• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
I remember someone working on a mod that replaced the TF2 Player Models with really well done Robot models, is that still a WIP or is there a release for that somewhere?
[QUOTE=kenshin6;43375975]How are these for base colors? Also the helm is paintable [img]http://puu.sh/65gTG.jpg[/img][/QUOTE] I'd recomment putting scratches and dents in the helmet to make it look different from the original hardhat.
I'm back from my hiatus aka Xmas and New Year celebrations I bear a.. really underwhelming gift, but whatever. Just a simple hack. [url=http://www.mediafire.com/download/z8wvbfy1cpn225q/TCBW70FOV%26amp%3BFA.vpk][img]http://i.imgur.com/s9DAjWb.png][/img][/url] Intended to be used with Bl8de's 70 FOV pack. Credit to him + the guy (sorry I forgot who) who did the fixed bat anims. Comes with up to date vmts (lovely sheens).
[QUOTE=kenshin6;43375975]How are these for base colors? Also the helm is paintable [img]http://puu.sh/65gTG.jpg[/img][/QUOTE] What if you put a team logo or something on the front of the helmet? Give it a little visual flair besides the visor.
[QUOTE=Combat Wombat;43376482]What if you put a team logo or something on the front of the helmet? Give it a little visual flair besides the visor.[/QUOTE] placing the logo on it would be just as bad as the dogfighter's pinup. It would ruin it.
[QUOTE=TrevorTheJedi;43376495]placing the logo on it would be just as bad as the dogfighter's pinup. It would ruin it.[/QUOTE] I meant the official ones. Then again, you might not be able to use those because it is Valve property.
You can use them but I think it's too much and would be tacky
Ok I want to ask again. The 1400 triangle limit for high. The 1000-700 for medium. The under 700 for low. From what I researched, these limits are imposed by the compiler for workshop submissions. Is that correct?
[QUOTE=BloodNThunder;43376611]Ok I want to ask again. The 1400 triangle limit for high. The 1000-700 for medium. The under 700 for low. From what I researched, this limit is imposed by the compiler for workshop submissions. Is that correct?[/QUOTE] As long as you have an LOD under 700 you can put it wherever you want [editline]1st January 2014[/editline] [QUOTE=Punchy;43373230]i wish i was good enough to have people spam me with bad concepts or do i[/QUOTE] [t]http://puu.sh/65l12.png[/t] that didnt take long
"Shpysh shappin my shentry!" [IMG]http://i.imgur.com/rhfVsbv.png[/IMG][IMG]http://i.imgur.com/iKBxobR.png[/IMG]
If I understand correctly Highest quality: < 700 tris * No LODs required Highest quality: Between 700 and 1400 tris * LOD1 required (< 700 tris) Highest quality: > 1400 tris * LOD1 required (< 700 tris) * LOD2 required (< 1000 tris) There is no strict "Must not surpass 1400 triangles for submission", correct?
[QUOTE=Venezuelan;43376201]Make the helmet a different color from the default to make it more exciting It barely looks different Actually why is it different anyway, why not just make it like the miner's light[/QUOTE] The reason I am not making it like the miners light is because of a couple reasons. Number 1, the most suggested thing in its original incarnation was for it to have its own helmet. Second, the default one sits skewed on the engi's head. Third, the default one isnt symmetrical. [QUOTE=BloodNThunder;43376936] There is no strict "Must not surpass 1400 triangles for submission", correct?[/QUOTE] You CANNOT pass 1400 tris if you want to use the import tool.
[QUOTE=BloodNThunder;43376936]If I understand correctly Highest quality: < 700 tris * No LODs required Highest quality: Between 700 and 1400 tris * LOD1 required (< 700 tris) Highest quality: > 1400 tris * LOD1 required (< 700 tris) * LOD2 required (< 1000 tris) There is no strict "Must not surpass 1400 triangles for submission", correct?[/QUOTE] Lets put it this way. You upload an item to the compiler with X tris. Every time you upload a mesh (original item or LOD), the compiler says: Is it more than 1400 tris? Sorry, not even gonna load it. Is it less than 1400 but more than 1000 tris? I'll load it, but you'll probably use all the LODs available. Is it less than 1000 but more than 700 tris? Great, you'll just want 1 more LOD and you'll be fine. Is it less than 700 tris? Great, no more LOD's, it qualifies to be gold-starred.
[QUOTE=kenshin6;43375975]How are these for base colors? Also the helm is paintable [img]http://puu.sh/65gTG.jpg[/img][/QUOTE] Can the default color be a very bold red and blue? Perhaps not verbatim one of the paint colors but Engie doesn't have a way to wear a hard hat like these: [t]http://www.sharpesafety.com/catalog/images/6/2606.jpg[/t] [t]http://cfnewsads.thomasnet.com/images/large/023/23933.jpg[/t]
[QUOTE=gigazelle;43377011]Lets put it this way. You upload an item to the compiler with X tris. Every time you upload a mesh (original item or LOD), the compiler says: Is it more than 1400 tris? Sorry, not even gonna load it. Is it less than 1400 but more than 1000 tris? I'll load it, but you'll probably use all the LODs available. Is it less than 1000 but more than 700 tris? Great, you'll just want 1 more LOD and you'll be fine. Is it less than 700 tris? Great, no more LOD's, it qualifies to be gold-starred.[/QUOTE] Gotcha. But according to the official wiki there are hats that have at least 1500 triangles. [url]http://wiki.teamfortress.com/wiki/Model_optimization#Hats_and_Miscellaneous_items[/url]
[QUOTE=kenshin6;43376979]The reason I am not making it like the miners light is because of a couple reasons. Number 1, the most suggested thing in its original incarnation was for it to have its own helmet. Second, the default one sits skewed on the engi's head. Third, the default one isnt symmetrical.[/QUOTE] well if you're gonna stick with your own you gotta make it unique. I for one agree with TC, that would be a good way to do it.
[QUOTE=BloodNThunder;43377092]Gotcha. But according to the official wiki there are hats that have at least 1500 triangles. [url]http://wiki.teamfortress.com/wiki/Model_optimization#Hats_and_Miscellaneous_items[/url][/QUOTE] You're aboslutely right, however those were all cosmetics made before the gold star importer came into existence.
[QUOTE=mutated;43377082]Can the default color be a very bold red and blue? Perhaps not verbatim one of the paint colors but Engie doesn't have a way to wear a hard hat like these: [t]http://www.sharpesafety.com/catalog/images/6/2606.jpg[/t] [t]http://cfnewsads.thomasnet.com/images/large/023/23933.jpg[/t][/QUOTE] Team Spirit paint
[QUOTE=NoaJM;43376480]I'm back from my hiatus aka Xmas and New Year celebrations I bear a.. really underwhelming gift, but whatever. Just a simple hack. [url=http://www.mediafire.com/download/z8wvbfy1cpn225q/TCBW70FOV%26amp%3BFA.vpk][img]http://i.imgur.com/s9DAjWb.png][/img][/url] Intended to be used with Bl8de's 70 FOV pack. Credit to him + the guy (sorry I forgot who) who did the fixed bat anims. Comes with up to date vmts (lovely sheens).[/QUOTE] Can you do the default version of Bat? The current one is still clipping in his hand. Edit: Nevermind, I found the way to fix now. I'll pack it later.
[QUOTE=dolphin;43376933]"Shpysh shappin my shentry!" [IMG]http://i.imgur.com/rhfVsbv.png[/IMG][IMG]http://i.imgur.com/iKBxobR.png[/IMG][/QUOTE] +25% of spitting on spies so you can see them. -75% chance of anyone understanding you.
[QUOTE=kenshin6;43375975][img]http://puu.sh/65gTG.jpg[/img][/QUOTE] If you absolutely must make a new helmet, could you at least make it face the right way? The Engineer wears his hard hat backwards, but I doubt a visor would be bolted on backwards.
[QUOTE=kenshin6;43375975]How are these for base colors? Also the helm is paintable [img]http://puu.sh/65gTG.jpg[/img][/QUOTE] I haven't a clue if anyone has said this already, but you should make it flip up and down when you pick up or drop a building like the hotrod does.
Importer doesn't allow custom sequences, but you can do something even better than that and make it a mod for the Hotrod.
I'll upload soon. For now, it'll be only the image. Edit: Done. If you don't understand the readme guide, I'm sorry for that. And I'll repack it to VPK if many people have the problem in installation. [url=http://www.mediafire.com/download/3imd9hrd7wivu52/70+FOV+Bat+Fix.zip][IMG]http://i.imgur.com/poTIiLW.png[/IMG][/url]
[QUOTE=Cufflux;43375548]I know I'm like 2 pages late, but the ammo. The gun looks great but there's just one problem: only one chain for ammunition. Your heavy set's got ammo on his pants pocket and even over his ear. The ammo being a box full of bullets or just something more than one chain that is supposed to carry 200 bullets is good consistency-wise for other miniguns and the whole set and it just makes more sense. Aside from that, can't wait for this to get in. I love everything about it, favorite in it being a good example of tf2 style camo, which is pretty hard to do.[/QUOTE] Hm, what? I don't understand your point there, you talked about bullets, then later about Heavy only having one chain of ammo(?), like you wanted to Heavy had one more chain of bullets?
[QUOTE=MilesPyrower;43360203]Lengthened the greatcoat of the ww2 pyro set: [IMG]http://puu.sh/63Rfm.jpg[/IMG][IMG]http://puu.sh/63SlB.jpg[/IMG][IMG]http://puu.sh/63Sx9.jpg[/IMG] The front of the coat is jiggleboned.[/QUOTE] I need a mod version, for sience!
Here is a (shitty) Concept i draw: [IMG]http://i39.tinypic.com/242aakz.png[/IMG] Its a pair of Bar Hockers as Melle Weapon for Heavy ( reference "The world's end") Up for grab
[QUOTE=SergerantJoe;43378501]If you absolutely must make a new helmet, could you at least make it face the right way? The Engineer wears his hard hat backwards, but I doubt a visor would be bolted on backwards.[/QUOTE] Was wondering why you kept rating disagree on everything, glad you're giving proper feedback now. I shall flip it around. Not sure what else I will add to it yet though. [QUOTE=LightFlock;43378584]I haven't a clue if anyone has said this already, but you should make it flip up and down when you pick up or drop a building like the hotrod does.[/QUOTE] Dont worry, there will be a mod version for the hotrod that does just that.
[img]https://dl.dropboxusercontent.com/u/39556064/concepts/SoldierLeathersetcosmetics2.jpg[/img][t]https://dl.dropboxusercontent.com/u/39556064/concepts/LeatheredSoldierSet5Lo.jpg[/t] Reviving this set with beige and more cosmetics
[QUOTE=blaholtzen;43381680][img]https://dl.dropboxusercontent.com/u/39556064/concepts/SoldierLeathersetcosmetics2.jpg[/img][t]https://dl.dropboxusercontent.com/u/39556064/concepts/LeatheredSoldierSet5Lo.jpg[/t] Reviving this set with beige and more cosmetics[/QUOTE] Really well made theme, also very unique.
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