• TF2 Emporium XXVIII
    5,001 replies, posted
Can anybody give me the exported models of the fully built teleporter? I cannot seem to get my exporter working.
[QUOTE=Communist Cake;27030144]Alright, so I'm making a sniper rifle, and I need some comments on how to improve it. [img_thumb]http://img253.imageshack.us/img253/4973/koalakracker.jpg[/img_thumb][/QUOTE] Don't you people mess my rifle up. :saddowns:
Does anyone know the software that compresses maps into zbsp's
[QUOTE=kfhammond;27034934][img_thumb]http://dl.dropbox.com/u/3869606/tlcwip4.jpg[/img_thumb][img_thumb]http://dl.dropbox.com/u/3869606/tlcwip5.jpg[/img_thumb][img_thumb]http://dl.dropbox.com/u/3869606/tlcwip6.jpg[/img_thumb] For Engi Possible Names: Tender Loving Concusion The Problem Solver The Mean Mother-Hubber[/QUOTE] i cant even begin to say how much i love you right now so here: [media]http://www.youtube.com/watch?v=qXo3NFqkaRM[/media]
[QUOTE=EDDY TT;27035409]The problem solver is the nicest sounding out of all 3, kinda gives the feeling the hammer head is to blow off if you hit a player, interesting.[/QUOTE] I think the Hammer head would be a fitting name. It's a hammer with a hammer. I'd laugh if it was like the Caber and fires bullets on crits or something.
Iv'e been trying to give it a more generous poly count. pushed it from 800 to 1695, really helps on some of those edges... [img]http://dl.dropbox.com/u/3869606/tlcwip7.jpg[/img]
[QUOTE=kfhammond;27037289]Iv'e been trying to give it a more generous poly count. pushed it from 800 to 1695, really helps on some of those edges... [img_thumb]http://dl.dropbox.com/u/3869606/tlcwip7.jpg[/img_thumb][/QUOTE] That doesn't seem an improvement worth 800 polies.
Take some polies away from the handle and by Gandhi improve that texture!
[QUOTE=kfhammond;27034934][img_thumb]http://dl.dropbox.com/u/3869606/tlcwip4.jpg[/img_thumb] For Engi Possible Names: Tender Loving Concusion The Problem Solver The Mean Mother-Hubber[/QUOTE] ha ha oh wow Problem Solver sounds nice. I can imagine the stats as: +shoots shotgun shell upon crit collision -feeds off of shotgun ammo And another negative thing, like less damage, or damages sentry if crits while building. Anyway, as my job description is 'Useless Idea Guy' and 'Not-so Comedic Guy', I have a couple of ideas that may or may not be good. What about a medieval 2fort? Two castles facing each other, with a moat and a drawbridge? Maybe they could be built on opposite sides of a canyon/cliff, and the water is replaced with a bottomless pit. Drawbridge could go up and down at random intervals, halting rushes temporarily. Maybe someone could make a flintlock pistol that could go into MediMode. What about a Heavy hat that is remincent of the ancient Viking Bezerkers, a bear's head fitted over his head like the Pryo skull?
[QUOTE=kfhammond;27034934][img_thumb]http://dl.dropbox.com/u/3869606/tlcwip4.jpg[/img_thumb][img_thumb]http://dl.dropbox.com/u/3869606/tlcwip5.jpg[/img_thumb][img_thumb]http://dl.dropbox.com/u/3869606/tlcwip6.jpg[/img_thumb] [/QUOTE] at the moment it looks to smooth and misshapped for tf2 may also be the textures brining it down but its badass concept
[QUOTE=kfhammond;27034934][img_thumb]http://dl.dropbox.com/u/3869606/tlcwip4.jpg[/img_thumb][img_thumb]http://dl.dropbox.com/u/3869606/tlcwip5.jpg[/img_thumb][img_thumb]http://dl.dropbox.com/u/3869606/tlcwip6.jpg[/img_thumb] For Engi Possible Names: Tender Loving Concusion The Problem Solver The Mean Mother-Hubber[/QUOTE] Edison's Electric Hammer?
[QUOTE=Zaratustra;27037631]Edison's Electric Hammer?[/QUOTE] *explosive would be better
Requested by the FH&IT: [url=http://dl.dropbox.com/u/12438082/Mods/sax%20Mod.zip][img]http://dl.dropbox.com/u/12438082/Mods/sax.gif[/img][/url] Put in in your Team Fortress 2/tf folder
[QUOTE=Jessecar96;27037758]Requested by the FH&IT: [url=http://dl.dropbox.com/u/12438082/Mods/sax%20Mod.zip][img_thumb]http://dl.dropbox.com/u/12438082/Mods/sax.gif[/img_thumb][/url] Put in in your Team Fortress 2/tf folder[/QUOTE] :sax:
[QUOTE=Detroit Matt;27037314]That doesn't seem an improvement worth 800 polies.[/QUOTE] The increase in polys also considers the whole in the front of the hammer, that wasn't there before.
[QUOTE=Nzdjh;27032953][img_thumb]https://dl.dropbox.com/u/13972822/RapierNew/RapierNew.jpg[/img_thumb] [img_thumb]https://dl.dropbox.com/u/13972822/RapierNew/RapierTaunt.jpg[/img_thumb] Sparkwire offered to do some custom animations. It fits pretty well with the default Eternal Reward ones too though. Also, I suck at jigglebones. That little tassle will be the death of me.[/QUOTE] I'm in love. But you say this works well with the Eternal Reward animations? Wouldn't he slice his arm off? :byodood:
[QUOTE=Shugo;27037927]I'm in love. But you say this works well with the Eternal Reward animations? Wouldn't he slice his arm off? :byodood:[/QUOTE] How so?
[QUOTE=Nzdjh;27037963]How so?[/QUOTE] He spins it around his finger, right? Wouldn't the long sword cut his arm if he did that? Guess I'll have to wait and see it. v:v:v
[QUOTE=Shugo;27037997]He spins it around his finger, right? Wouldn't the long sword cut his arm if he did that? Guess I'll have to wait and see it. v:v:v[/QUOTE] Ha ha, yeah I guess he does now that I look at it. Oh well. :v:
Can anybody here make a better viewmodel for the Warrior's Spirit? The gloves are huge and drastically obstruct your view.
[img]http://dl.dropbox.com/u/3869606/tlcwip8.jpg[/img] (anyone want to fix the smoothing groups?)
[QUOTE=kfhammond;27038364][img_thumb]http://dl.dropbox.com/u/3869606/tlcwip8.jpg[/img_thumb][/QUOTE] Looking good, but you're gonna need a better texture. Also, whats up with the low-poly engi hand?
[QUOTE=Jessecar96;27037758]Requested by the FH&IT: [url=http://dl.dropbox.com/u/12438082/Mods/sax%20Mod.zip][img_thumb]http://dl.dropbox.com/u/12438082/Mods/sax.gif[/img_thumb][/url] Put in in your Team Fortress 2/tf folder[/QUOTE] Replace the sounds of the Medigun healing with Epic Sax Guy.
[QUOTE=kfhammond;27038364][img_thumb]http://dl.dropbox.com/u/3869606/tlcwip8.jpg[/img_thumb] (anyone want to fix the smoothing groups?)[/QUOTE] You should just make it larger overall. To fit his hand and be all TF2-y with odd proportions.
[QUOTE=dire_luck;27038436]Looking good, but you're gonna need a better texture. Also, whats up with the low-poly engi hand?[/QUOTE] Its temporary... it's ripped from the engi ragdoll, I havn't any luck ripping from and engi view model
[QUOTE=TheFishyG;27038453]Replace the sounds of the Medigun healing with Epic Sax Guy.[/QUOTE] On it. EDIT: Fckin AUDACITY man how does it work?
[media]http://www.youtube.com/watch?v=33jyoyJNa2c&feature=related[/media] [img]http://img137.imageshack.us/img137/2055/dwam.png[/img] Just an idea.
[QUOTE=SkinkYEA;27039735][media]http://www.youtube.com/watch?v=33jyoyJNa2c&feature=related[/media] [img_thumb]http://img137.imageshack.us/img137/2055/dwam.png[/img_thumb] Just an idea.[/QUOTE] Just reskin the Mann Co. cap.
What about The Mean Mother-Hammered for hammer-shotgun thing?
[QUOTE=kfhammond;27034934][img_thumb]http://dl.dropbox.com/u/3869606/tlcwip4.jpg[/img_thumb][img_thumb]http://dl.dropbox.com/u/3869606/tlcwip5.jpg[/img_thumb][img_thumb]http://dl.dropbox.com/u/3869606/tlcwip6.jpg[/img_thumb] For Engi Possible Names: Tender Loving Concusion The Problem Solver The Mean Mother-Hubber[/QUOTE] A melee weapon with ammo, genius!
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