• TF2 Emporium XXVIII
    5,001 replies, posted
[QUOTE=chain_letter;27253037]You got me on nitpick, but that's not how fallacies work at all in the academic world. I say academic world because fallacies are perfectly acceptable everywhere else.[/QUOTE] I was roleplaying as an average SPUF member. (Forgive me if you got the joke, I can't tell.)
[QUOTE=TheGrayFox;27253168]I was roleplaying as an average SPUF member. (Forgive me if you got the joke, I can't tell.)[/QUOTE] Now that you explained it, I get it. Unfortunately, now it isn't funny. Text-based comedy has never been easy. Same goes for passive aggression and sarcasm. Less off topic: Startup music mods? Any interest in those?
[QUOTE=Skunkrocker;27249056][img_thumb]http://img688.imageshack.us/img688/8361/cleats.png[/img_thumb] EDIT Consider this concept art; I just checked the polycount. Why does everything in my 3DS Max w-[b]DISREGARD THAT I SUCK COCKS AND SUCK AT 3DS MAX[/b]. Stupid Polycount was including the Scout too.[/QUOTE] This...is pretty much what I've been wishing for. I've been thinking of what fun stats some cleats or high-grip shoes would have for him for a long time. Most likely, one of the downsides would be decreased speed since his shoes become partially lodged in the terrain. The upsides I've wanted would be resistance to knockback (I do so hate getting pushed around while trying to dodge), head-stomping, and possibly a wall-jump. Of course I don't want all of those at once, that would be silly. Keep working on it, I'm sure they'll end up looking really cool! Now, if only someone would make punching animations for the Scout so he could use his Boston Brawlers. I'm thinking either his fists or a pair of brass knuckles. EDIT: Maybe they should be high-top boots if they're going to slow him down anyway. You must agree that that would cool, like his concept art where he wore black boots instead of high-socks and runners.
I thought I did an awesome job UVing this. Apparently not. The map sucks, gotta redo it. [img]http://img600.imageshack.us/img600/8148/cleatsuv1.png[/img] BUT this came out so fucking good, it's probably the only part of the UV I'm going to keep exactly the same! Holy shit does this look good! [img]http://img17.imageshack.us/img17/349/cleatsuv2.png[/img] Yeah, that's right. Steel cleats, gum sole, and bloodstained!
[QUOTE=Skunkrocker;27253608]I thought I did an awesome job UVing this. Apparently not. The map sucks, gotta redo it. [img_thumb]http://img600.imageshack.us/img600/8148/cleatsuv1.png[/img_thumb] BUT this came out so fucking good, it's probably the only part of the UV I'm going to keep exactly the same! Holy shit does this look good! [img_thumb]http://img17.imageshack.us/img17/349/cleatsuv2.png[/img_thumb] Yeah, that's right. Steel cleats, gum sole, and bloodstained![/QUOTE] Besides the soles (which are absolutely rockin'), I think the rest of the shoe needs work. They look like they belong to his older, beefier cousin from the future. They would also probably look better not being white, as it looks strange compared to the other 'white' parts of his outfit. I realize that it would be harder, but I think that switching to his concept art boots would fix the 'shoes matching outfit' problem and ensure that they look fitting and cool. DEFINITELY keep the soles though.
Is it still cool to pop out of nowhere like a greasy bum and leave a download here? :downs: [url=http://rebbacus.blogspot.com/2011/01/concept-art-scout.html][img]http://img.photobucket.com/albums/v208/rebbacus/tf2/promo_cnptScout1.png[/img][/url]
[QUOTE=Pfysicyst;27253741]Besides the soles (which are absolutely rockin'), I think the rest of the shoe needs work. They look like they belong to his older, beefier cousin from the future. They would also probably look better not being white, as it looks strange compared to the other 'white' parts of his outfit. I realize that it would be harder, but I think that switching to his concept art boots would fix the 'shoes matching outfit' problem and ensure that they look fitting and cool. DEFINITELY keep the soles though.[/QUOTE] I don't think that'd be such a good idea personally.
Woahhh there he is, thanks Rebbacus. This will make an interesting change to things.
[QUOTE=Mnemosynaut;27246000]Nope, Shugo was right and I had used the main character texture instead of the face texture. Meanwhile, biodude asked me in a PM to test the Waterlogged Lab Coat on the Tyrolean. [img_thumb]http://img339.imageshack.us/img339/7734/mediccoattyrolean.png[/img_thumb][/QUOTE] Ok if that gets added in I swear I'm gonna paint my Tyrolean exactly that
[QUOTE=Rebbacus;27253821]Is it still cool to pop out of nowhere like a greasy bum and leave a download here? :downs: [url=http://rebbacus.blogspot.com/2011/01/concept-art-scout.html][img_thumb]http://img.photobucket.com/albums/v208/rebbacus/promo_cnptScout.png[/img_thumb][/url][/QUOTE] OMG AWESOME! the only thing you need to do is to give us updates on your work more often, or link your blog so we don't forget about you...
Between Skunkrocker and Rebaccus, my TF2 dreams are coming true. You guys are credit to Emporium!
I wanna model something to go with the Pyromancer's mask. Maybe a misc item or something. I was thinking of a robe kind of thing, I hope it won't clip too much though. [editline]7th January 2011[/editline] [img]http://filesmelt.com/dl/wateenlelijkkutding.png[/img] Fugly drawing to hopefully let you understand what I mean. I've drawn it much too short here, I know, but I hope it works... I could even make it slightly team-colored to make it a bit more interesting. Ffffff I totally forgot about the tank on his back
[QUOTE=Recurracy;27254160]I wanna model something to go with the Pyromancer's mask. Maybe a misc item or something. I was thinking of a robe kind of thing, I hope it won't clip too much though. [editline]7th January 2011[/editline] [img_thumb]http://filesmelt.com/dl/wateenlelijkkutding.png[/img_thumb] Fugly drawing to hopefully let you understand what I mean. I've drawn it much too short here, I know, but I hope it works... I could even make it slightly team-colored to make it a bit more interesting.[/QUOTE] make a robe, as a playermodel :D
If I could get it correctly positioned then maybe.
[QUOTE=NeoDement;27252712]Oh yeah almost forgot, attempted a reflected Loch n Load icon. And sorted out the alternative bleed effects for the Boston Basher that the other bleed inducing weapons have. SPUF spotted these omissions and not you guys, I'm ashamed! [img_thumb]http://dl.dropbox.com/u/900111/newicons2011.jpg[/img_thumb][/QUOTE] You should also add: -reflected flame arrow -reflected arrow headshot -reflected flame arrow headshot -more environment kills (for example gate on Degroot Keep, bombcart on Hoodoo would look diffrent than on Goldrush, there is drown kill icon?) also Ambasador headshot icon looks oddly. BTW great work c:
The first three I already made and they got added to the game files (but not coded) As for more environment kills, maybe. A few people submitted icons for the gate so if any of those get accepted it will be more clear what their stance on adding more environment icons is. How would you improve the Ambassador headshot icon? It's been revised a few times but nothing that great ever comes of it.
Blame Neo, he told me a better way to UV. [img]http://img17.imageshack.us/img17/2817/putonyoshitkickas.png[/img] [img]http://img145.imageshack.us/img145/2303/andkicksomeshit.png[/img]
Too detailed
Go back to the white shoes, I think they looked really great and are distinctive without being too far outside the class colour palette.
look what i made! [img]http://img691.imageshack.us/img691/8938/itsafootballichiseledit.png[/img] (the skin that is) [sp]and mostly it was just copying stuff from the regular scout texture and recoloring the shirt[/sp] now its only half concept!
[QUOTE=blaholtzen;27255183]look what i made! [img_thumb]http://img691.imageshack.us/img691/8938/itsafootballichiseledit.png[/img_thumb] now its only half concept[/QUOTE] Makes the Scout look like he's in a war. Oh wait.
This is what it looks like if I go back to the original white design. [img]http://img227.imageshack.us/img227/7969/whiteblucleats.png[/img] I honestly don't like the white anymore, probably because it reminds me way too much of... well... [url=http://www.youtube.com/watch?v=Due_rpoldM0]this[/url].
white looks like a big blob of dough, don't use it.
You guys really need to come to a consesus... I'm going to sleep. :P
[QUOTE=Rebbacus;27253821]Is it still cool to pop out of nowhere like a greasy bum and leave a download here? :downs: [url=http://rebbacus.blogspot.com/2011/01/concept-art-scout.html][img_thumb]http://img.photobucket.com/albums/v208/rebbacus/tf2/promo_cnptScout1.png[/img_thumb][/url][/QUOTE] So the Scout has 10 awesome points now, fantastic. :v:
[QUOTE=Mnemosynaut;27244430]List of paints[/QUOTE] Paint that doesn't ruin the art style? I love it.
Anyone got a link to that pack of high res class logos?
There: [url=http://www.mediafire.com/?vknaltjgi7p874x][img]http://img834.imageshack.us/img834/7120/standardconceptscout.png[/img][/url]
[QUOTE=Rebbacus;27253821]Is it still cool to pop out of nowhere like a greasy bum and leave a download here? :downs: [url=http://rebbacus.blogspot.com/2011/01/concept-art-scout.html][img_thumb]http://img.photobucket.com/albums/v208/rebbacus/tf2/promo_cnptScout1.png[/img_thumb][/url][/QUOTE] In all honesty, that could be an ingame item. Like misc, when you equip it, the game loads a submodel which includes that Scout. Looks cool, downloading.
[QUOTE=DatWut?;27255841]In all honesty, that could be an ingame item. Like misc, when you equip it, the game loads a submodel which includes that Scout. Looks cool, downloading.[/QUOTE] So much for teamcolors, eh?
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