[QUOTE=bigbadbarron;27187246]stats for sparkwire's minigun
-2x damage
-no movement while active
-no random crits :v:[/QUOTE]
Wait, so
+100% Damage
-No Movement While Spun
-No Random Criticals
Seems underpowered.
the sound of it deafens everyone around you in a 20 foot radius permanently for their life.
+100% Damage
+100% ammo reserves
+50% accuracy
-No Random Criticals
-175 max health
let's call it "brass beast except even more"
[QUOTE=Sparkwire;27187306]the sound of it deafens everyone around you in a 20 foot radius permanently for their life.[/QUOTE]
permananetly for their life.
yes, until they die.
temporarily for their entire life.
i meant they would be deaf until they died ingame.
[QUOTE=Eeshton;27187408]temporarily for their entire life.[/QUOTE]
irl
[QUOTE=Sexy Robot;27187084]I fix'd it, uploading an image.
[editline]4th January 2011[/editline]
I make it look easy.
[img_thumb]http://img525.imageshack.us/img525/8789/etrew.png[/img_thumb]
Now replaces the eternal reward, also has a physics model.
Clips as expected.
You can test it in Item_test, [url]www.teamfortress.com[/url] <--- recent blog post[/QUOTE]
Send it to me and I'll take care of clipping.
On another note, If somebody is willing to donate an eternal reward to me, so I can actually [i]use[/i] my skin, that'd be awesome :v:
[QUOTE=<data_panel>;27187562]Send it to me and I'll take care of clipping.
On another note, If somebody is willing to donate an eternal reward to me, so I can actually [i]use[/i] my skin, that'd be awesome :v:[/QUOTE]
[url]http://dl.dropbox.com/u/9411074/done.zip[/url]
Just the folder you sent me with the edited files.
And yes you can find out my name from the qc, I don't care.
The edited files are in the "Decompiled Knife" folder
[editline]4th January 2011[/editline]
[QUOTE=<data_panel>;27187562]
On another note, If somebody is willing to donate an eternal reward to me, so I can actually [i]use[/i] my skin, that'd be awesome :v:[/QUOTE]
Use the blog post,
[url]www.teamfortress.com[/url] <--- There to test it.
But if you want to use it then yes you need an eternal reward.
[QUOTE=Sparkwire;27187454]i meant they would be deaf until they died ingame.[/QUOTE]
No permanently for their entire life, remember?
[editline]3rd January 2011[/editline]
Requesting Crysis mask for scout.
Because there were too many problems with the Clown flame thrower I designed, it most likely won't be finished. You can have this, though:
[img]http://www.majhost.com/gallery/benhenry96/Cool/flame_2.jpg[/img]
[QUOTE=ColossalSoft;27187908]Because there were too many problems with the Clown flame thrower I designed, it most likely won't be finished. You can have this, though:
[img_thumb]http://www.majhost.com/gallery/benhenry96/Cool/flame_2.jpg[/img_thumb][/QUOTE]
No i want a crysis mask.
:colbert:
[QUOTE=Sexy Robot;27187610][url]http://dl.dropbox.com/u/9411074/done.zip[/url]
Just the folder you sent me with the edited files.
And yes you can find out my name from the qc, I don't care.
The edited files are in the "Decompiled Knife" folder
[editline]4th January 2011[/editline]
Use the blog post,
[url]www.teamfortress.com[/url] <--- There to test it.
But if you want to use it then yes you need an eternal reward.[/QUOTE]
Thanks man, you're a lifesaver! I only have one problem, and that is that there is no backstab animation or regular slice animation. Other than that, all I would need now is someone to texture this thing, and it's pretty much done!
[QUOTE=<data_panel>;27187962]Thanks man, you're a lifesaver! I only have one problem, and that is that there is no backstab animation or regular slice animation. Other than that, all I would need now is someone to texture this thing, and it's pretty much done![/QUOTE]
I can fail at texturing too :v:
[QUOTE=Sexy Robot;27188140]I can fail at texturing too :v:[/QUOTE]
:v: Awesome! What timezone do you live in? It's 5.45AM here, and I'm about to hit the bed, so I depending on where you live I might be able to throw together a quick scetch of what it should look like :buddy:
[QUOTE=<data_panel>;27188173]:v: Awesome! What timezone do you live in? It's 5.45AM here, and I'm about to hit the bed, so I depending on where you live I might be able to throw together a quick scetch of what it should look like :buddy:[/QUOTE]
4.50am here :v:
Pretty much bang on.
And the animations DO work, it's just the fact that the eternal reward uses different coding from the knife so they don't work in item_test when you replace the knife.
And I have to go to bed now and school starts tomorrow so I'll be a little slow. And crappy :v:
A quick sketch would help yes
Very quick sketch indeed, but if it helps, this is what I was aiming for :v:
[img]http://img814.imageshack.us/img814/1799/textures.png[/img]
This is what the thing looks like ingame right now.
[img]http://img547.imageshack.us/img547/8053/screenshotba.png[/img]
[QUOTE=ColossalSoft;27187908]Because there were too many problems with the Clown flame thrower I designed, it most likely won't be finished. You can have this, though:
[img_thumb]http://www.majhost.com/gallery/benhenry96/Cool/flame_2.jpg[/img_thumb][/QUOTE]
That flamethrower looks too sexy to trash. Please think of the kittens.
Remove the clown stuff from the flamethrower, get a proper nozzle in there and you got a pretty cool flamethrower.
This is weird. I got the hat compiled and into the game, but ingame it has a super dark texture.
So I check it out in the model viewer, and it shows me this:
[img]http://filesmelt.com/dl/wiplolmv.png[/img]
Which, other than random texture splotches, is perfect. I don't understand
Quick bit of curiosity I'd like satisfied.
Which is best?
[img]http://dl.dropbox.com/u/900111/saws.jpg[/img]
I can't seem to load my model up in game, I load up itemtest menu, select the model and it doesn't pop up. It just does nothing.
help?
[QUOTE=FunkyDisko77;27188988]This is weird. I got the hat compiled and into the game, but ingame it has a super dark texture.
So I check it out in the model viewer, and it shows me this:
[img_thumb]http://filesmelt.com/dl/wiplolmv.png[/img_thumb]
Which, other than random texture splotches, is perfect. I don't understand[/QUOTE]
You probably have a funny origin set, making it look dark. You should move the lighting origin in your QC.
So the paint job for our Chinese Dragon Hat was finished earlier today. After going through a tedious process of figuring out how paint cans work, Ragnar and I have also managed to make our hat compatible to using paint cans on it in-game and thus makes our hat finally complete.
This is the base RED and BLU colors with no paint can attributes added. (Some images are thumbed to reduce space.)
[img]http://img.photobucket.com/albums/v230/Ragnarokdragon/red_base.png[/img][img_thumb]http://img.photobucket.com/albums/v230/Ragnarokdragon/red_base_back.png[/img_thumb]
[img]http://img.photobucket.com/albums/v230/Ragnarokdragon/blue_base.png[/img][img_thumb]http://img.photobucket.com/albums/v230/Ragnarokdragon/blue_base_back.png[/img_thumb]
After hours of [i]annoyingly[/i] taking screencaps of every single paint can combination and slapping them together in one gigantic image, here is a chart that shows every single color combination possible. This comes out to a whopping total of 44 different hat styles.
(Thumbed for it's massive size.)
[img_thumb]http://img.photobucket.com/albums/v230/Ragnarokdragon/zhulong_colorwheel-1.jpg[/img_thumb]
Ragnar and I purposely left the nose and eyes to still keep its team colors in order to help players recognize which team that player is on regardless of what crazy color the hat may have been painted in.
Anyways, hope you guys enjoy the hat. Ragnar and I will send the hat off to Valve once we're not tired as hell anymore. (It's past 4 am, fuck my life.)
I might make a video later to show it off in-game. Who knows.
[QUOTE=Hideous_;27190886]You probably have a funny origin set, making it look dark. You should move the lighting origin in your QC.[/QUOTE]
Actually I did set a lighting origin on one of my models. But In game the blue skin had bad lighting and looked too dark. At least using valves Item tester that is.
Also a hat I submitted, probably needs a better name, I call it the Gyrating Gear Jockey. Tested in game and the animation works great.
These are the Images I sent along to valve with my submission.
[img]http://img703.imageshack.us/img703/2109/engigoround2.gif[/img] [img]http://img440.imageshack.us/img440/4497/jockeypreview.jpg[/img]
It matches the style of sentries and the gunslinger.
I also submitted a stupid dunce cap.
[img]http://img46.imageshack.us/img46/3672/sspreview.png[/img]
[QUOTE=Nidhogg;27191231][img_thumb]http://img.photobucket.com/albums/v230/Ragnarokdragon/red_base.png[/img_thumb]
[img_thumb]http://img.photobucket.com/albums/v230/Ragnarokdragon/blue_base.png[/img_thumb][/QUOTE]
Do you have a shot of anybody wearing it?
Soemebody willing to help me texture a quick Pyromancer's Mask+Hoodie combination? :buddy:
[QUOTE=Nidhogg;27191231]
[img_thumb]http://img.photobucket.com/albums/v230/Ragnarokdragon/red_base.png[/img_thumb][img_thumb]http://img.photobucket.com/albums/v230/Ragnarokdragon/red_base_back.png[/img_thumb]
[img_thumb]http://img.photobucket.com/albums/v230/Ragnarokdragon/blue_base.png[/img_thumb][img_thumb]http://img.photobucket.com/albums/v230/Ragnarokdragon/blue_base_back.png[/img_thumb][/QUOTE]
Good job, but part of me can't help but think that blue+yellow would've made a better combination since orange is the secondary teamcolor for RED and yellow the secondary one for BLU. Anyway, looking nice as it is already.
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