• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
tf2 keeps failing to sync and my inventory won't show up. i also can't view comments. does anyone know what's up? it's kind of snagging on my progress.
[QUOTE=Zero_;43404496]Does, by any chance, modifying the texturegroups in the QC modify the eye position?[/QUOTE] No, the two are not related whatsoever.
[QUOTE=Cryme Tyme;43404611][IMG]http://i.imgur.com/lxdTR69.png[/IMG] ?[/QUOTE] sorry, but it's still going to look like an unreadable noisy mess when you aren't right in the scout's face. i'd suggest making them WAY bigger or just picking a different idea. (Flair and woopie cap do the same thing)
My crap attempt (might be re-drawn) to make a pouch related misc for pyro. [T]http://i.imgur.com/aoKIfkg.jpg[/T]
[QUOTE=Snowshoe;43405039]sorry, but it's still going to look like an unreadable noisy mess when you aren't right in the scout's face. i'd suggest making them WAY bigger or just picking a different idea. (Flair and woopie cap do the same thing)[/QUOTE] I think it's fine, but a consistent color scheme would be the way to go -- the achievement icons are all limited to two/three colors and that would do wonders for the item. It wouldn't have to be verbatim orange/gray/brown but the orange would certainly pop just enough to catch the eye.
[QUOTE=Snowshoe;43405039]sorry, but it's still going to look like an unreadable noisy mess when you aren't right in the scout's face. i'd suggest making them WAY bigger or just picking a different idea. (Flair and woopie cap do the same thing)[/QUOTE] [QUOTE=mutated;43405098]I think it's fine, but a consistent color scheme would be the way to go -- the achievement icons are all limited to two/three colors and that would do wonders for the item. It wouldn't have to be verbatim orange/gray/brown but the orange would certainly pop just enough to catch the eye.[/QUOTE] I give up
[QUOTE=MilesPyrower;43402069]The ww2 set needs names and I can't really think of any: mask may be called the flare warden and the greatcoat the trench duster.[/QUOTE] Maybe "The Respiratory Relic" for the gas mask?
[QUOTE=kidsingrul;43405044]My crap attempt (might be re-drawn) to make a pouch related misc for pyro. [T]http://i.imgur.com/aoKIfkg.jpg[/T][/QUOTE] why have four random bullet holders when the class doesnt use any kind of bullets? might as well replace them with a pair of Flares so it would make a bit more sense to have such thing.
[IMG]http://i.imgur.com/pkM5PWP.png[/IMG] [sp]I contacted Constructor, and now I'm help finishing the model[/sp] Progress on the model, rigging is done. Ony a few thing remaing, the final model is going to be released in a [I]few day.[/I] Its coming to: [B]Team Fortress 2 (As Skin), Garry's Mod, Source Filmmaker[/B]
[QUOTE=Metaru;43405365]why have four random bullet holders when the class doesnt use any kind of bullets? might as well replace them with a pair of Flares so it would make a bit more sense to have such thing.[/QUOTE] Shotgun
[QUOTE=Metaru;43405365]why have four random bullet holders when the class doesnt use any kind of bullets? might as well replace them with a pair of Flares so it would make a bit more sense to have such thing.[/QUOTE] Have you really been using the flare gun that long
[QUOTE=Cosa8888;43405397]Shotgun[/QUOTE] shotguns use shells afaik.
i finally got the wonderful weapon/turret/plasmid sounds from bioshock extracted flawlessly and now i am going to replace every single sound in tf2 with them sounds include: [url=http://puu.sh/68oQI.mp3]the glorious meaty wrench hit sounds[/url], [url=http://puu.sh/68oUt.mp3]the lovely shotgun shooting/cocking sounds[/url], and some other [url=http://puu.sh/68p52.mp3]cool[/url] [url=http://puu.sh/68pb7.mp3]plasmid[/url] sounds that maybe i'll mess with using to replace the halloween spells if anyone else has any requests regarding mods and these sounds feel free to ask
[QUOTE=Metaru;43405444]shotguns use shells afaik.[/QUOTE] Which are a type of bullet. Edit: Alright. They're a type of cartridge/round
[QUOTE=MultiTrip;43398932]demolitions man [img]http://puu.sh/67Kl8.png[/img][/QUOTE] It looks nice, but what are the big yellow plates on the arms FOR anyways?
[QUOTE=WilhelmScreamer;43406307]It looks nice, but what are the big yellow plates on the arms FOR anyways?[/QUOTE] Those are clearly bath floaties!
Vote Agree for Translucent Coolant Container: [img]http://puu.sh/68rlG.jpg[/img] Vote Useful for Generic Olive Container: [img]http://puu.sh/68rBH.jpg[/img]
Current project, can't decide and my i'm already over my tri-limit. But anyways: Keep the chains and padlock: agree Get rid of them: disagree Keep them but just make the padlock look normal: useful [t]http://puu.sh/68rGh.jpg[/t] [t]http://puu.sh/68rIc.jpg[/t] EDIT: Alternatively theres this padlock: [t]http://puu.sh/68taV.jpg[/t] Its suposed to be the crate and the parachute as a padlock
[QUOTE=Spectre1406;43400034]What about Digit Divulger?[/QUOTE] [URL="http://tf2.gamebanana.com/skins/124079"]http://tf2.gamebanana.com/skins/124079[/URL]
[QUOTE=Ciel Killhive;43406732][URL="http://tf2.gamebanana.com/skins/124079"]http://tf2.gamebanana.com/skins/124079[/URL][/QUOTE] Yeah don't use those, that's just the low poly slapped into the v_model [editline]3rd January 2014[/editline] nevermind it's not even the v_model, just c_model
[QUOTE=TheJukebox;43402716]Was messing around with my new drawing tablet, trying to think of a good way to make a leather jacket, one thing led to another and now it's a pirate jacket thing. [IMG]http://puu.sh/67MHv.png[/IMG] Forgive the shoddy reference pictures, couldn't find the download for the HLMV ones.[/QUOTE] I had a similar idea as well almost 2 years ago and ran into the same problem, but my issue was i had no idea how tf2 stuff worked at the time so i just made a jacket while completely ignoring the fact it should go over the existing vest [B][I]Prehistoric Concept art i plan on redoing[/I][/B] [IMG]http://i.imgur.com/xEkGY1sl.jpg[/IMG] [IMG]http://i.imgur.com/4OUS4Dxl.jpg[/IMG]
Alright voting time. [IMG]http://puu.sh/68l5i.png[/IMG] Left is a thinner and somewhat slimmer version of it. Right is a fatter version of it.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=212085614"]Check'd Mate![/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=212085614"][IMG]http://puu.sh/68x9k/e1a6e9aff7.png[/IMG][/URL] It's paintable too on the white areas.
[QUOTE=thecuntsman;43407193][IMG]http://cloud-4.steampowered.com/ugc/470924091379957275/FDE7661E3941D219E006B9F3009A52BC07CFA52F/637x358.resizedimage[/IMG] It's paintable too on the white areas.[/QUOTE] i like the 3rd style with the......blue pants.
[IMG]http://i.imgur.com/PjOybum.png[/IMG] (can't think of a cool name.)
[QUOTE=Punchy;43407563]i like the 3rd style with the......blue pants.[/QUOTE] Haha, I forgot to change snipers team colour when I refreshed hlmv for each style. wow.
[QUOTE=thecuntsman;43407193][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=212085614"]Check'd Mate![/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=212085614"][IMG]http://puu.sh/68x9k/e1a6e9aff7.png[/IMG][/URL] It's paintable too on the white areas.[/QUOTE] Would be really cool if these kind of items had a style for rolled-up sleeves.
[QUOTE=thecuntsman;43407193][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=212085614"]Check'd Mate![/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=212085614"][IMG]http://puu.sh/68x9k/e1a6e9aff7.png[/IMG][/URL] It's paintable too on the white areas.[/QUOTE] is this gonna be something to do with the end of the line update. [IMG]http://www.facepunch.com/fp/ratings/rainbow.png[/IMG]
Originally intended to be released slightly closer to christmas, but here it is: [url=http://tf2.jennybur.net/mods/Other/EnhancedBots/v1.zip][img]http://tf2.jennybur.net/mods/Other/EnhancedBots/minipromo.png[/img][/url] Assuming there's no immediate bugs reported to me, I'll be sorting out a version for the SFM and Gmod workshop tomorrow. Enjoy!
Apparently the zip archive is broken.
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