Uploaded the ww2 set today since I had deleted it off the workshop while it wasn't working properly:
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=215813162&searchtext="][IMG]http://puu.sh/6ipPK.jpg[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=215814635&searchtext="][IMG]http://puu.sh/6ipSI.jpg[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=215815749&searchtext="][IMG]http://puu.sh/6ipV8.jpg[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=215816746&searchtext="][IMG]http://puu.sh/6ipXC.jpg[/IMG][/URL]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=215820233"][IMG]http://puu.sh/6iq9A.jpg[/IMG][/URL]
[QUOTE=AtomicKirb;43504427]Not sure if maps can be shown off here, but I finally released one after 3 or so years of using hammer. I can't model like all you beautiful bastards, but I can make blocks and place props.
[img_thumb]http://forums.tf2maps.net/geek/gars/images/1/0/9/0/5/138949110602014-01-11_00003.jpg[/img_thumb][/QUOTE]
Is the base disguised as anything?
I mean like, I get that it is an industry inspired area with a spybase inside... but I can't really tell what sorta industry it's masquerading as.
Basically... right now it just looks like random concrete buildings, like a mix of gorge and hydro but more generic without the dam or water purification plant themes. The only sign I see in the images is the "gray gravel co", but it really looks nothing like any of the other gravel industry maps.
Something wip by toxic
[IMG]http://puu.sh/6iqAy.jpg[/IMG]
[B][U]Let us know what you think.[/U][/B]
Woo-hoo! The hud is great!
[IMG]http://i.imgur.com/Ew1SBn8.png[/IMG]
the obedient roman
I think spartan armor would fit better but anything to go with the defiant spartan.
[QUOTE=Inspecter;43510460]I think spartan armor would fit better but anything to go with the defiant spartan.[/QUOTE]
spartan armor looks too similar to the steel six pack
[QUOTE=Pagliacci;43510601]spartan armor looks too similar to the steel six pack[/QUOTE]
So? There are like 50 fedoras in the game and people are constantly making more.
[QUOTE=Pagliacci;43510601]spartan armor looks too similar to the steel six pack[/QUOTE]
I'm opposed to the general idea of putting ancient armor in TF2, but one class having a certain type of item should prevent a different class from getting a similar one.
Also, most of the 'fedoras' in TF2 are trilbies. Really, I think TF2 needs[I] more[/I] fedoras. [sp]And also, more trilbies. [/sp]
I love armour items in TF2.
There definetly should be atleast 1 full-body armour item per class.
[QUOTE=kenshin6;43505460]Would like some opinions on the texture I have so far.
[img]http://puu.sh/6hY2q.jpg[/img][img]http://puu.sh/6hYcT.jpg[/img][/QUOTE]
I'd still recommend some dents and scratches.
[B]Side Note:
[/B]
Is steam down for anyone? I can't log into my account, but i can visit the site perfectly fine.
[IMG]http://i.imgur.com/9O8SF3D.png[/IMG]
this spartan enough for you?
[QUOTE=Pagliacci;43511255][IMG]http://i.imgur.com/9O8SF3D.png[/IMG]
this spartan enough for you?[/QUOTE]
The muscles need to be oiled more.
also not enough abs
[QUOTE=Pagliacci;43510369][IMG]http://i.imgur.com/Ew1SBn8.png[/IMG]
the obedient roman[/QUOTE]
Once again, too much color change
So, I'm trying to edit the cubemaps of the invulnerability players (cubbemapper.vtf and invun_red.vtf), by changing them from another color, but when i test them, doesn't show in game.
What I'm doing wrong?
[QUOTE=ImACrocketMan;43509703]Just looking at this pic alone, you can see how white and worn the buildings are. Personally, I would name this...
[B]cp_whitewash[/B] !
Anyone agree?[/QUOTE]
Thats... beautiful.
[editline]12th January 2014[/editline]
[QUOTE=Simski;43509905]Is the base disguised as anything?
I mean like, I get that it is an industry inspired area with a spybase inside... but I can't really tell what sorta industry it's masquerading as.
Basically... right now it just looks like random concrete buildings, like a mix of gorge and hydro but more generic without the dam or water purification plant themes. The only sign I see in the images is the "gray gravel co", but it really looks nothing like any of the other gravel industry maps.[/QUOTE]
Thanks for the feedback. I was having an issue with overusing some signs, so several were removed from the cap_a area, causing it to look a little bland. As far as the dam from hydro, the map was built from the beginning with the dam in mind, I've just haven't created the skybox yet.
[QUOTE=heinous;43508668]i wanted a different style helmet than the glasgow great helm so i made my own. then the workshop died and i accidentally made the boots in the free time. all 3 are on tf2mods.
*snippity snip*
[/QUOTE]
[t]http://quecosplayhago.files.wordpress.com/2012/04/hilde.jpg[/t]
I'm getting major Soul Calibur vibes from this set. I love it.
On the subject of Soul Calibur, I always disliked Hilde, not because of her character design but because she was such a terrifically unwieldy and weak character to play as. It would be totally badass to see a Nightmare/Soul Age inspired set of Demoman armor. Maybe this Halloween...
So I'm still getting error of "missing bone X for bbox" when I try to compile.
How do you group a mesh with the bones? Maybe doing that will fix it.
[QUOTE=kenshin6;43505460]Would like some opinions on the texture I have so far.
[img]http://puu.sh/6hY2q.jpg[/img][img]http://puu.sh/6hYcT.jpg[/img][/QUOTE]
you could probably save some UV space by overlapping some of the bolts
[QUOTE=MaxOfS2D;43512906]you could probably save some UV space by overlapping some of the bolts[/QUOTE]
maybe even all of them
[QUOTE=Venezuelan;43511737]Once again, too much color change[/QUOTE]
I don't think the armor would work for this reason. It's not like you can have red armor, right?
[QUOTE=wauterboi;43512961]I don't think the armor would work for this reason. It's not like you can have red armor, right?[/QUOTE]
could be painted or tinted
[QUOTE=Constructor;43512965]could be painted or tinted[/QUOTE]
as long as it can't obscure (naturally or through paints) the colored areas that are necessary for team dentification then there shouldn't be any problem
[video=youtube;fTcPJceAOh0]http://www.youtube.com/watch?v=fTcPJceAOh0[/video]
[B]HE IS FINISHED!! HE IS DREAMY.[/B]
His nipples could cut glass. (Do not attempt this.)
Down[I]load[/I]:
[url=http://source.maxofs2d.net/models/tf_pyro_muscly/tf2_playermodel_mod.7z][IMG]https://dl.dropboxusercontent.com/u/40395733/tf2%20swag/pyroman.png[/IMG][/url]
[U][B]Credits: [/B][/U]
[I]Model, texture[/I] - Constructor
[I]Original concept art[/I] - Py-Bun, Uberchain
[I]Rigging, compiling, SFM[/I] - MaxOfS2D
[I]Rigging[/I] - Maxxy
[QUOTE=Constructor;43513062][video=youtube;fTcPJceAOh0]http://www.youtube.com/watch?v=fTcPJceAOh0[/video]
[B]HE IS FINISHED!! HE IS DREAMY.[/B]
His nipples could cut glass. (Do not attempt this.)
Down[I]load[/I]:
[url=http://source.maxofs2d.net/models/tf_pyro_muscly/tf2_playermodel_mod.7z][IMG]https://dl.dropboxusercontent.com/u/40395733/tf2%20swag/pyroman.png[/IMG][/url]
[U][B]Credits: [/B][/U]
[I]Model, texture[/I] - Constructor
[I]Original concept art[/I] - Py-Bun
[I]Rigging, compiling, SFM[/I] - MaxOfS2D[/QUOTE]
amazing. i'll never be able to make something this awesome. you deserve a million medals.
[QUOTE=MaxOfS2D;43512906]you could probably save some UV space by overlapping some of the bolts[/QUOTE]
Not worth the effort at all imo, the UV looks pretty tight
even if the bolts look too high res, doesn't really matter because the texture is fine
[QUOTE=Constructor;43513062]*snip*[/QUOTE]
A true man. A beer-drinking, truck-driving, cigarette-eating, burger-snarfing, misogynistic, homophobic piece of manly-man-meaty-meatness.
Truly worth the download of the ages.
[QUOTE=Constructor;43513062]I wonder if his dick moves around[/QUOTE]
Here comes more tf2 pyro porn.
But seriously great job!
[QUOTE=Constructor;43513062][video=youtube;fTcPJceAOh0]http://www.youtube.com/watch?v=fTcPJceAOh0[/video]
[B]HE IS FINISHED!! HE IS DREAMY.[/B]
His nipples could cut glass. (Do not attempt this.)
Down[I]load[/I]:
[url=http://source.maxofs2d.net/models/tf_pyro_muscly/tf2_playermodel_mod.7z][IMG]https://dl.dropboxusercontent.com/u/40395733/tf2%20swag/pyroman.png[/IMG][/url]
[U][B]Credits: [/B][/U]
[I]Model, texture[/I] - Constructor
[I]Original concept art[/I] - Py-Bun
[I]Rigging, compiling, SFM[/I] - MaxOfS2D[/QUOTE]
My dreams, realized.
His suspender straps aren't smoothed right though, and there is a small one-sided face visible by the heel of his left boot.
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