[IMG]http://puu.sh/5Tqqu.jpg[/IMG]
what has science done?
[QUOTE=Blaco;43257902][URL="http://www.mediafire.com/download/77h6u3by2w36vnw/Maskless_Spy_Complete_Dec_20_2013.zip"][IMG]http://i.imgur.com/pbmRd2U.png[/IMG][/URL]
yes I know this is a total dick move on my part after NoaJM spent time doing the same thing after I was a bitch about releasing mine
apologies to him and for overreacting earlier about permissions and what not[/QUOTE]
Oh my god you amazing man, I don't give a fuck if my work was moot I am so happy you released this. Thank you so much.
You don't have to apologise at all. I had been supportive of your version from day one and I'm glad it's finally out. I consider the work I did on my version to be good practice anyway, so it's all good.
[QUOTE=Colteh;43257262][IMG]http://puu.sh/5Toq3.png[/IMG]
Wasn't gonna be sad about not getting anything in for the update, might as well post a wip of something I was working on today[/QUOTE]
I was thinking about something like this recently.
I think it would pair well with some leggings.
[url]http://wwiimedic.com/dealing-with-leggings[/url]
Does anyone remember that mod that made all the classes speak their native language? I was looking for it but can't seem to find it, nor am I sure if it works anymore. Anyone got a clue?
[QUOTE=NassimO PotatO;43257887]WIP on the concept
[IMG]http://www.jepix.fr/images/gungppvyg.png[/IMG]
I'll try the other grip later.[/QUOTE]
I think "Predicto Airshot" would be a cute brand name.
Aside from that, I love this. Especially the colors.
[QUOTE=BloodNThunder;43258258]I think this should probably go into the modeling forum but seeing how I am making a hat for TF2 specifically, I want to know how to enable double sided polygons when exporting to the Source engine.
I prefer not to make a very thin rectangular mesh because I want to cut back on the polygons wherever I can.[/QUOTE]
Well if you want to just make a mod or something, you can use "$nocull" in your vmt.
But if you are trying to do it through the import tool you cant
[t]http://palabrasdealgodon.files.wordpress.com/2012/10/john_lennon_bob_gruen_new_york_city_shirt_location.jpg[/t]
Class: Scout
Hat: hair/glasses
Misc: "Teufort City" print on default shirt/"1" belt buckle
Anyone?
[QUOTE=Blaco;43257902][URL="http://www.mediafire.com/download/77h6u3by2w36vnw/Maskless_Spy_Complete_Dec_20_2013.zip"][IMG]http://i.imgur.com/pbmRd2U.png[/IMG][/URL]
[/QUOTE]
I'm not sure if it's the website or the file itself, but I can't seem to download it at my end.
My browser can't connect and it reads that it "can't establish a connection to the server at download1155.mediafire.com". Any ideas?
Speaking of Blaco's release, I remembered I had plans to do this. And then I did it.
[url=http://filesmelt.com/dl/SFM_Improved_Bodygroup_Sniper.vpk][img]http://i.imgur.com/SfpMqSm.png[/img][/url]
Credit to Sergeant Joe for the Sniper Bodygroup model and the people who did the SFM models. Special mention to Dante (Weiss) for the support and patience of my modelling skills. It comes with a free TIP texture that eliminates the unsightly shadow on his shirt, and his eyes actually squint and function properly! He also has a proper ragdoll with no boneitis fingers.
I've always wanted a mod that makes the revival holograms have the lowest LOD (Highest model detail)
[QUOTE=NassimO PotatO;43257887]WIP on the concept
[IMG]http://www.jepix.fr/images/gungppvyg.png[/IMG]
I'll try the other grip later.[/QUOTE]
Looks very original-concept-art-like. Love the colors and the lenses.
[QUOTE=Punchy;43255107]coming to this thread right now is like a punch in the gut[/QUOTE]
Even when you didnt even make anything for winter.
Fuckin congrats to gmann though.
Everyone else too, but most excited about gmann.
[QUOTE=ImACrocketMan;43258791]I'm not sure if it's the website or the file itself, but I can't seem to download it at my end.
My browser can't connect and it reads that it "can't establish a connection to the server at download1155.mediafire.com". Any ideas?[/QUOTE]
Are you using noscript? That can sometimes happen with mediafire if the IP is being blocked.
Check your browser security.
Is there a way to change the animations of a custom model?
I'm looking for a way to change this [URL="http://tf2.gamebanana.com/skins/98116"]http://tf2.gamebanana.com/skins/98116[/URL] to be using the default animations.
[QUOTE=NassimO PotatO;43257887]WIP on the concept
[IMG]http://www.jepix.fr/images/gungppvyg.png[/IMG]
I'll try the other grip later.[/QUOTE]
I can feel the bakelite already!
Here, have a valentines themed concept
[img]https://dl.dropboxusercontent.com/u/52618319/lovebadname_concept_emrfish.png[/img]
concept is open
[img]http://i.imgur.com/DvGwS9u.png[/img]
What are the chances this would stir up drama in the workshop?
[QUOTE=Popper99;43259825][img]http://i.imgur.com/AhdziGh.jpg?1[/img]
What are the chances this would stir up drama in the workshop?[/QUOTE]
Well seeing as it appears to have been forcefully taken off the unicorn, people might find it funny
Here's a sniper hat I'm doing together with theCommie:
[IMG]http://puu.sh/5T8JR/c8223bdf2e.jpg[/IMG]
AO+Light bake:
[IMG]http://puu.sh/5TAPI.png[/IMG]
Based on this concept by, uh, I guess he calls himself "hi" on Steam:
[IMG]http://i.imgur.com/zBdd9zO.png[/IMG]
It's really cool to see two of my favorite model makers collaborate.
The model looks good, though I"d put the patch under the Sniper's glasses and not over. Also, that bullet hole neds a bit of work. Ideally, the flaps should curve more inside.
Is there an exit hole on the back? Any thoughts as to a style that adds the Genteel Pipe Smoke effect to the hole?
[QUOTE=NoaJM;43258956]Speaking of Blaco's release, I remembered I had plans to do this. And then I did it.
[url=http://filesmelt.com/dl/SFM_Improved_Bodygroup_Sniper.vpk][img]http://i.imgur.com/SfpMqSm.png[/img][/url]
Credit to Sergeant Joe for the Sniper Bodygroup model and the people who did the SFM models. Special mention to Dante (Weiss) for the support and patience of my modelling skills. It comes with a free TIP texture that eliminates the unsightly shadow on his shirt, and his eyes actually squint and function properly! He also has a proper ragdoll with no boneitis fingers.[/QUOTE]
Thank you very much! Is it possible to do a version that only reacts to equipped eyewear?
[QUOTE=Pfysicyst;43260135]Thank you very much! Is it possible to do a version that only reacts to equipped eyewear?[/QUOTE]
Unfortunately, no, you can blame Valve for that.
[QUOTE=iAmaNewb;43259259]Is there a way to change the animations of a custom model?
I'm looking for a way to change this [URL="http://tf2.gamebanana.com/skins/98116"]http://tf2.gamebanana.com/skins/98116[/URL] to be using the default animations.[/QUOTE]
Go into the models folder and delete anything that has "anim" in the file name.
-snip-
what am I looking at?
Gonna see if I can find some time to do more concepts when I get back to uni after Christmas, and maybe fix up something I started working on but canned due to it not fitting as well as I thought it would.
[IMG]http://puu.sh/5TRlv.png[/IMG]
pretty much done with this, gonna work on the leggings someone suggested a while back
So i've been thinking for a while about a weapon that shoots lightings from the enginner hands, with electrical stuff on the fingertips and a bunch of cables and buttons, and now with the new short circuit it seems a bit more viable. Anyways, if anyone wants to help me making it a thing, just contact me, since i have no experience with this weapon making stuff.
[QUOTE=NeoDement;43261221]what am I looking at?[/QUOTE]
I think he snipped his post, but used a funny [sp]not[/sp] picture.
I was bored so I turned the Festive Crusader's Crossbow's projectile into a knife.
[IMG]http://i738.photobucket.com/albums/xx24/TheRealFierceDeity/Smissmasknife_zpsf017cb17.png[/IMG]
Yummy.
Team colours aren't working for some reason though, can't figure out why.
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