• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[QUOTE=Venezuelan;43226509]it just seems like a silly thing to stress over, people with goatees still get shadow[/QUOTE]walter white has it shaved but that's totally irrelevant
[QUOTE=Venezuelan;43226385]you were complaining about the fact that no one in the world could [I]possibly [/I]find your idea to be stupid. It's just unfathomable to you that anyone could disagree with your ideas[/QUOTE] Look. I'm fine if people disagrees with my ideas, it's just that I'm not fine with it being called "dumb". This is due to the fact that unlike some of my other concepts (Most of em is 2D) this is genuinely a 3d drawing. And it took EFFORT to draw it. Do you understand? Sure it's not like it's shaded or anything like retro citrus', gibbly's or void's concept drawings. And yes, it may look out of place, but I just wanted to share the concept if anyone wants to claim it or not.
[QUOTE=kidsingrul;43226556]Look. I'm fine if people disagrees with my ideas, it's just that I'm not fine with it being called "dumb". This is due to the fact that unlike some of my other concepts (Most of em is 2D) this is genuinely a 3d drawing. And it took EFFORT to draw it. Do you understand? Sure it's not like it's shaded or anything like retro citrus', gibbly's or void's concept drawings. And yes, it may look out of place, but I just wanted to share the concept if anyone wants to claim it or not.[/QUOTE] well I appreciate your effort's to improve the art quality. However, a good idea would go even further.
[IMG]https://photos-5.dropbox.com/t/0/AAABakVsJC7idaEqhM6vG5GoI3jfFKfRPXxvHUYmb0M-ug/12/150426117/png/2048x1536/3/1388048400/0/2/Doomguy%20Set.png/puXAOOLcIBwlSPkaJLq9erK23F6Ryma3bxVJK4iWSLA[/IMG] I know this will be late, but does this mean we might see Doomguy Soldier in the future?
[QUOTE=Filipianosol;43226674][IMG]https://dl-web.dropbox.com/get/TF2%20Related%20Photos/Doomguy%20Set.png?w=AAD7Ha4ySwnud1tlvwfofi9HuXXna4ofRDGa4R_eXUZQpg[/IMG] I know this will be late, but does this mean we might see Doomguy Soldier in the future?[/QUOTE] Looks like you have your image set to private, you need to put it in your public folder and then copy the "public link".
[url]http://facepunch.com/showthread.php?t=1328630&p=43219748&viewfull=1#post43219748[/url] Anyone? The sclera (white part) should be yellow, like the in-game screenshot, while the left eye irises should be smaller.
-snip, found what i was looking for-
[IMG]http://puu.sh/5R1s0.jpg[/IMG] Need some feedback on this so its not terrible.
[QUOTE=Zero_;43227599][URL]http://facepunch.com/showthread.php?t=1328630&p=43219748&viewfull=1#post43219748[/URL] Anyone? The sclera (white part) should be yellow, like the in-game screenshot, while the left eye irises should be smaller.[/QUOTE] HLMV doesn't display reflective materials with a cube map like it should ingame, might just be that. For the crossed eyes, make sure the animation/face/flex settings in HLMV aren't overriding the eye look direction, by default in HLMV the eyes follow the camera. For certain complex things like these, you might want to trust ingame result rather than the HLMV. Most likely a problem with your rig or your QC, check the yes position in the QC and make sure they match with the head or eye bone position, can't remember how that goes exactly. If you are using a decompiled model, modified and recompiling it, most likely something went wrong on decompiling and/or editing. This should be helpful [URL]https://developer.valvesoftware.com/wiki/Eye_Position_Setup[/URL], it seems that properly setting up the eyes is a bit tedious.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=205228848"][img]http://cloud-4.steampowered.com/ugc/456285957123088791/92CA804505E3CD23355A730615ACB0F5428D25C7/268x268.resizedimage[/img] [/URL] [URL="The Bushman's Challenge"]The Bushman's Challenge[/URL], I'm alright with "Friendly Competition" too though
So, im trying to make a music mod for MvM, but when i try the music ingame, when the wave starts, the game suddenly gets laggy and doesn't play any music. What am I doing wrong?
[QUOTE=SediSocks;43228404][IMG]http://puu.sh/5R1s0.jpg[/IMG] Need some feedback on this so its not terrible.[/QUOTE] Some of the brush marks on the embroidery (gold and silver part) look more like stains, which I'm assuming isn't the intended look.
[QUOTE=BANG!;43228631]ophthalmology[/QUOTE] It's curious, I just noticed the RED Spy's eye doesn't follow me, but the BLU one does. And the glitched left eye is only present in the RED Spy, the BLU one works fine. I think I will just copy the BLU spy eye data into the RED's
[QUOTE=Punchy;43228708][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=205228848"][img]http://cloud-4.steampowered.com/ugc/456285957123088791/92CA804505E3CD23355A730615ACB0F5428D25C7/268x268.resizedimage[/img] [/URL] [URL="The Bushman's Challenge"]The Bushman's Challenge[/URL], I'm alright with "Friendly Competition" too though[/QUOTE] needs some hard edges on the headband, and the bumpmap for the target seems a little unnecessary
[QUOTE=dolphin;43224717]These are awesome. I have noticed though that Valve allowing the importer to only accept hats now has caused people to re-prioritize their items to only hats. I miss seeing all the weapon mods. I won't use cosmetic mods because it just kinda seems a bit silly to me but I use weapon mods all the time and it is a big let down to see hardly none be released. Hopefully people just start to get working on more weapons next year or people start releasing their unreleased stuff. Like the old sapper Nassim0 has been working on, the Assault Cannon by Svdl and that Space Explorer...[/QUOTE] Funny you should mention that... [editline]18th December 2013[/editline] I'm an idiot, that's what I get for being inpatient.
[QUOTE=Zero_;43219748]Why does the eyes on TFMV look like this? [t]http://i.imgur.com/d0TxQ2M.png[/t] While in-game they look like this? [t]http://i.imgur.com/idYZIRm.png[/t] (which is kind of what they are supposed to look, need to fix the left eye, though)[/QUOTE] it scrambles cause your coordinates are off p sure
[IMG]https://dl.dropboxusercontent.com/u/96692528/Gun%20Cotest/Logo%20Resize.png[/IMG] As you may have remembered from a few (dozen) pages ago I said this… [QUOTE=VernoGuy;42990848]Yeah, the amount of weapons being posted here has been greatly diminished since the importer came out. I can't blame people though for no longer making them. It makes since seeing as how well made cosmetics are almost guaranteed to get in now a days and how weapons almost never get in. [B]We should have a weapon focused contest to incentivize weapon modeling.[/B] I miss seeing them, some of the most interesting designs come from weapons.[/QUOTE] Well here is the weapon competition I've been waiting for, sort of. At the most basic level, this competition will be about people creating guns and the best gun winning a prize (I plan on pitching a Steam gift card into the prize pool). However, with more help we could have a webpage, comic, multiple rounds, SFM short, or bigger prizes. So, before officially starting the competition, I want to gauge interest in expanding this competition and see how far we can take it. If you’re interesting in helping plan this competition, join my Steam Group, [URL="http://steamcommunity.com/groups/TF2GCP"]TF2 Gun Contest Planning[/URL]. It’s set to private, so let me know you want to join. Anyone who wants to donate prizes, create graphics, make SFM material, or even draw a comic or create a webpage, is welcome to join.
[QUOTE=Zero_;43228924]It's curious, I just noticed the RED Spy's eye doesn't follow me, but the BLU one does. And the glitched left eye is only present in the RED Spy, the BLU one works fine. I think I will just copy the BLU spy eye data into the RED's[/QUOTE] Just realized it's the same model and QC. Silly me. Where could the error be?
[QUOTE=VernoGuy;43229464][img]https://dl.dropboxusercontent.com/u/96692528/Gun%20Cotest/Logo%20Resize.png[/img] As you may have remembered from a few (dozen) pages ago I said this… Well here it is, sort of. At the most basic level, this competition will be about people creating guns and the best gun winning a prize (I plan on pitching a Steam gift card into the prize pool). However, with more help we could have a webpage, comic, multiple rounds, and bigger prizes. So, before official starting the competition, I want to gauge interest in expanding this competition and see how far we can take it. If you’re interesting in helping bring this competition to life, join my Steam Group, [URL="http://steamcommunity.com/groups/TF2GCP"]TF2 Gun Contest Planning[/URL]. It’s set to private, so let me know you want to join. Anyone who wants to donate prizes, create graphics, make SFM material, or even draw a comic or create a webpage, is welcome to join.[/QUOTE] you should prob run a project like this by the emporium group chat to get some more backing before making it public
[QUOTE=Venezuelan;43229529]you should prob run a project like this by the emporium group chat to get some more backing before making it public[/QUOTE] That probably would have been a good idea, but I guess my public announcement will have to serve as my request for backing.
[QUOTE=Segab;43222612][url=http://steamcommunity.com/sharedfiles/filedetails/?id=205078469][img]http://cloud-2.steampowered.com/ugc/884127921982939514/08615A002CF9B1FF129B3C9298B76206740AA506/[/img] The Passion Ribbon[/url] Super last minute submission but I'm glad I'm done. bed time now[/QUOTE] [IMG]http://i.imgur.com/a9Qf347.png[/IMG] Some people are so stupid. Directed at this comment, not you, Segab, I personally think it looks great.
[QUOTE=Zero_;43229477]Just realized it's the same model and QC. Silly me. Where could the error be?[/QUOTE] Try checking your eyes attachment. It may not be where it should be. Calculating eyes can be tricky, I still have trouble with it even after doing it many times. Probably because I half ass it in Blender instead of using real math but eh. [t]http://i.imgur.com/tZ5FlYj.png[/t] I make a UV sphere and position it behind one of the eyes and line it up and stuff, then I get the values from where the arrow is pointing. Use these in your QC, and copy it for the other one but with negative values except on the Z entry. After that you will probably need to do some trial and error until it looks right, usually you will find that your Y entry needs to be backed up inside the head a bit. If you are still having trouble getting it to not roll around inside the head or stay on center when they move, you can try playing with the angle value. If angle helps fix your issues but causes cross eyes you can compensate with your XYZ's. Really just play with the numbers until it looks right, once you have a starting point it becomes much easier to handle. This page has more info: [URL="https://developer.valvesoftware.com/wiki/Eyeball"]https://developer.valvesoftware.com/wiki/Eyeball[/URL] Also if you are trying to reuse Valve eye calculations you need to specify the up axis as Y or you're gonna have a bad time.
[QUOTE=maxint33;43229759][IMG]http://i.imgur.com/a9Qf347.png[/IMG] Laughed too hard at this.[/QUOTE] Obviously he hasn't played up until now.
[QUOTE=Blaco;43229793]More ophthalmology[/QUOTE] But the thing is, only the RED Spy's eyes are wrong. The BLU ones work great. [t]http://i.imgur.com/DKQZzD6.png[/t] BLU is left, RED is right
[QUOTE=Zero_;43229895]But the thing is, only the RED Spy's eyes are wrong. The BLU ones work great. [t]http://i.imgur.com/DKQZzD6.png[/t][/QUOTE] works is a strong word [sp]unless it's supposed to do that, i've never seen homestuck[/sp]
[QUOTE=Zero_;43229895]But the thing is, only the RED Spy's eyes are wrong. The BLU ones work great. [t]http://i.imgur.com/DKQZzD6.png[/t] BLU is left, RED is right[/QUOTE] is it just me or is there no difference between red and blu, except for the cig
[QUOTE=Snowshoe;43229912]is it just me or is there no difference between red and blu, except for the cig[/QUOTE] The BLU eyes follow me, while the RED ones dont. And the left eye is supposed to be an iris with small irises around it. On BLU it works fine, but on RED it doesn't.
After some disruption in work over my charged targe I have progress again. I have started texturing it recently, and also I will model to it robo version of eyelander for full set. This time with proper concept art behind it. So far my looks pretty shitty. Well this is base texture, but I am not sure about colours. [IMG]http://i.imgur.com/oYX5tbi.png?1?2775[/IMG] [IMG]http://wiki.teamfortress.com/w/images/thumb/9/91/YellowTarge.png/250px-YellowTarge.png?t=20111217065536[/IMG]
[QUOTE=Zero_;43229958]The BLU eyes follow me, while the RED ones dont. And the left eye is supposed to be an iris with small iris around it. On BLU it works fine, but on RED it doesn't.[/QUOTE] he means the colors are the same
[IMG]http://i.imgur.com/MmxlsVS.png[/IMG] WIP, i have to work on the normal map for cloth folds, paintability and the colors so people can't make it look like the motherfucking sonic's shoes.
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