I think the entire point of the mod is that it's the wrong way around. That's what I remember from its first debut, anyway. It was some kind of movie reference.
Happy New Year Emporium
[QUOTE=SeneorGoat;27096114]Happy New Year Emporium[/QUOTE]
You're 19 hours early but thanks
[QUOTE=FunkyDisko77;27096122]You're 19 hours early but thanks[/QUOTE]
About 13 hours early here.
Silly timezones, they make timetraveling possible.
[QUOTE=Frying Dutchman;27096145]About 13 hours early here.
Silly timezones, they make timetraveling possible.[/QUOTE]
Hooray for being in one of the furthest behind timezones - PST
Although conveniently I'm in Valve's timezone so no conversions on my behalf when they announce shit
[QUOTE=Donksuli;27095956]Exact isn't the right word, but similar enough for me to say I could unpack that sucker with my eyes closed and fire a tank with it that is 200m away in under 30 seconds. Only thing I see missing are the plugs in each end that keeps dirt away (attached to the sling) from the insides and safety trigger.[/QUOTE]It has sights pointing the wrong way and can somehow fire more than one rocket simultaneously. Also the rockets are signifcantly slower and take two shots to kill people, and only if they're not fat. Chances are that he is not replicating it. It may look stupid to anyone that has ever fired a real rocket launcher, but so does pretty much half of the weaponry in the game.
[QUOTE=Pie_Tony;27081452][img_thumb]http://dl.dropbox.com/u/6993235/and_propane_accessories.png[/img_thumb]
I totally did not forget I said I'd make a logo and I totally did not make this in under a minute.[/QUOTE]
Tnx Pie_Tony, i like your idea ! I just change 2 or 3 things on your logo design...
[img]http://img4.hostingpics.net/pics/605028andpropaneaccessories.png[/img]
[IMG]http://img4.hostingpics.net/pics/543264andpropaneaccessories.png[/IMG]
And don't worry Shugo, i still have the VTF of the other flamethrower. :v:
[QUOTE=NassimO PotatO;27096505]Tnx Pie_Tony, i like your idea ! I just change 2 or 3 things on your logo design...[/QUOTE]
There ya go, this logo doesn't seem half-arsed like mine actually was.
Can anyone do me a favor and help me extract the Announcer's voice files? I'm trying to mod the World At War's German announcer as the default TF2 announcer
...thats worded odd, German WAW announcer for TF2 basically
I love the way he sounds like hes always yelling
[QUOTE=Hazard Fox;27096595]Can anyone do me a favor and help me extract the Announcer's voice files? I'm trying to mod the World At War's German announcer as the default TF2 announcer
...thats worded odd, German WAW announcer for TF2 basically[/QUOTE]
gcf scape and not being lazy does wonders. :v:
I think they're in sound/vo/announcer or something like that no?
184 sounds....its gonna be a long day
[QUOTE=Hazard Fox;27096801]184 sounds....its gonna be a long day[/QUOTE]
You were just asking SOMEONE ELSE to do that.
Get over it. :colbert:
in other news, did anyone find any problems with my ye olde mod?
[QUOTE=Guillebon;27049207]Please, someone take this:
[URL=http://img291.imageshack.us/i/myhelppagebytriforcebra.jpg/][img_thumb]http://img291.imageshack.us/img291/428/myhelppagebytriforcebra.jpg[/img_thumb][/URL]
Cross the "sniper", and write "pyro" misspelled.[/QUOTE]
Oh, regarding this, since it's still a WIP, maybe you could have a sort of zig-zag line over the 'Sniper' and have 'Piero' or 'Pie row' instead of 'Pyrro' with a thick, straight line over the 'Sniper'.
[QUOTE=Dachande;27096851]You were just asking SOMEONE ELSE to do that.
Get over it. :colbert:
in other news, did anyone find any problems with my ye olde mod?[/QUOTE]
I haven't downloaded it because medieval stuff isn't my cup of tea, but I suppose I will for the sake of fixing your mistakes :P
[QUOTE=Detroit Matt;27097152]I haven't downloaded it because medieval stuff isn't my cup of tea, but I suppose I will for the sake of fixing your mistakes :P[/QUOTE]
inb4 derail matt decides to go shoot up a school because of the anger he's going to feel from the mistakes i have
Lord this is tedious work.
[QUOTE=Allstone;27096391]It has sights pointing the wrong way and can somehow fire more than one rocket simultaneously. Also the rockets are signifcantly slower and take two shots to kill people, and only if they're not fat. Chances are that he is not replicating it. It may look stupid to anyone that has ever fired a real rocket launcher, but so does pretty much half of the weaponry in the game.[/QUOTE]
That type of RPG is one shot only, after that one shot it's thrown away or kept for the recruits to play with it without blowing themselves up. This is not what I'm asking for. Get it?
The way it is right now is like adding handle and trigger to the other end of shotgun and shooting it the wrong way around. It looks ridiculous and is stupid.
The fact that it shoots faster and slower RPGs doesn't have anything to do with the whole argument. That's gameplay choice, nothing to do with looks and art style - what my point is all about.
If every other gun in the game was the wrong way around you'd have a point. The fact is that every gun in the game is pointing the right way.
So, I've noticed that my sniper rifle is lacking something to make it unique, to make it stand out from the rest of the sniper rifles out there. I want to add something aboriginal to it, but I'm not sure how to do this.
Heres a quick refresher:
[img_thumb]http://img526.imageshack.us/img526/7669/whatcaniadd.png[/img_thumb]
[QUOTE=NassimO PotatO;27096505]Tnx Pie_Tony, i like your idea ! I just change 2 or 3 things on your logo design...
[img_thumb]http://img4.hostingpics.net/pics/605028andpropaneaccessories.png[/img_thumb]
[img_thumb]http://img4.hostingpics.net/pics/543264andpropaneaccessories.png[/img_thumb]
And don't worry Shugo, i still have the VTF of the other flamethrower. :v:[/QUOTE]
Propane and Propane accessories
[QUOTE=Communist Cake;27097825]So, I've noticed that my sniper rifle is lacking something to make it unique, to make it stand out from the rest of the sniper rifles out there. I want to add something aboriginal to it, but I'm not sure how to do this.
Heres a quick refresher:
[img_thumb]http://img526.imageshack.us/img526/7669/whatcaniadd.png[/img_thumb][/QUOTE]
A Bayonet, preferably something in the middle of an old Mauser bayonet and a bowie knife
[QUOTE=Donksuli;27097714]That type of RPG is one shot only, after that one shot it's thrown away or kept for the recruits to play with it without blowing themselves up. This is not what I'm asking for. Get it?
The way it is right now is like adding handle and trigger to the other end of shotgun and shooting it the wrong way around. It looks ridiculous and is stupid.
The fact that it shoots faster and slower RPGs doesn't have anything to do with the whole argument. That's gameplay choice, nothing to do with looks and art style - what my point is all about.
If every other gun in the game was the wrong way around you'd have a point. The fact is that every gun in the game is pointing the right way.[/QUOTE]
holy shit who cares if it's true to real life or not? this is the worst game you could possibly make this argument about.
[QUOTE=Donksuli;27097714]That type of RPG is one shot only, after that one shot it's thrown away or kept for the recruits to play with it without blowing themselves up. This is not what I'm asking for. Get it?
The way it is right now is like adding handle and trigger to the other end of shotgun and shooting it the wrong way around. It looks ridiculous and is stupid.
The fact that it shoots faster and slower RPGs doesn't have anything to do with the whole argument. That's gameplay choice, nothing to do with looks and art style - what my point is all about.
If every other gun in the game was the wrong way around you'd have a point. The fact is that every gun in the game is pointing the right way.[/QUOTE]
First sentence about TF2 on wikipedia:
[i]Team Fortress 2 is a team-based first-person shooter multiplayer [u][b]video game[/b][/u][/i]
It's a [b]VIDEO GAME![/b]
[QUOTE=DuncanFrost;27097887]holy shit who cares if it's true to real life or not? this is the worst game you could possibly make this argument about.[/QUOTE]
Yes, but I don't see Scout holding a pistol with a hole in the back and the trigger facing backwards.
I feel like bringing up this video again for 2011.
[media]http://www.youtube.com/watch?v=GGv8-yGBVEo[/media]
[QUOTE=DuncanFrost;27097887]holy shit who cares if it's true to real life or not? this is the worst game you could possibly make this argument about.[/QUOTE]
I wonder if he realizes that you can't reload a rocket launcher. ;)
Also, fuckin' spy revolvers. How do they work? It's a miracle.
I love the smell of people discussing realism in TF2 and Fireworks in the evening.
Plus finally finished my TF2 sounds, so huzzah!
[QUOTE=HyperTails;27098333]I feel like bringing up this video again for 2011.
[media]http://www.youtube.com/watch?v=GGv8-yGBVEo[/media][/QUOTE]
I remember watching that long ago and my Firefox browser crashed as soon as the horses got royzoed.
[QUOTE=Campin Carl;27097863]A Bayonet, preferably something in the middle of an old Mauser bayonet and a bowie knife[/QUOTE]
That's aboriginal, alright. They weren't know for using bowie knives and bayonets. :P
[QUOTE=TheGrayFox;27098274]Yes, but I don't see Scout holding a pistol with a hole in the back and the trigger facing backwards.[/QUOTE]
except a rocket launcher is basically a tube, which means (in design terms) that it doesn't really matter which way it faces.
[QUOTE=Communist Cake;27097825]So, I've noticed that my sniper rifle is lacking something to make it unique, to make it stand out from the rest of the sniper rifles out there. I want to add something aboriginal to it, but I'm not sure how to do this.
Heres a quick refresher:
[img_thumb]http://img526.imageshack.us/img526/7669/whatcaniadd.png[/img_thumb][/QUOTE]
i think the strap makes it unique
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