• TF2 Emporium XXVIII
    5,001 replies, posted
[QUOTE=Sparkwire;27043801]i deliver [img_thumb]http://gyazo.com/9cbf33341d7e48d5a243c612f627848a.png[/img_thumb][/QUOTE] Eets so, Blocky
[QUOTE=Sparkwire;27043801]i deliver [img_thumb]http://gyazo.com/9cbf33341d7e48d5a243c612f627848a.png[/img_thumb][/QUOTE]Hot dayum.
bonus [img]http://gyazo.com/e4b721a94a3829b104ae71fabdeaee13.png[/img]
[QUOTE=Sparkwire;27043860]bonus [img_thumb]http://gyazo.com/e4b721a94a3829b104ae71fabdeaee13.png[/img_thumb][/QUOTE] Did you just make that? If you did man, you are really fast. I like it
Spark did I ever tell you you're an awesome bro.
i made them both a month ago, and never really knew what to do with them.
I dunno about you guys, but I've always wanted to see a SMG replacement that A) Fit TF2's proportions/artstyle and B) Kept TF2 from being a generic 'Runnan N Gunnan' FPS.
[IMG]http://i53.tinypic.com/f52blg.png[/IMG] [b]I did it! My First skin! :buddy:X1,000[/b] Still need to work on North Vietnam flag though.
the m4 and ak47 will be dual wielded by the soldier, and will be called "the duality of conflict and the benefits of cooperation"
[QUOTE=Sparkwire;27043860]bonus [img_thumb]http://gyazo.com/e4b721a94a3829b104ae71fabdeaee13.png[/img_thumb][/QUOTE] That thing looks fucking sweet. It would probably make a cool weapon for the scout (as long as it was burst fire). [editline]29th December 2010[/editline] [QUOTE=Nzdjh;27042261]Swizzle's too arrogant to let anyone animate his models. It's his own damn fault.[/QUOTE] It's also aggravating that Swizzle refuses to release any of his stuff. Even when he promises to release things he "forgets" to. Mind you, he makes some pretty rad stuff. Stuff so rad that i desperately want it, but deep down i know that he will never release it (kinda like what murphy7 does)
[QUOTE=kfhammond;27043395]That's because it is, I have no idea how to work with smoothing groups in Cinema 4D[/QUOTE] Is there anything in one of the menu's listed under normals which says soften/harden edge. That will solve your wayward smoothing issue on the hammer head, or alternatively export it as obj and I'll fix it for you. :3:
I finished the Vietnam Flag skins [IMG]http://i55.tinypic.com/2ebtkhx.jpg[/IMG] [IMG]http://i53.tinypic.com/2z9grup.jpg[/IMG] [b]RED (bottom flag) : Vietcong BLU (top flag) : South Vietnamese Army[/b] I need someone to make a download icon for me. The title of the download will be named, Buff Banner Vietnam War Flags
[url=http://www.mediafire.com/?4192lyd7g0kjsek][img]http://i345.photobucket.com/albums/p386/WackoWeasel/promo_stationaryintel.png[/img][/url] Just a small QC edit I made awhile back. It works with intel reskins, but not remodels for obvious reasons. Edit: I was informed that apparently the picture didn't show up. Should be fixed now. =) Edit2: And now I was informed that not even the download link was working. That's also fixed, now. :V
somewhat improved smoothing groups... [img]http://dl.dropbox.com/u/3869606/tlcwip12.jpg[/img][img]http://dl.dropbox.com/u/3869606/tlcwip13.jpg[/img] someone want to help me... make it... better?
-snip-
Wood looks too real. Replace it with one of those "brushstroke" textures. And the nut hinge thing has too much detail
[url=http://www.mediafire.com/?lw1kvrg09omwkyr][IMG]http://i51.tinypic.com/2d1l7yp.png[/IMG][/url] Have fun lads :buddy: credit to latin_geek for the download icon
[QUOTE=Sparkwire;27043801]i deliver [img_thumb]http://gyazo.com/9cbf33341d7e48d5a243c612f627848a.png[/img_thumb][/QUOTE] That's perfect. It fits the exaggerated, cartoony look of TF2 while retaining the basic structure of the M16.
[QUOTE=Sparkwire;27043860]bonus [img_thumb]http://gyazo.com/e4b721a94a3829b104ae71fabdeaee13.png[/img_thumb][/QUOTE] looks more like a 74u [url]http://www.militaria.wz.cz/ak-47/aks-74u/aks74u_velky.jpg[/url] Sorry, I don't know the commands to add photos, bold, italicize, etc... :downswords:
[QUOTE=kfhammond;27044673]somewhat improved smoothing groups... [img_thumb]http://dl.dropbox.com/u/3869606/tlcwip12.jpg[/img_thumb][img_thumb]http://dl.dropbox.com/u/3869606/tlcwip13.jpg[/img_thumb] someone want to help me... make it... better?[/QUOTE] Model looks good, maybe a tiny bit more work, texture on the other hand......try to get someone else to texture it. [editline]29th December 2010[/editline] [QUOTE=Sparkwire;27043860]bonus [img_thumb]http://gyazo.com/e4b721a94a3829b104ae71fabdeaee13.png[/img_thumb][/QUOTE] Did you guys forget about DanielAwesomo? [media]http://xray.fpsbanana.com/ss/skins/88227a.jpg[/media] [url]http://www.fpsbanana.com/skins/88227[/url] Looks good though spark.
[QUOTE=kfhammond;27044673]somewhat improved smoothing groups... [img_thumb]http://dl.dropbox.com/u/3869606/tlcwip12.jpg[/img_thumb][img_thumb]http://dl.dropbox.com/u/3869606/tlcwip13.jpg[/img_thumb] someone want to help me... make it... better?[/QUOTE] Replace the wood texture with a metal texture and a handle on the bottom? Somewhat like what the default wrench has maybe
[QUOTE=Asphyxia;27044850]Model looks good, maybe a tiny bit more work, texture on the other hand......try to get someone else to texture it.[/QUOTE] haha, thanks, The texture I made is temporary. But if anyone wants to make one, help yourself!
[QUOTE=Sparkwire;27043860]bonus [img_thumb]http://gyazo.com/e4b721a94a3829b104ae71fabdeaee13.png[/img_thumb][/QUOTE] Needs a grip for extra accuracy.
[QUOTE=kfhammond;27044912]haha, thanks, The texture I made is temporary. But if anyone wants to make one, help yourself![/QUOTE] We'll need the UVmap to do that...
[QUOTE=Talamini;27044993]Needs a grip for extra accuracy.[/QUOTE] Don't forget the rapid fire? Also, anyone know any good tutorials for tf2 skinning in photoshop? I just bought it and would like to start skinning soon
[URL]http://www.polycount.com/forum/showthread.php?t=73559[/URL]
Hey guys, long time lurker, first time poster (At least for an actual mod). Ever noticed that when you pick up the intelligence, the little team colored bits are all disgustingly blurry? Well, I've been experimenting around with VMT settings, and I've managed to change it so it instead displays dynamic team-colored glows in the style of the Headtaker. Might not sound interesting, but give it a chance., will you? [url=http://www.filefront.com/17717864/glowingintel.zip][img]https://dl.dropbox.com/u/11549110/Facepunch/Other/promo_intel.png[/img][/url]
[QUOTE=kfhammond;27044912]haha, thanks, The texture I made is temporary. But if anyone wants to make one, help yourself![/QUOTE] I'll probably give texturing it a go if the UV is good enough.
[QUOTE=Sie-Sveinhund;27045156]Hey guys, long time lurker, first time poster (At least for an actual mod). Ever noticed that when you pick up the intelligence, the little team colored bits are all disgustingly blurry? Well, I've been experimenting around with VMT settings, and I've managed to change it so it instead displays dynamic team-colored glows in the style of the Headtaker. Might not sound interesting, but give it a chance., will you? [url=http://www.filefront.com/17717864/glowingintel.zip][img_thumb]https://dl.dropbox.com/u/11549110/Facepunch/Other/promo_intel.png[/img_thumb][/url][/QUOTE] That's... actually a pretty cool idea.
[url=http://tf2mods.net/download/99/][img]http://www.fileden.com/files/2007/4/4/953752/promo_cbls.png[/img][/url] I hope this is up to code. It's a loading-screen replacement that will show a random class photo that relates to the tip. It was made before the Xmas update, so I'm not sure if it still works with the new dueling screen and all.
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