• TF2 Emporium XXVIII
    5,001 replies, posted
nvm
[QUOTE=blaholtzen;27255689]There: [url=http://www.mediafire.com/?vknaltjgi7p874x][img]http://img834.imageshack.us/img834/7120/standardconceptscout.png[/img][/url][/QUOTE] repost, bottom of page also a rushed skin: [img]http://img706.imageshack.us/img706/9133/punks.png[/img] might work more on that
[QUOTE=Talishmar;27243456]That's a dudv map that defines how the texture refracts.[/QUOTE] I know what it's for but when use nVidias photoshop plugin to make dudv maps on my base hud icon it ends up like this, I want it to end up so it's refracting as much as the original, but I don't know how, just put yellows and reds all over the picture? [img]http://dl.dropbox.com/u/6545267/Photos/tf2/class_demo_dudv1.png[/img] This is what I started with [img]http://dl.dropbox.com/u/6545267/Photos/tf2/class_demoblue.png[/img]
[QUOTE=Alfie;27256517]I know what it's for but when use nVidias photoshop plugin to make dudv maps on my base hud icon it ends up like this, I want it to end up so it's refracting as much as the original, but I don't know how, just put yellows and reds all over the picture? [img_thumb]http://dl.dropbox.com/u/6545267/Photos/tf2/class_demo_dudv1.png[/img_thumb] This is what I started with [img_thumb]http://dl.dropbox.com/u/6545267/Photos/tf2/class_demoblue.png[/img_thumb][/QUOTE] You've got nothing for the plugin to define as depth so it's only using the edges, either make the colours more sharper or cut the image up a bit and do it layer by layer. Also play with the plugin options, they all react slightly differently.
[QUOTE=Recurracy;27254160]I wanna model something to go with the Pyromancer's mask. Maybe a misc item or something. I was thinking of a robe kind of thing, I hope it won't clip too much though. [editline]7th January 2011[/editline] [img_thumb]http://filesmelt.com/dl/wateenlelijkkutding.png[/img_thumb][/QUOTE] Something like this would be nice [img]http://fc01.deviantart.net/fs71/f/2011/005/3/0/medieval_fortress_blu_by_shwigityshwonshwei-d36hzpu.png[/img] [QUOTE=Skunkrocker;27255234]This is what it looks like if I go back to the original white design. [img_thumb]http://img227.imageshack.us/img227/7969/whiteblucleats.png[/img_thumb] I honestly don't like the white anymore, probably because it reminds me way too much of... well... [url=http://www.youtube.com/watch?v=Due_rpoldM0]this[/url].[/QUOTE] [img]http://img513.imageshack.us/img513/8972/2052759stdpng.jpg[/img]
Contrary to popular belief, the Community Improvement Pack is [i]not[/i] dead and I am actually gearing up to release it soon. I've revised the list of included mods: [quote][b]Latest Test Version:[/b] Unavailable [b]Base Pack Contents:[/b] [url=steamcommunity.com/id/benjamuffin]Benjamuffin[/url]'s [url=http://www.gamebanana.com/skins/89608]Updated Uniform Locker[/url] [url=steamcommunity.com/id/Yeszz#Community Shotgun]Cellital[/url] and [url=steamcommunity.com/id/ShugoTakahashi]Shugo[/url]'s [url=http://www.gamebanana.com/skins/101093]Updated Medic View Gloves[/url] [url=steamcommunity.com/id/crazycrap]CrazyCrap[/url]'s [url=http://www.gamebanana.com/skins/65854]Team-Colored Disguise Case[/url] (Team-Colored Model by Shugo) [url=steamcommunity.com/id/madhatterdaimao]Daimao[/url]'s [url=http://dl.dropbox.com/u/2372797/Releases/dalokohs_enhanced.rar]Dalokohs Bar Texture Fix[/url] [url=steamcommunity.com/id/madhatterdaimao]Daimao[/url]'s Gunslinger Texture Fix - Unreleased [url=steamcommunity.com/id/madhatterdaimao]Daimao[/url]'s [url=http://dl.dropbox.com/u/2372797/Releases/topi_enhanced.rar]Shooter's Sola Topi Texture Fix[/url] [url=steamcommunity.com/id/hecatesgaspar]H.Gaspar[/url]'s [url=http://www.gamebanana.com/skins/99558]Medic Backpack Invuln[/url] (Textures by Shugo) [url=steamcommunity.com/id/hecatesgaspar]H.Gaspar[/url]'s Revamped HUD Class Icons - Unreleased [url=steamcommunity.com/id/hecatesgaspar]H.Gaspar[/url]'s Revamped Loadout/Class Select Icons - Unreleased [url=steamcommunity.com/id/hecatesgaspar]H.Gaspar[/url]'s [url=http://www.gamebanana.com/skins/89549]Updated Gibs[/url] (1024x512 Version) [url=steamcommunity.com/id/hecatesgaspar]H.Gaspar[/url]'s Updated Level 3 Sentry Rockets - Unreleased [url=steamcommunity.com/id/hecatesgaspar]H.Gaspar[/url]'s [url=http://www.gamebanana.com/skins/92704]Updated Spy Sleeves[/url] [url=steamcommunity.com/id/Razi]IdleTard[/url]'s [url=http://is.zombiedawn.net/fixedflamethrower.rar]Fixed Flamethrower World Model[/url] [url=steamcommunity.com/id/Razi]IdleTard[/url]'s [url=http://is.zombiedawn.net/engineer_robothandfix.rar]Fixed Gunslinger Invuln[/url] (Textures by Shugo) [url=steamcommunity.com/id/Knuggel]Knuckle[/url]'s [url=http://www.gamebanana.com/skins/99278]Fixed Holy Hand Grenade ('Simple' Version)[/url] [url=steamcommunity.com/id/ManOfManyLolz]LolzMan[/url], [url=http://steamcommunity.com/id/revenant100]Revenant100[/url], and SoJa's [url=http://www.gamebanana.com/skins/100973]Team-Colored Engineer View Glove[/url] [del]Mr. Kit's [url=http://www.gamebanana.com/skins/61893]Four-Slot Grenade Launcher[/url][/del] (Needs to be updated.) [url=http://steamcommunity.com/id/murphy7]murphy7[/url]'s [url=http://www.mediafire.com/?tkycsm49iwtha12]Fixed Ambassador[/url] [url=http://steamcommunity.com/id/murphy7]murphy7[/url]'s [url=http://www.mediafire.com/?vzm11j7jjyo374u]Fixed Syringe Gun[/url] [url=steamcommunity.com/id/Nelson340#Community Direct Hit]Nelson340[/url]'s [url=http://www.gamebanana.com/skins/82220]Fixed Buff Banner Bugle, Scottish Resistance, and Shortstop VMTs[/url] [url=steamcommunity.com/id/neodement]NeoDement[/url]'s [url=http://dl.dropbox.com/u/900111/TF2/AmmoFix/ammofix_archive.rar]Fixed Large Ammo Pack Model[/url] [url=steamcommunity.com/id/neodement]NeoDement[/url]'s [url=http://dl.dropbox.com/u/900111/TF2/RevolverFix/revolverfix_archive.rar]Fixed Revolver World Model[/url] [url=steamcommunity.com/id/neodement]NeoDement[/url]'s [url=http://tf2.benbur.net/Mods/Other/ImprovedIcons/archive.rar]Improved Kill Icons[/url] [url=steamcommunity.com/id/chipsahoy]OH-SNAP[/url]!'s [url=http://www.gamebanana.com/skins/91957]Updated Fists View Texture[/url] [url=steamcommunity.com/id/omolong]Omolong[/url]'s [url=http://filebeam.com/download2.php%3Fa%3Daa49025f269acc2da81912a16fa0059a%26b%3D3c9c889de5b3f576b77779d3f70ea246]Fixed Blu Pickup Truck VMT[/url] [url=steamcommunity.com/id/Pie_Tony]Pie_Tony[/url]'s [url=http://www.mediafire.com/?xxqdzd14qf216rc]Improved Sam & Max Weapon Textures V.2[/url] [del]Rythyrix's [url=http://www.mediafire.com/?53p4d9zvljpaszv]Fixed Knife Vertices[/url][/del] (Needs to be updated.) [url=steamcommunity.com/id/ShugoTakahashi]Shugo[/url]'s [url=http://www.gamebanana.com/skins/71675]Fixed HWM Face VMTs[/url] [url=steamcommunity.com/id/ShugoTakahashi]Shugo[/url]'s [url=http://www.gamebanana.com/skins/99725]Fixed Player Invuln Textures[/url] [url=steamcommunity.com/id/ShugoTakahashi]Shugo[/url] and [url=steamcommunity.com/id/Pie_Tony]Pie_Tony[/url]'s [url=http://www.gamebanana.com/sounds/13444]Fixed and Improved Weapon Sounds[/url] [url=steamcommunity.com/id/skunkrocker]Skunkrocker[/url]'s Improved Kritzkrieg Texture - Unreleased [b]I Require Permission to Use:[/b] Wootman's Stamp [url=http://dl.dropbox.com/u/5046503/New%20Background%20Low%20Graphics%20Fix.zip]Background Fix[/url] Wootman's [url=http://www.mediafire.com/?jtbwz18ok9u1ds2]UI Texture Fix[/url] [url=steamcommunity.com/id/ManOfManyLolz]LolzMan[/url]'s [url=http://tf2mods.net/mods/250/Fixed-Stickybomb-Lightwarps/]Fixed Sticky Bomb Lightwarps[/url][/quote] All that's left to do is I need to update a couple of my own mods and I need permission from Wootman and LolzMan for the use of some of the fixes they've released lately that I like. I've been doing some testing lately and it looks good! If anyone knows of any fixes released lately they think should be included, speak up now.
[img_thumb]http://filesmelt.com/dl/tr_walkway_rc200011.jpg[/img_thumb] [img_thumb]http://filesmelt.com/dl/tr_walkway_rc20003.jpg[/img_thumb] If that doesn't look badass I don't know. Now I need a updated version of the Hoodie... *hint hint*
You forgot [b]/[/b] at the end of the Fixed Sticky Bomb Lightwarps link so it doesn't work. [url]http://tf2mods.net/mods/250/Fixed-Stickybomb-Lightwarps/[/url]
[QUOTE=Blackbird88;27257334]You forgot [b]/[/b] at the end of the Fixed Sticky Bomb Lightwarps link so it doesn't work. [url]http://tf2mods.net/mods/250/Fixed-Stickybomb-Lightwarps/[/url][/QUOTE] Fixed, thanks.
More icon info. [img]http://img440.imageshack.us/img440/5513/amputatorkithumb.jpg[/img] [img]http://img137.imageshack.us/img137/79/sleeperkithumb.jpg[/img]
Also the BLU pickup truck fix is deleted and is the Revolver world model fix still needed? I thought it's c_model now.
[QUOTE=NeoDement;27257751]More icon info. [img_thumb]http://img440.imageshack.us/img440/5513/amputatorkithumb.jpg[/img_thumb] [img_thumb]http://img137.imageshack.us/img137/79/sleeperkithumb.jpg[/img_thumb][/QUOTE] That blur on the sleeper.
[QUOTE=NeoDement;27257751]More icon info. [img_thumb]http://img440.imageshack.us/img440/5513/amputatorkithumb.jpg[/img_thumb] [img_thumb]http://img137.imageshack.us/img137/79/sleeperkithumb.jpg[/img_thumb][/QUOTE] I'll bet, in-game, the sleeper would look far too similar to your Sniper Rifle icon. But I haven't played TF2 in a while, I don't know.
[QUOTE=Blackbird88;27257758]Also the BLU pickup truck fix is deleted and is the Revolver world model fix still needed? I thought it's c_model now.[/QUOTE] I have all these mods saved locally, so don't worry if any of those links are broken. The revolver still uses the w/v model set, so the fix is still relevant. If Valve ever changes it I'll simply remove it from the pack, no biggie. [editline]7th January 2011[/editline] [QUOTE=acfan;27257886]I'll bet, in-game, the sleeper would look far too similar to your Sniper Rifle icon. But I haven't played TF2 in a while, I don't know.[/QUOTE] It looks pretty recognizable to me.
Also is it just me, or does the grenade launcher currently use a really low poly world model for it's C_/V_
imo the saw is overdetailed and the impact effect on it is obsolete, but we'll see.
[QUOTE=EDDY TT;27257907]Also is it just me, or does the grenade launcher currently use a really low poly world model for it's C_/V_[/QUOTE] Valve switched the grenade launcher to a c_model, and the c_model is pretty terrible.
[QUOTE=Shugo;27257892] [editline]7th January 2011[/editline] It looks pretty recognizable to me.[/QUOTE] Huh, really. I just thought they looked a bit similar and since they get down-sized ingame, the two would look too similar to tell apart. But as I said I haven't played TF2 lately.
[QUOTE=Shugo;27257922]Valve switched the grenade launcher to a c_model, and the c_model is pretty terrible.[/QUOTE] They must have mistakenly used one of the low LOD on compile. Typical valve.
[QUOTE=EDDY TT;27257948]They must have mistakenly used one of the low LOD on compile. Typical valve.[/QUOTE] Actually, if you rename your grenade launcher it reverts to v/w models since Valve forgot to change the renamed ones, so if you want the quality (and mod support) back, just rename it. :v:
[QUOTE=acfan;27257945]Huh, really. I just thought they looked a bit similar and since they get down-sized ingame, the two would look too similar to tell apart. But as I said I haven't played TF2 lately.[/QUOTE] It has big feathers all over the front of it
[QUOTE=Shugo;27257994]Actually, if you rename your grenade launcher it reverts to v/w models since Valve forgot to change the renamed ones, so if you want the quality (and mod support) back, just rename it. :v:[/QUOTE] Oh wow. I'm stunned.
[QUOTE=NeoDement;27257751]More icon info. [img_thumb]http://img440.imageshack.us/img440/5513/amputatorkithumb.jpg[/img_thumb] [img_thumb]http://img137.imageshack.us/img137/79/sleeperkithumb.jpg[/img_thumb][/QUOTE] but... they're too big(and blurry imo) that means that [u]valve[/u] will resize them. this don't end well.
If Valve [i]somehow[/i] leaves the watermarks on them for some reason, I will both laugh and cry.
[QUOTE=OxIGeZ;27258084]but... they're too big(and blurry imo) that means that [u]valve[/u] will resize them. this don't end well.[/QUOTE] [QUOTE=Psychopath12;27258160]If Valve [i]somehow[/i] leaves the watermarks on them for some reason, I will both laugh and cry.[/QUOTE] You guys do realize that these are just previews posted for us online folk to see, right? The real submitted ones are proper size, quality, etc.
[QUOTE=Shugo;27258196]You guys do realize that these are just previews posted for us online folk to see, right? The real submitted ones are proper size, quality, etc.[/QUOTE] uh, why the hell post previews of bigger size. the main thing about killicons is how they look at proper size. they can look incredibly beautiful on bigger image but be a total mess when get resized.
[QUOTE=NeoDement;27257751]More icon info. [img_thumb]http://img440.imageshack.us/img440/5513/amputatorkithumb.jpg[/img_thumb] [img_thumb]http://img137.imageshack.us/img137/79/sleeperkithumb.jpg[/img_thumb][/QUOTE] these are very good.
.cCc. NeoDement: How comes you post your icons double scale/ [TAGJ] MasterOfOrigami Σ: well, the submission page wanted preview pictures 256x256 and originally I had only made the Caber and submitted that. So a 32x96 img on that big canvas would look odd so I kept them a bit large.
[QUOTE=EDDY TT;27256689]You've got nothing for the plugin to define as depth so it's only using the edges, either make the colours more sharper or cut the image up a bit and do it layer by layer. Also play with the plugin options, they all react slightly differently.[/QUOTE] What about making dudvs out of normal maps from the plugin? That would give it depth to work off, right?
[img]https://dl-web.dropbox.com/get/imagem.jpg?w=610a41d2[/img] OMG! I'm so happy! :D
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