• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[IMG]http://puu.sh/5TXus.png[/IMG] medic leggings
[IMG]http://i.imgur.com/uWxUayy.png?2[/IMG] I've finally added colors and AO for this hat. Now who was it that offered to draw me concept art of the robe? You could PM that to me if you want.
[QUOTE=Smashman;43262354]I think he snipped his post, but used a funny [sp]not[/sp] picture.[/QUOTE] No, it was a shitty Valentine's day concept
[img_thumb]http://i.imgur.com/xhopFBk.png[/img_thumb] Working on a spy knife.
[QUOTE=Filipianosol;43262883]No, it was a shitty Valentine's day concept[/QUOTE] Even worse than mine?
[QUOTE=Josher;43262921][img_thumb]http://i.imgur.com/xhopFBk.png[/img_thumb] Working on a spy knife.[/QUOTE] The handle looks like a stretched condom :v:
[IMG]http://i.imgur.com/H16s3xx.png[/IMG] [IMG]http://i.imgur.com/DOwdkQB.png[/IMG] Is this too much? I'm afraid I may have a subconscious goal of destroying all class recognizability and never getting any thing in game.
[QUOTE=cadavercreek;43263250]Is this too much? I'm afraid I may have a subconscious goal of destroying all class recognizability and never getting any thing in game.[/QUOTE] Just make it a mod! Has everyone already forgotten what those are?
[QUOTE=Hawt Koffee;43249966]get zbrush and learn to sculpt download Xnormal and use it to bake textures get back to me once you've got the zbrush part covered[/QUOTE] Covered the basics of sculpting, I'm ready, master.
A late congratulations to everyone who got their items in! I got to do nothing this Christmas but oh well, merry christmas everyone!
I was working on making some effect for the Candy Cane knife, as a replacement to the Spycicle. [t]http://i738.photobucket.com/albums/xx24/TheRealFierceDeity/wrap1_zps3a09edbd.png[/t] [t]http://i738.photobucket.com/albums/xx24/TheRealFierceDeity/wrap2_zps4e3b887b.png[/t] It's supposed to be gift wrap, sort of intended to look like the person was gift wrapped head to toe, since ice doesn't really jiggle. But I don't know, it just looks kind of weird, maybe it's just my shitty texture. Should I just drop it, or is there any way for me to improve it?
[QUOTE=TheRealFierce;43263647]I was working on making some effect for the Candy Cane knife, as a replacement to the Spycicle. [t]http://i738.photobucket.com/albums/xx24/TheRealFierceDeity/wrap1_zps3a09edbd.png[/t] [t]http://i738.photobucket.com/albums/xx24/TheRealFierceDeity/wrap2_zps4e3b887b.png[/t] It's supposed to be gift wrap, sort of intended to look like the person was gift wrapped head to toe, since ice doesn't really jiggle. But I don't know, it just looks kind of weird, maybe it's just my shitty texture. Should I just drop it, or is there any way for me to improve it?[/QUOTE] I think the .vmt controls the icy look.
less obnoxiously shiny, and adjust the tint of the envmask to match the blue more.
Where are the materiasl for that? i could give it a look myself [editline]21st December 2013[/editline] FUCK
"materials/effects/" I think. [QUOTE=Cosa8888;43263701]FUCK[/QUOTE] What? How come?
Can someone point me in the direction of some nice eyelander and targe mods? Banana is too much of a shit hole to dig through.
[QUOTE=SergerantJoe;43263917]"materials/effects/" I think. What? How come?[/QUOTE] I believe it was because he got page king.
[QUOTE=Combat Wombat;43263967]Can someone point me in the direction of some nice eyelander and targe mods? Banana is too much of a shit hole to dig through.[/QUOTE] I use the Aberdeen Armament for the targe. [url]http://tf2.gamebanana.com/skins/119517[/url] [t]http://files.gamebanana.com/img/ss/srends/501a6eeb01232.jpg[/t] No skin for the eyelander, though. I never use it.
I messed around with the values a bit, how's this? [t]http://i738.photobucket.com/albums/xx24/TheRealFierceDeity/wrap2_zpsc2dd0ea6.png[/t] [t]http://i738.photobucket.com/albums/xx24/TheRealFierceDeity/wrap1_zps026d08e0.png[/t]
[QUOTE=TrevorTheJedi;43264029]I believe it was because he got page king.[/QUOTE] Seriously? Do people still do that?
Anyone knows of a easy way to make class selection icons? I'm in the step where I need to make the class image smaller to make it fit the 128x256 vtf, but I can't make it so the 3 class icons (red,blue and inactive) are in the exact same place.
[QUOTE=TheRealFierce;43264192]I messed around with the values a bit, how's this? [t]http://i738.photobucket.com/albums/xx24/TheRealFierceDeity/wrap2_zpsc2dd0ea6.png[/t] [t]http://i738.photobucket.com/albums/xx24/TheRealFierceDeity/wrap1_zps026d08e0.png[/t][/QUOTE] Try this: [code]"VertexlitGeneric" { "$basetexture" "Your custom texture" "$detailscale" "5" "$detailblendfactor" .01 "$detailblendmode" 6 "$yellow" "0" "$phong" "1" "$phongexponent" "200" "$phongboost" "100" "$phongfresnelranges" "[.25 1 4]" "$basemapalphaphongmask" "1" "$lightwarptexture" "models/player/pyro/pyro_lightwarp" // Rim lighting parameters "$rimlight" "1" "$rimlightexponent" "50" "$rimlightboost" "15" // Cloaking "$cloakPassEnabled" "1" "Proxies" { "weapon_invis" { } "AnimatedTexture" { "animatedtexturevar" "$detail" "animatedtextureframenumvar" "$detailframe" "animatedtextureframerate" 30 } "BurnLevel" { "resultVar" "$detailblendfactor" } "YellowLevel" { "resultVar" "$yellow" } "Equals" { "srcVar1" "$yellow" "resultVar" "$color2" } } } [/code] It will force it to use the pyro lightwarp and other default things. [editline]21st December 2013[/editline] Maybe
[QUOTE=TheRealFierce;43264192]I messed around with the values a bit, how's this? [t]http://i738.photobucket.com/albums/xx24/TheRealFierceDeity/wrap2_zpsc2dd0ea6.png[/t] [t]http://i738.photobucket.com/albums/xx24/TheRealFierceDeity/wrap1_zps026d08e0.png[/t][/QUOTE] [IMG]http://www.vaccinetimes.com/wp-content/uploads/2011/05/sully.jpg[/IMG]
[QUOTE=Cosa8888;43264417]Try this: [code] [/code] It will force it to use the pyro lightwarp and other default things. [editline]21st December 2013[/editline] Maybe[/QUOTE] It already uses the pyro lightwarp, the only difference is it uses the envmap as well, to make the wrap more glossy. I might drop the thing completely though, it looks quite rough and strange in a few cases. I'll just finish off the candy cane knife and release it without that wrap thing. [editline]21st December 2013[/editline] Fuck, the team colours won't work for some obscure reason. Anyone know why it won't work? It look as if nothing is wrong in the qc, but the model won't change from it's original skin when switching to another skin in HLMV or ingame. [code]// Created by Crowbar 0.12.0.0 $modelname "workshop/weapons/c_models/c_xms_cold_shoulder/c_xms_cold_shoulder.mdl" $model "Body" "c_xms_cold_shoulder.dmx.smd" $cdmaterials "\models\weapons\c_items\" $texturegroup "skinfamilies" { { "c_crusaders_crossbow_xmas_proj.vmt" } { "c_crusaders_crossbow_xmas_proj_blue.vmt" } } [/code]
[QUOTE=TheRealFierce;43264555]It already uses the pyro lightwarp, the only difference is it uses the envmap as well, to make the wrap more glossy. I might drop the thing completely though, it looks quite rough and strange in a few cases. I'll just finish off the candy cane knife and release it without that wrap thing. [editline]21st December 2013[/editline] Fuck, the team colours won't work for some obscure reason. Anyone know why it won't work?[/QUOTE] Well that's dissapointing
[code]$modelname workshop/weapons/c_models/c_xms_cold_shoulder/c_xms_cold_shoulder.mdl $model Body c_xms_cold_shoulder.dmx.smd $cdmaterials "models/weapons/c_items/" $texturegroup skinfamilies { { c_crusaders_crossbow_xmas_proj } { c_crusaders_crossbow_xmas_proj_blue } } [/code] If that doesn't work then it's a problem with the VMTs.
[QUOTE=SergerantJoe;43264908] If that doesn't work then it's a problem with the VMTs.[/QUOTE] It's fixed now, thanks. I'll just compile to the rest of the knifes, and it'll be ready for release. [editline]21st December 2013[/editline] Done, release time. [URL=http://www.mediafire.com/download/81dkq494yb9bm11/Candy%20Cane%20Knife.rar][IMG]http://i738.photobucket.com/albums/xx24/TheRealFierceDeity/PromoCandyCaneKnife_zps2f50a863.png[/IMG][/URL] Enjoy and Merry Smissmas.
[IMG] http://puu.sh/5UaRt.png[/IMG] [IMG]http://puu.sh/5TU0L.png[/IMG] [IMG]http://puu.sh/5TXmh.png[/IMG]
[QUOTE=Colteh;43265554][IMG] http://puu.sh/5UaRt.png[/IMG] [IMG]http://puu.sh/5TU0L.png[/IMG] [IMG]http://puu.sh/5TXmh.png[/IMG][/QUOTE] Nice, but the goggles look a bit odd.
[QUOTE=TheRealFierce;43263647]I was working on making some effect for the Candy Cane knife, as a replacement to the Spycicle. [t]http://i738.photobucket.com/albums/xx24/TheRealFierceDeity/wrap1_zps3a09edbd.png[/t] [t]http://i738.photobucket.com/albums/xx24/TheRealFierceDeity/wrap2_zps4e3b887b.png[/t] It's supposed to be gift wrap, sort of intended to look like the person was gift wrapped head to toe, since ice doesn't really jiggle. But I don't know, it just looks kind of weird, maybe it's just my shitty texture. Should I just drop it, or is there any way for me to improve it?[/QUOTE] Make the red tip white. When I have candycanes the sharp part ususually turns out white.
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