• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[QUOTE=DrPyspy;43529201]I'd like to claim this[/QUOTE] i still gotta do the final touches
[IMG]http://i.imgur.com/hOnfkJX.png[/IMG] Hi Lloyd.
[QUOTE=Hideous;43529103][t]http://i.imgur.com/yBXdghN.jpg[/t] [/QUOTE] [IMG]http://i.imgur.com/EzBo9k8.png[/IMG]
[QUOTE=SergerantJoe;43528562]I really should hurry up and get that sorted out. I know what's wrong, I just need to finish everything else that goes with it.[/QUOTE] Are you just exporting merasmus? I talked with the guy that made the eye flexxed merasmus model and he told me about a gmod friendly one that should work. A regular one would help too, i just want to try my hands at an SFM ready merasmus.
[QUOTE=Timberman;43529219][URL=http://imgur.com/vgePQSh][T]http://i.imgur.com/vgePQSh.jpg[/T][/URL] Trying out WIP post. Been working on this off and on since a little before the holidays. Could use a fresh set of eyes on this thing before I get too far in. Feedback is very much appreciated, lay into me! LOD_0 Tris:1399 Currently, I'm working on the UVs and trying my hand at rigging this. Also some simple jigglebones for the power cord are planned. Texture plans: (I'll post some concepts soon) -Vertical slit vents to the right of the abdomen (Engie's left, like the front side of the level 2 sentry (probably will require normals) -Paneling, rivets (very few) and hinge detail -Large screw heads on the rib level swivel brace to show connection (may need normals?) Still working out the colors, but the basic idea: -Main body plate = team spirit -Shoulder light = cream spirit (illuminated/paintable) -Power cord = cream spirit or whatever the cord on his belt is colored -Rear power light = sentry glow red /blue -Fasteners, rods, screw heads = metal greys -Shoulder appendage = matching gunslinger parts Questions: -I'd like the shoulder light to be paintable and have it glow whilst having a power light glow on his back. However, I only have 2 alpha channel slots to work with. Is there another technique to sneak in a spec map or do I have to sacrifice something? -Would a light similar to the dispenser screen be too intense of a glow for the shoulder? -Should I match the framework for the shoulder light used in the Virtual Reality Headset for consistency? Or is that infringing up the design? Like this: [url]http://www.ebay.com/itm/Vintage-industrial-DESIGNER-Chrome-Nautical-SPOT-LIGHT-Tripod-Floor-LAMP-/121230258589[/url][/QUOTE] that seems too bulky
[QUOTE=ThatSwordGuy;43529460][IMG]http://i.imgur.com/EzBo9k8.png[/IMG][/QUOTE] moy voson es ogmonted
Cross-posting Zakkin's Woodaxe-gun from Arms Race. Any critique? [t]http://i227.photobucket.com/albums/dd305/zombieplasticclock/axe1_zps8e7af811.png[/t] [t]http://i227.photobucket.com/albums/dd305/zombieplasticclock/axe2_zps97bbffbf.png[/t] [t]http://i227.photobucket.com/albums/dd305/zombieplasticclock/axe3_zps864e3873.png[/t]
... I made another one [t]http://i.imgur.com/R5cozJv.jpg[/t] [t]http://i.imgur.com/mParely.jpg[/t] [t]http://i.imgur.com/l08u2D1.jpg[/t] [URL="https://dl.dropboxusercontent.com/u/525494/skinnyplayers.rar"][img]http://i.imgur.com/C16RXjH.png[/img][/URL]
[QUOTE=Hideous;43529103] [URL="https://dl.dropboxusercontent.com/u/525494/fatplayers.vpk"][IMG]http://i.imgur.com/QzUDSkT.png[/IMG][/URL] [/QUOTE] In my opinion, they look FAR more like scaled-up Midgets than fatties. =P
[QUOTE=AUS Helioptile;43530345]In my opinion, they look FAR more like scaled-up Midgets than fatties. =P[/QUOTE] literally all I did was add $scale 1.5 to the QC so that's fairly close to the truth
[QUOTE=Riley75;43511899]So, I'm trying to edit the cubemaps of the invulnerability players (cubbemapper.vtf and invun_red.vtf), by changing them from another color, but when i test them, doesn't show in game. What I'm doing wrong?[/QUOTE]
[img]https://dl.dropboxusercontent.com/u/900111/oxymas_final.jpg[/img] itemmm
All I can think of is Blue Velvet and its freaking me out.
[IMG]http://i.imgur.com/LbtHSgt.png[/IMG] WWI soldier (sorry if this has been done before)
[QUOTE=Pagliacci;43530702][IMG]http://i.imgur.com/LbtHSgt.png[/IMG] WWI soldier (sorry if this has been done before)[/QUOTE] Why does Soldier have German grenades ?
[QUOTE=Cryme Tyme;43530715]Why does Soldier have German grenades ?[/QUOTE] who knows...
More updates. [IMG]http://puu.sh/6kiaE.jpg[/IMG] Any criticism?
[QUOTE=Pagliacci;43529411][IMG]http://i.imgur.com/hOnfkJX.png[/IMG] Hi Lloyd.[/QUOTE] I've attempted modelling something like this like three times now, and given up on rigging it every time. Had the idea back when SR3 came out I think, sort of inspired by that[URL="http://media1.gameinformer.com/imagefeed/featured/thq/saintsrow/saintsrowthethird/Phillipe-Loren-610.jpg"] Belgian loren guy. [/URL]
[QUOTE=Cryme Tyme;43530715]Why does Soldier have German grenades ?[/QUOTE] I thought they were paint brushes
[QUOTE=Cryme Tyme;43530715]Why does Soldier have German grenades ?[/QUOTE] But I thought those were cabers.
[QUOTE=kidsingrul;43530806]More updates. [IMG]http://puu.sh/6kiaE.jpg[/IMG] Any criticism?[/QUOTE] someone told you earlier to make it look more attached, i think it can still look even more so. [IMG]http://i.imgur.com/ww210vh.jpg[/IMG]
[QUOTE=Jetamo;43530941]I've attempted modelling something like this like three times now, and given up on rigging it every time. Had the idea back when SR3 came out I think, sort of inspired by that[URL="http://media1.gameinformer.com/imagefeed/featured/thq/saintsrow/saintsrowthethird/Phillipe-Loren-610.jpg"] Belgian loren guy. [/URL][/QUOTE]lol really? i started working on a scarf and vest just a few days ago, using loren as a reference god damn it
[QUOTE=Hideous;43530286]... I made another one [t]http://i.imgur.com/R5cozJv.jpg[/t] [t]http://i.imgur.com/mParely.jpg[/t] [t]http://i.imgur.com/l08u2D1.jpg[/t] [URL="https://dl.dropboxusercontent.com/u/525494/skinnyplayers.rar"][img]http://i.imgur.com/C16RXjH.png[/img][/URL][/QUOTE] Oh god, r.i.p. Sniper. By the way: did you changed the robots too?
Crosspost: Mercedes inspired Medigun [IMG]http://i.imgur.com/FGg9jsO.png[/IMG] Up for grab
[QUOTE=kidsingrul;43531276]But I thought those were cabers.[/QUOTE] the caber is a grenade
[QUOTE=AUS Helioptile;43530345]In my opinion, they look FAR more like scaled-up Midgets than fatties. =P[/QUOTE] Forget RED vs BLU, it's now Lollipop Guild vs Oompa Loompas.
[QUOTE=Inspecter;43527738]I think the armor and the gauntlets should be one misc, after all some people would like the full samurai get-up(with the menpo of course). Speaking of menpo, can we get a shot of the armor with the samur-eye and menpo, just for research.[/QUOTE] I tried, with the scales modelled in that's really impossible poly wise
[IMG]http://farm3.staticflickr.com/2829/11945658566_d1c1ff33ec_z.jpg[/IMG]
[QUOTE='[Brn];43532223'][IMG]http://farm3.staticflickr.com/2829/11945658566_d1c1ff33ec_z.jpg[/IMG][/QUOTE] may i ask where the battery goes?
[QUOTE=TrevorTheJedi;43532372]may i ask where the battery goes?[/QUOTE] The battery will go in the bottom of the wooden handle for the engineer (Still need to figure out how to properly model this). And for the spy i'll need the make an additional chamber. It's only a first mesh
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