[QUOTE=Sexy Robot;27130649]Lookin' sexy. Though I'm not digging that stopper on the end or the 'cage' bit around the torch, both feel out of place.[/QUOTE]
They are a bit plain and lacking but I wasn't sure on what else to I could do. The end only seemed logical as it would hold the wooden torch in place. I could've used a more spiked appearance for the guard but it seemed a bit cliché so I went for a more blunt and basic look instead. I'm, however, open to suggestions.
[QUOTE=DuncanFrost;27130899]people with asperger's syndrome.[/QUOTE]
Ok, shut your fucking mouth right now.
what's the matter matt, too much minecraft?
[QUOTE=Pie_Tony;27130957]Did donksuli say that TF2 doesn't feature people shooting bullets out of their fingers?
Cause I'm pretty sure it does.[/QUOTE]
yeah, like this
[img]http://wiki.teamfortress.com/w/images/thumb/7/7d/Heavytaunt3.PNG/600px-Heavytaunt3.PNG[/img]
[QUOTE=Robmortar;27131215]what's the matter matt, too much minecraft?[/QUOTE]
No you stupid troll, you don't need to be autistic to be sympathetic.
[QUOTE=Donksuli;27119888]*sigh*
You are really making this argument?
It's a videogame, everyone must walk on their hands and [b]shoot bullets out of their fingers.[/b] Nope.
Team Fortress 2 is not that kind of video game. You are still reloading your guns what look to be bullets and shells.
It's a video game so you can hold your weapon backwards, sure, but it's also stupid video game right then and there.[/QUOTE]
[img_thumb]http://wiki.teamfortress.com/w/images/1/1a/Heavyshowdowntauntkill.PNG[/img_thumb]
:confused:
It's a fucking joke by the developers, calm down, the original game didn't even have any deadly force, and since when has there been a physical bullet coming from the Heavy's finger.
well you see matt i didn't know that stating my opinion was considered "trolling"
Oh please don't start -another- argument in the Emporium we have too much of them and not so much content.
[IMG]http://i53.tinypic.com/24ya3hx.jpg[/IMG]
[url]http://www.fpsbanana.com/skins/107297[/url]
Toast DDR is credit to Team
I don't download mods but if I did, I would download that.
does the goatee have jigglebones
fuckin better
[editline]1st January 2011[/editline]
Youknow, because its a beard and such.
[editline]1st January 2011[/editline]
A mongolian flibbly flobby jiggly beard.
[QUOTE=Cryme Tyme;27131971][img_thumb]http://i53.tinypic.com/24ya3hx.jpg[/img_thumb]
[url]http://www.fpsbanana.com/skins/107297[/url]
Toast DDR is credit to Team[/QUOTE]
It's amazing how well it fits with other skins
Rag = Asian Biker
Protector = Karate Master
[QUOTE=Asphyxia;27132540]
Protector = Karate Master[/QUOTE]
I was thinking Sumo Wrestler. :v:
I fucking love the look of it with coupe d'isaster
heavy needs an official facial hair misc
[QUOTE=The Ultimate;27133626]heavy needs an official facial hair misc[/QUOTE]
what the heavy needs is a little pocket protector with a little medic doll inside
[QUOTE=Joppari;27128294]That would make an excellent map![/QUOTE]
CP_Idle?
[QUOTE=Mad Chatter;27132092]I don't download mods but if I did, I would download that.[/QUOTE]
Why are you here?
On to more important things, can one of the guys who is awesome with the hud edits do one small edit for me and move the name highlight thing to another location out of the way while in spectator, possibly to the bottom? I hate spectating and having someone's name covering up the action.
[QUOTE=Robmortar;27133647]what the heavy needs is a little pocket protector with a little medic doll inside[/QUOTE]
[img]http://img837.imageshack.us/img837/1657/pocketmedic1.jpg[/img]
?
Not made by me. Its by Thrillho from Polycount.
that better be jiggleboned
[editline]1st January 2011[/editline]
[hd]http://www.youtube.com/watch?v=ZPb6Ksw4jEs[/hd]
lock and load.
[QUOTE=Joppari;27127544]It's alpha k thx
Alpha is a bit different than the released map y know. You don't even know what it's gonna be like in the end, I know the problems of the map and stuff, just haven't fixed them all and stuff, the map is alpha.
What if was going to add more islands? Nobody knows[/QUOTE]
You need a functioning map before you add a lot of things. Also, there is a TF2 mapping megathread in which you can post information on this.
[QUOTE=Sparkwire;27133996]that better be jiggleboned
[editline]1st January 2011[/editline]
[hd]http://www.youtube.com/watch?v=ZPb6Ksw4jEs[/hd]
lock and load.[/QUOTE]
Why the HD video for that small use of that gigantic frame :gonk:
fraps is dumb
Meh, works for me
i think you should keep the reload similar to the orginal grenade launcher.
Where are the paintmaps in the tf2 files? I tried to look at the Defiant Spartan for help but I could only find blue and red colours in all the texture files I extracted which were from materials/models/player/items/soldier. Are they in the alpha channels or something?
I originally never considered the LnL getting a completely different reload animation, and I think it actually turned out for the better.
[editline]2nd January 2011[/editline]
[QUOTE=Alfie;27134897]Where are the paintmaps in the tf2 files? I tried to look at the Defiant Spartan for help but I could only find blue and red colours in all the texture files I extracted which were from materials/models/player/items/soldier. Are they in the alpha channels or something?[/QUOTE]
Yes, the alpha channel.
[QUOTE=Pilk;27134945]Yes, the alpha channel.[/QUOTE]
I wish VTFEdit was able to show the alpha channel as well, it would be so useful
[QUOTE=Sparkwire;27133996]that better be jiggleboned
[editline]1st January 2011[/editline]
[hd]http://www.youtube.com/watch?v=ZPb6Ksw4jEs[/hd]
lock and load.[/QUOTE]
Boing boing bounce around yeaaahhh.
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