• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[url]http://www.livestream.com/junklive[/url] making a minigun!
[QUOTE=Bapaul;43523136] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=216251183"][IMG]https://dl.dropboxusercontent.com/u/79226246/demo_samurai_arms.png[/IMG][/URL] Votes are very appreciated! Mod release coming soon[/QUOTE] I don't like the smoothing groups on the hand guard piece honestly, but otherwise looks fantastic.
[QUOTE=heinous;43522698][B]rotate bone skyroot onto its side.[/B] choose octahedral so you can see the bone's orientation. checkbox axis so you can see them on the bone.[/QUOTE] Please could you show me what you mean?
Sorry again for the crosspost [img]http://puu.sh/6jP5v.jpg[/img] Is "The Buckshot" name taken?
[QUOTE=Batandy;43524382]Sorry again for the crosspost [img]http://puu.sh/6jP5v.jpg[/img] Is "The Buckshot" name taken?[/QUOTE] I only know about a "Binary Buckshot", but otherwise I guess it has not been used.
[QUOTE=Batandy;43524382]Sorry again for the crosspost [img]http://puu.sh/6jP5v.jpg[/img] Is "The Buckshot" name taken?[/QUOTE] it may be just me, but i think the long red laser sticking out should just be removed. you can keep the thing where the tracer comes from and put a self-illum dot on the end instead. it would communicate pretty much the same thing and be a bit more subtle. the thing is likely going to be invisible/noisy at long distances anyway.
[IMG]http://puu.sh/6jUPM/0a41ec4092.jpg[/IMG] Cross post from the arms race
So! Lets have a mod release. [url=https://db.tt/ni0AgK6k][img]https://db.tt/jXxNdmLL[/img][/url] I thought this was a big enough update to warrant a new promo and stuff. There are now ten different versions in there. Should be obvious once you download it. In addition, I've updated my Consistent Stickybombs, Fixed Team Coloured Sydney Sleeper, and my Team Coloured Rocket Jumper and Scorch Shot mods to support killstreaks. Incredibly minor, so I didn't bother to do a promo for them.
[QUOTE=Constructor;43525227][IMG]http://puu.sh/6jUPM/0a41ec4092.jpg[/IMG] Cross post from the arms race[/QUOTE] The opening and closing mechanism looks completely nonfunctional, the indents are too large and few and the ring sits too tight around it and too loose in the socket for it. and there ought to be a stopper at the bottom so it doesn't just fall out if you open it too wide also the "bottom jaw" seems like it'd jsut move around and fall down in an impractical manner
[t]http://puu.sh/6jXwq.jpeg[/t] First attempt at an SFM render :D (it'll make sense once my item is released)
[QUOTE=Inspecter;43517523]I think we should combine. Still I wonder what Logrey's attempt would be.[/QUOTE] I think it's great just like that! Really nice job! Maybe poofy pants? I quickly made this during one of my passing periods... (For the defiant spartan). Gold on red, silver on blu? [t]http://i40.tinypic.com/effij7.jpg[/t] It's a crappy concept, I know. Like I said I made it during my passing period...
[QUOTE=Snowshoe;43524472] invisible/noisy[/QUOTE] Yeah... those contradict each other. Personally I love the laser, that's mainly what sets it apart from the default shotgun. Without it it'll just look slightly modified and with a bigger stock. If you end up not keeping the laser I'd love a mod with the laser included.
[QUOTE=Logrey;43525905]I think it's great just like that! Really nice job! Maybe poofy pants? I quickly made this during one of my passing periods... (For the defiant spartan). Gold on red, silver on blu? [t]http://i40.tinypic.com/effij7.jpg[/t] It's a crappy concept, I know. Like I said I made it during my passing period...[/QUOTE] what's with people making armour concepts that completely ruin the color scheme all of a sudden
[QUOTE=Venezuelan;43527068]what's with people making armour concepts that completely ruin the color scheme all of a sudden[/QUOTE] Sorry, but I mean it could be worse... And usually I have issues with the color schemes on classes...
[t]http://puu.sh/6k5z3.png[/t] looking good, right? [t]http://puu.sh/6k5zw.png[/t] WRONG
[IMG]http://i4.photobucket.com/albums/y119/phillipc/fourthofjulyconceptfullredone_zpsaa3b2f06.png[/IMG] Tried to give this to my boy Sparkwire, he wasn't really interested. So is there anybody here who would like to take a crack at this weapon for the Arms Race competition? Just message me if you're interested.
How's that L4D2 Auto shotty for Scattergun?
[QUOTE=blaholtzen;43525510]The opening and closing mechanism looks completely nonfunctional, the indents are too large and few and the ring sits too tight around it and too loose in the socket for it. and there ought to be a stopper at the bottom so it doesn't just fall out if you open it too wide also the "bottom jaw" seems like it'd jsut move around and fall down in an impractical manner[/QUOTE] I own a wrench similar to the one in the concept art. [img]http://img0.etsystatic.com/000/0/6192302/il_570xN.338568818.jpg[/img] [t]http://i.imgur.com/pECJ8zW.jpg[/t] Incidentally, they're both very similar to the one used in Bioshock. [t]http://static4.wikia.nocookie.net/__cb20091202012226/bioshock/images/7/7c/Wrench.png[/t] The head does in fact come out when you open it. [t]http://i.imgur.com/RSntLyi.jpg[/t] I would assume it's because you can swap heads when it gets worn as the feature is present on modern pipe wrenches as well. However, I do agree that the gearing mechanism on the model is odd. The ring should be much wider than the teeth. [t]http://i.imgur.com/cTsP0iU.jpg[/t] [t]http://i.imgur.com/aisLQT0.jpg[/t] Collecting wrenches is not a weird hobby. [t]http://i.imgur.com/uNCeNEq.jpg[/t]
[QUOTE=Punchy;43527232][t]http://puu.sh/6k5z3.png[/t] looking good, right? [t]http://puu.sh/6k5zw.png[/t] WRONG[/QUOTE] [media]http://www.youtube.com/watch?v=mC_97F2Zn9k[/media]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=216069646&searchtext="][IMG]http://cloud-3.steampowered.com/ugc/450658522750734272/1A8B7B50DC825013FB6F4EA4D04C9E69A3A817FE/[/IMG][/URL] [t]http://cloud-2.steampowered.com/ugc/450658522750843944/4CFEF033A31F249642C35768B788A558B9984042/[/t] The Cogged Cleaner [URL="https://dl.dropboxusercontent.com/s/milocizdv51u5e9/CoggieMod.vpk?dl=1&token_hash=AAExxZMILDEny5IBn8aHt7_GWavNB1DuOckUMzvAdvUJLQ"]Mod Release[/URL]
[QUOTE=Bapaul;43523136][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=216250729"][IMG]https://dl.dropboxusercontent.com/u/79226246/demo_samurai_main.jpg[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=216251183"][IMG]https://dl.dropboxusercontent.com/u/79226246/demo_samurai_arms.png[/IMG][/URL] Votes are very appreciated! Mod release coming soon[/QUOTE] I think the armor and the gauntlets should be one misc, after all some people would like the full samurai get-up(with the menpo of course). Speaking of menpo, can we get a shot of the armor with the samur-eye and menpo, just for research.
[QUOTE=Punchy;43527232][t]http://puu.sh/6k5zw.png[/t][/QUOTE] I really should hurry up and get that sorted out. I know what's wrong, I just need to finish everything else that goes with it.
Crosspost: [URL="https://www.dropbox.com/s/3ztzt7lirmrqac6/Sapper_Grey.rar"][IMG]http://puu.sh/6keB8[/IMG][/URL] [URL="https://www.dropbox.com/s/f0ftc0ewd7egfq5/Sapper_Color.rar"][IMG]http://puu.sh/6keAQ[/IMG][/URL] [URL="https://www.dropbox.com/s/b3eraotaxyf8sif/Mortar.zip"][IMG]http://puu.sh/6k7GW[/IMG][/URL] Any bugs or errors just let me know. - [B][B]For the sappers[/B]: Only put one vpk at a time.[/B] Two or more mess up the whole thing
Here's a fun one! [t]http://i.imgur.com/H8LHdSY.jpg[/t] [t]http://i.imgur.com/6fC6Hlq.jpg[/t] [t]http://i.imgur.com/NsAaBc2.jpg[/t] [t]http://i.imgur.com/j413Fpq.jpg[/t] [t]http://i.imgur.com/yBXdghN.jpg[/t] [IMG]http://puu.sh/6kcXC/167917956a.jpg[/IMG] [IMG]http://puu.sh/6kaUJ/30454d14dd.jpg[/IMG] [URL="https://dl.dropboxusercontent.com/u/525494/fatplayers.vpk"][IMG]http://i.imgur.com/QzUDSkT.png[/IMG][/URL] Goes without saying, I hope, that it doesn't play nice with most cosmetics. Although, pyro head replacements make him look like a tiny man in a giant suit, so that's pretty hilarious.
Here are mine and Kibble's combined concepts. Here's mine [t]https://dl.dropboxusercontent.com/u/38397602/Soldierconquistadorarmbracersgloved.png[/t] *note I didn't draw the boots and pants because I think Valve would probably remove them if it was modeled. Heres Kibble's [img]http://puu.sh/6kb54.jpg[/img] They will be sent to Gibbly for the final touches.
[QUOTE=Hideous;43529103][IMG]http://puu.sh/6kcXC/167917956a.jpg[/IMG][/QUOTE] That fuckin made my year 2014's good as over now, guys
[QUOTE=Inspecter;43529137]Here are mine and Kibble's combined concepts. Here's mine [t]https://dl.dropboxusercontent.com/u/38397602/Soldierconquistadorarmbracersgloved.png[/t] *note I didn't draw the boots and pants because I think Valve would probably remove them if it was modeled. Heres Kibble's [img]http://puu.sh/6kb54.jpg[/img] They will be sent to Gibbly for the final touches.[/QUOTE] I'd like to claim this
Bleep bloop. Toxic did some changes to both the texture and model. [IMG]http://puu.sh/6kaEq.jpg[/IMG] [B][U]Let us know what you think[/U][/B].
[URL=http://imgur.com/vgePQSh][T]http://i.imgur.com/vgePQSh.jpg[/T][/URL] Trying out WIP post. Been working on this off and on since a little before the holidays. Could use a fresh set of eyes on this thing before I get too far in. Feedback is very much appreciated, lay into me! LOD_0 Tris:1399 Currently, I'm working on the UVs and trying my hand at rigging this. Also some simple jigglebones for the power cord are planned. Texture plans: (I'll post some concepts soon) -Vertical slit vents to the right of the abdomen (Engie's left, like the front side of the level 2 sentry (probably will require normals) -Paneling, rivets (very few) and hinge detail -Large screw heads on the rib level swivel brace to show connection (may need normals?) Still working out the colors, but the basic idea: -Main body plate = team spirit -Shoulder light = cream spirit (illuminated/paintable) -Power cord = cream spirit or whatever the cord on his belt is colored -Rear power light = sentry glow red /blue -Fasteners, rods, screw heads = metal greys -Shoulder appendage = matching gunslinger parts Questions: -I'd like the shoulder light to be paintable and have it glow whilst having a power light glow on his back. However, I only have 2 alpha channel slots to work with. Is there another technique to sneak in a spec map or do I have to sacrifice something? -Would a light similar to the dispenser screen be too intense of a glow for the shoulder? -Should I match the framework for the shoulder light used in the Virtual Reality Headset for consistency? Or is that infringing up the design? Like this: [url]http://www.ebay.com/itm/Vintage-industrial-DESIGNER-Chrome-Nautical-SPOT-LIGHT-Tripod-Floor-LAMP-/121230258589[/url]
So remember when there was the kafuffle about leather jackets on scout a few pages back? Yeah. By complete coincidence, Aibaleet and i threw this together. He did the original mesh, and i cleaned it up some, ended up remodeling about 40% since bits of it were a bit wonky. [T]http://farm4.staticflickr.com/3818/11939813114_4acbb974a3_o.png[/T] 3d view [URL="http://p3d.in/jnXeA"]Here.[/URL] So any criticisms to fire at it like well aimed explosive tomatoes before i map it? And as for it buggering Scout's silhouette, i don't think it's [URL="http://farm6.staticflickr.com/5480/11940215166_56f34994d5_o.png"]too much of a problem[/URL]. And fret not, it'll be team coloured, not black. Although an black version for SFM would be neat, i'm sure some folks would like that.
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