[QUOTE=Rozzy85;27282246]I've updated the Grenade Launcher with some of the suggestions made and fixed a few problems (phong, thanks to Murphy). I edited the custom grenade to make it look a bit different from the regular one so it can be distinguished easier. I've also included the no rivets version for those who don't like them. You just need to edit the $basetexture line in the VMT.
[url=http://www.hamaloo.co.uk/dl.php?f=grenadelauncher.rar][img_thumb]http://img337.imageshack.us/img337/3440/glpromo.png[/img_thumb][/url][/QUOTE]
this is amazing
a+
wait is there no texture for the world model?
[img]http://gyazo.com/9b5a5aec404caacb6e60b0198fe7d22e.png[/img]
the dynamo assembly with the bigass battery that powers the whole thing.
[QUOTE=Sparkwire;27283025][img_thumb]http://gyazo.com/9b5a5aec404caacb6e60b0198fe7d22e.png[/img_thumb]
the dynamo assembly with the bigass battery that powers the whole thing.[/QUOTE]
OMG. What's these images flying in air?
[QUOTE=maxumym;27283080]OMG. What's these images flying in air?[/QUOTE]
References the thing is based on.
@Sparkwire: If you're thinking about a name, maybe hint at its helicopter origin. Like something including Tornado.
[QUOTE=Marik Bentusi;27283098]References the thing is based on.
@Sparkwire: If you're thinking about a name, maybe hint at its helicopter origin. Like something including Tornado.[/QUOTE]
X-tornado.
Who gots the ref?
[QUOTE=Sexy Robot;27281475]Doin' some work for poor banned <data panel>:
[img_thumb]http://gyazo.com/6e53c387ce8605004b547d610e0ff458.png[/img_thumb][/QUOTE]
Tell him to make the blade of the knife curvy so it's gonna be a kris!
[QUOTE=maxumym;27283228]X-tornado.
Who gots the ref?[/QUOTE]
Tails was a pretty good pilot.
[QUOTE=Rozzy85;27282246]I've updated the Grenade Launcher with some of the suggestions made and fixed a few problems (phong, thanks to Murphy). I edited the custom grenade to make it look a bit different from the regular one so it can be distinguished easier. I've also included the no rivets version for those who don't like them. You just need to edit the $basetexture line in the VMT.
[url=http://www.hamaloo.co.uk/dl.php?f=grenadelauncher.rar][img_thumb]http://img337.imageshack.us/img337/3440/glpromo.png[/img_thumb][/url][/QUOTE]
Hah, amazing! The cracks are way more defined now and the phong and rim lightning makes the weapon fit even more the game.
[QUOTE=murphy7;27283362]Hah, amazing! The cracks are way more defined now and the phong and rim lightning makes the weapon fit even more the game.[/QUOTE]
Does it have a world texture?
I get the pink and black textures..
[QUOTE=acfan;27283390]Does it have a world texture?
I get the pink and black textures..[/QUOTE]
world texture? It's a c_model. I dont have any texture errors.
[QUOTE=Zebus;27283339]Tails was a pretty good pilot.[/QUOTE]
Yeah, eh kills robots and doesnt afraid of anything.
Ohyeah Rozzy85, you should add
[code] "$basemapalphaphongmask" "1"[/code]
to the vmts of the grenades under $basetexture, without it the phong shading is wrong and kind of weird.
[QUOTE=murphy7;27283409]world texture? It's a c_model. I dont have any texture errors.[/QUOTE]
wow shit.
I thought you could only put in the file with the rivets or no rivets, not both.
that was a dumb move of me.
What ever happened to this fabulous hat? D:
[IMG]http://i54.tinypic.com/hrcuae.png[/IMG]
So, I don't understand. To fix the grenade launcher, we just rename the 4-slot version's model to... what?
[QUOTE=Detroit Matt;27283724]So, I don't understand. To fix the grenade launcher, we just rename the 4-slot version's model to... what?[/QUOTE]
No you rename nade launcher with name tag.
[img]http://gyazo.com/04fd0f1693cdb521e3048e32a78ec236.png[/img]
hail satan
[QUOTE=Sharc;27283707]What ever happened to this fabulous hat? D:
[img_thumb]http://i54.tinypic.com/hrcuae.png[/img_thumb][/QUOTE]
This?
[IMG]http://img704.imageshack.us/img704/4205/spaz.png[/IMG]
[QUOTE=Sexy Robot;27283849]This?
[img_thumb]http://img704.imageshack.us/img704/4205/spaz.png[/img_thumb][/QUOTE]
The very same! O:
[QUOTE=Sharc;27283865]The very same! O:[/QUOTE]
I'll try and finish it once I can excavate it's files.
[QUOTE=shadowray7;27282622]Requesting compatibility with renamed nade launchers.[/QUOTE]
What exactly do you mean?
[QUOTE=murphy7;27283519]Ohyeah Rozzy85, you should add
[code] "$basemapalphaphongmask" "1"[/code]
to the vmts of the grenades under $basetexture, without it the phong shading is wrong and kind of weird.[/QUOTE]
That worked nicely, thanks. I was looking at that earlier and trying to find a solution.
Am I the only person whose GL model is fine but doesn't have grenades in the barrels?
[img_thumb]http://img841.imageshack.us/img841/7899/cpdustbowl0012.jpg[/img_thumb]
I don't have any custom models FYI.
With the grenade launcher being a c_model now, this would be a perfect time for valve to give it 4 grenade slots rather than fix the quality of the 6 slot grenade launcher...
Hey Neo, now that you can put your unused icons to use, do you have an ETA on when you will be re-releasing your killicon pack?
Top of next page.
i keep seeing a hooded pyromancers mask thing, where's that at?
[url=http://tf2.benbur.net/Mods/Other/ImprovedIcons/archive.rar][img]http://tf2.benbur.net/Mods/Other/ImprovedIcons/minipromo.png[/img][/url]
[b]Change lolg:[/b]
[list]The Boston Basher icon now works[/list]
[list]The Candy Cane icon now works[/list]
[list]The Black Box icon now works[/list]
[list]The Holy Hand Grenade taunt kill now works (the two alternative Holy Hand Grenade icons have been removed)[/list]
[list]The Backburner icon now works[/list]
[list]Removed different flame effects from different flamethrowers (Valve didn't like them)[/list]
[list]Fixed slight transparency issue on the Chargin' Targe[/list]
[list]The Claidheamh Mòr icon now works[/list]
[list]The Ullapool Caber icons now work[/list]
[list]The Iron Curtain has been edited slightly, to improve readability[/list]
[list]The Brass Beast icon now works, and has had some golden colour edited in[/list]
[list]The GRU icon now works[/list]
[list]The Fists of Steel icon now works[/list]
[list]The Warrior's Spirit icon now works[/list]
[list]The alternative Gunslinger icons have been removed[/list]
[list]The Jag icon now works[/list]
[list]The syringe gun icon has a slightly thicker top than previously, improving readability in-game[/list]
[list]The Crusader's Crossbow has an extra line on it, which makes it look much more natural[/list]
[list]The alternative Huntsman icon has been removed[/list]
[list]The Sydney Sleeper icon now works[/list]
[list]The Bushwhacka icon now works[/list]
[list]Removed Lite version (no longer required, you can live without telefrags)[/list]
[list]Reordered the entire sheet (no noticable difference, but it's better)[/list]
[i]Try and test it fairly thoroughly, giving it back to Valve on monday![/i]
Yes! These are so much better.
WHOOO, love you Neo ☺, but then again, you already know that :)
I has been a while since Shugo's tips got in, and I got bored of reading the old ones, so here goes nothing:
[url=http://www.mediafire.com/?k88dzj9fbvgvvjz][img]http://i.imgur.com/Etv43.png[/img][/url]
This is the first emporium release I've done so I hope that I did it right. Any opinions are much appreciated.
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