[QUOTE=Sparkwire;27194746]step OFF[/QUOTE]
come at me BRO
[QUOTE=The_Broker;27179690]Does anybody know if Hecates ever released his character backpack hud pack? (I don't mean the icons of the items, but the buttons leading to the loadouts) I was really looking forward to the beta-styled ones.
Also, does anybody know if the maker of the Brass Beast and Bear Hands ever released that eatable cactus that was replaced by the Buffalo steak?[/QUOTE]
Just want to repeat this and I also have a request for anybody up to doing one. Could anybody make a chinese themed melee weapon for the Pyro? I recommend this: [IMG_thumb]http://www.chinatown-shop.com/images/arm_306.jpg[/IMG_thumb]
[QUOTE=Daimao;27194769]come at me BRO[/QUOTE]
ill snatch yo fat black ass up in a bear trap mofucka
[QUOTE=The_Broker;27194797]Just want to repeat this and I also have a request for anybody up to doing one. Could anybody make a chinese themed melee weapon for the Pyro? I recommend this: [IMG_thumb]http://www.chinatown-shop.com/images/arm_306.jpg[/IMG_thumb][/QUOTE]
Is it a naginata? Wait, chinese... Guandao?
[QUOTE=maxumym;27194844]Is it a naginata? Wait, chinese... Guandao?[/QUOTE]
Bisento.
[img]http://farm2.static.flickr.com/1015/1315567148_54a245e787.jpg[/img]
[QUOTE=maxumym;27194844]Is it a naginata? Wait, chinese... Guandao?[/QUOTE]
Yes, it's a Guan Dao. I think it'd go well with the Wrath of Wan Hu and the new Dragon Hat.
[QUOTE=NeoDement;27194164]Last night I had a nightmare that Valve added these killicons instead of mine:
[url]http://forums.steampowered.com/forums/showthread.php?t=1681708[/url]
(no really :v:)[/QUOTE]
Wow, it's really scary...
[editline]4th January 2011[/editline]
[QUOTE=The_Broker;27194871]Yes, it's a Guan Dao. I think it'd go well with the Wrath of Wan Hu and the new Dragon Hat.[/QUOTE]
yup, it will. And now we need a chinese flaregun replacement too.
Finally got around to sorting out the Degreaser.
[img]http://dl.dropbox.com/u/900111/Degreaser.jpg[/img]
Old one on top.
Looks like I screwed up the normal map.
[IMG]http://i52.tinypic.com/103fshu.jpg[/IMG]
[QUOTE=NeoDement;27195020]Finally got around to sorting out the Degreaser.
[img_thumb]http://dl.dropbox.com/u/900111/Degreaser.jpg[/img_thumb]
Old one on top.[/QUOTE]
Are you going to release the fix?
not immediately
[QUOTE=DrunkenGMan;27195030]Looks like I screwed up the normal map.
[img_thumb]http://i52.tinypic.com/103fshu.jpg[/img_thumb][/QUOTE]
I never do normal maps :v:
Or spec maps...
[QUOTE=Sexy Robot;27195126]I never do normal maps :v:
Or spec maps...[/QUOTE]
Yeah I'm probably going to have to say screw it to the maps.
Just set $bumpmap to be flat_normal, and use the alpha map for the specmap? It'd look so much nicer if the blood was slightly more reflective than the metal.
[QUOTE=Hideous_;27195231]Just set $bumpmap to be flat_normal, and use the alpha map for the specmap...[/QUOTE]
Why didn't I think of that? Now I feel stupid. :v:
[QUOTE=Hideous_;27195231]Just set $bumpmap to be flat_normal[/QUOTE]
That's useful to know.
[QUOTE=Hideous_;27195231] and use the alpha map for the specmap[/QUOTE]
I don't even know how to do an alpha :v:
-snip snap snop-
dubble post.
Odd, it didn't seem to change at all. It just looks the same as when I hadn't changed anything.
[code]
"VertexLitGeneric"
{
"$basetexture" "models\weapons\c_items\c_mace\c_mace"
"$phong" "1"
"$phongexponent" "25"
"$phongboost" "1"
"$lightwarptexture" "models\lightwarps\weapon_lightwarp"
"$phongfresnelranges" "[0.25 0.5 1.0]"
"$basemapalphaphongmask" "1"
"$bumpmap" engine/flat_normal
"$rimlight" "1"
"$rimlightexponent" "10"
"360?$color2" "[ 0.9 0.8 0.8 ]"
"$glowcolor" "1"
// Cloaking
"$cloakPassEnabled" "1"
"Proxies"
{
"weapon_invis"
{
}
"ModelGlowColor"
{
"resultVar" "$glowcolor"
}
"Equals"
{
"srcVar1" "$glowcolor"
"resultVar" "$selfillumtint"
}
"Equals"
{
"srcVar1" "$glowcolor"
"resultVar" "$color2"
}
}
}
[/code]
[QUOTE=Mister Royzo;27191804]Please stop making promo's that have huge screenshots sticking out of them.
Think of the.... elderly?[/QUOTE]
Sorry Royzo, I was trying to be clever.
If I make a replacement, will you be happy?
[QUOTE=DrunkenGMan;27195480]Odd, it didn't seem to change at all. It just looks the same as when I hadn't changed anything.
[code]
"VertexLitGeneric"
{
"$basetexture" "models\weapons\c_items\c_mace\c_mace"
"$phong" "1"
"$phongexponent" "25"
"$phongboost" "1"
"$lightwarptexture" "models\lightwarps\weapon_lightwarp"
"$phongfresnelranges" "[0.25 0.5 1.0]"
"$basemapalphaphongmask" "1"
"$bumpmap" "engine/flat_normal"
"$rimlight" "1"
"$rimlightexponent" "10"
"360?$color2" "[ 0.9 0.8 0.8 ]"
"$glowcolor" "1"
// Cloaking
"$cloakPassEnabled" "1"
"Proxies"
{
"weapon_invis"
{
}
"ModelGlowColor"
{
"resultVar" "$glowcolor"
}
"Equals"
{
"srcVar1" "$glowcolor"
"resultVar" "$selfillumtint"
}
"Equals"
{
"srcVar1" "$glowcolor"
"resultVar" "$color2"
}
}
}
[/code][/QUOTE]
You forgot the brackets on the normal.
from a few pages back, but;
[QUOTE=DinoJesus;27179093]Heres a render of the tiki.
[img_thumb]http://img88.imageshack.us/img88/2685/rendertiki.jpg[/img_thumb]
How is it?[/QUOTE]
this owns bones (:yohoho:) but it needs more weathering, chips and stains and that. like 90% of unlockables look battered and out of shape, and it'll look better if it's not perfectly symmetrical.
It's not engine/flat_normal, I think it's models/effects/flat_normal?
[QUOTE=Hideous_;27196720]It's not engine/flat_normal, I think it's models/effects/flat_normal?[/QUOTE]
"engine/flat_normal" works;
[IMG]http://img251.imageshack.us/img251/6156/maggots.png[/IMG]
Or am I missing something?
[b]edit[/b]
"models/effects/flat_normal" looks the same.
Hm. Maybe $bumpmap has to be defined before $phong?
[QUOTE=Skunkrocker;27195801]Sorry Royzo, I was trying to be clever.
If I make a replacement, will you be happy?[/QUOTE]
You should make a replacement, IMO. Ubermunchkin bombs orphanages. Your bombs go to retirement homes.
[QUOTE=Hideous_;27196776]Hm. Maybe $bumpmap has to be defined before $phong?[/QUOTE]
Nothing changes
I'm happy with my texture, It's my first ever alpha channel! :v:
Now how do I go about doing spec maps? or whatever.
So like I got a bit bored doing my 4000 word report and started to make some aviators goggles for scout to go with the bombing run but it kind went wrong somewhere along the line and know they look like swimming goggles. What do y'all think?
[img]http://gyazo.com/f6cf7b03c9a24f1ebbf10d953e3d94fb.png[/img]
[QUOTE=BaronVonFail;27197100]So like I got a bit bored doing my 4000 word report and started to make some aviators goggles for scout to go with the bombing run but it kind went wrong somewhere along the line and know they look like swimming goggles. What do y'all think?
[img_thumb]http://gyazo.com/f6cf7b03c9a24f1ebbf10d953e3d94fb.png[/img_thumb][/QUOTE]
INB4 Rong posts.
Arrr shit he's gonna ask for matching speedos :ohdear:
[QUOTE=BaronVonFail;27197100]So like I got a bit bored doing my 4000 word report and started to make some aviators goggles for scout to go with the bombing run but it kind went wrong somewhere along the line and know they look like swimming goggles. What do y'all think?
[img_thumb]http://gyazo.com/f6cf7b03c9a24f1ebbf10d953e3d94fb.png[/img_thumb][/QUOTE]
Those look painful :ohdear:
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