• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[QUOTE=Blitz n' Barrag;43502021]Looks absolutely fantastic. Do you have anybody texturing it? I myself am interested.[/QUOTE] I'm doing it myself unless I end up sucking
[QUOTE=VernoGuy;43501292]Wrong thread, this is where you want to post: [URL="http://facepunch.com/showthread.php?t=1243852"]Link[/URL].[/QUOTE] Oh ok Ty I was concepting a badge type item for the engine to go with the dogfighter that's why I thought I should post here
Okay, maybe this isn't the best place to ask but is there anyway to fix the "can't find steam app user info" error? All i can find is the old solution before steampipe :/
[QUOTE=Blaco;43502116]The bounding box. Your QC can't find the head bone on your primary model...for some reason. Just delete the $bbox section in your QC, it should regenerate automatically.[/QUOTE] Didn't work, and I can't see any bone on the model...
Cross post from the weapon comp thread [IMG]http://i.imgur.com/TIhrwlv.png[/IMG] Give me dem feedback
Wires and bevels still too thin
[QUOTE=Venezuelan;43502665]Wires and bevels still too thin[/QUOTE] I still don't bevel it, but if i thick the wire even more they'd look like they ate 20 mcburgers [editline]11th January 2014[/editline] [t]http://i.imgur.com/6zNONez.png[/t]
Whole thing is too low poly
[QUOTE=Cosa8888;43502726]I still don't bevel it, but if i thick the wire even more they'd look like they ate 20 mcburgers [editline]11th January 2014[/editline] [t]http://i.imgur.com/6zNONez.png[/t][/QUOTE] by bevels I mean these, I didn't know what else to call them [IMG]http://puu.sh/6hImX.jpg[/IMG]
[t]http://puu.sh/6hL66.jpg[/t] Texture update. Night all :)
When ever I try to decompile demo.mdl by MDLDecompiler it gives me crash errors. Can anyone recommend a better program for it? I could use something to decompile ragdolls.
[QUOTE=Killer monkey;43501834]Which lines do I add to a vmf to get an old custom model to show killstreak sheens?[/QUOTE] Alternatively link to a fixed version of the full length shotgun mod.
[thumb]https://dl.dropboxusercontent.com/u/65113316/screenies/models/max_01.jpg[/thumb] [thumb]https://dl.dropboxusercontent.com/u/65113316/screenies/models/max_02.jpg[/thumb] 'Guess winning Poker from Heavy wasn't so rewarding after all. I wish I could add Ap-Sap esque sounds to him. Oh well. (He jiggles, by the way)
[QUOTE=Killer monkey;43501834]Which lines do I add to a vmf to get an old custom model to show killstreak sheens?[/QUOTE] [IMG]http://i.imgur.com/NiEs0xt.png[/IMG] Hope this helps
got a question about grenade launchers, do they still keep the projectile stored in the weapon model? or do they load independently now? [img]http://i.imgur.com/vKq4Dt5.png[/img]
[QUOTE=coverop;43503422]When ever I try to decompile demo.mdl by MDLDecompiler it gives me crash errors. Can anyone recommend a better program for it? I could use something to decompile ragdolls.[/QUOTE] crowbar compiler seems to be the one thats still updated [url]https://sites.google.com/site/zeqmacaw/tools/crowbar[/url]
[QUOTE=Ducksink;43501236]please can I do the wooden minigun?[/QUOTE] Hell Yeah, it's all yours.
[QUOTE=Vincentor;43503460][thumb]https://dl.dropboxusercontent.com/u/65113316/screenies/models/max_01.jpg[/thumb][thumb]https://dl.dropboxusercontent.com/u/65113316/screenies/models/max_02.jpg[/thumb] 'Guess winning Poker from Heavy wasn't so rewarding after all. I wish I could add Ap-Sap esque sounds to him. Oh well. (He jiggles, by the way)[/QUOTE] could do with a textre edit to not be so super bright, and would probably look nicer with the pyro lightwarp
[QUOTE=Vincentor;43503460][thumb]https://dl.dropboxusercontent.com/u/65113316/screenies/models/max_01.jpg[/thumb] [thumb]https://dl.dropboxusercontent.com/u/65113316/screenies/models/max_02.jpg[/thumb] 'Guess winning Poker from Heavy wasn't so rewarding after all. I wish I could add Ap-Sap esque sounds to him. Oh well. (He jiggles, by the way)[/QUOTE] [video=youtube;oP3ezq7G5E8]https://www.youtube.com/watch?v=oP3ezq7G5E8[/video]
[IMG]http://i.imgur.com/5V3Rmjb.png[/IMG] claimed
[IMG]http://puu.sh/6hPS1.png[/IMG]
Up for Grabs The Greatest Concept Ever Greaser Jacket for Scout [IMG]http://i.imgur.com/d56NWQe.png[/IMG] [IMG]http://i.imgur.com/rXDDst3.png[/IMG] I used Dark Grey lines to tell where his arm is. The Team Logo is also supposed to be on the back but I did a really shitty I mean amazing job drawing it.
[QUOTE=Capt. Tin;43504372]Up for Grabs The Greatest Concept Ever Greaser Jacket for Scout [IMG]http://i.imgur.com/d56NWQe.png[/IMG] [IMG]http://i.imgur.com/rXDDst3.png[/IMG] I used Dark Grey lines to tell where his arm is. The Team Logo is also supposed to be on the back but I did a really shitty I mean amazing job drawing it.[/QUOTE] [IMG]http://i.imgur.com/E2KGJOm.png[/IMG] [IMG]http://i.imgur.com/fKJfzu6.png[/IMG]
Not sure if maps can be shown off here, but I finally released one after 3 or so years of using hammer. I can't model like all you beautiful bastards, but I can make blocks and place props. [img_thumb]http://forums.tf2maps.net/geek/gars/images/1/0/9/0/5/138949110602014-01-11_00003.jpg[/img_thumb] [img_thumb]http://forums.tf2maps.net/geek/gars/images/1/0/9/0/5/138949110602014-01-11_00002.jpg[/img_thumb] [img_thumb]http://forums.tf2maps.net/geek/gars/images/1/0/9/0/5/138949110602014-01-11_00001.jpg[/img_thumb]
[IMG]http://i.imgur.com/fw1lCTB.png[/IMG] pfft
[QUOTE=AtomicKirb;43504427]Not sure if maps can be shown off here, but I finally released one after 3 or so years of using hammer. I can't model like all you beautiful bastards, but I can make blocks and place props.[/QUOTE] I hope your map will add in the game. I suggest you should try on tf2map.net or somethings like that.
Here's a link-ety link. [url]http://forums.tf2maps.net/showthread.php?t=22053[/url]
Still work in progress, not feeling very well so ill fix stuff later. gonna make a riot sheild backpack replacement [IMG]http://i.imgur.com/zju9ESIl.png[/IMG]
[QUOTE=Pagliacci;43504499][IMG]http://i.imgur.com/fw1lCTB.png[/IMG] pfft[/QUOTE] Colonel Sentries?
[QUOTE=Old Hermit;43505037]Colonel Sentries?[/QUOTE] Constructor-Supplied Buildin'
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