• Which tier of graphics settings do you run at?
    178 replies, posted
[QUOTE=CrazyBaconLegs;18999662]Splain... I know what novid is, and high now... sw? noborder? dxlevel 95?[/QUOTE] noborder removes the border when playing in windowed dxlevel 95 is for Directx9+
Wow thanks Helelos, Retrieving server info took like 15 seconds compared to 3 minutes
[QUOTE=RJ102;18999750]Wow thanks Helelos, Retrieving server info took like 15 seconds compared to 3 minutes[/QUOTE] No prob, with TF2 at high and Steam at low (which eats a lot of system resources) things load much quicker If you want to load TF2 even faster, put these in launch options: -novid -toconsole
[QUOTE=Helelos;18999714]noborder removes the border when playing in windowed dxlevel 95 is for Directx9+[/QUOTE] Okay, both of those are useless to me. After asking that question, I went and found this: [url]http://supportwiki.steampowered.com/wiki/Setting_Game_Launch_Options[/url] And there we go. All questions answered.
I run it at minimum graphics, AA set to 2, an fps of 28-30.
[QUOTE=leach139;18997415]All Max w/V-Sync + 8xAA - Runs at about 70FPS in a firefight. I love this rig.[/QUOTE] Using v-sync and getting 70fps... Most monitors as far as I'm aware run at 60Hz, running with V-Sync means your absolute max fps is 60.
Everything max, full AA motion blur n shit 1440 x 900 wide screen, also does anyone know the 2 commands that make the faces more detailed or whatever?
[quote]cl_burninggibs 1 cl_detaildist 2400 cl_detailfade 0 cl_maxrenderable_dist 6000 cl_new_impact_effects 1 cl_ragdoll_collide 1 cl_smooth 1 cl_threaded_bone_setup 1 cl_threaded_bone_setup 1 cl_threaded_client_leaf_system 1 cl_threaded_client_leaf_system 1 dsp_enhance_stereo 1 lod_TransitionDist 6400 mat_aaquality 8 mat_antialiasing 16 mat_antialinis 16 mat_bumpmap 1 mat_clipz 0 mat_hdr_tonemapscale 16 mat_motion_blur_forward_enabled 1 mat_picmip -10 mat_queue_mode 2 mat_specular 1 mp_usehwmmodels 1 mp_usehwmvcds 1 r_fastzreject 1 r_lod 0 r_threaded_client_shadow_manager 1 r_threaded_particles 1 r_threaded_renderables 1 r_waterforceexpensive 1 snd_mixahead 1 [/quote] For ultra-max settings. Higher than you can choose through the graphics menu.
Dx8 with specular on, Oldschool model pack and AA on. Everything high otherwise.
Mix between high and medium for the perfect quality/fps combo.
[img]http://maxofs2d.free.fr/tf2/medicisoutraged.jpg[/img]
All on low with and FPS config at 800x600 on a laptop that used to run it flawlessly on High.
[quote=max of s2d;19012625][media]http://maxofs2d.free.fr/tf2/medicisoutraged.jpg[/media][/quote] "oh my god get away"
[QUOTE=GrimBloodyFable;18994092]All low, Max FPS config, old school pack. I don't need your sympathy.[/QUOTE] This.
Could not be lower if i tried. [media]http://www.youtube.com/watch?v=mA7My2hWywQ[/media]
[QUOTE=haksword;19013455]Could not be lower if i tried. [media]http://www.youtube.com/watch?v=mA7My2hWywQ[/media][/QUOTE] Do NOT use mat_lowrestexture or whatever it's called, it actually overlays the pixelated stuff on top of the rest, making it UGLY and SLOWER
I have most/everything maxed I think... AMD Phenom II X3 OC'd to 3.4GHz and an nVidia GeForce 9600 GT I get around 60-70fps ingame (400fps on the menu :V) Fairly new PC for me :) -EDIT- Oh yeah, and 1440x900 resolution
All maxed out, with 16xQ AA. (As high as AA goes.) About 70-100 FPS depending on the map. :smug:
Maxed out baby! :c00l:
[QUOTE=Chris220;19013910]I have most/everything maxed I think... AMD Phenom II X3 OC'd to 3.4GHz and an nVidia GeForce 9600 GT I get around 60-70fps ingame (400fps on the menu :V) Fairly new PC for me :) -EDIT- Oh yeah, and 1440x900 resolution[/QUOTE] I have that same GeForce card, works like a charm :c00lbert:
1280x1024, all high, 4xAA 8xAF. Average between 30-40 FPS Looks nice :buddy:
Maxed out with the ultra-high settings on noborder @ 1680x1050. Intel Q6600 + Radeon HD 4890 70+ fps all the time :)
[QUOTE=SantanaDVX;19012298]For ultra-max settings. Higher than you can choose through the graphics menu.[/QUOTE] I get audio lag from these settings, what could probably cause it? [editline]01:21AM[/editline] ...help?
Highest. but framerate drops with every update.
Highest settings, 1440x900, 4xAA. Smooth 60FPS.
Lowest of the lowest. :smith:
Maxed with noborder, 1920x1080 (AA is useless at this resolution) 60 fps. (60hz)
Using this. [code]//========= Credits = Quantuam VTX, Facepunch, 1/4 Life(For most of the code), Daimao[YOUR MUZZER!] ============// // // Purpose: Ultimate Team Fortress 2 quality Config. // // PRE-REQUISITS: // If you have a quad core CPU, add "-threads 4" as a launch option. // If you have an octo core, or a quad core with hyperthreading (i7, Core 2 Extreme) add "-threads 8" as a launch option. // If you have a DX10 GPU, add "+mat_dxlevel 98" as a launch option to enable DX10 mode. This can be used on XP. ONLY USE THIS IN TEAM FORTRESS 2! DO NOT USE THE -DXLEVEL LAUNCH OPTION! // //============================================================================================================// // Multithreading host_thread_mode 2 //Forces on multithreading. Defaults to 0 //mat_queue_mode 0 //Default is -1. Single Synchronized thread. CAUSES INSTABILITY ON MOST SYSTEMS. r_threaded_client_shadow_manager 1 //Threaded world and flashlight shadows. r_threaded_particles 1 //Threaded particles (Defaults to 1) r_threaded_renderables 1 //Threaded renderables r_queued_decals 1 //Queued decals. r_queued_post_processing 1 //Queued post processing. r_queued_ropes 1 //Queued ropes. cl_threaded_bone_setup 1 //Threaded bones and animations. cl_interp_threadmodeticks 1 //ONLY USE IN MULTIPLAYER GAMES! Adds some extra interpolation ticks for multithread mode. //snd_mix_async 1 //Multithreaded sound. Causes the first few miliseconds of sounds to be cut off on some systems. // Renderer //BELOW: Enables software AA at maximum quality. Software AA works alongside normal AA, and helps to remove further //aliasing, such as power lines. Little to no frame loss with this enabled. mat_software_aa_quality 1 mat_software_aa_strength 1 mat_software_aa_strength_vgui 1 mat_software_aa_blur_one_pixel_lines 0.5 mat_software_aa_edge_threshold 1.4 // Material Quality (Lowers FPS Somewhat) mat_picmip -10 //"Ultra High" textures. mp_usehwmmodels 1 //Uses the high quality faces from the "meet the" videos. mp_usehwmvcds 1 //Use high quality facial animations. r_eyeglintlodpixels 12 //Allows eyes to be rendered at full quality across the map. // Physics (Increases CPU usage in some situations. Don't use this if you're not running Multicore.) cl_ragdoll_collide 1 //Clientside ragdolls collide with other clientside ragdolls. // Sound //snd_digital_surround 1 //Enables Digital Surround Sound for speakers with SRS. ONLY USE THIS IF YOU HAVE SRS ENABLED STEREO SPEAKERS! This CVAR can cause issues with sv_consistency 1 servers. dsp_enhance_stereo 1 //Better quality sounds. Defaults to 0 on some systems. Comment this if you use headphones. // Team Fortress 2 Effects (Lowers FPS) cl_new_impact_effects 1 //Uses particles instead of sprites for bullet impacts. cl_burninggibs 1 //If a player is on fire and gibs, his gibs are on fire too. //HDR, Distance Viewing mat_hdr_level 2 //Better HDR. cl_maxrenderable_dist 3000 //Makes everything outside the map visible. //(Daimao) VAS HERE cl_ragdoll_fade_time 120 //It makes the ragdolls not fade over time. //Models, Rain, Decals mp_decals "4096" //Maximum number of decals visible at one time. r_propsmaxdist "5000" //Maximum visible distance for props. r_rainradius "2500" //Makes the radius of rain fall around you larger, so you can see the rain from further away. r_rainsplashpercentage "100" //Sets the percentage that the rain makes a splash in the water. r_avglight "3" //Puts more lighting on objects. r_decals "4096" //Sets the amount of decals that stay on objects. r_maxmodeldecal "100" //Sets the amount of decals that appear on models. // Other jpeg_quality 100 //Better quality screenshots with F5. mat_motion_blur_forward_enabled 1 //Enables a tunnel vision like motionblur when moving at high speeds. mat_motion_blur_strength 4 // Stengthens the blur.(Thanks Daimao) r_lod 0 //Removes "Level Of Detail" from models. mat_specular 1 //Activates specular highlights of the models. fps_max 1000 //I really don't think you'll get more than 1000 echo *************************************** echo *=====================================* echo * Ultimate TF2 Quality Config Loaded! * echo *=====================================* echo ***************************************[/code]
lowest settings, but that will change soon I hope, the only thing holding my computer back is the video card.
[QUOTE=Max of S2D;19012625][media]http://maxofs2d.free.fr/tf2/medicisoutraged.jpg[/media][/QUOTE] [img]http://img687.imageshack.us/img687/7186/ctf2fort0038.jpg[/img]
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