[QUOTE=Punchy;43398565][t]http://puu.sh/67Ixg.png[/t]
Still need to fix textures, but should i give this a little more character, or is it good as is?
The bands are wire-colored by the way, but this is in blender so it doesnt show the importer tint (they're paintable)
Also, i know i'm bad at texturing, but is there a way to prevent blender/ingame from blurring the material? it seems to be crystal clear in photoshop and worsens in-game.[/QUOTE]
Looks like your AO is really bad
also the helmet is too similar to default
also the idea is weird and literally reads as "Beep Boy: the Hat" but hey too late for that
[QUOTE=kenshin6;43398849][img]http://puu.sh/67JLP.jpg[/img]
Hello
[sp]sorry[/sp][/QUOTE]
its the old "just because it has been made in the past doesnt mean you can take your own aproach/improve upon it".
although to be fair, both concepts are quite boring and almost unnoticeable.
[t]http://4.bp.blogspot.com/-r5wUBWo1VYs/UVxTcDzCs6I/AAAAAAAAAoQ/SpG9kjTUm94/s1600/jeringa-inyectora-salsas-23-cm.jpg[/t]
you do need to make things larger and more bulky in order to be mroe readable and appealing. remember we already have a gun that fires those by the second, so you'll have to bring something way more threathening if you want to kill/impress anyone.
[QUOTE=Punchy;43396134]literally a direct upgrade in every possible way[/QUOTE]
unless you change it to:
+ backstab: drains health within 5 seconds with victim marked (healthing/health packs remove drain time)
+ doesn't destroy disguise
- no melee damage
Basically you HAVE to backstab, can chain kills, but also has a large weakness. But you know.... Valve.
(RESKIN THE YER!)
[QUOTE=Trixxter;43399221]unless you change it to:
+ backstab: drains health within 5 seconds with victim marked (healthing/health packs remove drain time)
+ doesn't destroy disguise
- no melee damage
Basically you HAVE to backstab, can chain kills, but also has a large weakness. But you know.... Valve.
(RESKIN THE YER!)[/QUOTE]
I'm pretty sure people would notice that everyone that stands in front of that singular heavy is suddenly drained of their health and killed. Also, a singular medic shuts down the spy completely.
[QUOTE=Dr. Doughnut;43399470]I'm pretty sure people would notice that everyone that stands in front of that singular heavy is suddenly drained of their health and killed. Also, a singular medic shuts down the spy completely.[/QUOTE]
Plus advanced weaponizer did something exactly like that a while ago, and iirc it was removed like a few weeks later because absolutely no one liked it. It was annoying to deal with, completely unfair, and suffered from TFC syndrome: not ever feeling like you could learn from dying, or that dying could have been avoided even if you had learned.
[QUOTE=Game Zombie;43385585][url=https://dl.dropboxusercontent.com/u/31115055/TF2/Spooky_Sleeves.rar][img]https://dl.dropboxusercontent.com/u/31115055/TF2/Spooky_Sleeves.png[/img][/url][/QUOTE]
What about Digit Divulger?
[QUOTE=MultiTrip;43398932]demolitions man
[img]http://puu.sh/67Kl8.png[/img][/QUOTE]You should use the same yellow and orange as the Hurt Locher does, the difference in the oranges looks kinda weird
[QUOTE=Spectre1406;43400034]What about Digit Divulger?[/QUOTE]
I made models for that, just dont know how to compile v models. Iirc i sent them to helmochipchop who said to have gotten it working
Gotta say, you guys do some impressive stuff, even if I don't understand half of the words exchanged.
[QUOTE=Dim;43395425]Concept ?
[T]http://puu.sh/67nGl.png[/t][/QUOTE]
looks like phrygian cap :)
PKSPARK made one but a second version will be released later.
[QUOTE=Cryme Tyme;43395606][img]http://cloud-3.steampowered.com/ugc/884118407825423837/6DBE4E3BAFAEBB10BD2F9E478088A64FF08DA4E7/268x268.resizedimage[/img]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=175686665[/url][/QUOTE]
:D
Trying to decide on a color scheme, so have a vote:
Vote Agree for Yellow:
[img]http://puu.sh/680ou.jpg[/img]
Vote Useful for Cream Spirit:
[img]http://puu.sh/680nS.jpg[/img]
Vote Winner for Team Spirit:
[img]http://puu.sh/680DM.jpg[/img]
or suggest your own color scheme.
[t]http://i.imgur.com/881H6YC.png[/t]
I did some improvements, is this better?
have some toubles about creating the paintable parts of this helmet
[IMG]http://puu.sh/681Te.jpg[/IMG]
[IMG]http://puu.sh/683xH.jpg[/IMG]
is somebody intereset to create them for me? The black base color is supposed to be paintable.
[QUOTE=Rotzloeffel;43401893]have some toubles about creating the paintable parts of this helmet
[IMG]http://puu.sh/681Te.jpg[/IMG]
[IMG]http://puu.sh/683xH.jpg[/IMG]
is somebody intereset to create them for me? The black base color is supposed to be paintable.[/QUOTE]
You want to paint it, but leaving the rust and scratches? I'll give it a try
[QUOTE=Cosa8888;43401909]You want to paint it, but leaving the rust and scratches? I'll give it a try[/QUOTE]
ye, okay add me on steam.
The ww2 set needs names and I can't really think of any:
[IMG]http://puu.sh/684fa.jpg[/IMG]
mask may be called the flare warden and the greatcoat the trench duster.
here is another one :)
[IMG]http://puu.sh/684oW.png[/IMG]
EDIT: if you rate it as dumb, atleast say why, i am always open for construcitve criticism :)
Agree for Cream:
[img]http://puu.sh/687m3.jpg[/img]
Useful for Team:
[img]http://puu.sh/687w6.jpg[/img]
[QUOTE=Dim;43402071]here is another one :)
[IMG]http://puu.sh/684oW.png[/IMG][/QUOTE]
I like the hat, cause you can tell it's a bison. Maybe you could even add a nose ring, but i'm not sure if that's too bull-ish. But the scarf, you can't tell its bison unless youre told it is. If you told me it was a massive beard i'd still believe you, so not so sure about it. Like the hat though :)
Was messing around with my new drawing tablet, trying to think of a good way to make a leather jacket, one thing led to another and now it's a pirate jacket thing.
[IMG]http://puu.sh/67MHv.png[/IMG]
Forgive the shoddy reference pictures, couldn't find the download for the HLMV ones.
its basically impossible to make jackets for demo without it being too big, because he is already huge as is because of his vest.
[QUOTE=TheJukebox;43402716]Was messing around with my new drawing tablet, trying to think of a good way to make a leather jacket, one thing led to another and now it's a pirate jacket thing.
[IMG]http://puu.sh/67MHv.png[/IMG]
Forgive the shoddy reference pictures, couldn't find the download for the HLMV ones.[/QUOTE]
Make dat jacket armless
*snip*
On further testing it looks like it was my new bone structure, not the jigglebones causing movement.
[QUOTE=TheJukebox;43402716]Was messing around with my new drawing tablet, trying to think of a good way to make a leather jacket, one thing led to another and now it's a pirate jacket thing.
[IMG]http://puu.sh/67MHv.png[/IMG]
Forgive the shoddy reference pictures, couldn't find the download for the HLMV ones.[/QUOTE]
Dat demo action figure.
Tryed to improve it a littel more (last time i post that) :
[img]http://i.imgur.com/Q90LzH6.png[/img]
Up for Grab
Well here is another concept, a Safari-esque shirt for the sniper
[t]https://dl.dropboxusercontent.com/u/38397602/Snipersafari.png[/t]
up for grabs.
[QUOTE=Cryme Tyme;43403395]Tryed to improve it a littel more (last time i post that) :
[img]http://i.imgur.com/Q90LzH6.png[/img]
Up for Grab[/QUOTE]
Might be a little challenging, but one suggestion I want to put out for you is, instead of using some of those already well known logos like the Scout logo, team red, etc, maybe you can use Achievement icons.
[QUOTE=Cryme Tyme;43403395]Tryed to improve it a littel more (last time i post that) :
[img]http://i.imgur.com/Q90LzH6.png[/img]
Up for Grab[/QUOTE]
looks like a chunky Flair!.
Does, by any chance, modifying the texturegroups in the QC modify the eye position?
[QUOTE=ClauAmericano;43403600]Might be a little challenging, but one suggestion I want to put out for you is, instead of using some of those already well known logos like the Scout logo, team red, etc, maybe you can use Achievement icons.[/QUOTE]
[IMG]http://i.imgur.com/lxdTR69.png[/IMG]
?
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