Texturegroups are the skins in HLMV, right?
And they are in order, right?
Like, the first texturegroup/skinfamily is skin1, the second one is skin2, and so on.
After 3 hours in development, hopefully it has been worth the weight.
[IMG]http://i.imgur.com/MiOSE4d.jpg[/IMG]
EDIT : I have once again dumped the hat for heavy, medic and spy.
[QUOTE=SergerantJoe]Agree[/QUOTE]
Then why are there VMTs for both teams in the same skinfamily?
Like, the spy first skin has both "spy_head_red_zombie_invun.vmt" and "spy_head_blue_zombie_invun.vmt"
[QUOTE=Zero_;43332771]Then why are there VMTs for both teams in the same skinfamily?
Like, the spy first skin has both "spy_head_red_zombie_invun.vmt" and "spy_head_blue_zombie_invun.vmt"[/QUOTE]
If you're decompiling it with Crowbar it just fucks up texturegroups like that.
[QUOTE=Game Zombie;43332830]If you're decompiling it with Crowbar it just fucks up texturegroups like that.[/QUOTE]
But does it affect which texture each skin uses?
I'm asking because one bodygroup is always using the red texture, and not the blue one when it should.
[QUOTE=kidsingrul;43332662]After 3 hours in development, hopefully it has been worth the weight.
[IMG]http://i.imgur.com/MiOSE4d.jpg[/IMG]
EDIT : I have once again dumped the hat for heavy, medic and spy.[/QUOTE]
Fix your UV's, the texture seems to be warping something fierce.
Also, what are the buttons for? They look odd and somehow, purposeless.
Other than that, I do like the shape, stick it on a character and let's have a look at it.
Brim of the hat has some over the top edgewear, 1 or two scratches is more than enough.
[QUOTE=snookypookums;43333276]Fix your UV's, the texture seems to be warping something fierce.
Also, what are the buttons for? They look odd and somehow, purposeless.
Other than that, I do like the shape, stick it on a character and let's have a look at it.[/QUOTE]
Lol. A button? It's a TF2 Badge lol
P.S Why didn't anyone tell me earlier? Next time don't be so silent pls. Thx
EDIT : I can't really be bothered to redo the UVs. I made it multi class. So yea. Plus I think it's just something that not so many people are not ok with. Before it was just fine and dandy because it seemed that everyone was quite ok about it.
[QUOTE=Frying Dutchman;43333412]Brim of the hat has some over the top edgewear, 1 or two scratches is more than enough.[/QUOTE]
You can help me do those parts of the textures. As I did not do those textures in the first place. The textures were merely ripped from the previous version. Add me on steam if you like
Opening up the texture of the team captain and having a close look at it should be all the help you need.
Theres no shame upon your family if you try to copy it closely.
Erasing parts of it should get you a long way.
[QUOTE=ElderLolz;43333920]So I made the festive crossbow cream spirit.
[IMG]http://i.imgur.com/q6MYynw.png[/IMG]
[IMG]http://i.imgur.com/DWsJ6E2.png[/IMG]
Not sure if I should release this, it doesn't really feel worth it and I don't know if the colors are good.[/QUOTE]
The other day a guy changed a 1 to 0 in a .vmt and called it Visiwatches mod. And it was amazing.
[QUOTE=kidsingrul;43332662]After 3 hours in development, hopefully it has been worth the weight.
[IMG]http://i.imgur.com/MiOSE4d.jpg[/IMG]
EDIT : I have once again dumped the hat for heavy, medic and spy.[/QUOTE]
There is literally no reason to drop it for them, if it doesn't look right you're not trying hard enough to fit it.
[QUOTE=ElderLolz;43334100]In other words: "Release pls"? :v:
Edit: Okay.
[URL="http://www.mediafire.com/download/vg7xbl9rlkhtrif/Festive+Crusader%27s+Crossbow+-+Cream+Spirit.zip"][IMG]http://i.imgur.com/u2QSePl.png[/IMG][/URL][/QUOTE]
Maybe you could also do cream spirit colors for more festive weapons?
Why is it that whenever I put my own model in SFM, it's not grainy like every other model?
[IMG]http://puu.sh/61mW0.jpg[/IMG]
[QUOTE=ElderLolz;43334455]I'll try.
What are other festives that could "need" cream spirit colors?[/QUOTE]
Black Box, Wrangler, Jarate
[QUOTE=Flubbman;43334485]Why is it that whenever I put my own model in SFM, it's not grainy like every other model?[/QUOTE]
Try putting '$ambientocclusion 1' in the VMT.
[IMG]http://puu.sh/61ocJ.jpg[/IMG]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=209083159"]Firing Fool's Cap[/URL]
Votes are appreciated. Sadly there seems to be no way to fix the clips with the winter wonderland wrap without changing the concept of this hat.
[Quote=Colteh;43329919]most likely gonna scrap the poncho and replace it with something else
[IMG]http://puu.sh/60Pn8.png[/IMG]
[IMG]http://puu.sh/60Tml.png[/IMG]
oh lordy why am i so bad at concept art
gonna use this as a base for an idea bloodfart gave me for the set[/QUOTE]
A little maraca bat would be fantastico.
arrriba
[IMG]http://puu.sh/61p6v.png[/IMG]
Hey guise, look at my (soon to be) promo cover? What do you think? xD
[IMG]http://i.imgur.com/Wh4dmuL.jpg[/IMG]
Or should I still do SFM covers?
EDIT : Woah. Why dumb? It's just a thought. Not a confirmed thing.
EDIT 2 : Oh great. I started a box war. Well in that case gimme moar. I wanna add it to my collection.
you should first finish the texture and follow up on the advice given in the thread than do promos.
[QUOTE=kidsingrul;43334870]Hey guise, look at my (soon to be) promo cover? What do you think? xD
[IMG]http://i.imgur.com/Wh4dmuL.jpg[/IMG]
Or should I still do SFM covers?[/QUOTE]
The starburst is too saturated and the red and white contrast too much, plus it's the same color scheme roughly as the hat, it makes the hat not stand out at all which is the exact opposite of what you're trying to do. Arrange the class icons horizontally on the bottom on one plane and use that new open space to scale the hat up more.
[QUOTE=kidsingrul;43334870]Hey guise, look at my (soon to be) promo cover? What do you think? xD
[IMG]http://i.imgur.com/Wh4dmuL.jpg[/IMG]
Or should I still do SFM covers?
EDIT : Woah. Why dumb? It's just a thought. Not a confirmed thing.[/QUOTE]
just make it all class
[QUOTE=Cosa8888;43327412]Alright, base colors done, now i need someone to texture it and we are golden.
[t]http://i.imgur.com/Tiblgv9.png[/t][/QUOTE]
Repostin', in case anyone missed it.
[QUOTE=Venezuelan;43335004]The starburst is too saturated and the red and white contrast too much, plus it's the same color scheme roughly as the hat, it makes the hat not stand out at all which is the exact opposite of what you're trying to do. Arrange the class icons horizontally on the bottom on one plane and use that new open space to scale the hat up more.[/QUOTE]
[IMG]http://puu.sh/61qNh.jpg[/IMG]
rough example of what I mean
also the class logos will be scrapped entirely when you make it all-class which you will god damn it
[QUOTE=Venezuelan;43335094]
Also the class logos will be scrapped entirely when you make it all-class [B][U]which you will[/U][/B] god damn it[/QUOTE]
Sorry if this sounds dumb but...no. No I won't. I simply do not have time anymore. I have go back to my studies by next week. And after that I won't probably do anything TF2 related until around March or September
What a shame.
[sp]I_wish_i_could_postmacro_but_will_bannz.BANNED[/sp]
[sp]This also means I won't redo the textures. Tho I might as well do it just before the annual summer event happens[/sp]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=209097201&tscn=1388253914"][IMG]http://cloud-2.steampowered.com/ugc/685970455526208191/178CC32A203F01BEBF5E27F613231C9EE7815209/[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=209097201&tscn=1388253914"][IMG]http://puu.sh/61s4w/63c2806ab7.jpg[/IMG][/URL]
[B][U]The Smock Surgeon[/U][/B]
Keeps your scrubs clean while you butcher an entire team.
Forceps are paintable.
By Sparkwire and Badgerpig
Check it out in the [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=209097201&tscn=1388253914"]workshop![/URL]
The 1st page hasn't been updated in some time
[QUOTE=kidsingrul;43335187]Sorry if this sounds dumb but...no. No I won't. I simply do not have time anymore. I have go back to my studies by next week. And after that I won't probably do anything TF2 related until around March or September
What a shame.
[sp]I_wish_i_could_postmacro_but_will_bannz.BANNED[/sp]
[sp]This also means I won't redo the textures. Tho I might as well do it just before the annual summer event happens[/sp][/QUOTE]
you are aware valve won't be adding anything for months and thus will be unlikely to pay attention to the Workshop at all during this period, you can take your sweet time with it and you'd benefit from doing so
[QUOTE=Venezuelan;43335309]you are aware valve won't be adding anything for months and thus will be unlikely to pay attention to the Workshop at all during this period, you can take your sweet time with it and you'd benefit from doing so[/QUOTE]
*coughs* End of the line *coughs*
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