like infinitely better. i have half a mind to do it myself
[QUOTE=Sparkwire;27112393]like infinitely better. i have half a mind to do it myself[/QUOTE]
Then model it. It actually looks like it was modeled from the screenshot on polycount.
[QUOTE=Sparkwire;27112393]like infinitely better. i have half a mind to do it myself[/QUOTE]
Sparkwire!
Think of the polies!
[QUOTE=Sparkwire;27112386]it would look so much godamned better if it was modelled.[/QUOTE]
its not modeled!?
but that key!
[QUOTE=acfan;27112477]its not modeled!?
but that key![/QUOTE]
must be amazing texture editing to have jiggleboned moving textures so real as if modeled.
[QUOTE=Shounic;27112635]must be amazing texture editing to have jiggleboned moving textures so real as if modeled.[/QUOTE]
And I like how the texture can go off the model, he must be a master of texture edits
[QUOTE=Vonwilbur;27112390]Wait, does anyone know where I could find the polycount thread/section for tf2 stuff?[/QUOTE]
[url]http://www.polycount.com/forum/showthread.php?t=69164[/url]
It's modeled... he asked whether or not the 8000 tri limit applies to watches and I remember wondering what the hell he was doing to go over
[url]http://www.polycount.com/forum/showpost.php?p=1260956&postcount=3964[/url]
[QUOTE=Pako;27072498][url=http://www.mediafire.com/?ajpd9i5bwwv5btn][img_thumb]http://img442.imageshack.us/img442/5425/ttgretexturepromo.png[/img_thumb][/url][/QUOTE]
What directory do these go into?
/no idea what I'm doing with mods
Awesome skin, though.
[QUOTE=chain_letter;27113356]What directory do these go into?
/no idea what I'm doing with mods
Awesome skin, though.[/QUOTE]
[code]C:\Program Files (x86)\Steam\steamapps\yourusername\team fortress 2\tf\materials\models\weapons\c_items[/code]
[QUOTE=acfan;27111529][img_thumb]http://image.fpsbanana.com/ss/srends/107251a.jpg[/img_thumb]
[img_thumb]http://image.fpsbanana.com/ss/skins/107251a.jpg[/img_thumb]
[img_thumb]http://image.fpsbanana.com/ss/skins/107251b.jpg[/img_thumb]
what the hell is this
good skins on fpsb?[/QUOTE]
reminds me of a quote i once read.
"Even you have a purpose. Your blood will oil the gears."
On another note I'm conceptualizing about other weapons to add to the pack. An oil lamp comes to mind, but the style of the lamp is what alludes me. 'glass and iron,' 'brass', or clay....
No new pictures until next year.
[url]http://dl.dropbox.com/u/5046503/item_fx.pcf[/url]
No more sparks and no more flying glowing circles when you get the crit effect! Put this in tf/particles.
[QUOTE=pureparanoid;27113442][code]C:\Program Files (x86)\Steam\steamapps\yourusername\team fortress 2\tf\materials\models\weapons\c_items[/code][/QUOTE]
Thanks, I went tf\models\weapons. Figured I was close, but not quite there.
[img]http://gyazo.com/37cb62bd672b15de641fa2ee1a984ea3.png[/img]
[img]http://gyazo.com/b544137ab79ae32a8b4606334daaff2d.png[/img]
[img]http://gyazo.com/19fd561fd220cd5c04f8ebd144bc3284.png[/img]
Me and VonWilbur got it ingame.
[QUOTE=Eeshton;27113984][img_thumb]http://gyazo.com/37cb62bd672b15de641fa2ee1a984ea3.png[/img_thumb]
[img_thumb]http://gyazo.com/b544137ab79ae32a8b4606334daaff2d.png[/img_thumb]
[img_thumb]http://gyazo.com/19fd561fd220cd5c04f8ebd144bc3284.png[/img_thumb]
Me and VonWilbur got it ingame.[/QUOTE]
Glad to help :buddy:
[QUOTE=Sharc;27109045]As for a more serious request how about Heavy's Mongolian facial hair or Sniper's lenses from Shwig's Medieval Fortress picture?[/QUOTE]
[IMG]http://i252.photobucket.com/albums/hh3/xXxHatboyxXx/Noseriouslyhelpwithmyclipping.png[/IMG]
[QUOTE=Eeshton;27113984][img_thumb]http://gyazo.com/37cb62bd672b15de641fa2ee1a984ea3.png[/img_thumb]
[img_thumb]http://gyazo.com/b544137ab79ae32a8b4606334daaff2d.png[/img_thumb]
[img_thumb]http://gyazo.com/19fd561fd220cd5c04f8ebd144bc3284.png[/img_thumb]
Me and VonWilbur got it ingame.[/QUOTE]
I see some minor clipping on the second picture.
[QUOTE=DatWut?;27114081]I see some minor clipping on the second picture.[/QUOTE]
It's not finalized, he isn't even gripping any of the grips in the second picture.
[QUOTE=Hatboyrcks;27114055][img_thumb]http://i252.photobucket.com/albums/hh3/xXxHatboyxXx/Noseriouslyhelpwithmyclipping.png[/img_thumb][/QUOTE]
Sniper's glasses can't be removed like his hat? D:
Does anyone have a model rig for animating? Sparkwire won't give it to me.
[QUOTE=Eeshton;27114652]Does anyone have a model rig for animating? Sparkwire won't give it to me.[/QUOTE]
[url]http://daimao.org/blog/?p=35[/url]
[QUOTE=Detroit Matt;27115068][url]http://daimao.org/blog/?p=35[/url][/QUOTE]
Thanks for the effort, but that's not a model rig.
[QUOTE=Eeshton;27114652]Does anyone have a model rig for animating? Sparkwire won't give it to me.[/QUOTE]
won't or can't because he said he was banned from his desktop
[QUOTE=Dachande;27115136]won't or can't because he said he was banned from his desktop[/QUOTE]
I asked him 3 hours before hand. :/
[QUOTE=Wootman;27113710][url]http://dl.dropbox.com/u/5046503/item_fx.pcf[/url]
No more sparks and no more flying glowing circles when you get the crit effect! Put this in tf/particles.[/QUOTE]
what flying glowing circles?
[QUOTE=Eeshton;27113984][img_thumb]http://gyazo.com/37cb62bd672b15de641fa2ee1a984ea3.png[/img_thumb]
[img_thumb]http://gyazo.com/b544137ab79ae32a8b4606334daaff2d.png[/img_thumb]
[img_thumb]http://gyazo.com/19fd561fd220cd5c04f8ebd144bc3284.png[/img_thumb]
Me and VonWilbur got it ingame.[/QUOTE]
Fix that UV map. It's terrible.
[QUOTE=Communist Cake;27115411]Fix that UV map. It's terrible.[/QUOTE]
He's making me do it :saddowns:
[QUOTE=Vonwilbur;27115428]He's making me do it :saddowns:[/QUOTE]
Don't do it.
Tell him to do it himself. He needs to learn how to UV map for himself.
[QUOTE=Communist Cake;27115467]Don't do it.
Tell him to do it himself. He needs to learn how to UV map himself.[/QUOTE]
Fine, I'll do that. Ashton will be mad at you...
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