Seems that the Halloween update broke the pyrokinesis 2013 mod too, does anyone think they could look into fixing it? here's a link to the video of it and the download link [URL="http://www.youtube.com/watch?v=zU1ahRZKoHE"]http://www.youtube.com/watch?v=zU1ahRZKoHE[/URL]
[URL="http://cloud.steampowered.com/ugc/685969538557736429/52FAC107E42AB1A6683A817057FADC4D897FE68C/"][IMG]http://cloud.steampowered.com/ugc/685969538557736429/52FAC107E42AB1A6683A817057FADC4D897FE68C/[/IMG][/URL]
It's the [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=206911350"]One-Eyed Bandit[/URL]! Please, ladies and gentlemen, contain your excitement and use it to upvote and favorite, if you please. Pleeeease. please.
Mod release later some time if people want it.
[QUOTE=Noizeblaze;43275489]One example isn't enough to justify your point.[/QUOTE]
Beggar's Bazooka? Just look at that thing! It's made up of stuff you can find in a trash can!
[QUOTE=DrPyspy;43278473][URL="https://dl.dropboxusercontent.com/u/107103062/TF2/mods/dp_mannofbrown.zip"][IMG]http://puu.sh/5VBdY.png[/IMG][/URL]
tell me if there are any problems/anything that looks off/anything you'd like changed[/QUOTE]
I don't even think it's a matter of recognition, the bright pants just break the composition (if I'm using that phrase right) and stick out like a sore thumb. these are much easier on the eyes, thanks for this
[QUOTE=iAmaNewb;43278747]Beggar's Bazooka? Just look at that thing! It's made up of stuff you can find in a trash can![/QUOTE]
thankyou <3
[IMG]http://i.imgur.com/1naA3sa.png[/IMG]
the poisonous partner
[QUOTE=dak1ne;43278333][t]http://i.imgur.com/WM02Loa.jpg[/t]
pneumatic repair tool for engineer, replacing pistol :D
is someone is interested in redoing an [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=82401368"]halligan tool[/URL] i'd be happy.[/QUOTE]
Eeeh, someone already made one almost like it. It is in the Riveteer Pack IIRC.
[QUOTE=Agent Fedora;43278861]I don't even think it's a matter of recognization, the bright pants just break the composition (if I'm using that phrase right) and stick out like a sore thumb. these are much easier on the eyes, thanks for this[/QUOTE]
I heard it kinda throws people off sometimes, but I'm more leaning towards the whole composition problem
you're welcome! :D
[QUOTE=Limus;43278718]Seems that the Halloween update broke the pyrokinesis 2013 mod too, does anyone think they could look into fixing it? here's a link to the video of it and the download link [URL="http://www.youtube.com/watch?v=zU1ahRZKoHE"]http://www.youtube.com/watch?v=zU1ahRZKoHE[/URL][/QUOTE]
Funny you mention it. I've been working on fixing both the view models and the world model animations.
Well guys got a mod out that adds the pinups back onto my Dogfighter! As an added bonus this mod also fixes the issues with the normal maps so things look better. Hopefully JPRAS's contact will get the normals swaps in a future update.
[IMG]http://i.imgur.com/Gf6fXOr.png[/IMG]
[IMG]http://i.imgur.com/ycbznvO.jpg?1[/IMG]
[IMG]http://i.imgur.com/ZG8upID.jpg?1[/IMG]
Get it here:
[url]http://tf2.gamebanana.com/skins/130858[/url]
Has anyone ever thought of giving the barnstormer a proper normal map? Well something that makes it look less like plastic is all I'm asking for.
well I was thinking about it... But everyone loves my normal mapping skills here so I think I should avoid that project... But yeah also the mustache doesn't follow the facial movements so that should be addressed as well. Still the barnstormer is my favorite engineer hat.
[QUOTE=Omninerd;43278990]Eeeh, someone already made one almost like it. It is in the Riveteer Pack IIRC.[/QUOTE]
OH ok sorry, I think I have missed that one :( .
Doesn't mean you can't make another one.
[QUOTE=questionablyi;43279455]Well guys got a mod out that adds the pinups back onto my Dogfighter! As an added bonus this mod also fixes the issues with the normal maps so things look better. Hopefully JPRAS's contact will get the normals swaps in a future update.
[IMG]http://i.imgur.com/Gf6fXOr.png[/IMG]
Get it here:
[url]http://tf2.gamebanana.com/skins/130858[/url][/QUOTE]
late but edge highlighting? on the jacket? why
[QUOTE=Snowshoe;43280657]late but edge highlighting? on the jacket? why[/QUOTE]
it's supposed to be leather
[QUOTE=Venezuelan;43276667]hell I wouldn't mind dev comments about why the very idea itself is flawed
as of now I'm just forced to assume Valve doesn't look at my stuff or evenly remotely consider it[/QUOTE]My thoughts exactly.
They seemed eager to add the Prohibition Opposition because they wanted me to fix some slight clipping issues and give it a new backpack icon (which could mean they took a very close look at it and were considering adding it), but they also wanted me to fix the LOD2 because the arms weren't perfectly aligned to the Scout's shoulders (this is a problem because people can force lower LODs with custom configs... okay?). As soon as I said I was unable to fix the LOD without messing up the UV or the reference model, they immediately stopped talking to me with no explanation and didn't respond to any further questions.
[QUOTE=WnR;43279939]Doesn't mean you can't make another one.[/QUOTE]
yeah but when i see people's answer it's like "one has been done YOU CAN'T DO ANOTHER ONE"...
[QUOTE=Venezuelan;43276629]it didn't get in but the rest of the set did so valve will likely never look at it again tbh[/QUOTE]
Actually, the Soot Suit and the Cotton Head, as well as the Spats and the Business Casual were added in separate updates despite being sets.
I think there are still chances if it was reuploaded without the cross, if that really is the reason it wasn't accepted.
[QUOTE=Cryme Tyme;43276596][img]http://cloud-2.steampowered.com/ugc/487810675481948882/D40D3B6BA63A56EC0AE6C28B3E1597061058ACCD/268x268.resizedimage[/img]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=203387860&searchtext=[/url][/QUOTE]
[QUOTE=Segab;43276638]I bet they didn't add it because of the cross[/QUOTE]
Bit late but, maybe if the creator of the item re-released it sometime later on with a new necklace.
Maybe something like this [url]http://tf2chan.net/cosplay/src/129280194629.png[/url]
[QUOTE=kibbleknight;43276911]
[img]http://puu.sh/4HD59[/img] Thompson-inspired Scattergun
[/QUOTE]
Claiming this one, would like a texturer for it though.
Merry Christmas, you can unwrap your gift in 2 days.
[T]http://cloud-4.steampowered.com/ugc/702858037153399288/6329C6380ABB20959F35F562C455F7F6DE1F82BA/[/T]
(World animations are included)
Concept by Mr. Pŷröūś
[t]http://i.imgur.com/13aruSN.jpg[/t]
[t]http://i.imgur.com/aPAK3Bv.jpg[/t]
Up for Grabs
[QUOTE=FiveEyes;43281522]Merry Christmas, you can unwrap your gift in 2 days.
(World animations are included)[/QUOTE]
Oh my god, you're bringing that mod back. I love you.
[QUOTE=iAmaNewb;43278747]Beggar's Bazooka? Just look at that thing! It's made up of stuff you can find in a trash can![/QUOTE]
Stuff from a trash can that also happens to looks like all the parts function cohesively as a rocket launcher. All of the elements that compose it form a barrel through which rockets can be stored and fired out of.
Designs for weapons in TF2 need to look like they have a loose connection to functionality as a weapon. They need places where ammunition can go in and out and a way for the class to hold or fire it. The Beggar's Bazooka qualifies for this because it satisfies these pre-requisites. You could also make that case for the Soda Popper, pre update, as the running around would shake the can and somehow give the Scout mini-crits. It's rebalance detracts from that, but it still looks like a Force-A-Nature that's been repaired with jury rigged parts, with the can forming the front handle.
What GibbleMiester drew does not have any sort of relationship with each-other in terms of parts of a functional weapon. Interesting visually, but when you think about it in relation to a brief set by Valve, a bad and unsatisfactory design, deviating wildly from the theme and realms of functionality. TF2's weapon designs are still quite grounded.
Citing exceptions to the rule just seems like grabbing at straws to justify mistakes.
[QUOTE=KayoDuck;43278644]Jesus, again? This is like what, the forth emporium you keep posting the same freaking idea over and over again? Just drop it or try to make a better concept man, seriously[/QUOTE]
Sorry, didn't mean to bother anyone, the reason I brought it up was because I thought it was relevant, and the item idea was actually pretty stupid looking back at it.
However you are right, I really need to focus on other things, it's a rut I've gotten into.
[QUOTE=Venezuelan;43276667]hell I wouldn't mind dev comments about why the very idea itself is flawed
as of now I'm just forced to assume Valve doesn't look at my stuff or evenly remotely consider it[/QUOTE]Given some amazing submissions were ignored and some borderline dreadful items get added at times I am going to assume valve's decision making revolves around drawing names from a hat.
From a hat, get it?
[QUOTE=iAmaNewb;43278747]Beggar's Bazooka? Just look at that thing! It's made up of stuff you can find in a trash can![/QUOTE]
The BB is indeed made of trash. that's [I]one cohesive concept[/I] that dictates its entire design.
When you design weapons, you generally want them esthetically consistent; You want players to understand what the weapons are 'about', and adding parts that don't fit the themes will work against that goal.
Take some existing weapons for example: The Soda Popper says 'repaired and jury-rigged'. The Beggar's Bazooka says 'made of trash'. The Direct Hit says 'sleek and professional'. The Huo-long Heater says 'Chinese stereotypes'.
Your design is a modified shotgun, a bomb and an ornate door knocker strapped together for no discernible reason. You could probably make a neat design based on any of these three things, but together they just look schizophrenic.
[QUOTE=Flubbman;43280706]As soon as I said I was unable to fix the LOD without messing up the UV or the reference model, they immediately stopped talking to me with no explanation and didn't respond to any further questions.[/QUOTE]
Each LOD is its own seperate model. Don't get caught in the trap of thinking that each LOD must be a perfect match to LOD0 except for removed edges and tris. You could replace a LOD0 jacket with a LOD1 sphere and a LOD2 box if you wanted (that'd be dumb of course, but I'm trying to illustrate how extreme you can go with the LODs).
I often have to adjust the UVs in the lower level LODs. Sometimes I'll even unwrap a part again, if I end up changing the geometry too much. Nobody is going to notice stretching on LOD2 unless it's a smear of colours, so you have a lot more room to shrink or adjust UV islands. And there's certainly nothing wrong with scaling parts of a lower LOD up to lessen clipping.
So the devs were probably in a serious time crunch and thought they'd either have to explain how to do what they were asking, or fight with you to get the change done, or wait for a complete rebuild, or whatever, and figured it wasn't worth taking the time.
I'd make the changes, wait for them to get back in the office, and then respond saying it's done (maybe even nudging EricS to get an eye on it). They had interest at one point, and it'd work fine in another update, so cross your fingers.
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