[QUOTE=CrazyBaconLegs;18999662]Splain...
I know what novid is, and high now...
sw? noborder? dxlevel 95?[/QUOTE]
noborder removes the border when playing in windowed
dxlevel 95 is for Directx9+
Wow thanks Helelos, Retrieving server info took like 15 seconds compared to 3 minutes
[QUOTE=RJ102;18999750]Wow thanks Helelos, Retrieving server info took like 15 seconds compared to 3 minutes[/QUOTE]
No prob, with TF2 at high and Steam at low (which eats a lot of system resources) things load much quicker
If you want to load TF2 even faster, put these in launch options: -novid -toconsole
[QUOTE=Helelos;18999714]noborder removes the border when playing in windowed
dxlevel 95 is for Directx9+[/QUOTE]
Okay, both of those are useless to me.
After asking that question, I went and found this: [url]http://supportwiki.steampowered.com/wiki/Setting_Game_Launch_Options[/url]
And there we go. All questions answered.
I run it at minimum graphics, AA set to 2, an fps of 28-30.
[QUOTE=leach139;18997415]All Max w/V-Sync + 8xAA - Runs at about 70FPS in a firefight. I love this rig.[/QUOTE]
Using v-sync and getting 70fps...
Most monitors as far as I'm aware run at 60Hz, running with V-Sync means your absolute max fps is 60.
Everything max, full AA motion blur n shit
1440 x 900 wide screen, also does anyone know the 2 commands that make the faces more detailed or whatever?
All on low with and FPS config at 800x600 on a laptop that used to run it flawlessly on High.
[quote=max of s2d;19012625][media]http://maxofs2d.free.fr/tf2/medicisoutraged.jpg[/media][/quote]
"oh my god get away"
[QUOTE=GrimBloodyFable;18994092]All low, Max FPS config, old school pack.
I don't need your sympathy.[/QUOTE]
This.
Could not be lower if i tried.
[media]http://www.youtube.com/watch?v=mA7My2hWywQ[/media]
[QUOTE=haksword;19013455]Could not be lower if i tried.
[media]http://www.youtube.com/watch?v=mA7My2hWywQ[/media][/QUOTE]
Do NOT use mat_lowrestexture or whatever it's called, it actually overlays the pixelated stuff on top of the rest, making it UGLY and SLOWER
I have most/everything maxed I think...
AMD Phenom II X3 OC'd to 3.4GHz and an nVidia GeForce 9600 GT
I get around 60-70fps ingame (400fps on the menu :V)
Fairly new PC for me :)
-EDIT- Oh yeah, and 1440x900 resolution
All maxed out, with 16xQ AA. (As high as AA goes.) About 70-100 FPS depending on the map. :smug:
Maxed out baby! :c00l:
[QUOTE=Chris220;19013910]I have most/everything maxed I think...
AMD Phenom II X3 OC'd to 3.4GHz and an nVidia GeForce 9600 GT
I get around 60-70fps ingame (400fps on the menu :V)
Fairly new PC for me :)
-EDIT- Oh yeah, and 1440x900 resolution[/QUOTE]
I have that same GeForce card, works like a charm :c00lbert:
1280x1024, all high, 4xAA 8xAF. Average between 30-40 FPS
Looks nice :buddy:
Maxed out with the ultra-high settings on noborder @ 1680x1050.
Intel Q6600 + Radeon HD 4890
70+ fps all the time :)
[QUOTE=SantanaDVX;19012298]For ultra-max settings.
Higher than you can choose through the graphics menu.[/QUOTE]
I get audio lag from these settings, what could probably cause it?
[editline]01:21AM[/editline]
...help?
Highest. but framerate drops with every update.
Highest settings, 1440x900, 4xAA.
Smooth 60FPS.
Lowest of the lowest. :smith:
Maxed with noborder, 1920x1080 (AA is useless at this resolution) 60 fps. (60hz)
Using this.
[code]//========= Credits = Quantuam VTX, Facepunch, 1/4 Life(For most of the code), Daimao[YOUR MUZZER!] ============//
//
// Purpose: Ultimate Team Fortress 2 quality Config.
//
// PRE-REQUISITS:
// If you have a quad core CPU, add "-threads 4" as a launch option.
// If you have an octo core, or a quad core with hyperthreading (i7, Core 2 Extreme) add "-threads 8" as a launch option.
// If you have a DX10 GPU, add "+mat_dxlevel 98" as a launch option to enable DX10 mode. This can be used on XP. ONLY USE THIS IN TEAM FORTRESS 2! DO NOT USE THE -DXLEVEL LAUNCH OPTION!
//
//============================================================================================================//
// Multithreading
host_thread_mode 2 //Forces on multithreading. Defaults to 0
//mat_queue_mode 0 //Default is -1. Single Synchronized thread. CAUSES INSTABILITY ON MOST SYSTEMS.
r_threaded_client_shadow_manager 1 //Threaded world and flashlight shadows.
r_threaded_particles 1 //Threaded particles (Defaults to 1)
r_threaded_renderables 1 //Threaded renderables
r_queued_decals 1 //Queued decals.
r_queued_post_processing 1 //Queued post processing.
r_queued_ropes 1 //Queued ropes.
cl_threaded_bone_setup 1 //Threaded bones and animations.
cl_interp_threadmodeticks 1 //ONLY USE IN MULTIPLAYER GAMES! Adds some extra interpolation ticks for multithread mode.
//snd_mix_async 1 //Multithreaded sound. Causes the first few miliseconds of sounds to be cut off on some systems.
// Renderer
//BELOW: Enables software AA at maximum quality. Software AA works alongside normal AA, and helps to remove further
//aliasing, such as power lines. Little to no frame loss with this enabled.
mat_software_aa_quality 1
mat_software_aa_strength 1
mat_software_aa_strength_vgui 1
mat_software_aa_blur_one_pixel_lines 0.5
mat_software_aa_edge_threshold 1.4
// Material Quality (Lowers FPS Somewhat)
mat_picmip -10 //"Ultra High" textures.
mp_usehwmmodels 1 //Uses the high quality faces from the "meet the" videos.
mp_usehwmvcds 1 //Use high quality facial animations.
r_eyeglintlodpixels 12 //Allows eyes to be rendered at full quality across the map.
// Physics (Increases CPU usage in some situations. Don't use this if you're not running Multicore.)
cl_ragdoll_collide 1 //Clientside ragdolls collide with other clientside ragdolls.
// Sound
//snd_digital_surround 1 //Enables Digital Surround Sound for speakers with SRS. ONLY USE THIS IF YOU HAVE SRS ENABLED STEREO SPEAKERS! This CVAR can cause issues with sv_consistency 1 servers.
dsp_enhance_stereo 1 //Better quality sounds. Defaults to 0 on some systems. Comment this if you use headphones.
// Team Fortress 2 Effects (Lowers FPS)
cl_new_impact_effects 1 //Uses particles instead of sprites for bullet impacts.
cl_burninggibs 1 //If a player is on fire and gibs, his gibs are on fire too.
//HDR, Distance Viewing
mat_hdr_level 2 //Better HDR.
cl_maxrenderable_dist 3000 //Makes everything outside the map visible.
//(Daimao) VAS HERE
cl_ragdoll_fade_time 120 //It makes the ragdolls not fade over time.
//Models, Rain, Decals
mp_decals "4096" //Maximum number of decals visible at one time.
r_propsmaxdist "5000" //Maximum visible distance for props.
r_rainradius "2500" //Makes the radius of rain fall around you larger, so you can see the rain from further away.
r_rainsplashpercentage "100" //Sets the percentage that the rain makes a splash in the water.
r_avglight "3" //Puts more lighting on objects.
r_decals "4096" //Sets the amount of decals that stay on objects.
r_maxmodeldecal "100" //Sets the amount of decals that appear on models.
// Other
jpeg_quality 100 //Better quality screenshots with F5.
mat_motion_blur_forward_enabled 1 //Enables a tunnel vision like motionblur when moving at high speeds.
mat_motion_blur_strength 4 // Stengthens the blur.(Thanks Daimao)
r_lod 0 //Removes "Level Of Detail" from models.
mat_specular 1 //Activates specular highlights of the models.
fps_max 1000 //I really don't think you'll get more than 1000
echo ***************************************
echo *=====================================*
echo * Ultimate TF2 Quality Config Loaded! *
echo *=====================================*
echo ***************************************[/code]
lowest settings, but that will change soon I hope, the only thing holding my computer back is the video card.
[QUOTE=Max of S2D;19012625][media]http://maxofs2d.free.fr/tf2/medicisoutraged.jpg[/media][/QUOTE]
[img]http://img687.imageshack.us/img687/7186/ctf2fort0038.jpg[/img]
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