• TF2 Emporium XXVIII
    5,001 replies, posted
[QUOTE=Detroit Matt;27445230]That drillbit looks HUGE[/QUOTE] It IS for killing people.
[QUOTE=Psychopath12;27445306]Purple[/QUOTE] Thanks. Well tomorrow ill start modeling. Then textures. Then coding. Then to be tested on TF2 [editline]16th January 2011[/editline] Im calling it the Crit-A-Bottle
[QUOTE=TheSpyV2;27445391] Im calling it the Crit-A-Bottle[/QUOTE] Ew, no.
Why wouldnt valve accept it anyway. I mean its a interesting weapon for a class like the scout. HOPEFULLY many people will love it... I hope :smith: [editline]16th January 2011[/editline] [QUOTE=Detroit Matt;27445460]Ew, no.[/QUOTE] What else. Only thing that fits with it. Crit for Mini Crit and Bottle cause obviously its a bottle. [editline]16th January 2011[/editline] There is Crit-A-Bonk
Hey shugo Is there an update to the backpack mod for the new hats
[QUOTE=Skizot;27445299][img_thumb]http://dl.dropbox.com/u/7102389/tf2wip/axecutioner_noenv.png[/img_thumb] naming it "The Axecutioner". fuck alliteration, puns are where it's at.[/QUOTE] The wood looks kinda off-place. Try lightening the wood or darkening the metal, but thats just me. Update [IMG]http://i252.photobucket.com/albums/hh3/xXxHatboyxXx/Coats.png[/IMG]
[QUOTE=Skizot;27445299][img_thumb]http://dl.dropbox.com/u/7102389/tf2wip/axecutioner_noenv.png[/img_thumb] naming it "The Axecutioner". fuck alliteration, puns are where it's at. i'm gonna ask now... even though i'm USUALLY against it... what about blood splatter?[/QUOTE] I think you should make the handle less vibrant. As for blood spatter, I do not know. I think maybe a bit of rust would be called for, though. The head also seems kinda small.
[QUOTE=Skizot;27445299][img_thumb]http://dl.dropbox.com/u/7102389/tf2wip/axecutioner_noenv.png[/img_thumb] naming it "The Axecutioner". fuck alliteration, puns are where it's at. i'm gonna ask now... even though i'm USUALLY against it... what about blood splatter?[/QUOTE] The axe looks fine, but the texture on the head is lookin' mighty weird. Or is it just me?
[img]http://dl.dropbox.com/u/7102389/tf2wip/axecutioner_b.png[/img] test blood and the ORIGINAL wood handle.
[QUOTE=Skizot;27446051][img_thumb]http://dl.dropbox.com/u/7102389/tf2wip/axecutioner_b.png[/img_thumb] test blood and the ORIGINAL wood handle.[/QUOTE] Realistic blood doesnt fit in tf2 imo Try a blood pattern like on the boston basher
Or no blood. I think we all would prefer that.
[QUOTE=Eeshton;27446203]Or no blood. I think we all would prefer that.[/QUOTE] It would all depend on the blood Skizot comes up with.
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i'm not 100% a fan of the blood :( content! [img]http://dl.dropbox.com/u/7102389/tf2wip/axecutioner_noenv.png[/img] i think i'm gonna call it done.
Guys is this good for the texture? [img]http://gyazo.com/e89fa60b22f96949888f0f989c28200b.png[/img] Do you think this would be added to the medieval update?
[QUOTE=Vonwilbur;27446404]Guys is this good for the texture? [img_thumb]http://gyazo.com/e89fa60b22f96949888f0f989c28200b.png[/img_thumb] Do you think this would be added to the medieval update?[/QUOTE] needs a phong mask and brush strokes.
[QUOTE=Skizot;27446460]needs a phong mask and brush strokes.[/QUOTE] It does have brush strokes, Just really not noticeable ones :saddowns: [editline]15th January 2011[/editline] Also how would you make a phong mask?
how about someone makes these [img]http://4.bp.blogspot.com/_TGUdO1bDTCk/SsZdoknVKWI/AAAAAAAAACY/bEVETPFnTEg/s1600/Mana_blog.gif[/img] or this: [img]http://fc06.deviantart.net/fs37/f/2008/272/d/1/Speed_Comp__Bottle_by_mogcaiz.jpg[/img] As a bonk drink replacement [editline]edit[/editline] How's this artistic? the model isn't mine, this is just a suggestion :v:
work the texture for the hammer head and it will make it :3:
[QUOTE=The Ultimate;27446601]work the texture for the hammer head and it will make it :3:[/QUOTE] Thanks :buddy: So just add brush strokes to it? :v:
[QUOTE=Vonwilbur;27446527]It does have brush strokes, Just really not noticeable ones :saddowns: [editline]15th January 2011[/editline] Also how would you make a phong mask?[/QUOTE] alpha channel of the diffuse texture.. and add "$basemapalphaphongmask" "1" to the vmt
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that is amazing
[quote=sparkwire;27447082][img_thumb]http://gyazo.com/1982cf30a408cc9630d575ff22e52a0b.png[/img_thumb] i did stuff [editline]16th january 2011[/editline] [img_thumb]http://gyazo.com/162c1e83b7419514f81342efadd8d991.png[/img_thumb] [editline]16th january 2011[/editline] [img_thumb]http://gyazo.com/86df14648c15528dd44ba318d8d7cd46.png[/img_thumb][/quote] SUDDENLY, THOUSANDS OF MULTICOLORED DONGS EDIT: Snip if you want, Spark, but this post will forever stand as testament to your sins!
[img]http://sparkwire.thanez.net/tf2/acidrill/comparison.jpg[/img]
[QUOTE=Vonwilbur;27446404]Guys is this good for the texture? [img_thumb]http://gyazo.com/e89fa60b22f96949888f0f989c28200b.png[/img_thumb] Do you think this would be added to the medieval update?[/QUOTE] Medieval update, yes. Official update, no.
[QUOTE=Eeshton;27444204][img_thumb]https://dl.dropbox.com/u/3657658/Facepunch/WAR/Blunderbass4.jpg[/img_thumb][/QUOTE] Woah, this looks awesome, man keep up the good work!
[QUOTE=Sparkwire;27447156][img_thumb]http://sparkwire.thanez.net/tf2/acidrill/comparison.jpg[/img_thumb][/QUOTE] I have a hunch that this and your giant minigun are going in a "big ass overcompensating weapons" pack... (Or did he already say that and I just forgot?)
[img]http://www.matthew-chan.com/wp-content/uploads/2010/03/rorschach.gif[/img] Why has this not been done for Spy yet
I think sparkwire has a thing for drills... or maybe its just my imagination or the fact that I'm drunk :V
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