[QUOTE=Detroit Matt;27445230]That drillbit looks HUGE[/QUOTE]
It IS for killing people.
[QUOTE=Psychopath12;27445306]Purple[/QUOTE]
Thanks. Well tomorrow ill start modeling. Then textures. Then coding. Then to be tested on TF2
[editline]16th January 2011[/editline]
Im calling it the Crit-A-Bottle
[QUOTE=TheSpyV2;27445391]
Im calling it the Crit-A-Bottle[/QUOTE]
Ew, no.
Why wouldnt valve accept it anyway. I mean its a interesting weapon for a class like the scout. HOPEFULLY many people will love it... I hope :smith:
[editline]16th January 2011[/editline]
[QUOTE=Detroit Matt;27445460]Ew, no.[/QUOTE]
What else. Only thing that fits with it. Crit for Mini Crit and Bottle cause obviously its a bottle.
[editline]16th January 2011[/editline]
There is Crit-A-Bonk
Hey shugo
Is there an update to the backpack mod for the new hats
[QUOTE=Skizot;27445299][img_thumb]http://dl.dropbox.com/u/7102389/tf2wip/axecutioner_noenv.png[/img_thumb]
naming it "The Axecutioner". fuck alliteration, puns are where it's at.[/QUOTE]
The wood looks kinda off-place. Try lightening the wood or darkening the metal, but thats just me.
Update
[IMG]http://i252.photobucket.com/albums/hh3/xXxHatboyxXx/Coats.png[/IMG]
[QUOTE=Skizot;27445299][img_thumb]http://dl.dropbox.com/u/7102389/tf2wip/axecutioner_noenv.png[/img_thumb]
naming it "The Axecutioner". fuck alliteration, puns are where it's at.
i'm gonna ask now... even though i'm USUALLY against it... what about blood splatter?[/QUOTE]
I think you should make the handle less vibrant. As for blood spatter, I do not know. I think maybe a bit of rust would be called for, though. The head also seems kinda small.
[QUOTE=Skizot;27445299][img_thumb]http://dl.dropbox.com/u/7102389/tf2wip/axecutioner_noenv.png[/img_thumb]
naming it "The Axecutioner". fuck alliteration, puns are where it's at.
i'm gonna ask now... even though i'm USUALLY against it... what about blood splatter?[/QUOTE]
The axe looks fine, but the texture on the head is lookin' mighty weird. Or is it just me?
[img]http://dl.dropbox.com/u/7102389/tf2wip/axecutioner_b.png[/img]
test blood and the ORIGINAL wood handle.
[QUOTE=Skizot;27446051][img_thumb]http://dl.dropbox.com/u/7102389/tf2wip/axecutioner_b.png[/img_thumb]
test blood and the ORIGINAL wood handle.[/QUOTE]
Realistic blood doesnt fit in tf2 imo
Try a blood pattern like on the boston basher
Or no blood. I think we all would prefer that.
[QUOTE=Eeshton;27446203]Or no blood. I think we all would prefer that.[/QUOTE]
It would all depend on the blood Skizot comes up with.
page 123 is broken
i'm not 100% a fan of the blood :(
content!
[img]http://dl.dropbox.com/u/7102389/tf2wip/axecutioner_noenv.png[/img]
i think i'm gonna call it done.
Guys is this good for the texture?
[img]http://gyazo.com/e89fa60b22f96949888f0f989c28200b.png[/img]
Do you think this would be added to the medieval update?
[QUOTE=Vonwilbur;27446404]Guys is this good for the texture?
[img_thumb]http://gyazo.com/e89fa60b22f96949888f0f989c28200b.png[/img_thumb]
Do you think this would be added to the medieval update?[/QUOTE]
needs a phong mask and brush strokes.
[QUOTE=Skizot;27446460]needs a phong mask and brush strokes.[/QUOTE]
It does have brush strokes, Just really not noticeable ones :saddowns:
[editline]15th January 2011[/editline]
Also how would you make a phong mask?
how about someone makes these
[img]http://4.bp.blogspot.com/_TGUdO1bDTCk/SsZdoknVKWI/AAAAAAAAACY/bEVETPFnTEg/s1600/Mana_blog.gif[/img]
or this:
[img]http://fc06.deviantart.net/fs37/f/2008/272/d/1/Speed_Comp__Bottle_by_mogcaiz.jpg[/img]
As a bonk drink replacement
[editline]edit[/editline]
How's this artistic? the model isn't mine, this is just a suggestion :v:
work the texture for the hammer head and it will make it :3:
[QUOTE=The Ultimate;27446601]work the texture for the hammer head and it will make it :3:[/QUOTE]
Thanks :buddy:
So just add brush strokes to it? :v:
[QUOTE=Vonwilbur;27446527]It does have brush strokes, Just really not noticeable ones :saddowns:
[editline]15th January 2011[/editline]
Also how would you make a phong mask?[/QUOTE]
alpha channel of the diffuse texture.. and add
"$basemapalphaphongmask" "1"
to the vmt
-snip-
that is amazing
[quote=sparkwire;27447082][img_thumb]http://gyazo.com/1982cf30a408cc9630d575ff22e52a0b.png[/img_thumb]
i did stuff
[editline]16th january 2011[/editline]
[img_thumb]http://gyazo.com/162c1e83b7419514f81342efadd8d991.png[/img_thumb]
[editline]16th january 2011[/editline]
[img_thumb]http://gyazo.com/86df14648c15528dd44ba318d8d7cd46.png[/img_thumb][/quote]
SUDDENLY, THOUSANDS OF MULTICOLORED DONGS
EDIT:
Snip if you want, Spark, but this post will forever stand as testament to your sins!
[QUOTE=Vonwilbur;27446404]Guys is this good for the texture?
[img_thumb]http://gyazo.com/e89fa60b22f96949888f0f989c28200b.png[/img_thumb]
Do you think this would be added to the medieval update?[/QUOTE]
Medieval update, yes.
Official update, no.
[QUOTE=Eeshton;27444204][img_thumb]https://dl.dropbox.com/u/3657658/Facepunch/WAR/Blunderbass4.jpg[/img_thumb][/QUOTE]
Woah, this looks awesome, man keep up the good work!
[QUOTE=Sparkwire;27447156][img_thumb]http://sparkwire.thanez.net/tf2/acidrill/comparison.jpg[/img_thumb][/QUOTE]
I have a hunch that this and your giant minigun are going in a "big ass overcompensating weapons" pack...
(Or did he already say that and I just forgot?)
[img]http://www.matthew-chan.com/wp-content/uploads/2010/03/rorschach.gif[/img]
Why has this not been done for Spy yet
I think sparkwire has a thing for drills... or maybe its just my imagination or the fact that I'm drunk :V
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