[QUOTE=Zero_;43355536]How do I align VMTs to different skins? (red, blu, uber blu, etc)
Apparently its via skinfamilies, but mine is totally messed up, but it still works, somehow.
I'm using Crowbar for decompiling, btw.[/QUOTE]
[URL="http://www.wunderboy.org/sourceapps.php"]MDLTextureinfo[/URL] can tell if ypu are doing it right, just drag and drop the compiled .mdl on the icon.
[editline]30th December 2013[/editline]
[QUOTE=Punchy;43350374][t]http://puu.sh/62Rd6.jpg[/t]
bring it on old man
bring it on
[sp]they look like little buttons[/sp][/QUOTE]
Step it up, boy
[t]http://i.imgur.com/DWZNcZr.png[/t]
(Did some improvements based on soldier's robot hat)
Make it paintable y/n
we've been recieving some mixed reception about this item, so we call for a vote:
[QUOTE=kibbleknight;43358656][img]http://i.imgur.com/EIzXORm.png[/img]
[img]http://i.imgur.com/4EpQZtw.png[/img]
[/QUOTE]
Vote Agree to keep the sword
Vote Disagree to have only the sheath
This buckle bugs me. What's its purpose? It doesn't look like it's holding onto anything really.
[img]http://puu.sh/63HN8.jpg[/img]
[QUOTE=otterwolfy;43358694]This buckle bugs me. What's its purpose? It doesn't look like it's holding onto anything really.
[img]http://puu.sh/63HN8.jpg[/img][/QUOTE]
ive got a buckle similar to it, its essentially is a metal bit that you slip in the cloth underneath, over a bar and back under, it usually holds things really well unless you tug on it.
[QUOTE=Giggle;43351997]I'd change the, uh, Tube ahead of what looks like gears to be a cream spirit color, otherwise it'd be a drastic change in color for the engineer's glove.[/QUOTE]
[IMG]http://puu.sh/63GMN.jpg[/IMG]
This any better?
[QUOTE=kibbleknight;43358733]ive got a buckle similar to it, its essentially is a metal bit that you slip in the cloth underneath, over a bar and back under, it usually holds things really well unless you tug on it.[/QUOTE]
well i didn't want to waste more polies on this part, since the tris count is already 1393.
Then the buckle would have to be wider than the fabric. You don't have it going under, over, then under again. You just have a buckle slapped on a straight line. Top is how you have it slapped on, bottom is how those buckles actually work.
[img]http://puu.sh/63Iyg.png[/img]
[QUOTE=kibbleknight;43358733]ive got a buckle similar to it, its essentially is a metal bit that you slip in the cloth underneath, over a bar and back under, it usually holds things really well unless you tug on it.[/QUOTE]
I would suggest making it round and open at the bottom as most cloak pins are.
I guess its just easier to make it round. I dunno.
Like thesem [url] http://www.google.com/search?q=cloak+pin&client=ms-opera-mini-android&channel=new&prmd=ivns&source=lnms&tbm=isch&sa=X&ei=R7_BUoLSG4rloATy4IKgDg&ved=0CAYQ_AUoAQ[/url]
[QUOTE=otterwolfy;43358779]Then the buckle would have to be wider than the fabric. You don't have it going under, over, then under again. You just have a buckle slapped on a straight line. Top is how you have it slapped on, bottom is how those buckles actually work.
[img]http://puu.sh/63Iyg.png[/img][/QUOTE]
this is assuming the buckle is smaller than the width of the fabric. if you had a belt on your waist, it wouldnt squeese the belt into the slot, it would slide in and just bend around. then again, this is a different belt i guess.
[QUOTE=otterwolfy;43358779]Then the buckle would have to be wider than the fabric. You don't have it going under, over, then under again. You just have a buckle slapped on a straight line. Top is how you have it slapped on, bottom is how those buckles actually work.
[img]http://puu.sh/63Iyg.png[/img][/QUOTE]
as i said, the tris count is quite at its limit.
All swords, all the time.
[IMG]http://puu.sh/5WgJt/cc24b71d71.png[/IMG]
also I noticed I fucked up the white sash thing going under the suspender.
Assuming? He posted a picture of it. It also apparently clips during normal animations.
[img]http://puu.sh/63IZJ.jpg[/img][img]http://puu.sh/63J92.jpg[/img]
And waist belt buckles are made wider than the material they use to bind. His is not, it is smaller than the width of the fabric it contains.
[QUOTE=otterwolfy;43358883]Assuming? He posted a picture of it. It also apparently clips during normal animations.
[img]http://puu.sh/63IZJ.jpg[/img][img]http://puu.sh/63J92.jpg[/img]
And waist belt buckles are made wider than the material they use to bind. His is not, it is smaller than the width of the fabric it contains.[/QUOTE]
It looks like he made it to fit exactly over the fabric, he never set the "hole" for it to fit in probably to conserve tris (it wouldve been a waste anyways)
my advice to him would be to make it match the ones on the vest below, with the collapsed edges at least
[QUOTE=otterwolfy;43358883]Assuming? He posted a picture of it. It also apparently clips during normal animations.
[img]http://puu.sh/63IZJ.jpg[/img][img]http://puu.sh/63J92.jpg[/img]
And waist belt buckles are made wider than the material they use to bind. His is not, it is smaller than the width of the fabric it contains.[/QUOTE]
i can't really avoid clipping at this point
You can if you remove or better the buckle maybe? It doesn't really add much, and it's clipping. What does it look like without that added buckle?
Here's an idea, move the buckle to the shoulder, where the two ends of the scarf meet.
[img]http://puu.sh/63JNn.jpg[/img]
[IMG]http://puu.sh/63JI0.jpg[/IMG]
I'm jumping on the facial hair train!
[QUOTE=SediSocks;43359002][IMG]http://puu.sh/63JI0.jpg[/IMG]
I'm jumping on the facial hair train![/QUOTE]
he's australian, that needs to be about 5 times bigger
[QUOTE=SediSocks;43359002][IMG]http://puu.sh/63JI0.jpg[/IMG]
I'm jumping on the facial hair train![/QUOTE]
More staches, just what we needed. :dance:
[QUOTE=Punchy;43359204]he's australian, that needs to be about 5 times bigger[/QUOTE]
[IMG]http://puu.sh/63MYk.jpg[/IMG]
This doing much for you?
[t]http://i.imgur.com/peRv3fv.png[/t]
Almost ready for being workshopped, i need some feedback.
It looks way too green/dark. I'd suggest sampling from the lighter parts of Soldier's robot costume, the darker parts of it are too saturated to sample from for such a small item.
[img]http://wiki.teamfortress.com/w/images/thumb/f/f8/The_Tin_Soldier.png/198px-The_Tin_Soldier.png[/img]
[QUOTE=SediSocks;43359002][IMG]http://puu.sh/63JI0.jpg[/IMG]
I'm jumping on the facial hair train![/QUOTE]
you don't need that normal
I don't get it.
Some VMTs are conflicting against each other in the texturegroup QC, yet the model works fine, except for a bodygroup.
Team-colours are only declared in the skinfamily part of the QC, right?
Just post your QC and I or someone else can quickly clean it for you.
[QUOTE=Venezuelan;43359627]you don't need that normal[/QUOTE]
[IMG]http://puu.sh/63Owc.jpg[/IMG]
Eeeehhh, it looks a bit too much like a lump otherwise IMO.