[QUOTE=visored;27290075][img_thumb]http://i495.photobucket.com/albums/rr320/drh3ll/Texturedblu.jpg[/img_thumb]
It's for the Demoman. And the wires right now are the same color as the wires on the sentry, maybe little brighter.[/QUOTE]
I see. Well I like the colours they are now. And it's pretty nice. You really should submit it. Perhaps make a square grenade model too. :buddy:
[QUOTE=NeoDement;27290016]Actually tell you what does disturb me about that nade launcher, the holes you load into are round. But the barrel is square.[/QUOTE]
might still be round on the inside
[QUOTE=visored;27290075][img_thumb]http://i495.photobucket.com/albums/rr320/drh3ll/Texturedblu.jpg[/img_thumb]
It's for the Demoman. And the wires right now are the same color as the wires on the sentry, maybe little brighter.[/QUOTE]
when I first saw it I thought it was some kind of rifle that shoots lasers since it looks a lot like fallout's laser rifle, and thought maybe it was for the engineer, but Demo?
[QUOTE=Takuat;27287450][img_thumb]http://fc02.deviantart.net/fs71/f/2011/008/5/2/medieval_fortress_complete_by_shwigityshwonshwei-d36pu73.png[/img_thumb]
[/QUOTE]
Mein Gott.
That has a fuckton of concepts and ideas, Shwig wins the ideaman position forever.
That bastard.
Red Spy's shroud thing looks like a cool thing.
[QUOTE=NeoDement;27285216]I'll always do them for weapons that people plan to submit. If you want a certain weapon done, just ask![/QUOTE]
I have a request. Could you make an icon/taunt kill icon for the ubersyringe? To be compatible with your new mimproved kill icons, if not too much to ask.. Thanks in advance if you do, and I hope your kill icons get ingame... I don't like the newer ones :v:
Provide a link with any request :v:
[QUOTE=Takuat;27287450][img_thumb]http://fc02.deviantart.net/fs71/f/2011/008/5/2/medieval_fortress_complete_by_shwigityshwonshwei-d36pu73.png[/img_thumb]
I'm wondering if anyone would be willing to make some of the item's shown in this pic? I know we already have the Mongolian moustache and someone is making the lenses but if anyone wants to give it a shot.[/QUOTE]
The templar medic is awesome, I wish that armor would be ingame.
[QUOTE=NeoDement;27290016]Actually tell you what does disturb me about that nade launcher, the holes you load into are round. But the barrel is square.[/QUOTE]
Changed the inside to round
[IMG]http://i495.photobucket.com/albums/rr320/drh3ll/sdgsd.jpg[/IMG]
[QUOTE=NeoDement;27290585]Provide a link with any request :v:[/QUOTE]
[url]http://www.gamebanana.com/skins/74969?vl%255Bpage%255D=4&mn=1[/url]
I still think valve should add all their scrapped weapons as unlocks...
the effect of the needle should be that you steal health from enemies, and inject it to allies or to yourself on taunt, that should have been the stats for the vitasaw, but as long as theres a needle that medic stickes in his neck when he playes it is fine with me... also the darker original ubersaw sound should be for the amputator, as the taunt actually does something...
[QUOTE=blaholtzen;27290898]I still think valve should add all their scrapped weapons as unlocks...[/QUOTE]
They were scrapped for a reason y'know.
[QUOTE=visored;27290769]Changed the inside to round
[img_thumb]http://i495.photobucket.com/albums/rr320/drh3ll/sdgsd.jpg[/img_thumb][/QUOTE]
I want this so much. Please release soon!
[QUOTE=Smashman;27291016]They were scrapped for a reason y'know.[/QUOTE]
yes, they weren't as good as the ones thay chose for the official, they werent bad....
the needle would work fine as an unlock, the nailgun would be great for engineer (makes way more sense then scout or medic) the club isn't bad ether, and heavy could get that lead pipe (new animations yay)
...
yeah that was a little too optimistic even for me
At first I was going to rate you dumb and say stop wishing for the beta, then I realised just how many weapons they're spitting out right now. It wouldn't do any harm to add a few of those weapons and not, say, the Tribalman's Shiv (first ugly weapon that sprang to mind, sorry)
[QUOTE=blaholtzen;27290898]I still think valve should add all their scrapped weapons as unlocks...
the effect of the needle should be that you steal health from enemies, and inject it to allies or to yourself on taunt, that should have been the stats for the vitasaw, but as long as theres a needle that medic stickes in his neck when he playes it is fine with me... also the darker original ubersaw sound should be for the amputator, as the taunt actually does something...[/QUOTE]
That would sound better for the amputator. Like the buff banner where you do more damage, then when you taunt it heals all nearby team mates slowly, but with a faster healing rate than the medigun (seeing as how you'd have to do damage to get the "rage" to do the taunt heal)
[QUOTE=Sparkwire;27290197][img_thumb]http://gyazo.com/e6a4b86557e369a0dd52d19f3fd6555b.png[/img_thumb] agree for broken belt, disagree for unbroken belt[/QUOTE]
I vote that you leave the hole, but put some type of tape, or rope around it that covers it.
That way, the belt still has a ripped hole in it, while showing the Heavy still tends to it and cares for it.
Someone should make carryable cannon for demoman :v:
(and cannonball model for pipebombs.)
From the beta, the weapon I most wish they would bring back would be Spy's tranquilizer.
Imagine a weapon for Spy that would deal no damage, but could be fired while disguised, and slowed down the target for maybe 5-10 seconds on hit. It would be the perfect weapon to catch up with enemies you're running behind, or to use as a means of escape. However in return, you would only be able to kill enemies with your melee.
[QUOTE=Sparkwire;27290197][img_thumb]http://gyazo.com/e6a4b86557e369a0dd52d19f3fd6555b.png[/img_thumb] agree for broken belt, disagree for unbroken belt[/QUOTE]
irregular details on the belt would only further point out how the belt isn't moving... unless you animate it... in ether case skip the hole
[QUOTE=Simski;27291374]From the beta, the weapon I most wish they would bring back would be Spy's tranquilizer.
Imagine a weapon for Spy that would deal no damage, but could be fired while disguised, and slowed down the target for maybe 5-10 seconds on hit. It would be the perfect weapon to catch up with enemies you're running behind, or to use as a means of escape :O
However in return, you would only be able to kill enemies with your melee.[/QUOTE]
Or make them fall down like in oblivion when you get frozen or tranquilzed.
[QUOTE=Combine 177;27291403]Or make them fall down like in oblivion if frozen or tranquilzed.[/QUOTE]
Nah, overpowered and expects too much effort from Valve to implement such a feature.
[QUOTE=Simski;27291374]From the beta, the weapon I most wish they would bring back would be Spy's tranquilizer.
Imagine a weapon for Spy that would deal no damage, but could be fired while disguised, and slowed down the target for maybe 5-10 seconds on hit. It would be the perfect weapon to catch up with enemies you're running behind, or to use as a means of escape. However in return, you would only be able to kill enemies with your melee.[/QUOTE]
had the same thought :D would be great for messing with people imma be super optimistic here and hope for it, beter wright another email to them about adding dem scrapped weapons
[QUOTE=Simski;27291374]From the beta, the weapon I most wish they would bring back would be Spy's tranquilizer.
Imagine a weapon for Spy that would deal no damage, but could be fired while disguised, and slowed down the target for maybe 5-10 seconds on hit. It would be the perfect weapon to catch up with enemies you're running behind, or to use as a means of escape. However in return, you would only be able to kill enemies with your melee.[/QUOTE]
You would realize that you're being slowed down and turn back.
And this could be easily abused by staying with CnD behind the front lines whiles tranquilizing the whole enemy team, thus making your team basically invincible.
[QUOTE=Simski;27291415]Nah, overpowered and expects too much effort from Valve to implement such a feature.[/QUOTE]
You're probably right about this.
I imagined it would work the same as the gas grenade from ETF with its hallucinogenic effects.
or just be another shitty jarate type rip off.
[QUOTE=Zanpa;27291450]You would realize that you're being slowed down and turn back.
And this could be easily abused by staying with CnD behind the front lines whiles tranquilizing the whole enemy team, thus making your team basically invincible.[/QUOTE]
damn! well better shoot slow then, or like be reloaded alot...
and simski, i came to think of that picture you drew, i gotta make that my wallpaper
[QUOTE=Zanpa;27291450]You would realize that you're being slowed down and turn back.
And this could be easily abused by staying with CnD behind the front lines whiles tranquilizing the whole enemy team, thus making your team basically invincible.[/QUOTE]
Alright, additional stats:
+ Silent shots
+ No damage indication (since it deals no damage)
- Only one shot reloaded at a time
- (50-75)% less ammo
[QUOTE=Combine 177;27291327]Someone should make carryable cannon for demoman :v:
(and cannonball model for pipebombs.)[/QUOTE]
Would this do? :v:
[IMG]http://i495.photobucket.com/albums/rr320/drh3ll/lolololol.png[/IMG]
[QUOTE=visored;27291729]Would this do? :v:
[img_thumb]http://i495.photobucket.com/albums/rr320/drh3ll/lolololol.png[/img_thumb][/QUOTE]
where are you getting all thees grenadelaunchers?!
and why haven't you showed us them until now?
you're awesome
[QUOTE=visored;27291729]Would this do? :v:
[img_thumb]http://i495.photobucket.com/albums/rr320/drh3ll/lolololol.png[/img_thumb][/QUOTE]
1 Grenade per "clip"
Explode on hit.
-15% reload speed
75% less ammo.
And maybe
10% longer range.
And maybe even wider explode radius.
[sp] I want a goddamn grenade launcher that has bombs wich explode on hit [/sp]
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