• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
anyone have a link to the updated player sources?
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[QUOTE=Bynine;43382170]Just a fun concept. Hope nobody's thought of it! [IMG]http://i1138.photobucket.com/albums/n529/ChibiWaira/tf2conceptheavybulletear_zps146245c8.png[/IMG][/QUOTE] [QUOTE=Sexy Robot;43370180][IMG]http://puu.sh/64N7b/4499ba74fc.png[/IMG] [/QUOTE]
Well damn. Sorry, I'll remove it.
noob question here. Is a model's specular map it's normal map's alpha channel? or are they two completely different things?
[QUOTE=SkyHaddaCG;43383539]noob question here. Is a model's specular map it's normal map's alpha channel? or are they two completely different things?[/QUOTE] by default, yes. It can also use the diffuse map's alpha if specified.
[QUOTE=blaholtzen;43381680][img]https://dl.dropboxusercontent.com/u/39556064/concepts/SoldierLeathersetcosmetics2.jpg[/img][t]https://dl.dropboxusercontent.com/u/39556064/concepts/LeatheredSoldierSet5Lo.jpg[/t] Reviving this set with beige and more cosmetics[/QUOTE] So many pouches that Rob Liefeld would be proud
[IMG]http://i.imgur.com/OXS4iiG.png[/IMG] Don't know if this fits, don't know if the colors are right, just drew what i had in my mind.
[QUOTE=Venezuelan;43383560]by default, yes. It can also use the diffuse map's alpha if specified.[/QUOTE] so is one better than the other? or do you [I]have[/I] to use the normal map in order to use the $phong parameters?
[QUOTE=Cosa8888;43383633][IMG]http://i.imgur.com/OXS4iiG.png[/IMG] Don't know if this fits, don't know if the colors are right, just drew what i had in my mind.[/QUOTE] I guess its somekind of a wood hand? However, the glove replacement should rather be orange.
[QUOTE=Rotzloeffel;43383758]I guess its somekind of a wood hand? However, the glove replacement should rather be orange.[/QUOTE] It's leather, like the falconer, but a wooden replacement sounds quite right.
[QUOTE=Rotzloeffel;43383758]I guess its somekind of a wood hand? However, the glove replacement should rather be orange.[/QUOTE] He is meant to have a leather glove in his hand, as the concept set is about giving the engineer some medieval equipment to use in that same game mode.
[QUOTE=Rotzloeffel;43383758]I guess its somekind of a wood hand? However, the glove replacement should rather be orange.[/QUOTE] Maybe painted, like the Shileds in Skyrim [t]http://static2.wikia.nocookie.net/__cb20120311164058/elderscrolls/images/9/97/WhiterunGuardShield.png[/t]
[QUOTE=OffTheRoad;43383782]He is meant to have a leather glove in his hand, as the concept set is about giving the engineer some medieval equipment to use in that same game mode.[/QUOTE] Another medieval mode would be awesome.
[QUOTE=dolphin;43384153]Another medieval mode would be awesome.[/QUOTE] Well after all that talking about a wood hand, Rotzlöffel, VaultScout and i deciadet to make something like that ... in a few days ... because we have other stuff to do befor that ... beep boop ... [editline]2nd January 2014[/editline] How about a second Medieval Mode Community Update ?
[Img]https://dl.dropboxusercontent.com/u/39556064/EngyJumpsuit2.jpg[/img] another old thing by me and spark back from the dead, let us know what you think (suspender shape is going to be fixed so try to ignore them)
What kind of coat is it?
[QUOTE=blaholtzen;43384259][Img]https://dl.dropboxusercontent.com/u/39556064/EngyJumpsuit2.jpg[/img] another old thing by me and spark back from the dead, let us know what you think (suspender shape is going to be fixed so try to ignore them)[/QUOTE] Looks like the engie put on the pyro suit but then noticed that its quite warm in there. :v:
[IMG]http://i.imgur.com/T1TDjIg.png[/IMG] the puppeteer
[QUOTE=Pagliacci;43384552]the puppeteer[/QUOTE] ...
[QUOTE=SkyHaddaCG;43383636]so is one better than the other? or do you [I]have[/I] to use the normal map in order to use the $phong parameters?[/QUOTE] If you make a paint mask it has to go in the diffuse, so you'd put it in the normal. Otherwise, put it into the alpha if you don't need a normal and you'll save space.
[QUOTE=blaholtzen;43384259]-pyro engy-[/QUOTE] That looks way too much like Pyro. The only diffrerence being the collar, zipper, and the fact he has exposed flesh. You even gave it suspenders... why does it need suspenders? The suspenders don't even have clasps. [img]http://puu.sh/66bx9.jpg[/img] Not saying it doesn't look good. Just looks too much like Pyro's suit, which isn't good.
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[QUOTE=otterwolfy;43384713]That looks way too much like Pyro. The only diffrerence being the collar, zipper, and the fact he has exposed flesh. You even gave it suspenders... why does it need suspenders? The suspenders don't even have clasps. [img]http://puu.sh/66bx9.jpg[/img] Not saying it doesn't look good. Just looks too much like Pyro's suit, which isn't good.[/QUOTE] the suspenders are there to keep somewhat of a similar look as his default overalls suspenders give, as for it actually making him look anywhere similar to pyro to a point where anyone would get confused i have to say i dont think that's an issue at all. The only thing similar really is the fact that they're now both wearing jumpsuits, most other things are teh same, most importantly the sillouette which is more or less unchanged. as for the lack of buckles on the suspenders, that was due to lack of polies, but we're gonna try to work that out
[QUOTE=Hinaomi;43378991]I'll upload soon. For now, it'll be only the image. Edit: Done. If you don't understand the readme guide, I'm sorry for that. And I'll repack it to VPK if many people have the problem in installation. [url=http://www.mediafire.com/download/3imd9hrd7wivu52/70+FOV+Bat+Fix.zip][IMG]http://i.imgur.com/poTIiLW.png[/IMG][/url][/QUOTE] Damn, I had this done already but recently i've had PSU problems and wasn't able to work on getting the next update for my pack out. Now that it's fixed I can get back to work. I'm also working on this. [img]http://puu.sh/66b7s.jpg[/img] [editline]1st January 2014[/editline] [img]http://puu.sh/66cwK.jpg[/img] [img]http://puu.sh/66cyw.jpg[/img]
[QUOTE=blaholtzen;43384839]the suspenders are there to keep somewhat of a similar look as his default overalls suspenders give, as for it actually making him look anywhere similar to pyro to a point where anyone would get confused i have to say i dont think that's an issue at all. The only thing similar really is the fact that they're now both wearing jumpsuits, most other things are teh same, most importantly the sillouette which is more or less unchanged. as for the lack of buckles on the suspenders, that was due to lack of polies, but we're gonna try to work that out[/QUOTE] I just forsee an issue of class recognition, not sillouette. A hatless engy with Pyrovision goggles running around with his shotgun would look pretty close to a Pyro with a shotgun. Also, a very large portion of the Engineer isn't team colored, while Pyro has a majority of team coloring. Changing that brings them closer to being mistaken as another class at certain times in game.
[QUOTE=Hinaomi;43378991]I'll upload soon. For now, it'll be only the image. Edit: Done. If you don't understand the readme guide, I'm sorry for that. And I'll repack it to VPK if many people have the problem in installation. [url=http://www.mediafire.com/download/3imd9hrd7wivu52/70+FOV+Bat+Fix.zip][IMG]http://i.imgur.com/poTIiLW.png[/IMG][/url][/QUOTE] I was just about to do this, then I read your posts. Hah, still, pretty awesome for those who want default bats.
Question: [IMG]http://img69.imageshack.us/img69/2035/nuf.png[/IMG] Will this ever get finished?
[QUOTE=Cryme Tyme;43384209]Well after all that talking about a wood hand, Rotzlöffel, VaultScout and i deciadet to make something like that ... in a few days ... because we have other stuff to do befor that ... beep boop ... [editline]2nd January 2014[/editline] How about a second Medieval Mode Community Update ?[/QUOTE] It would be great because Valve is putting more emphasis on the community, and maybe we have great things coming this year.
[QUOTE=otterwolfy;43384972]I just forsee an issue of class recognition, not sillouette. A hatless engy with Pyrovision goggles running around with his shotgun would look pretty close to a Pyro with a shotgun. Also, a very large portion of the Engineer isn't team colored, while Pyro has a majority of team coloring. Changing that brings them closer to being mistaken as another class at certain times in game.[/QUOTE] I really think you underestimate the visual difference between an engy and a pyro, the silhouette is a big part if not the biggest part of class recognition, even in the situation you're suggesting I don't think anyone would actually confuse the two. this pretty much only adds a bit of stronger team color in the middle of the patch that would otherwise be covered by his overalls, from a distance you wouldn't see any other real difference between an engy not wearing the item, and that part is often covered by his arms as well.
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