• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
So there is this mod that restores the original textures of the v_model flamethrower [url]http://tf2.gamebanana.com/skins/113172[/url] But could someone update it for the australium flamethrower thrower?
[QUOTE=crasherN;43324061] [t]http://i.imgur.com/7XEs8Hx.png[/t][/QUOTE] Sniper is so manly that his right arm turned into a giant snake.
[QUOTE=dongalator;43322620][IMG]http://media.steampowered.com/steam/news/11024/spy_attacked.jpg[/IMG] i forgot that theres already gonna be a sun hat once the griefblower set gets in. now im not sure whether to continue or not. should i keep making it?[/QUOTE] [B]If[/B] it gets in - there's no guarantee. Either way your hat already looks much better than the one made with the Griefblower set.
the whole set is horribly outdated for our current standards.
[IMG]http://puu.sh/60uNI.png[/IMG]
Uhh, I'm pretty certain that traditional ponchos don't have popped collars, or collars to begin with.
[QUOTE=otterwolfy;43325629]Uhh, I'm pretty certain that traditional ponchos don't have popped collars, or collars to begin with.[/QUOTE] you could have typed it in a nicer way :tinfoil:
[QUOTE=Colteh;43326574]you could have typed it in a nicer way :tinfoil:[/QUOTE] alright. "WHY the FLYING FUCK does your poncho have a collar? Fuckin idiot."
not to mention the poncho looks closer to a sweater than anything. i'm pretty sure something like this would fit the scout and would be easier to rig. [t]http://geofflivingston.com/wp-content/uploads/2011/02/eastwood_good_ugly.jpg[/t]
[IMG_thumb]http://i.imgur.com/ARf2Vlv.png[/IMG_thumb] so i have a problem with the hand parts of this demo set, does anyone know how to fix this ? (i rigged it to the forearms too !)
[QUOTE=joungster009;43326676][IMG_thumb]http://i.imgur.com/ARf2Vlv.png[/IMG_thumb] so i have a problem with the hand parts of this demo set, does anyone know how to fix this ? (i rigged it to the forearms too !)[/QUOTE] Your rig is fine, it's just support bones around the hand area, I don't think there's a way to fix ithem, but I may be wrong
I'm surprised no one has tried to pull a set based off the good, the bad and the Ugly. [t]http://www.shimweasel.com/hs_gbu/16268_the_good_the_bad_and_the_ugly.jpg[/t] I'm pretty sure Engie(i think someone did the mantle), Spy and Pyro would fit that trio quite well.
[QUOTE=Metaru;43326659]not to mention the poncho looks closer to a sweater than anything. i'm pretty sure something like this would fit the scout and would be easier to rig. [t]http://geofflivingston.com/wp-content/uploads/2011/02/eastwood_good_ugly.jpg[/t][/QUOTE] Damn, if I was half as good looking as Clint Eastwood was back then. I would still be the best looking guy on the face of the earth!
[QUOTE=Metaru;43326659]not to mention the poncho looks closer to a sweater than anything. i'm pretty sure something like this would fit the scout and would be easier to rig. [t]http://geofflivingston.com/wp-content/uploads/2011/02/eastwood_good_ugly.jpg[/t][/QUOTE] Reminds me of the sniper from DOTA2 a little bit, anyone else see it?
[QUOTE=Gryn;43326752]Reminds me of the sniper from DOTA2 a little bit, anyone else see it?[/QUOTE] [t]http://www.cyborgmatt.com/wp-content/uploads/2013/06/Dota2_Sniper_MV_Front_New.jpg[/t] No.
[QUOTE=Colteh;43326699]Your rig is fine, it's just support bones around the hand area, I don't think there's a way to fix ithem, but I may be wrong[/QUOTE] ok thanks
[QUOTE=Metaru;43326719]I'm surprised no one has tried to pull a set based off the good, the bad and the Ugly. [t]http://www.shimweasel.com/hs_gbu/16268_the_good_the_bad_and_the_ugly.jpg[/t] I'm pretty sure Engie(i think someone did the mantle), Spy and Pyro would fit that trio quite well.[/QUOTE] i did concept art for something like this back in 2011 [t]https://dl.dropboxusercontent.com/u/586461/Models/engie-spy-pyro-the_good_the_bad_and_the_ugly.jpg[/t] maybe i'll refine the concepts someday soon
Fairly pointless little update on the Enhanced Bots incase people thought they were dead, as I did somewhere promise the next version would be out before 2014. They will now also be available as replacements for the Voodoo Cursed Zombie Souls, for those that find the idea of replacing all the playermodels with robots to be a bit over the top: [img]https://dl.dropboxusercontent.com/u/900111/bots-soul.jpg[/img] (of course there's also many other changes, such as texture improvements, item clipping fixes, attachment fixes, taunts aren't all the same etc etc)
[QUOTE=Metaru;43326719]I'm surprised no one has tried to pull a set based off the good, the bad and the Ugly. [t]http://www.shimweasel.com/hs_gbu/16268_the_good_the_bad_and_the_ugly.jpg[/t] I'm pretty sure Engie(i think someone did the mantle), Spy and Pyro would fit that trio quite well.[/QUOTE] I still have this unfinished set: [t]http://i.imgur.com/eoyvWC7.jpg[/t] I need a rigger and texturer though.
Well, I was showing it because it looks like it might not quite be done before 2014. You'll know when it's out, it'll be on the workshop and stuff :)
Alright, base colors done, now i need someone to texture it and we are golden. [t]http://i.imgur.com/Tiblgv9.png[/t]
fuck, i was thinking on my way back home clint eastwood items, and when i come back i see this welp, looks like i've gotta get better ideas
[QUOTE=NeoDement;43327381]Well, I was showing it because it looks like it might not quite be done before 2014. You'll know when it's out, it'll be on the workshop and stuff :)[/QUOTE] I don't know why, but I get the feeling Valve will mark it as incompatible.
I meant Gmod and SFM workshops, I have no delusions Valve would ever add it to TF2.
[QUOTE=Metaru;43326719]I'm surprised no one has tried to pull a set based off the good, the bad and the Ugly. [t]http://www.shimweasel.com/hs_gbu/16268_the_good_the_bad_and_the_ugly.jpg[/t] I'm pretty sure Engie(i think someone did the mantle), Spy and Pyro would fit that trio quite well.[/QUOTE] I've got a spy set based on the bad in the works, though admittedly very slowly, I think it's been maybe half a year since I last posted this. I originally almost scrapped it since I couldn't get the holster rigged right, but I've retouched it since, haven't checked if there's still problems with it. [img]http://puu.sh/60FX3/dae91fa528.png[/img]
[QUOTE=NeoDement;43328173]I meant Gmod and SFM workshops, I have no delusions Valve would ever add it to TF2.[/QUOTE] On the other hand maybe having Valve see lots of interest in robot reskins like the Voodoo souls will make them release one of their own. I say be delusional. What do you have to lose by workshopping the robot playerskins? You definitely put a ton of work into it.
[QUOTE=kidsingrul;43323998]Let me know what you think. [IMG]http://i.imgur.com/3IAHYiU.jpg[/IMG][/QUOTE] The specular map needs work.. is there even one? Use the Team Captain as a reference. [t]http://wiki.teamfortress.com/w/images/2/29/RED_Team_Captain_Soldier.png[/t]
[QUOTE=ZombiPlastiClok;43328436]On the other hand maybe having Valve see lots of interest in robot reskins like the Voodoo souls will make them release one of their own. I say be delusional. What do you have to lose by workshopping the robot playerskins? You definitely put a ton of work into it.[/QUOTE] It would make more sense to email Valve and ask if such a thing is implementable (to which they will almost certainly say no, as no matter how much work I've put into changing them - I'd still be profiting from their own meshes)
[QUOTE=NeoDement;43328578]It would make more sense to email Valve and ask if such a thing is implementable (to which they will almost certainly say no, as no matter how much work I've put into changing them - I'd still be profiting from their own meshes)[/QUOTE] Couldn't you have something done similar to how Capone's Capper is?
Voting time! [IMG]http://puu.sh/60KLW.jpg[/IMG] [IMG]http://puu.sh/60KPJ.jpg[/IMG] Just asking for the edges lower the mask, shall i do them damaged or sharp? I dont care about the texture atm, they just basic with some first editings.
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