• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
I want to take something from SPUF and bring it here; and i am wondering if any of you item creators have some thoughts on this post: [QUOTE=reiley;35187065]Before I start I want to clarify a couple things, since people get their terminology about this wrong. The "art style" of the game isn't the theme of the items, it's the stylistic way they're rendered, which is a bright and cartoonish bend on vaguely-realistic. Even though the game has seen many different thematic elements added to it, they have always maintained the art style. Having said that, cosmetics have really jumped the shark this year. With few exceptions- and most of those promotional items- the cosmetics in TF2 have largely maintained the colorful, cartoony art style of the core game, but it wasn't until recently that the level of detail in waves of community items have begun to leapfrog one another until we've reached the point we're at now, where cosmetic items being added to the game no longer mesh with the game they're being added to. The results have been undesirable, and I hope Valve might take more consideration of which items they add from the workshop. The biggest problem with items in recent waves has been level of fine detail and just how much of the base model they cover up. Items like the Hornblower with its gold bars adding an extra color to the Soldier's palette that doesn't mesh with anything else create lots of visual noise behind his grenade items, and the result is a dense mishmash of shapes and hues on his chest that is more highly-concentrated than any other point in the game. The Flapjack looks good on paper and in promotional shots, but you put it on the Scout and the level of fine detail draws the eye not to the face or the gun but to the chest around the neck, and the entirety of the Electric Boogaloo items look great on robots but stick out like sore thumbs when placed against any of the actual player class models. More recently, items like the Pyro's and Soldier's snow parkas completely engulf their torsos in lines, shading and detail that is closer to a CS:GO model than a TF2 model. The level of concentrated detail, shapes and color has gotten to the point that a single cosmetic contains more intricate detail than anything else on, under or around it. I think one of the core causes of this too-much-fine-detail problem is in the Workshop itself- creators no longer use in-game thumbnails to promote their items, it's all Source Filmmaker screenshots. High-fidelity items look fine in SFM because the more dramatic lighting and the higher-quality models let the items blend in more, especially in more doctored shots, but when the item is actually worn in TF2, in the context of an actual match on an actual map under real in-game lighting on the real in-game models, they look incredibly out of place. This is mostly a problem with body cosmetics, since they've grown to cover so much of the character model. Items like the Fancy Dress Uniform, Kringle Collection, Rogue's Col Roule and the Quadwrangler make for really handsome, sharp additions to the class because they largely build on top of and enhance the base model, maintaining a consistent level of fine detail. The Cut-Throat Concierge covers the entire front of the Spy and looks ridiculous when you cover him with Jarate. The Antarctic Parka looks like it's from a completely different game. I know I'm probably in the minority here. I understand a lot of the playerbase in this game skews towards making the ugliest possible loadouts as a sort of sport- owing to the tremendous popularity of Pink and Green painted items. But regardless, I feel a lot of the body cosmetics coming into the game are being measured in Source Filmmaker, not Team Fortress 2, and when they ship they look great but they're unusable for how grossly they stick out in the actual game itself. I'm at a point where I don't expect to have any usable, non-tacky body items that aren't beards anymore because the war of attrition in workshop item detail has crossed the breaking point into some weird new territory, and if and until the game's base models themselves are updated to match these cosmetics are going to continue spiraling out of sync with the game they're supposedly being shipped for. In summary: Less super-shaded parkas, more FDUs and Kringle Collections. Subtlety and harmony go a long way, but we've lost sight of that path. Thanks for reading all of this.[/QUOTE]
[QUOTE=Rozzy85;43272553]Hammers[/QUOTE] Claw hammer is more recognized by the masses, ball hammer fits the TF2-niverse better.
[QUOTE=zipziggy;43273033]I want to take something from SPUF and bring it here; and i am wondering if any of you item creators have some thoughts on this post:[/QUOTE] he's absolutely correct but unfortunately Workshop voters don't share the same sentiments. You've gotta make something big and flashy to get in game p much. You also benefit from mass producing a shit load of items than spending tons of time ensuring the quality of a few which will frankly go unappreciated. (kind of ironic he mentioned Kringle Collection though with its notoriously itty-bitty normal detail)
[QUOTE=Zero_;43272031]Ok, maybe I do need help. I'm trying to merge the gauntlet with the model, but when I use the body with the gauntlet, and merge them with Ctrl+J, the gauntlet model becomes part of the body. With that, the gauntlet won't be able to use the textures, right? What I'm supposed to do?[/QUOTE] The gauntlet when merged will still have it's original textures, it will still be defined as using it in it's code. You just have to remember to define the skin families if it has team colours. Also did you remove the small knife in the gauntlet? The idea behind it is to make the knife work similar to the Sharp Dresser, so that it'll be compatible with first and third person views.
[QUOTE=Colteh;43271444][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=206446245"][IMG]http://cloud-4.steampowered.com/ugc/470922910235736725/90200A60E1EFF87979FC15BB0AA06ECA776A08CF/[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=206444149"][IMG]http://cloud-4.steampowered.com/ugc/470922910235713578/7FC211EC4A0C6CD87E75CC66B62FF2BFE4927795/[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=206442035"][IMG]http://cloud-3.steampowered.com/ugc/470922910235694155/36284028567EFC8F1CD3B24914B83D4295ADC97E/[/IMG][/URL] explain what the red X's are for please[/QUOTE] [t]http://i.imgur.com/vAbOZ4H.jpg[/t] Love the set, especially the bag.
[QUOTE=zipziggy;43273033]I want to take something from SPUF and bring it here; and i am wondering if any of you item creators have some thoughts on this post:[/QUOTE] I get where he's coming from but he does make some strange assumptions, the jarate stuff is definitely not the contributor's fault. The cut throat concierge has to cover the whole front but still is one of the more subtle miscs imo, far more than the kringle collection actually is. I personally am also guilty of the over the top stuff, with the recently added angel of death. I mainly intended it to do as an experiment to make 2 items look like one when worn together by covering the shoulder part of the nunhood. I never expected it to get ingame though. In the end the robotic boogaloo wasn't satisfactory for either the contributors nor the community (I might not speak for all of you) such little creativity was involved and the only the fact that it was a community update was a plus The paint arguement isn't directed towards the contributors I hope since that is really the biggest concern a lot of contributors seem to have. Also like venezuelan said, in the end it's not what the workshop wants and more and more it seems that valve picks what the workshop wants. Subtle stuff just doesn't get the attention it deserves
[QUOTE=zipziggy;43273033]I want to take something from SPUF and bring it here; and i am wondering if any of you item creators have some thoughts on this post:[/QUOTE] I dont agree with the part about the parkas, covering stuff to change it adds less visual detail and clutter than adding more small stuff onto an already visually detailed and balanced composition. when it comes to the added visual detail in tf2, this is a way late reaction, and there's far worse items doing this than the parkas, and in most cases it has to do with the application of paint on certain items accordign to me. and even then the weapon cosmetics and unusual effects are worse still worth mentioning that all this is valves responsibility, they pick, they manage and their goal is to profit
[QUOTE=zipziggy;43273033]I want to take something from SPUF and bring it here; and i am wondering if any of you item creators have some thoughts on this post:[/QUOTE] it also only really adds noise around the bottom, and even then its not as bad as hes making it out to be [IMG]http://puu.sh/5V6n8/73a29be322.jpg[/IMG] [IMG]http://puu.sh/5V8by/7dc1084dd5.jpg[/IMG][IMG]http://puu.sh/5V7RX/54285df587.gif[/IMG]
[QUOTE=Sparkwire;43273690]it also only really adds noise around the bottom, and even then its not as bad as hes making it out to be [img]http://puu.sh/5V6n8/73a29be322.jpg[/img][/QUOTE] When I first saw that this got in game I was like, AW fuck, everyone is going to be wearing this huge thing throughout all the year. But after seeing it in game. It fits quite nicely and isn't overbearing matches pyro's suit and actually one of the better items in this game I think.
I Just post a Album of VaultScouts Concepts that are not Claimed (i will update them if they got claimed) [URL="http://imgur.com/a/80wY6#0"][t]http://i.imgur.com/rzsNMlS.png[/t][/URL] [url]http://imgur.com/a/80wY6#0[/url]
[QUOTE=Cryme Tyme;43274022]I Just post a Album of VaultScouts Concepts that are not Claimed (i will update them if they got claimed) [URL="http://imgur.com/a/80wY6#0"][t]http://i.imgur.com/rzsNMlS.png[/t][/URL] [url]http://imgur.com/a/80wY6#0[/url][/QUOTE] Claiming the Matador Spy if Vaultscout has no objections. I did PM her about it ages back but never got back to me.
To those out there that make backpack icons: Is there any way that an icon can be a simple image? I may be interested in making minimal 2D icons based on each weapons function.
[QUOTE=sky_216;43274172]Claiming the Matador Spy if Vaultscout has no objections. I did PM her about it ages back but never got back to me.[/QUOTE] Its yours
[QUOTE=Cryme Tyme;43274022]I Just post a Album of VaultScouts Concepts that are not Claimed (i will update them if they got claimed) [/QUOTE] I'm interested in having a crack at that Sniper set (without the pet).
honestly, full body stuff doesnt matter. as long as you can still tell what class it is from afar and upclose, its ok in my book.
[QUOTE=SediSocks;43274426]I'm interested in having a crack at that Sniper set (without the pet).[/QUOTE] Its yours (sure about the pet, its like part of the Set)
[QUOTE=Cryme Tyme;43274474]Its yours (sure about the pet, its like part of the Set)[/QUOTE] I don't think I'd be able to do it justice, that's all.
I'll message VaultScout about that last hat later if that's okay! :)
[QUOTE=donhonk;43274507]I'll message VaultScout about that last hat later if that's okay! :)[/QUOTE] Sure, but im not sure which Hat you mean, this one ? [t]http://i.imgur.com/HsJGFEth.jpg[/t]
[QUOTE=TheRealFierce;43273271]The gauntlet when merged will still have it's original textures, it will still be defined as using it in it's code. You just have to remember to define the skin families if it has team colours. Also did you remove the small knife in the gauntlet? The idea behind it is to make the knife work similar to the Sharp Dresser, so that it'll be compatible with first and third person views.[/QUOTE] I have to merge it with both the body and the body LOD? Or I need to merge it with everything?
[QUOTE=Cryme Tyme;43274022]I Just post a Album of VaultScouts Concepts that are not Claimed (i will update them if they got claimed) [URL="http://imgur.com/a/80wY6#0"][t]http://i.imgur.com/rzsNMlS.png[/t][/URL] [url]http://imgur.com/a/80wY6#0[/url][/QUOTE] i'd like to do the pyro sun hat, if thats ok.
[QUOTE=dongalator;43274827]i'd like to do the pyro sun hat, if thats ok.[/QUOTE] Its yours
[IMG]http://i.imgur.com/xdX4Cbz.png[/IMG][IMG]http://i.imgur.com/0jBqfw1.png[/IMG][IMG]http://i.imgur.com/viQgoB0.png[/IMG] fox hunt
[QUOTE=zipziggy;43273033]I want to take something from SPUF and bring it here; and i am wondering if any of you item creators have some thoughts on this post:[/QUOTE] I think the whole idea of maintaining silhouettes and keeping detail in check and just the art style in general was kind of lost when we started adding Unusual effects to hats and adding paints and reskinning weapons to look more and more ridiculous but also function the exact same as another item tbh this argument would have been perfectly valid a long long time ago but the game has reached a point that it's less about the original art style and preserving the original work that went into it and more about just people having fun with the game, both through gameplay and through mods that have the chance to eventually become part of the gameplay
[QUOTE=Zero_;43274760]I have to merge it with both the body and the body LOD? Or I need to merge it with everything?[/QUOTE] The gauntlet merged with the player model and the small knife made into a separate model.
[QUOTE=Pagliacci;43274856][IMG]http://i.imgur.com/xdX4Cbz.png[/IMG][IMG]http://i.imgur.com/0jBqfw1.png[/IMG][IMG]http://i.imgur.com/viQgoB0.png[/IMG] fox hunt[/QUOTE] impossiboots
i turned my shotgun upside down, added a bomb, some junk, and a greek lion head barrel, so i basically took junk and made it into more junk, iz magic. [IMG]http://i.imgur.com/HDIyQABl.png[/IMG] should i actually and try and make this into something?
[QUOTE=GibbleMiester;43275169]i turned my shotgun upside down, added a bomb, some junk, and a greek lion head barrel, so i basically took junk and made it into more junk, iz magic. [IMG]http://i.imgur.com/HDIyQABl.png[/IMG] should i actually and try and make this into something?[/QUOTE] The "head is where the bullets shoot from" concept already exist, so it will be compared too much to the Huo-Long. The upside down shotgun and barrel do look cool, though
[QUOTE=Zero_;43275233]The "head is where the bullets shoot from" concept already exist, so it will be compared too much to the Huo-Long. The upside down shotgun and barrel do look cool, though[/QUOTE] ill try and fix the head up into something else :D
Didn't some grordbort weapons originally have really high poly models and high resolution textures when they were first released? I think the mangler and bison had them, but I don't remember. If they actually existed did anyone ever hang onto them?
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