• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[QUOTE=DeRosaJ;43542488][img]http://i.imgur.com/6FRgaHy.png[/img] a little thing multitrip and I are working on, work in progress[/QUOTE] [img]http://puu.sh/6lxGW[/img]
[QUOTE=Pikmin Master;43542518][img]https://dl.dropboxusercontent.com/u/57186256/WIPs/ludmilda_altered.png[/img] Made a few changes, still not overly sure. No more clipping with the Engie's hand, turned that metal bit for the shells to a material strap, made it a bit shorter to reduce how much flat surface area there is. The revolver bit may just end up being completely replaced by something else, but not sure what just yet.[/QUOTE] I actually like the revolver cylinder, but I think what really keeps the model from being as cool as it can be is how empty the back end is. The trigger is HUGE and lacks a trigger guard and the pipe piece above the trigger doesn't really bring any detail. Also the hammer looks a bit toy-ish. My suggestion would be to make the back end not quite so square, and bevel out the body, shrink the trigger, and give it a trigger guard. That should help bring some visual interest and make it look less toy-ish.
[QUOTE=Constructor;43513062][url=http://source.maxofs2d.net/models/tf_pyro_muscly/tf2_playermodel_mod.7z][IMG]https://dl.dropboxusercontent.com/u/40395733/tf2%20swag/pyroman.png[/IMG][/url][/QUOTE] This is a bit late but...you should really dupe his first 4 skin groups over again to have a total of 8. When there are only 4 skin groups, blue team's Zombie Soul will use the Red team texture. Even though there's no custom zombie model (you should also add a zombie model override that blanks it out), you should still add the extra 4 skin groups so the team textures won't break.
[QUOTE=Constructor;43513062] [url=http://source.maxofs2d.net/models/tf_pyro_muscly/tf2_playermodel_mod.7z][IMG]https://dl.dropboxusercontent.com/u/40395733/tf2%20swag/pyroman.png[/IMG][/url] [/QUOTE] These match pretty nicely [img]https://dl.dropboxusercontent.com/u/6526556/pyrotopless.jpg[/img]
[QUOTE=Blaco;43543644]This is a bit late but...you should really dupe his first 4 skin groups over again to have a total of 8. When there are only 4 skin groups, blue team's Zombie Soul will use the Red team texture. Even though there's no custom zombie model (you should also add a zombie model override that blanks it out), you should still add the extra 4 skin groups so the team textures won't break.[/QUOTE] can you stop saying 4 skin?
Tweedy Spy [IMG]https://dl.dropboxusercontent.com/u/32419971/TweedSpy.png[/IMG]
[QUOTE=ZombiPlastiClok;43542247]Once again, cross-post from Arms Race. And because this thread needs more shirtless Pyro [t]http://i227.photobucket.com/albums/dd305/zombieplasticclock/axe_zps9966a825.png[/t] [t]http://i227.photobucket.com/albums/dd305/zombieplasticclock/view_zpsce7ff7a0.png[/t] Using Saxxy anims for the melee version so it'll be easier to make this work for Soldier, Engie, and Heavy. EDIT: Huh, first time I ever got a dumb rating for something I've made. If anyone has any negative critique for the gun, please let me know. I want to make this as good as I can make it.[/QUOTE] its an axe, use the axe anims. anyone holding a weapon that long to hit something would cause no damage at all for obvious reasons. the rest of the classes be damned.
[IMG]https://dl.dropboxusercontent.com/u/32419971/CaneKnife.png[/IMG]
[QUOTE=ZombiPlastiClok;43542247]Huh, first time I ever got a dumb rating for something I've made. If anyone has any negative critique for the gun, please let me know. I want to make this as good as I can make it.[/QUOTE] Don't worry, the dumb rating is because of the muscled pyro skin. The same guy gave pretty much every post related to the muscled pyro skin a box.
Vote time: [img]http://puu.sh/6lKKc.png[/img] agree for default disagree for white funny for red winner for orange zing for dark brown
[QUOTE='[Square];43544052']Tweedy Spy [IMG]https://dl.dropboxusercontent.com/u/32419971/TweedSpy.png[/IMG][/QUOTE] I could finally complete my Doctor Who loadout with a thing like that
Orange makes it look like an ale cask. Kind of fitting.
[QUOTE='[Square];43544759'][IMG]https://dl.dropboxusercontent.com/u/32419971/CaneKnife.png[/IMG][/QUOTE] [IMG]https://dl.dropboxusercontent.com/u/32419971/GentlemanSpy.png[/IMG] Now with cosmetics
[IMG]http://farm6.staticflickr.com/5533/11964978495_a8e2662b94_c.jpg[/IMG] Not the final texture, battery is basically untouched. Any texture tips? [URL="http://p3d.in/R9D24"]http://p3d.in/R9D24[/URL]
Cross-posting from the Arms Race thread [QUOTE=DatGman;43545618][img]https://dl.dropboxusercontent.com/u/49271578/ShareX/2014-01/2014-01-15_17-27-18.png[/img] [img]https://dl.dropboxusercontent.com/u/49271578/ShareX/2014-01/2014-01-15_17-29-26.png[/img] Some more progress on the shield and axe, thoughts?[/QUOTE]
[IMG]http://puu.sh/6lQgH.jpg[/IMG] Crits on this? Especially suggestions for better placement. [T]http://puu.sh/6lPZX.jpg[/T]
[QUOTE=SediSocks;43545877][IMG]http://puu.sh/6lQgH.jpg[/IMG] Crits on this? Especially suggestions for better placement. [T]http://puu.sh/6lPZX.jpg[/T][/QUOTE] Crayons are a bit too shiny, the rest looks pretty good tho
[QUOTE=SediSocks;43545877][IMG]http://puu.sh/6lQgH.jpg[/IMG] Crits on this? Especially suggestions for better placement. [T]http://puu.sh/6lPZX.jpg[/T][/QUOTE] move it up / center it on his belt
[QUOTE=Pikmin Master;43542518][img]https://dl.dropboxusercontent.com/u/57186256/WIPs/ludmilda_altered.png[/img] Made a few changes, still not overly sure. No more clipping with the Engie's hand, turned that metal bit for the shells to a material strap, made it a bit shorter to reduce how much flat surface area there is. The revolver bit may just end up being completely replaced by something else, but not sure what just yet.[/QUOTE] Is that a very weak ao baking or is not baked at all?
was gonna do a building themed one but didn't turn out very good so made it a two toned car thing instead [img]https://dl.dropboxusercontent.com/u/39556064/widow2.jpg[/img] [img]https://dl.dropboxusercontent.com/u/39556064/widow.jpg[/img] also too lazy to actually do the texture
[QUOTE=Flubbman;43531569]lol really? i started working on a scarf and vest just a few days ago, using loren as a reference god damn it[/QUOTE]I was unable to post a pic of this because I was in school. [IMG]http://puu.sh/6lXpR.jpg[/IMG] Still WIP. I'm gonna have to figure out a better way to make a good normal map for it.
[QUOTE=blaholtzen;43546369]was gonna do a building themed one but didn't turn out very good so made it a two toned car thing instead [img]https://dl.dropboxusercontent.com/u/39556064/widow2.jpg[/img] [img]https://dl.dropboxusercontent.com/u/39556064/widow.jpg[/img] also too lazy to actually do the texture[/QUOTE] Reminds me of the widowmaker. Somehow my quote messed up.
it is the widowmaker. prolly one of the best looking shotguns in the game.
It is the widowmaker. Blah's made a few concepts for Deus Ex models to make them look less futurey and more in tune with the rest of TF2's weapons.
[QUOTE=NeoDement;43542739][img]https://dl.dropboxusercontent.com/u/900111/fategg2.PNG[/img] the beginnings of a thing[/QUOTE] [img]https://dl.dropboxusercontent.com/u/900111/thiga.PNG[/img] procrastinating looking for combos while I wait for Spark to sculpt [img]https://dl.dropboxusercontent.com/u/900111/dyerp.PNg[/img] This is my fave thing
could use an actual zipper track for the zipper.
[QUOTE=kibbleknight;43547543]could use an actual zipper track for the zipper.[/QUOTE] It's going to be sculpted on.
im not too sure why everyone think it's been textured I even said it wasn't sculpted yet in that post :s
[QUOTE=Venezuelan;43547411]It is the widowmaker. Blah's made a few concepts for Deus Ex models to make them look less futurey and more in tune with the rest of TF2's weapons.[/QUOTE] still waiting for the release of that one diamondback texture he or someone else did. made it look all gray instead of black/yellow whatever the fuck
[QUOTE=NeoDement;43547646]im not too sure why everyone think it's been textured I even said it wasn't sculpted yet in that post :s[/QUOTE] But it's got like 3 different colours already :(
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