• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[IMG]http://i.imgur.com/OWXWHq5.png[/IMG] blaughp
[QUOTE=NeoDement;43395711]They randomly work, or break. Same with all flexes on all items in TF2 at the moment.[/QUOTE] I've only ever had the item work properly once on my old laptop. I'm pretty sure its safe to say all flexes are borked by the game. [QUOTE=Inspecter;43395749]Of course they're not broken, they work fine when you see other people wearing the flexed item. it's when you taunt and you see your own flexed item is when it doesn't work.[/QUOTE] That might explain why my friends were saying it wasn't clipping when they looked at it, but it was on mine. I feel like this is something that someone should email Eric about.
Why do I feel every idea from 2011 is coming back?
What I find funny is that they fixed one half of facial flexing(seeing others with facial flexed items) but not the other(seeing your own flexed item).
[t]http://i.imgur.com/TFvYDo2.png[/t] ?
[QUOTE=Pagliacci;43395823][IMG]http://i.imgur.com/OWXWHq5.png[/IMG] blaughp[/QUOTE] Cyanide injection? Backstab = Instant kill as usual Frontstab = Poison that takes 3hp per second
[QUOTE=ZoSo;43396083]Cyanide injection? Backstab = Instant kill as usual Frontstab = Poison that takes 3hp per second[/QUOTE] literally a direct upgrade in every possible way
[QUOTE=StormBlink;43395982]Why do I feel every idea from 2011 is coming back?[/QUOTE] Shhhhh
[img]https://dl.dropboxusercontent.com/u/27092744/cupid_thumb.png[/img] [img]https://dl.dropboxusercontent.com/u/27092744/cupid_views.png[/img] [t]https://dl.dropboxusercontent.com/u/27092744/cupid_poster.png[/t] [I]The Amorous Aussie[/I] Wrapping up this little guy. Will be all class, probably will have a second style as a floaty pet. Would like input on whether or not to implement paintability. Any further suggestions before submission?
Can someone help me on installing the 4 slots GL and the c_animations? By the way, my friend is using the Kiyoshi's animation set for Demo and he wanted to know if it conflicts with this mod. He is using the melee animations only
[QUOTE=KayoDuck;43396489]Can someone help me on installing the 4 slots GL and the c_animations? By the way, my friend is using the Kiyoshi's animation set for Demo and he wanted to know if it conflicts with this mod. He is using the Loch and Load set[/QUOTE] Just put both the folders into your custom folder and if everything is sorted by name make sure the 4 slot folder is above the animation's. It shouldn't cause any problems with Kiyoshi's animation but if he wants to be sure just tell him to delete the "Animations" folder in "4-Slot_Launcher\models\weapons\c_models".
[QUOTE=Punchy;43396134]literally a direct upgrade in every possible way[/QUOTE]No random critical hits. On miss: Stab yourself. Idiot.
[QUOTE=SgtR007;43396443][img]https://dl.dropboxusercontent.com/u/27092744/cupid_thumb.png[/img] [/QUOTE] Goddam I wish I had helped with this. (in the way that it's great not in the way that I wish I had improved it) EDIT: working on this btw [IMG]http://puu.sh/67yRU/6cb98dd157.jpg[/IMG]
[QUOTE=Game Zombie;43396586]Just put both the folders into your custom folder and if everything is sorted by name make sure the 4 slot folder is above the animation's. It shouldn't cause any problems with Kiyoshi's animation but if he wants to be sure just tell him to delete the "Animations" folder in "4-Slot_Launcher\models\weapons\c_models".[/QUOTE] Ah okey, thanks.
[QUOTE=thecuntsman;43396835]Goddam I wish I had helped with this. (in the way that it's great not in the way that I wish I had improved it) EDIT: working on this btw [IMG]http://puu.sh/67yRU/6cb98dd157.jpg[/IMG][/QUOTE] [IMG]http://puu.sh/67zjc/6a5dfbe784.jpg[/IMG]
Since valve has overlooked it, were any fixes for the distinct lack of flexes on the cuban bristle crisis ever released?
[QUOTE=WilhelmScreamer;43397259]Since valve has overlooked it, were any fixes for the distinct lack of flexes on the cuban bristle crisis ever released?[/QUOTE] It's really a shame. It might be because my friend that I play with a lot uses it, but I feel like I notice that it doesn't move way more often than I should.
[QUOTE=Masterlegodude;43396674]No random critical hits. On miss: Stab yourself. Idiot.[/QUOTE] No random critical hits? You're funny.
this isn't too overly garish of a set design is it? [img]http://puu.sh/67Fqe.jpg[/img] planning on doing this with a friend, just need some suggestions.
[QUOTE=kibbleknight;43398112]this isn't too overly garish of a set design is it? [img]http://puu.sh/67Fqe.jpg[/img] planning on doing this with a friend, just need some suggestions.[/QUOTE] Mustache ?
[QUOTE=kibbleknight;43398112]this isn't too overly garish of a set design is it? [img]http://puu.sh/67Fqe.jpg[/img] planning on doing this with a friend, just need some suggestions.[/QUOTE] I'd suggest changing the pocket stuff to electrician equipment/tools, or even a drum of wire in the pocket. The oily tools/rag thing has been done before. Unless you weren't intending for it to be an electrician?
its intended to be a janitor/ repairman. i figured having spare parts would fit both.
[QUOTE=Masterlegodude;43396674]No random critical hits. On miss: Stab yourself. Idiot.[/QUOTE] How exactly does no random crits on a weapon that already has no random crits work The sniper rifle and the knife are literally the only 2 stock weapons that cannot randomly crit
[t]http://puu.sh/67Ixg.png[/t] Still need to fix textures, but should i give this a little more character, or is it good as is? The bands are wire-colored by the way, but this is in blender so it doesnt show the importer tint (they're paintable) Also, i know i'm bad at texturing, but is there a way to prevent blender/ingame from blurring the material? it seems to be crystal clear in photoshop and worsens in-game.
[QUOTE=kibbleknight;43398112]this isn't too overly garish of a set design is it? [img]http://puu.sh/67Fqe.jpg[/img] planning on doing this with a friend, just need some suggestions.[/QUOTE] Shotgun looks like the Baby Face Blaster in full shotgun form which is neat
[QUOTE=kibbleknight;43398285]its intended to be a janitor/ repairman. i figured having spare parts would fit both.[/QUOTE] Ah, I thought electrician because of the power bar. I feel the pocket needs something different though, it would make it differ from the many other sets there are that involve putting an oily rag and tools on Engy.
[QUOTE=Pagliacci;43395823][IMG]http://i.imgur.com/OWXWHq5.png[/IMG] blaughp[/QUOTE] [img]http://puu.sh/67JLP.jpg[/img] Hello [sp]sorry[/sp]
[QUOTE=kenshin6;43398849][img]http://puu.sh/67JLP.jpg[/img] Hello [sp]sorry[/sp][/QUOTE] To be fair, the top part of the needle on this one extends way farther than the concept above. Not sure about this, but wouldn't it result in clipping for the Backstab ready animation?
[QUOTE=Dr. Doughnut;43398884]To be fair, the top part of the needle on this one extends way farther than the concept above. Not sure about this, but wouldn't it result in clipping for the Backstab ready animation?[/QUOTE] By all means this old thing isnt very good. But no, I made sure to avoid clipping with the backstab animation. And I want the concept artist to know that im not trying to prevent their thing from being made, since it would likely look way better that what I have.
demolitions man [img]http://puu.sh/67Kl8.png[/img]
Sorry, you need to Log In to post a reply to this thread.