[QUOTE=doobiemasta;27198753]Wow this is beautiful! Are you gonna make it team colored? If yes It sure i download it when you release it !![/QUOTE]
Yea, it has a blu version, i dont know if ill be able to release it though, I dont know shit about compiling and importing to tf2. If someone would be willing to do that ill give them the files. Ill upload a blu render for you.
[QUOTE=DinoJesus;27199381]Yea, it has a blu version, i dont know if ill be able to release it though, I dont know shit about compiling and importing to tf2. If someone would be willing to do that ill give them the files. Ill upload a blu render for you.[/QUOTE]
It's not that hard;
[url]http://forums.steampowered.com/forums/showthread.php?t=1592389[/url]
[QUOTE=Hideous_;27198404]So fucking sexy.
[img_thumb]http://i.imgur.com/8rOu6.png[/img_thumb][/QUOTE]
Some blood on the end of the tips of the blades?
Seems fair as it does look like a weapon of the body ripping type.
[QUOTE=Hideous_;27198404]So fucking sexy.
[img_thumb]http://i.imgur.com/8rOu6.png[/img_thumb][/QUOTE]
I for one am not sexually attracted to pitchforks, but that may be just me.
But other than that It looks awesome, though for some reason I don't like the how the end of the pitchfork ( the entire metal bit ) is attached. Probably because the wood bends awkwardly near the end but it may be just me again.
[QUOTE=doobiemasta;27198753]Wow this is beautiful! Are you gonna make it team colored? If yes It sure i download it when you release it !![/QUOTE]
Heres the blu render.
[IMG]http://img220.imageshack.us/img220/4754/renderblu.jpg[/IMG]
[QUOTE=DinoJesus;27200348]Heres the blu render.
[img_thumb]http://img220.imageshack.us/img220/4754/renderblu.jpg[/img_thumb][/QUOTE]
Have you thought about the stats for this baby or is it just a Razorback re-skin for now? Looks nice nevertheless.
[QUOTE=Hyttynen;27200454]Have you thought about the stats for this baby or is it just a Razorback re-skin for now? Looks nice nevertheless.[/QUOTE]
Well when I think of tikis I think of fire, so maybe have it make huntsman arrows are always lit, in exchange for less hp or damage resistance.
in other news
Nurf - 204 Scatter, 11 Boston: I'm a masochist, what do you think I use boston bashers for?
the incredible halt: oh
the incredible halt: GOD
[QUOTE=Darkomni;27200598]in other news
Nurf - 204 Scatter, 11 Boston: I'm a masochist, what do you think I use boston bashers for?
the incredible halt: oh
the incredible halt: GOD[/QUOTE]
You sure you got the right thread?
[QUOTE=Sexy Robot;27199631]I for one am not sexually attracted to pitchforks, but that may be just me.
But other than that It looks awesome, though for some reason I don't like the how the end of the pitchfork ( the entire metal bit ) is attached. Probably because the wood bends awkwardly near the end but it may be just me again.[/QUOTE]
I've been using a pitchfork we have here for reference - that's how they work. :P
[QUOTE=Skunkrocker;27195801]Sorry Royzo, I was trying to be clever.
If I make a replacement, will you be happy?[/QUOTE]
Do it, do it for all the old smelly people you endangered.
[QUOTE=Daimao;27194613]for the dragon hat, is everything painted? if not i will paint it for you.[/QUOTE]
I hope you're not trying to imply anything.
[QUOTE=Sparkwire;27194437]for the dragon hat, is everything jiggleboned? if not i will jigglebone it for you.[/QUOTE]
It's been said before, but the eyes, whiskers, and the ponytail in the back are jiggleboned.
[media]http://www.youtube.com/watch?v=pxDDbRkGwvU[/media]
It's a little outdated now but it shows the jigglebones in action.
[QUOTE=Nidhogg;27201228]I hope you're not trying to imply anything.[/QUOTE]
(It's a joke reply)
[QUOTE=Daimao;27201457](It's a joke reply)[/QUOTE]
[QUOTE=Daimao;27192764](It seems they're less vibrant than other hats, you should consider hiring a person trained in Paint-Fu!)[/QUOTE]
Was this a joke reply, too?
very likely
[QUOTE=DinoJesus;27200348]Heres the blu render.
[img_thumb]http://img220.imageshack.us/img220/4754/renderblu.jpg[/img_thumb][/QUOTE]
Hey this should be less symmetrical. welp there's my criticism, laters
[QUOTE=Nidhogg;27201534]Was this a joke reply, too?[/QUOTE]
No.
Daimao's gonna kick your paints ass.
I'm hella annoyed by the fact that all heavy melee weapons are just stupid looking boxing gloves, or the bear claws.
I'd want a pair of brass knuckles if anything, been using fists ever since!
[QUOTE=BaronVonFail;27197100]So like I got a bit bored doing my 4000 word report and started to make some aviators goggles for scout to go with the bombing run but it kind went wrong somewhere along the line and know they look like swimming goggles. What do y'all think?
[img_thumb]http://gyazo.com/f6cf7b03c9a24f1ebbf10d953e3d94fb.png[/img_thumb][/QUOTE]
[img]http://www.users.totalise.co.uk/~webspecs/julbo/drus.jpg[/img]
[img]http://www.blogcdn.com/www.tvsquad.com/media/2009/12/2-1262095363.jpg[/img]
Aw heyal yeah Mythbusters
updateupdateupdate (this is a pretty huge cleanup)
[url=http://dl.dropbox.com/u/900111/killiconsfull2.jpg][img]http://dl.dropbox.com/u/900111/killiconsthumb.jpg[/img][/url]
[url=http://tf2.benbur.net/Mods/Other/ImprovedIcons/archive.rar][img]http://tf2.benbur.net/Mods/Other/ImprovedIcons/minipromo.png[/img][/url]
[url=http://tf2.benbur.net/Mods/Other/MissingIcons/archive.rar][img]http://tf2.benbur.net/Mods/Other/MissingIcons/minipromo.png[/img][/url]
[b]New Changes:[/b]
[list]Ambassador - A cleaned up version of Valve's Ambassador rather than the previous version which I made myself. Looks much more defined. Removed the engravings on the side.[/list]
[list]Telefrag - Cleaned up teleporter. Better impact effects, seperated from the rest of the icon properly unlike before.[/list]
[list]Building Destroyed/Toolbox - Bigger toolbox, more appropriate impact effects.[/list]
[list]Shotgun - A cleaned up version of Valve's shotgun rather than the previous version which I made myself. Looks much more defined.[/list]
[list]Kukri - Modified line thickness slightly.[/list]
[list]KGB - Slightly thicker lines.[/list]
[list]Bush Whacka - Extended the handle slightly, and made the lines slightly thicker.[/list]
[list]Chargin' Targe - Inverted colour scheme and changed design. Now it's a solid shield with a cross intead of a hollow shield with bolts.[/list]
[list]GRU - Slightly thicker lines.[/list]
[list]Powerjack - New tape, matches other tape on icons now.[/list]
[list]Spinal Tap (Ubersaw Taunt) - Slightly thicker lines.[/list]
[list]Jag - Removed some unnecessary detail and made the head a bit thicker.[/list]
[list]Black Box - New tape, matches other tape on icons now. Now uses same muzzleflash as other rocket launchers.[/list]
[list]Lugermorph - Modified the colour of the semi-transparent parts of the weapon. (slightly more opaque)[/list]
[list]Backscratcher - More side-on angle, less 3D. Matches other icons a bit better and allowed me to make a much more natural looking impact effect.[/list]
[list]Fists of Steel - New impact effect, fits other glove icons much better.[/list]
[list]Warriors Spirit - New impact effect, fits the claw much better. Also cleaned up some lines.[/list]
[list]Short Stop - Made the lines thicker and less strange looking.[/list]
[list]Ambassador (Headshot) - Based on the old Ambassador headshot icon, but with a less thick bullet and some line cleanup. Makes a lot more sense the previous Ambassador headshot icon I created (apparently the Ambassador has a higher caliber than the sniper rifle)[/list]
[list]Sentry Level 2 - Deleted weird transparent muzzleflash above real muzzleflash.[/list]
[list]Scottish Resistance Reflect - Deleted some accidental pixels.[/list]
[list]Pipe Bomb Launcher - Fixes barely visible trigger guard.[/list]
[list]Homewrecker - New impact effect to match the Powerjack (and any other hammers that get added).[/list]
[list]Gunslinger - Removed unnecessary detail in the fists, unnecessary 3Dness in the arms and made the lines thicker. And replaced the Organ Grinder taunt kill impact with a much less awkward looking one.[/list]
[list]Red Capture/Defend - Fixed some issues causing these two icons to get cut badly at the left and right.[/list]
[list]Flamethrower/Backburner - Changed the way the tape was drawn to match other icons instead of weirdly cutting off.[/list]
[list]Black Box (rocket version) - Changed design of health crosses trail to match the Crusader's Crossbow one. Applied the same change to the Black Box reflect icon.[/list]
[list]Degreaser - A whole new icon. Bigger, less blurry, and with a new flame effect. Also modified the original flamethrower sized Degreaser icons to match the new big one.[/list]
[list]Wrangled Sentry (Level 1) - This is now the default Wrangler icon.[/list]
[list]Vitasaw ([i]Lite Only[/i]) - Changed the angle and impact effect of the Vitasaw to match other in-game saws.[/list]
[b]Added Alternatives:[/b]
[list]Vitasaw (Straight) - A straight variant of the regular tilted Vitasaw, for people that prefer their saws that way.[/list]
[b]Added (for Valve's eyes):[/b]
[list]ANOTHER Eternal Reward backstab - The fully cloaked one mixed with the regular one.[/list]
[list]Unignited Axtinguisher - For when you get a humiliating kill with the Axtinguisher on an unignited opponent. (the crit icon doesn't already cover this, as you can get unignited crits with the Axtinguisher during a Kritzkrieg/end of round, which do different damage from ignited crits)[/list]
Is valve going to fix the warriors spirit to look normal? if so you may have to change that icon
I don't know what you mean by that?
Gave up on compiling the canteen to go with the badge as the texture group skins are controlled by items_game.txt as far as I can tell (so no team colors) if there's enough interest, I'll whip up a team neutral texture and include the badge with it
this is it compiled w/the drill hat
[img]http://img707.imageshack.us/img707/7046/sargehatcanteen.jpg[/img]
collision model has two problems
- the two meshes act as one object (assigning them to different bones doesn't help)
- it cycles through black/normal as it rotates
anyone know if I can/how to fix either of these? (soldier's stash doesn't suffer from this as it stays on after death)
[img]http://img88.imageshack.us/img88/6717/phymodel.jpg[/img]
[img]http://img194.imageshack.us/img194/3686/phymodelblack.jpg[/img]
[IMG]http://farm5.static.flickr.com/4076/4735754814_b415dfe146_b.jpg[/IMG]
The bands go around his fingers, not around his palm as intended
[b]Edit: What he said. ^[/b]
He means the custom handposing that's supposed to go with the Warrior's Spirit.
oh shiiiit
The cloaked eternal reward backstab looks odd to me - I'd remove the gradient (leaving only an outline) and maybe play with some cloaking smoke around it
[QUOTE=Bat-shit;27202077]I'm hella annoyed by the fact that all heavy melee weapons are just stupid looking boxing gloves, or the bear claws.
I'd want a pair of brass knuckles if anything, been using fists ever since![/QUOTE]
Are you a bad enough dude to rip claws off a bear? Then in the words of Governor Schwarzenegger "Stop Whining"
[QUOTE=Contrails;27202540]The cloaked eternal reward backstab looks odd to me - I'd remove the gradient (leaving only an outline) and maybe play with some cloaking smoke around it[/QUOTE]
That already exists, barring the smoke.
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