• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[URL="http://facepunch.com/showthread.php?t=1344276"][img]http://i.imgur.com/A1W9tUN.png[/img][/url] Arms Race, the TF2 weapon mod competition, is up. Check it out [URL="http://facepunch.com/showthread.php?t=1344276"]here[/URL]. There are some pretty sweet prizes, too.
Minor mod release! [URL="https://www.dropbox.com/s/ntz0zy99215wr96/Magnum Force streak.vpk"][IMG]http://jesusfuck.me/di/9Y34/mangumdone.png[/IMG][/URL] From this: [video=youtube;XrLe54pyNgM]http://www.youtube.com/watch?v=XrLe54pyNgM[/video] I wouldn't be surprised if this was one of the first streak sound mods.
[QUOTE=Bapaul;43441693]Massive thanks to game zombie for compiling the v_models [URL="https://www.dropbox.com/s/20w5r9yuc14jwbt/Digit%20Divulger%20First%20person.rar"][IMG]https://dl.dropboxusercontent.com/u/79226246/first%20person%20digits.png[/IMG][/URL][/QUOTE] What if we had view model for cosmetic mods for scout,Starting with The Little Drummer Mann?
So, while searching for references on drawing steampunk guns, I found three neat guns drawings: [t]http://fc00.deviantart.net/fs49/f/2009/176/2/f/steampunk_rifles_by_FROSTconcepts.jpg[/t] The first one could be a sniper rifle, the second one a shotgun and the third one a scattergun. So, I took the liberty to take the third one and put on Scout to see how would it look. I think it's pretty good: [IMG]http://i.imgur.com/M8BDal3.jpg[/IMG] Transparent version in case someone needs it: [t]http://i.imgur.com/ZFl5A4v.png[/t] Also, I'm not claiming rights on these drawings. [sp]but if anyone wants to model it, I wouldn't complain about being added as contributor or something like that...[/sp]
[QUOTE=Vincentor;43439929][video=youtube;uBDsVMd_fBI]http://www.youtube.com/watch?v=uBDsVMd_fBI[/video] It was a pain rigging those arms for the original l4d anims, yet the weighting on the fingers on the left hand aren't proper yet. Thank god v_ models are still used for stock weapons. I'll release this if somebody wants it.[/QUOTE] I'd Want it.
I am finally working on my Magnum Opus tf2 mod. [IMG]http://i.imgur.com/cLGrsC3.png[/IMG] Shima[Pan] Texture is literally just drag drop right now, so expect that to less look stretched when I am done. Yes I will release this.
-snip, fixed it-
I wish we could get a Tetsuo set for Scout, it would be neat
[QUOTE=KayoDuck;43443664]I wish we could get a Tetsuo set for Scout, it would be neat[/QUOTE] giant forehead hat
Is there a way I can edit cosmetics without breaking the edges when I import them to Blender? There are some items that conflict with my custom player model, and I want to edit them so that they fit.
[QUOTE=Quinnjdq;43443398]I am finally working on my Magnum Opus tf2 mod. [IMG]http://i.imgur.com/cLGrsC3.png[/IMG] Shima[Pan] Texture is literally just drag drop right now, so expect that to less look stretched when I am done. Yes I will release this.[/QUOTE] Tell me how to pay you.
Was this ever released as a mod? [img]http://cloud-2.steampowered.com/ugc/596966794416803532/367BC5F0B81777A47D41669936B5B7BEF88C8C19/268x268.resizedimage[/img] I swear it replaced the Rescue Ranger because someone had retextured the little bolts to be consistent with it.
[QUOTE=HerSilverHammer;43443972]Tell me how to pay you.[/QUOTE] I accept half dollars, bent 50 yen coins and medium sized cattle sacrifice.
[QUOTE=Venezuelan;43443808]giant forehead hat[/QUOTE] I know, the forehead is big but if you make it small, make the hair, the robotic arm and the shirt+the cape combo i believe it would make a decent set
[QUOTE=NoaJM;43443983]Was this ever released as a mod? [img]http://cloud-2.steampowered.com/ugc/596966794416803532/367BC5F0B81777A47D41669936B5B7BEF88C8C19/268x268.resizedimage[/img] I swear it replaced the Rescue Ranger because someone had retextured the little bolts to be consistent with it.[/QUOTE] Oh yeah, I did that, actually Christ, that was ages ago, I forgot how shitty of a job I did on that Maybe I should go back and redo that some day, almost all of it was just resized copypastas from SR's textures
[QUOTE=Metaru;43442883][IMG]http://i.imgur.com/881H6YC.png[/IMG] the whole concept makes no sense whatsoever. you do need to give your contraptions some grade of functionality or at least you need them to make sense in some way. right now that thing looks like a bunch of stuff glued together with most of them not really serving any purpose besides the tesla coil.[/QUOTE] I'm thinking about changing those things around the coil, those are to prevent it from backfiring and zapping the engineer too (at least that's their point), but i'm not sure with what.
[QUOTE=Old Hermit;43444103]Oh yeah, I did that, actually Christ, that was ages ago, I forgot how shitty of a job I did on that Maybe I should go back and redo that some day, almost all of it was just resized copypastas from SR's textures[/QUOTE] I'd love to have it again, but if you don't have it and/or can't be bothered to remake it, that's cool.
[QUOTE=ToastedTea;43443201]Minor mod release! [URL="https://www.dropbox.com/s/ntz0zy99215wr96/Magnum Force streak.vpk"][IMG]http://jesusfuck.me/di/9Y34/mangumdone.png[/IMG][/URL] From this: [video=youtube;XrLe54pyNgM]http://www.youtube.com/watch?v=XrLe54pyNgM[/video] I wouldn't be surprised if this was one of the first streak sound mods.[/QUOTE] Heh, that's void's YT channel, I remember he said this is his most viewed video in a map test last night or maybe a few days ago, cool soundmod btw
[QUOTE=kenshin6;43440568]Im not too keen on the color of the band and the leaves. And is it just me or does the smoothing on the band look off? How would it look if the band was the same color as his pants?[/QUOTE] well kibble told me that he wants me to follow the concept as close as possible and when i did show his screenies of the hat in the stages of production he seems to like the colors. also, his pants are a nice color but to be honest i do prefer to have it the color it is, but i thank you for the suggestions
[QUOTE=NoaJM;43443983]Was this ever released as a mod? [IMG]http://cloud-2.steampowered.com/ugc/596966794416803532/367BC5F0B81777A47D41669936B5B7BEF88C8C19/268x268.resizedimage[/IMG] I swear it replaced the Rescue Ranger because someone had retextured the little bolts to be consistent with it.[/QUOTE] [URL="https://dl.dropboxusercontent.com/u/9411074/RELEASES/MaintenanceEssentials/backupplan.zip"]Here.[/URL] Not the retextured version, mind you.
[QUOTE=Venezuelan;43441407]Your smoothing is bad (few if any hard edges) and those holes should be modeled in. Also, yes, your colors -- and the texture in general -- are not great, quite messy and cloudy. I read in the comments you said normals are hard to get exact. This is blatantly untrue. If you're painting your normals it's super easy as you just run it through a filter and if you're baking them you just have to cross-reference the normal map to paint the spots. However, once again, do not use normals for that, model those holes. You shouldn't have a normal map on that item period, nothing on it warrants it. If, for some reason, you absolutely insist on keeping the holes textured, at least give them solid edges, not blurred as it looks really bad that way.[/QUOTE] thanks for the suggestions, I am biging to work on the model more but for now it is what it is there will be changes though, and about the normals, i meant that i need to get the painted holes to get it right with the normal map as well as the same place as the main texture. but i will model the holes though. again, thanks for the suggestions.
[QUOTE=Sexy Robot;43444946][URL="https://dl.dropboxusercontent.com/u/9411074/RELEASES/MaintenanceEssentials/backupplan.zip"]Here.[/URL] Not the retextured version, mind you.[/QUOTE] Thank you so much <3
[QUOTE=Quinnjdq;43443398]I am finally working on my Magnum Opus tf2 mod. [IMG]http://i.imgur.com/cLGrsC3.png[/IMG] Shima[Pan] Texture is literally just drag drop right now, so expect that to less look stretched when I am done. Yes I will release this.[/QUOTE] This is beautiful. And I'm not just saying that because I'm a sucker for shimapan either. First the buttpan, now this.
[QUOTE=PimpinDemopan;43445594]This is beautiful. And I'm not just saying that because I'm a sucker for shimapan either. First the buttpan, now this.[/QUOTE] We must combine them.
[QUOTE=SergerantJoe;43430623]I had to pretty much Frankenstein the whole thing, but surprisingly, I got it to work! [t]http://puu.sh/6aZ2I.png[/t] Doesn't look that bad. Of course there's major clipping with the taunt and the rigging is terrible because I'm an idiot, but hey. Best I could do.[/QUOTE] SergerantJoe and Mile Pyrower you two never cease to amaze me, its funny how all this time tf2 has been out I've never seen an actual attempt like this! Please tell me we'll be seeing a mod release once its done. Pretty pleeeeeeease [IMG]http://fc02.deviantart.net/fs71/f/2014/006/3/0/pyro_thumbs_up_by_pyrotoaster-d717hk6.png[/IMG]
I'd rather try to figure out myself than bother anyone with this, but I really don't know even bare basics. [IMG]http://puu.sh/6cpHi.jpg[/IMG] Kind of wondering what I'll need to do/know to get rid of the "gold" on the Festive Eyelander. Bugs me a lot that they made it this way when bells were done differently last year.
[IMG]https://31.media.tumblr.com/027369f01131ea95322f7ab367bdb169/tumblr_mz0oqxCD5Z1qixci7o1_500.png[/IMG]
[QUOTE=thecuntsman;43446024][IMG]https://31.media.tumblr.com/027369f01131ea95322f7ab367bdb169/tumblr_mz0oqxCD5Z1qixci7o1_500.png[/IMG][/QUOTE] Hot.
[img]https://dl.dropboxusercontent.com/u/586461/Models/2014/demoman-booming_blaxploitation-concept.png[/img] [media]http://www.youtube.com/watch?v=96Y24a0cyCE[/media] coming soon from ayesdyef and void~
Anyone know where you can find early shots for the Dishonoured Crossbow Pistol from the Debut Trailer? [editline]6th January 2014[/editline] [t]http://static4.wikia.nocookie.net/__cb20130503082410/dishonoredvideogame/images/3/37/Crossbow_Concept_Art.jpeg[/t] Found it, Going to try and come up with a Crossbow for Spy and use this as some reference.
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