[QUOTE=CharlesMan;27117820]Hi I made a mod it's sound effects and shit (kind of like Shugo's but not as great)
[url=http://www.sendspace.com/file/i406ep][img_thumb]http://i6.photobucket.com/albums/y202/TailzChao/fuckin_sounds_and_shit_yo.png[/img_thumb][/url]
Here I even made a convenient video!
[media]http://www.youtube.com/watch?v=59WTfySQ2Vg[/media]
(If the game gets updated past today (and it will) you'll PROBABLY need to manually update it unless I bother with fixing it)
use this [url]http://www.sendspace.com/file/e1cvzb[/url]
My dream is to some day have Shugo see these and think "Yeah, that's pretty cool" and add them to his pack. :3:[/QUOTE]
HE TOOK MAH JOB!
and I kinda already sent shugo a metric tonne of sounds for the new weapons.
(34 approx in total)
Though some of your melee sounds might be good to use.
Anyone knows if there's a bigger version of TF2's map found [url=http://www.teamfortress.com/engineerupdate/]here[/url] ? Would be awesome to have this replacing the current stamp loading screen.
[QUOTE=Donksuli;27119888]*sigh*
You are really making this argument?
It's a videogame, everyone must walk on their hands and shoot bullets out of their fingers. Nope.
Team Fortress 2 is not that kind of video game. You are still reloading your guns what look to be bullets and shells.
It's a video game so you can hold your weapon backwards, sure, but it's also stupid video game right then and there.[/QUOTE]
Shooting out of stock, illogical, shooting out of a barrel, logical. Just leave it alone.
[QUOTE=CharlesMan;27117820]Hi I made a mod it's sound effects and shit (kind of like Shugo's but not as great)
[url=http://www.sendspace.com/file/i406ep][img_thumb]http://i6.photobucket.com/albums/y202/TailzChao/fuckin_sounds_and_shit_yo.png[/img_thumb][/url]
Here I even made a convenient video!
[media]http://www.youtube.com/watch?v=59WTfySQ2Vg[/media]
(If the game gets updated past today (and it will) you'll PROBABLY need to manually update it unless I bother with fixing it)
use this [url]http://www.sendspace.com/file/e1cvzb[/url]
My dream is to some day have Shugo see these and think "Yeah, that's pretty cool" and add them to his pack. :3:[/QUOTE]
You couldn't possibly add my sound for equipping the Eternal Reward, could ye?
[QUOTE=CharlesMan;27117820]Hi I made a mod it's sound effects and shit (kind of like Shugo's but not as great)
[url=http://www.sendspace.com/file/i406ep][img_thumb]http://i6.photobucket.com/albums/y202/TailzChao/fuckin_sounds_and_shit_yo.png[/img_thumb][/url]
Here I even made a convenient video!
[media]http://www.youtube.com/watch?v=59WTfySQ2Vg[/media]
(If the game gets updated past today (and it will) you'll PROBABLY need to manually update it unless I bother with fixing it)
use this [url]http://www.sendspace.com/file/e1cvzb[/url]
My dream is to some day have Shugo see these and think "Yeah, that's pretty cool" and add them to his pack. :3:[/QUOTE]
What the heck is up with the impact noises.
[QUOTE=HyperTails;27121393]What the heck is up with the impact noises.[/QUOTE]
Custom hitsound I think.
A question. Why in HLMV works only one skin of my BuffBanner?
[editline]1st January 2011[/editline]
only red, btw
[editline]1st January 2011[/editline]
no, it works now.
[editline]1st January 2011[/editline]
[URL=http://www.filefront.com/17734638/VC2banners.rar][IMG]http://i070.radikal.ru/1101/b9/66f47da1f138.jpg[/IMG][/URL]
[editline]1st January 2011[/editline]
It's too silent there.
[QUOTE=Hatboyrcks;27119253][img_thumb]http://i252.photobucket.com/albums/hh3/xXxHatboyxXx/HitmeIdareyou.png[/img_thumb]
I'm not very good at modeling, but I do what I can. Although, I think I did pretty good.
Hmmm.... I guess I could make some changes in v2. But that'll be a bit.[/QUOTE]
first of, fucking awesome
secondly: i'm proud that you're using my skin(s) :')
[img]http://img208.imageshack.us/img208/5827/chickenyd.gif[/img]
Could you make a version that replaces rubber glove friend?
[QUOTE=Sharc;27109045]As for a more serious request how about Heavy's Mongolian facial hair or Sniper's lenses from Shwig's Medieval Fortress picture?
[img_thumb]http://fc01.deviantart.net/fs70/f/2010/361/1/d/medieval_fortress_by_shwigityshwonshwei-d35rucf.png[/img_thumb][/QUOTE]
requesting topless classes!
as in taking the top of rebbacus nude models and giving them back their pants
(i poot link here: [url]http://rebbacus.blogspot.com/2010/08/nude-tf2-models.html?zx=c72cb2bf78b8ef0f[/url])
neo said he'd do this with scout but i guess he got scared by the penises
topless classes, Saxon Hale style
Also if someone could just remove the junk from the nude models so i can make super hero tights and underpants skins and stuff i'd also be very happy
(Hoping my previous skins will persuade someone to do this)
[editline]1st January 2011[/editline]
[QUOTE=znk666;27123182][img_thumb]http://img208.imageshack.us/img208/5827/chickenyd.gif[/img_thumb]
Could you make a version that replaces rubber glove friend?[/QUOTE]
[url]http://www.fpsbanana.com/tuts/10307[/url]
you're welcome
[QUOTE=blaholtzen;27123179]first of, fucking awesome
secondly: i'm proud that you're using my skin(s) :')[/QUOTE]
You know, your Bounty hat Heavy = Pirate Captain. Really. Try it.
[editline]1st January 2011[/editline]
Can someone make a Rocket Lance replacement for RL? From VC?
Allright guys, I present you:
[IMG]http://img221.imageshack.us/img221/7264/warden.jpg[/IMG]
It's a 5CP map with 5 islands, one control point on one island.
2 control points near the main bases of BLU and RED.
2 control points in the lighthouses, with a building attached to the lighthouse. The RED building near lighthouse is more like a manor, but the BLU building near lighthouse is kind of a spytech'ish diving building.
And the last control point in the middle is this building called Wardenclyffe. The gameplay is mostly focused near it.
[IMG]http://www.teslascience.org/WP001.jpg[/IMG]
The tower up there is currently being modelled by Raziel. We are currently using a placeholder.
So the tower will get striked by a lightning, and it get's electrified and glowing, think of the weapons when they get kritz ubered. And that means everything made of metal inside the building get's electrified. This is one of the hazards in the map. There will be a siren sound and Announcer warning you 10 seconds before the lightning strikes, so you have time to get off the control point. Currently the electric-thingy system is working perfectly.
Also the floors near the First and Second control point near the main bases will get electrified too, but not as deadly as the Wardenclyffe building.
Take some pictures. Don't mind about the quality, I had all textures on low.
[URL="http://www.facepunch.com/"][/URL][media]http://img703.imageshack.us/img703/1439/cpwardenclyffetest0010.jpg[/media]
[media]http://img688.imageshack.us/img688/7038/cpwardencliffv10027.jpg[/media]
[media]http://img843.imageshack.us/img843/3829/cpwardencliff0007.jpg[/media]
[media]http://img262.imageshack.us/img262/3681/cpwardencliff0008.jpg[/media]
[media]http://img193.imageshack.us/img193/5247/cpwardenclyffetest0005.jpg[/media]
[media]http://img844.imageshack.us/img844/6468/cpwardencliffv10018.jpg[/media]
[media]http://img831.imageshack.us/img831/1817/cpwardencliff0006.jpg[/media]
[media]http://img132.imageshack.us/img132/8365/cpwardencliffv10020.jpg[/media]
[media]http://img5.imageshack.us/img5/3097/cpwardencliff0012.jpg[/media]
[media]http://img515.imageshack.us/img515/6788/cpwardenclyffetest0000.jpg[/media]
[URL="http://www.facepunch.com/"][/URL]
Also this map is for the TF2Maps competition.
If you want to help us by modelling or texturing contact me, there is always need for help.
Currently, I'm the mapper.
Pie_Tony is texturer and gives me lots of lots of ideas
Raziel AKA Idletard is modelling
Communist Cake is modelling too
[editline]1st January 2011[/editline]
Sorry guys I messed the pictures and media tags up. Fixing, takes a bit time.
The plank with the rug on it makes no sense as it's currently placed. Why's a rug there? Why would someone built a fence on top of it?
Fixed!
[editline]1st January 2011[/editline]
[QUOTE=Detroit Matt;27124550]The plank with the rug on it makes no sense as it's currently placed. Why's a rug there? Why would someone built a fence on top of it?[/QUOTE]
Well there are going to be a bridge or some sort of thing around the cliffs, as alternate path. And also caves.
[QUOTE=Joppari;27124402]
[media]http://img262.imageshack.us/img262/3681/cpwardencliff0008.jpg[/media]
[/QUOTE]
I have no idea why the texture for the tower won't work. I tried to see whats wrong, but I can't figure it out.
For those who don't know, the texture on the tower shows up black if you change it's texture. I don't know how to fix this, and both Joppari and I would appreciate it.
[QUOTE=Communist Cake;27124627]I have no idea why the texture for the tower won't work. I tried to see whats wrong, but I can't figure it out.
For those who don't know, the texture on the tower shows up black if you change it's texture. I don't know how to fix this, and both Joppari and I would appreciate it.[/QUOTE]
This man speaks the truth
[QUOTE=Joppari;27124402]-Images and other shit-[/QUOTE]
Looks like it has no layout what so ever, only bridges to each Island which wouldn't work at all in a game scenario. It needs at least main 2 paths to each cp and perhaps 1 flanking route behind each.
After all, spies can't walk over the bridge in the middle of a fire fight. They'd just get gibbed.
Though that destroyed building is sexy ass shit, and so is the concept.
I said a few posts up that there are going to be bridges around the cliffs and caves inside the cliffs.
[editline]1st January 2011[/editline]
Also water is deadly because of all the junk and poison that a nearby factory causes.
Also it would be stupid if players could just go by the water
oh man
that map
A+
edit: hah i see you have 1,337 posts joppari
Why is page 27 broken?
[editline]1st January 2011[/editline]
My post fixed it, apparently. :v:
[QUOTE=DatWut?;27125203]Why is page 27 broken?
[editline]1st January 2011[/editline]
My post fixed it, apparently. :v:[/QUOTE]
:arghfist::frown:
anyways, i guess i havent given up on modeling, just not going to uvmap
Quick question on downloading the SMD importer for Blender, Do you have to create the scripts folder for blender, or am I doing it horribly wrong.
The reflections on my banner still displey old texture. I heard you need 'bump maps' to fix it. But how are they done?
[QUOTE=maxumym;27125375]The reflections on my banner still displey old texture. I heard you need 'bump maps' to fix it. But how are they done?[/QUOTE]
you google it.
[QUOTE=Joppari;27124402]Allright guys, I present you:
[img_thumb]http://img221.imageshack.us/img221/7264/warden.jpg[/img_thumb]
It's a 5CP map with 5 islands, one control point on one island.
2 control points near the main bases of BLU and RED.
2 control points in the lighthouses, with a building attached to the lighthouse. The RED building near lighthouse is more like a manor, but the BLU building near lighthouse is kind of a spytech'ish diving building.
And the last control point in the middle is this building called Wardenclyffe. The gameplay is mostly focused near it.
[img_thumb]http://www.teslascience.org/WP001.jpg[/img_thumb]
The tower up there is currently being modelled by Raziel. We are currently using a placeholder.
So the tower will get striked by a lightning, and it get's electrified and glowing, think of the weapons when they get kritz ubered. And that means everything made of metal inside the building get's electrified. This is one of the hazards in the map. There will be a siren sound and Announcer warning you 10 seconds before the lightning strikes, so you have time to get off the control point. Currently the electric-thingy system is working perfectly.
Also the floors near the First and Second control point near the main bases will get electrified too, but not as deadly as the Wardenclyffe building.
Take some pictures. Don't mind about the quality, I had all textures on low.
Also this map is for the TF2Maps competition.
If you want to help us by modelling or texturing contact me, there is always need for help.
Currently, I'm the mapper.
Pie_Tony is texturer and gives me lots of lots of ideas
Raziel AKA Idletard is modelling
Communist Cake is modelling too
[editline]1st January 2011[/editline]
Sorry guys I messed the pictures and media tags up. Fixing, takes a bit time.[/QUOTE]
Very interesting concept you've got there.
I'd love to help out if you need an extra modeller.
Hey hey, kids! Ever wanted the scout without a handwrap, but are too lazy to go through the long and arduous process of doing so? Well, good, because fpsbanana is too!
[img_thumb]http://image.fpsbanana.com/ss/skins/107270b.jpg[/img_thumb]
[url]http://www.fpsbanana.com/skins/107270[/url]
[editline]2nd January 2011[/editline]
Sorry, thumbing.
wat.
it's either sandpaper now or the bandages turned into his skin color and merge with it.
Oh, my... Scout really needs to call medic.
[QUOTE=Reds;27126136]Hey hey, kids! Ever wanted the scout without a handwrap, but are too lazy to go through the long and arduous process of doing so? Well, good, because fpsbanana is too!
[img_thumb]http://image.fpsbanana.com/ss/skins/107270b.jpg[/img_thumb]
[url]http://www.fpsbanana.com/skins/107270[/url]
[editline]2nd January 2011[/editline]
Sorry, thumbing.[/QUOTE]
It looks like his hands have foreskins...
Ewww
:effort:
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