• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
YAY! I got back from my Christmas ban! >.> So anyways, what did I miss? P.S Merry Christmas everyone! (kinda late)
[QUOTE=Game Zombie;43302999][url=https://dl.dropboxusercontent.com/u/31115055/TF2/4_Slot.rar][img]https://dl.dropboxusercontent.com/u/31115055/TF2/4_slot_promo.png[/img][/url] Only tested it in a listen server with the regular launcher so something might break online.[/QUOTE] The chambers all move in the default position after a shot. Teh Kiyoshi had that same problem but in the newer versions he found a workaround.
Still waiting for a release on that, by the way.
[QUOTE=ElderLolz;43307956]So you're working on a new Medic item? I hope we can expect another one of these: [IMG]http://i.imgur.com/cmeCTY7.png[/IMG][/QUOTE][IMG]http://puu.sh/5YvvM.jpg[/IMG]
I don't think anyone before had this idea so I will post it. Demoman weapon [t]http://www.prlog.org/11075819-william-kate-personalised-champagne-bottle.jpg[/t] Champange.
[QUOTE=ElderLolz;43307956]So you're working on a new Medic item? I hope we can expect another one of these: [IMG]http://i.imgur.com/cmeCTY7.png[/IMG][/QUOTE] Thank you for the new avatar :D
[QUOTE=coverop;43308045]I don't think anyone before had this idea so I will post it. Demoman weapon [t]http://www.prlog.org/11075819-william-kate-personalised-champagne-bottle.jpg[/t] Champange.[/QUOTE] I've personally seen 3 or 4 bottles of champagne concepts within the past month or so (for christmas related mostly), but don't let it stop you. You might be better off drawing up a concept with more originality to it than just being champagne though?
[QUOTE=LightFlock;43308093]I've personally seen 3 or 4 bottles of champagne concepts within the past month or so (for christmas related mostly), but don't let it stop you. You might be better off drawing up a concept with more originality to it than just being champagne though?[/QUOTE] I will try harder next time.
Do weapons have a poly limit,or a texture resolution limit?
[QUOTE=Cosa8888;43308252]Do weapons have a poly limit,or a texture resolution limit?[/QUOTE] Texture limit for weapons is 1024x1024, valve may lower it themselves if they want the thing in game. As for polycount, I guess try to keep it below 6000 tris (dont remember the actual amount)
Redone a Concept from Mr. Pŷröūś [img]http://oi44.tinypic.com/978x7n.jpg[/img] Up for grab
[QUOTE=LightFlock;43308093]I've personally seen 3 or 4 bottles of champagne concepts within the past month or so (for christmas related mostly), but don't let it stop you. You might be better off drawing up a concept with more originality to it than just being champagne though?[/QUOTE] Is this Creative enough ? (Warning reallife Concept) [t]http://i42.tinypic.com/24ayeec.jpg[/t][t]http://i39.tinypic.com/2j18jya.jpg[/t] Sorry for my Fathands
[QUOTE=Cryme Tyme;43308427]Is this Creative enough ? (Warning reallife Concept) [t]http://i42.tinypic.com/24ayeec.jpg[/t][t]http://i39.tinypic.com/2j18jya.jpg[/t] Sorry for my Fathands[/QUOTE] The cork would be hidden by the hand, and that's the thing that gives the concept it's personality.
Shoutout to Coltey for his new medic items lining up in the workshop [t]http://puu.sh/5Yz4f.jpg[/t]
Hey guys, almost finished with this set. The helmet and shirt are only textured with base colors. What do you guys have to say bout it. Also what is the best way to get the shirt to blend with the default shirt also? [IMG]https://dl.dropboxusercontent.com/u/35490615/WIPS/engineerTrencher.png[/IMG] I have had the weapon sittin around for a while. Blah helped with refining the concept.
[QUOTE=Hawt Koffee;43100332]just had an encounter with the oh so common ideas guy if he's truly motivated then we might see him on here sometime[/QUOTE] This pest starts asking me today to make some promos for this hat [URL]http://steamcommunity.com/sharedfiles/filedetails/?id=205372218&searchtext=[/URL] I tell him, it has a skull, and that doesn't fit Pyro and Winter so it's not like it's getting in. The guy who modelled it at least optimized it properly, but Saint thinks futuristic stuff and skulls match the TF2niverse. He says it will get in when End of the Line update hits, but isn't it supposed to consist of gear only by Vinnie's team\cuntsman?
[QUOTE=Filipianosol;43308654]This pest starts asking me today to make some promos for this hat [URL]http://steamcommunity.com/sharedfiles/filedetails/?id=205372218&searchtext=[/URL] I tell him, it has a skull, and that doesn't fit Pyro and Winter so it's not like it's getting in. The guy who modelled it at least optimized it properly, but Saint thinks futuristic stuff and skulls match the TF2niverse. He says it will get in when End of the Line update hits, but isn't it supposed to consist of gear only by Vinnie's team\cuntsman?[/QUOTE] While indeed terrible as a TF2 item, that thing is admirably advanced for being an idea guy's first hat. EDIT: Oh, wait. He's already modeled more hats than I. Nevermind.
[QUOTE=boomsta_;43308580]Hey guys, almost finished with this set. The helmet and shirt are only textured with base colors. What do you guys have to say bout it. Also what is the best way to get the shirt to blend with the default shirt also? [IMG]https://dl.dropboxusercontent.com/u/35490615/WIPS/engineerTrencher.png[/IMG] I have had the weapon sittin around for a while. Blah helped with refining the concept.[/QUOTE] I think the gradient is too strong, But the rest is pretty sexy.
Remember that one medic hat concept I did a while back? Me neither, so I decided to test out my new tablet and here's what I got [t]https://dl.dropboxusercontent.com/u/38397602/MeeMpelzmutze.png[/t] Claimed by Colteh,
[url]http://wiki.teamfortress.com/wiki/Gadget_Token[/url] This all was MvM, right?
[QUOTE=HerSilverHammer;43308929][url]http://wiki.teamfortress.com/wiki/Gadget_Token[/url] This all was MvM, right?[/QUOTE] Maybe a precursor to robo parts?
[QUOTE=HerSilverHammer;43308929][url]http://wiki.teamfortress.com/wiki/Gadget_Token[/url] This all was MvM, right?[/QUOTE] Probably not, just a random test that they accidentally shipped.
Saint asked me if I can post it here and I didn't refuse to not make him angry. He asks if anybody here wants to model and texture this weapon idea. [T]http://i44.tinypic.com/2qdwi7a.jpg[/T] He wants at least 1% to me and those guys. [IMG]http://i.imgur.com/NGqt3Ex.png[/IMG] Here's his explanation [QUOTE]Saint Lombax Daryl Spartan PL: each idea maker want 1% becouse guy what make this item gona make allmost evrything but we give idea and ryly we dont money but valve dont gona accept someone what gona get 100% and rest of added team gona get 0% evryone must heave 1% or more[/QUOTE]
[QUOTE=boomsta_;43308580]Hey guys, almost finished with this set. The helmet and shirt are only textured with base colors. What do you guys have to say bout it. Also what is the best way to get the shirt to blend with the default shirt also? [IMG]https://dl.dropboxusercontent.com/u/35490615/WIPS/engineerTrencher.png[/IMG] I have had the weapon sittin around for a while. Blah helped with refining the concept.[/QUOTE] Too much grey on the gun.
[QUOTE=Inspecter;43308829]Remember that one medic hat concept I did a while back? Me neither, so I decided to test out my new tablet and here's what I got [t]https://dl.dropboxusercontent.com/u/38397602/MeeMpelzmutze.png[/t][/QUOTE] gimme
[QUOTE=NassimO PotatO;43309539]Too much grey on the gun.[/QUOTE] Suuuup? [IMG]http://wiki.teamfortress.com/w/images/thumb/3/32/Scorchshot.png/250px-Scorchshot.png?t=20120630143513[/IMG]
Have a concept I drew on a terrible mouse: [img]https://dl.dropboxusercontent.com/u/51082901/tf2%20stuff/sniper_concept_or_something.png[/img] Doesn't have to cover up the pockets if you want.
[QUOTE=boomsta_;43308580]Hey guys, almost finished with this set. The helmet and shirt are only textured with base colors. What do you guys have to say bout it. Also what is the best way to get the shirt to blend with the default shirt also? [IMG]https://dl.dropboxusercontent.com/u/35490615/WIPS/engineerTrencher.png[/IMG] I have had the weapon sittin around for a while. Blah helped with refining the concept.[/QUOTE] Is the orange part of the gun team colored right? because engie has different palettes depending on the team.
[QUOTE=Colteh;43309584]gimme[/QUOTE] You can have it. Just remember to add.
[IMG]http://puu.sh/5YLZy.png[/IMG] 2 refined
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