[QUOTE=Prollgurke;46130659]Oh damn, I think I got that wrong. At first I thought it means that more weapon models are loaded in the beginning now to reduce stutter, but it looks like it's vice versa. :suicide:[/QUOTE]
I don't see why they'd remotely think that loading models on the fly would [I]increase[/I] performance. It'd reduce load times, sure, but is that really worth the horrendous performance dips?
[QUOTE=Psychopath12;46128430]This should not exist on a server without the server owner explicitly opting into it. There's simply no reason for teams to stay imbalanced in terms of numbers unless the team powers are vastly tipped (which is typical for a modified server or one with an active admin that's screwing around for fun). But knowing players, this will just result in 1 team getting horribly stacked and the team that's down players literally cannot do anything about it other than leaving the server. Attempting to call a vote doesn't help when one team has 7 votes to oppose the other team's 12 votes. Anyone that attempts to join at this point is funneled into a losing team and they either have to deal with a horrible playfield or leave the server, making the 1-sided situation even worse. It doesn't help that it's not blatantly obvious that there's a way to toggle the autobalance back on. People who aren't knowledgeable about the voting system's quirks are shit out of luck even if they're genuinely trying to get things back to roughly even terms. The vote is only worth anything when the players themselves can be trusted to balance things on their own.[/QUOTE]
Okay after 20+ games of mixed map rotation since last night I can safely affirm my previous claims.
Across all of those matches, roughly half of them were even teams but autobalance was already disabled. It was not until there was a very steep number imbalance that anyone even noticed that autobalance was disabled. In those cases [i]no one did anything to rectify anything[/i]. Players on the losing team called it out in chat but typically would not call a vote to enable autobalance; they would either abandon the server entirely or pray that a team scramble vote passes.
Whenever I personally called an autobalance-enabling vote, it would rarely pass. Of the 40 or so that I called throughout the night and this morning, about 5 went through. For those few that did, it was not until after they had failed twice before and I had argued my case over chat to convince people to vote "yes" when it comes up. And even with people agreeing with me they still wouldn't pass because of the overwhelming "no" votes coming from the team that doesn't want their precious victory taken away from them.
Players are not to be trusted with this sort of power, all it does is serve to ruin the experience of other players. Autobalance is a fairness mechanic in the game. Don't like it? Go find another game that's fine with things being unfair. I'd vastly prefer teams be even if it means I get autobalanced every now and then at inopportune times instead of drudging through 5v12 stompfests before I find a suitable server. It's disgusting.
[QUOTE=Psychopath12;46132019]Okay after 20+ games of mixed map rotation since last night I can safely affirm my previous claims.
Across all of those matches, roughly half of them were even teams but autobalance was already disabled. It was not until there was a very steep number imbalance that anyone even noticed that autobalance was disabled. In those cases [i]no one did anything to rectify anything[/i]. Players on the losing team called it out in chat but typically would not call a vote to enable autobalance; they would either abandon the server entirely or pray that a team scramble vote passes.
Whenever I personally called an autobalance-enabling vote, it would rarely pass. Of the 40 or so that I called throughout the night and this morning, about 5 went through. For those few that did, it was not until after they had failed twice before and I had argued my case over chat to convince people to vote "yes" when it comes up. And even with people agreeing with me they still wouldn't pass because of the overwhelming "no" votes coming from the team that doesn't want their precious victory taken away from them.
Players are not to be trusted with this sort of power, all it does is serve to ruin the experience of other players. Autobalance is a fairness mechanic in the game. Don't like it? Go find another game that's fine with things being unfair. I'd vastly prefer teams be even if it means I get autobalanced every now and then at inopportune times instead of drudging through 5v12 stompfests before I find a suitable server. It's disgusting.[/QUOTE]
I don't understand why they simply can't simply balance the teams with players that have lowest amount of points/most recently joined. Anyone who joined 5 minutes ago isn't as attached to or worth being on the team than a player in the middle or top. Same goes for someone with low points, who apparently doesn't seem to be helping the team, why not throw them around? That is justifyable. I can imagine that those 2 would go together anyways, someone who only has 8 points must've joined 5 minutes ago or just really sucks.
[QUOTE=austin0331;46132878]I don't understand why they simply can't simply balance the teams with players that have lowest amount of points/most recently joined. Anyone who joined 5 minutes ago isn't as attached to or worth being on the team than a player in the middle or top. Same goes for someone with low points, who apparently doesn't seem to be helping the team, why not throw them around? That is justifyable. I can imagine that those 2 would go together anyways, someone who only has 8 points must've joined 5 minutes ago or just really sucks.[/QUOTE]
Well in all fairness if you're juggling the low points people around, that really doesn't help when your top players are what's causing the imbalance.
[QUOTE=Mr. Jelly;46128391]How about
- Autobalance is disabled when a team is close to win conditions (cart is nearing final point, countdown on Asteroid, etc.)[/QUOTE]
Or better yet, autobalance is disabled for a period after a large amount of players quits the server at once.
Which is what happens when a team is close to win conditions and what causes autobalance to kick in and autobalance half the winning team.
[QUOTE=LegndNikko;46129282]That sounds like when they can be needed most. If a team is steamrolled, an autobalance may help them jump back.[/QUOTE]
You're forgetting that Valve favors steamrolls to prevent stalemates, every map is designed so that the winning team has more advantages like shorter respawn times, spawning closer to the enemy base/objective, etc.
[QUOTE=Electrocuter;46134718]You're forgetting that Valve favors steamrolls to prevent stalemates, every map is designed so that the winning team has more advantages like shorter respawn times, spawning closer to the enemy base/objective, etc.[/QUOTE]
No, valve
A. prefers giving the attacking team a reason to sacrifice themselves so they don't just hide in the spawn (shorter respawn times, and at certain times instant respawn),
and B. prefers having the offensive team spawn closer to the beginning of the map's objectives, while having the defensive team spawn closer to the opposite side, to give each team a fair chance of winning (as the offensive team continues through the map, it gets harder for them to break defenses).
[QUOTE=Psychopath12;46128430]This should not exist on a server without the server owner explicitly opting into it. There's simply no reason for teams to stay imbalanced in terms of numbers unless the team powers are vastly tipped (which is typical for a modified server or one with an active admin that's screwing around for fun). But knowing players, this will just result in 1 team getting horribly stacked and the team that's down players literally cannot do anything about it other than leaving the server. Attempting to call a vote doesn't help when one team has 7 votes to oppose the other team's 12 votes. Anyone that attempts to join at this point is funneled into a losing team and they either have to deal with a horrible playfield or leave the server, making the 1-sided situation even worse. It doesn't help that it's not blatantly obvious that there's a way to toggle the autobalance back on. People who aren't knowledgeable about the voting system's quirks are shit out of luck even if they're genuinely trying to get things back to roughly even terms. The vote is only worth anything when the players themselves can be trusted to balance things on their own.[/QUOTE]
I'm hoping someone finds an exploit that forces a vote to pass regardless of votes soon.
passvoting scrambles on valve servers until autobalance votes are disabled
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