• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[QUOTE=Dr. Doughnut;43455723]Even though it does look nicer in my opinion, the workshoppers won't like it. Someone submitted a traditional german officer coat for medic with an armband, and half the comments were either praising or flaming the creator for "making medic into a Nazi."[/QUOTE] When I uploaded [url=http://tf2.gamebanana.com/skins/110972]a german ww2 officer coat[/url] for medic in the workshop (which I've since removed), I started to feel weird as all hell when so many people who praised it represented themselves with nazi imagery. I'd rather get told to go fuck myself than be defended by someone named Gruppenfuhrer[SS] with a nazi eagle as their avatar. That in mind pretty much all the comments were terrible.
[QUOTE=Inspecter;43455209]Anything to make this shirt scream hot dog vendor? [t]https://dl.dropboxusercontent.com/u/38397602/Scouthotdogshirt.png[/t][/QUOTE] Gimme!
[QUOTE=Psychopath12;43455997]That's because the Gunslinger isn't its own model, it's actually a part of the Engineer's model. I'd presume if you were to modify the vmt that the gunslinger uses you'd also make the Engineer's entire body show the sheen too.[/QUOTE] That's fucking metal.
[QUOTE=SkyHaddaCG;43454259]Quick question (another one, sorry) but do you have to [i]apply[/i] an edge-split modifier in Blender for it to take effect?[/QUOTE] No. Don't have to apply the Mirror modifier either.
[QUOTE=thecuntsman;43456033]Gimme![/QUOTE] Of course you can have it.
[QUOTE=Psychopath12;43455997]I'd presume if you were to modify the vmt that the gunslinger uses you'd also make the Engineer's entire body show the sheen too.[/QUOTE] Actually the Gunslinger uses a separate VMT, so you can safely modify that.
[QUOTE=SergerantJoe;43456161]Actually the Gunslinger uses a separate VMT, so you can safely modify that.[/QUOTE] The gunslinger VMT lacks the Sheen VMT lines. I added them all and tested it with a specialized one I have since crafted. The sheen doesn't show up at all still. Unless I did something incorrect, the gunslinger doesn't seem to be counted as a "weapon" or something for the game to apply sheens to.
[QUOTE=Sanded;43454442]Neh. :v: Just a quick edit, my two cents: [T]http://puu.sh/6cZuU[/T][/QUOTE] I like the design, but the armband is going to make some controversy. Maybe you could remove it as replace it with something else. Maybe the symbol on Medic's Team Captain hat. You can put the symbols either slightly above or below the class symbol. [editline]8th January 2014[/editline] [QUOTE=Svdl;43456017]When I uploaded [url=http://tf2.gamebanana.com/skins/110972]a german ww2 officer coat[/url] for medic in the workshop (which I've since removed), I started to feel weird as all hell when so many people who praised it represented themselves with nazi imagery. I'd rather get told to go fuck myself than be defended by someone named Gruppenfuhrer[SS] with a nazi eagle as their avatar. That in mind pretty much all the comments were terrible.[/QUOTE] Stuff like this made me think how the Ward made it into the game.
[QUOTE=iThinkN7;43446930]Might aswell bring up this concept up. Dishonoured themed item for the spy, the outsider's mark as a spy watch? [img_thumb]http://i1-news.softpedia-static.com/images/news2/Dishonored-Diary-Using-Your-Supernatural-Powers-2.jpg?1351084436[/img_thumb][/QUOTE] Here is another Dishonoured concept, Corvo's sword/ knife for the Spy? [img_thumb]http://i.imgur.com/MOBhqbn.jpg[/img_thumb] And if anyone could actually make these two items it would be awesome and It would make up for a lack of Dishonoured Promo items. I would do this myself or try to do it but I have no skill in making models and I don't have the right tools to do so. [B]EDIT[/B]: Changed image again for the third time due to previous image changing into an orc saying "You will never hotlink me!"
Okay so, I can't get any of my model viewers to work at all. Either models don't show up, show up as an un-movable white blob, or all the Valve assets aren't available to load. I've tried using the model viewers from SFM, TF2, and SDK. I have no idea what to do about this.
[t]http://puu.sh/6dnZW.jpeg[/t] What i'm working on It's a simple idea, but i liked the idea, so. Might add a strap or something later. I made it trying to have it match the gloves, the issue being now i feel like it fits in so well you wouldn't have even noticed medic used to have brown shoes, that they were always like this, so this has no notable features. As it is it's paintable and ready to be uploaded, but im afraid it will be lost on the workshop what with it being broken right now
Feel free to yell at me if I'm not allowed to bump posts. [QUOTE=ElusiveBadger;43451899]"New poster makes a shitpost! Wow! What a surprise!" Ahem. Do any of you fine gentlemen know if there ever was a mod release for [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=80888384&searchtext="]this[/URL] beautiful little number? [IMG]http://cloud-3.steampowered.com/ugc/559820538346516206/300E607C9C247E1A64A8529AB0F74B2E25C99E0E/637x358.resizedimage[/IMG] [IMG]http://cloud-2.steampowered.com/ugc/559820538346536182/A2B72CEB417E4898FAD08FE95BCED0D481107E06/637x358.resizedimage[/IMG] Eat your heart out, American Dream. Mostly because with this one, the Scout's viewmodels don't clip with the trigger gaurd.[/QUOTE]
[QUOTE=Inspecter;43454092][t]https://dl.dropboxusercontent.com/u/38397602/Scoutbonkboyshoes.png[/t] [/QUOTE] I know I'm a bit late, but... DON'T CHANGE WHAT IS ALREADY PERFECTION. 8[
[QUOTE=Punchy;43456930][t]http://puu.sh/6dnZW.jpeg[/t] What i'm working on It's a simple idea, but i liked the idea, so. Might add a strap or something later. I made it trying to have it match the gloves, the issue being now i feel like it fits in so well you wouldn't have even noticed medic used to have brown shoes, that they were always like this, so this has no notable features. As it is it's paintable and ready to be uploaded, but im afraid it will be lost on the workshop what with it being broken right now[/QUOTE] add a zipper or something down the middle, it looks like the flunkyware, but paintable and without the belt.
[QUOTE=Trixxter;43455998].....i dont know why, but im tempted to attempt to rig an upside-down saxxy taped onto the bootlegger as opposed to the gold wood.[/QUOTE] Please do it. I would totally use it.
i thought the missing submissions issue would improve after a while. i was wrong [t]http://i.imgur.com/oEczpMU.png[/t]
[QUOTE=ElusiveBadger;43456931]Feel free to yell at me if I'm not allowed to bump posts.[/QUOTE] i'd like a mod release of that, yeah. edit: i'd personally like it better if the hammer was wider, but that's just me.
[QUOTE=iAmaNewb;43456488]I like the design, but the armband is going to make some controversy. Maybe you could remove it as replace it with something else. Maybe the symbol on Medic's Team Captain hat. You can put the symbols either slightly above or below the class symbol.[/QUOTE]B-b-but... [T]http://puu.sh/6drTH.JPG[/T][T]http://puu.sh/6drUF.jpg[/T][T]http://puu.sh/6drVf.png[/T] Jokes aside, I didn't really think it would fly either. Just wondered what it would look like. I might think about some stuff I could throw together when my headache goes away. [QUOTE=Svdl;43456017]When I uploaded [url=http://tf2.gamebanana.com/skins/110972]a german ww2 officer coat[/url] for medic in the workshop (which I've since removed), I started to feel weird as all hell when so many people who praised it represented themselves with nazi imagery.[/QUOTE] Well when you put it that way I think I'd reconsider working on medic items altogether. Just about anything could draw attention from the wrong sort of people. Gotta say I'm also surprised the Ward wasn't pushing it.
[QUOTE=Inspecter;43454092][t]https://dl.dropboxusercontent.com/u/38397602/Scoutbonkboyshoes.png[/t] Anything I should add?[/QUOTE] [img]https://dl.dropboxusercontent.com/u/900111/bonkboi.PNG[/img] will finish up tomorrow
NeoDement, you clever gal, you. One can NEVER have enough Bonk Boy accessories.
I'm not sure if this is the appropriate place to ask but, has anyone ever thought of creating a chicken drumstick to replace Eyelander or something similar?
[QUOTE=Spectre1406;43458152]I'm not sure if this is the appropriate place to ask but, has anyone ever thought of creating a chicken drumstick to replace Eyelander or something similar?[/QUOTE] Someone did create a KFC bucket for sticky bombs if that's what you're asking.
[QUOTE=Spectre1406;43458152]I'm not sure if this is the appropriate place to ask but, has anyone ever thought of creating a chicken drumstick to replace Eyelander or something similar?[/QUOTE] [media]http://www.youtube.com/watch?v=ueP71bVBdOo[/media]
[QUOTE=NeoDement;43458072][img]https://dl.dropboxusercontent.com/u/900111/bonkboi.PNG[/img] will finish up tomorrow[/QUOTE] Bonk Boots
[QUOTE=SkyHaddaCG;43454259]Quick question (another one, sorry) but do you have to [i]apply[/i] an edge-split modifier in Blender for it to take effect?[/QUOTE] It seems that with the new smd tool, you do. The old addon would apply sharps for you when you exported. I hope they add that to the new one.
[QUOTE=HyperTails;43458397][media]http://www.youtube.com/watch?v=ueP71bVBdOo[/media][/QUOTE] Yeah, but for melee. That drumstick on his right hand seems good enough for melee. [editline]8th January 2014[/editline] However, [Quote]Sadly, my hard drive corrupted at the time and all of the files to develop this were deleted.[/quote] We can forget about this since it's gone.
[QUOTE=Spectre1406;43458558]Yeah, but for melee. That drumstick on his right hand seems good enough for melee. [editline]8th January 2014[/editline] However, We can forget about this since it's gone.[/QUOTE] Look like it was also for melee. [url]http://www.youtube.com/watch?feature=player_embedded&v=ueP71bVBdOo#t=32[/url] Notice he hits the wall.
I'll check that out, thanks.
Oh, I missed that Melee mod SO much. I wish somebody still has the files for it because if I remember, I think the creator lost or deleted the files he had for it. What really makes that KFC bucket melee so cool is that in world view, the Demo holds the bucket in the other hand, just like in view mode, despite the world view running on default animations.
Somebody should remake it.
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