• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
I want to know if the 1000 triangle limit for hats is strongly enforced in the workshop. After all my hat at LOD0 it has 4550 triangles and that was a reduction from a ridiculous 400k triangle HD model. Thankfully I have 4 LOD models with LOD3 (the lowest quality LOD) having only 737 triangles.
[QUOTE=BloodNThunder;43374089]I want to know if the 1000 triangle limit for hats is strongly enforced in the workshop. After all my hat at LOD0 it has 4550 triangles and that was a reduction from a ridiculous 400k triangle HD model. Thankfully I have 4 LOD models with LOD3 (the lowest quality LOD) having only 737 triangles.[/QUOTE] 1400 tris. and yes, it is. Also, holy crap 4550 tris.
-dammit I'm late-
[QUOTE=BloodNThunder;43374089]I want to know if the 1000 triangle limit for hats is strongly enforced in the workshop. After all my hat at LOD0 it has 4550 triangles and that was a reduction from a ridiculous 400k triangle HD model. Thankfully I have 4 LOD models with LOD3 (the lowest quality LOD) having only 737 triangles.[/QUOTE]The maximum tri count is 1400. If it's over 1000 then 2 LODs are required, one with a polycount between 700-1000, and the other under 700. They're required, can't submit without them. Good luck with that.
Happy new year everyone! (For the people in Europe)
[QUOTE=kidsingrul;43374172]-dammit I'm late-[/QUOTE] Since you wanted to see my hat. Here it is. [IMG]http://i.imgur.com/yODnG5Q.png?2[/IMG]
[QUOTE=Rain*;43374227]Happy new year everyone! (For the people in Europe)[/QUOTE] why are people disagreeing on this lol
[QUOTE=GibbleMiester;43374371]why are people disagreeing on this lol[/QUOTE] singular
[QUOTE=GibbleMiester;43374371]why are people disagreeing on this lol[/QUOTE] Because some people already had new year like 8 hours ago.
Need some opinions since styles are out of the question (except for the mod version) [img]https://dl.dropboxusercontent.com/u/52618319/faceshield_updownvote.jpg[/img]
jigglebone it
[QUOTE=kidsingrul;43374388]Because some people already had new year like 8 hours ago.[/QUOTE] and some haven't
[QUOTE=GibbleMiester;43374448]and some haven't[/QUOTE] k. Then prepare a new year's party while you're at it or something. [sp] I now feel alone in this thread [/sp]
[QUOTE=Constructor;43374435]jigglebone it[/QUOTE] i agree, it'd look wicked nice jiggleboned
Well I managed to get my lowest LOD hat down to 337, and as usual for low LOD models it is fuggin ugly.
[QUOTE=kenshin6;43374400]Need some opinions since styles are out of the question (except for the mod version) [img]https://dl.dropboxusercontent.com/u/52618319/faceshield_updownvote.jpg[/img][/QUOTE] Late, but how you could optimize the shield is completely getting rid of the trim and the backfaces. Then you just use $nocull on the glass. Because you aren't going to really see that even in screenshots unless you are extremely close.
[QUOTE=BloodNThunder;43374562]Well I managed to get my lowest LOD hat down to 337, and as usual for low LOD models it is fuggin ugly.[/QUOTE] you dont need to make your lod2 any lower than 700
-snip: i'm guessing all the hats are train themed or something??-
[QUOTE=GibbleMiester;43374371]why are people disagreeing on this lol[/QUOTE] cuz its not a new year until its a new year in america!!!!
[QUOTE=Stiffy360;43374672]Late, but how you could optimize the shield is completely getting rid of the trim and the backfaces. Then you just use $nocull on the glass. Because you aren't going to really see that even in screenshots unless you are extremely close.[/QUOTE] $nocull isn't any more optimized and the lighting calculation is the same on either side so I wouldn't recommend it.
-goddammit-
[QUOTE=Venezuelan;43374735]$nocull isn't any more optimized and the lighting calculation is the same on either side so I wouldn't recommend it.[/QUOTE] If it's just the glass, then it's still better than what he's got. and you don't really need 2-sided lighting for an object like that.
[QUOTE=Sexy Robot;43370180][IMG]http://puu.sh/64N7b/4499ba74fc.png[/IMG] Fucked up and lost the .psd for the texture, gg me. Good thing it's shite anyway.[/QUOTE] I know I'm like 2 pages late, but the ammo. The gun looks great but there's just one problem: only one chain for ammunition. Your heavy set's got ammo on his pants pocket and even over his ear. The ammo being a box full of bullets or just something more than one chain that is supposed to carry 200 bullets is good consistency-wise for other miniguns and the whole set and it just makes more sense. Aside from that, can't wait for this to get in. I love everything about it, favorite in it being a good example of tf2 style camo, which is pretty hard to do.
[QUOTE=ElderLolz;43375656]I did a thing again. [t]http://i.imgur.com/0Vzej2e.png[/t] [t]http://i.imgur.com/BRmqDdy.png[/t] Release tomorrow, it's fucking 5 am.[/QUOTE] I am confused. Wasn't Christmas last week?
[QUOTE=Zero_;43371951]Can anyone help me with the eyes? The red one is glitched. Again. [url]https://www.mediafire.com/?i58s281tgcv95aq[/url][/QUOTE] Sorry for reposting. Also, Happy New Year, guys!!
[QUOTE=Venezuelan;43371026]"Chief of Medicine"[/QUOTE] How about "Chief Physician"?
How are these for base colors? Also the helm is paintable [img]http://puu.sh/65gTG.jpg[/img]
that's a lot better kenshin man i need to make some engie miscs. i end up almost never wearing any self mades because i only make items for classes i don't play...
[QUOTE=heinous;43375982]that's a lot better kenshin man i need to make some engie miscs. i end up almost never wearing any self mades because i only make items for classes i don't play...[/QUOTE] i don't wear self mades for different never-gets-accepted reasons
[QUOTE=kenshin6;43375975]How are these for base colors? Also the helm is paintable [img]http://puu.sh/65gTG.jpg[/img][/QUOTE] Make the helmet a different color from the default to make it more exciting It barely looks different Actually why is it different anyway, why not just make it like the miner's light
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