[QUOTE=Bapaul;43560694]what kind of peasant lets the buttons of his waistcoat show above his jacket[/QUOTE]everyone on google images
[QUOTE=Batandy;43556898][b]The Lead Spitter[/b]
[t]https://dl.dropboxusercontent.com/u/47302011/SOURCE%20FILMMAKER/lead-spitter-teams3.jpg[/t]
[/QUOTE]
[t]http://i.imgur.com/Pk2vdSu.png[/t]
Made ya some BP icons. [URL="https://www.dropbox.com/s/paia39q7ifd9uxp/Lead%20Spitter%20Backpack%20Icons.rar"]Download, anyone?[/URL]
[QUOTE=Cryme Tyme;43560294]Coud someone make this as a fun Mod :
[img]http://i.imgur.com/mq09yn8.gif[/img][/QUOTE]
[url]http://tf2.gamebanana.com/skins/73200[/url]
I'm getting "Error opening C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models/player/items/all_class/sd_shirt_spy.mdl" when trying to compile in guistudiomdl.
Which is confusing, since I don't see why a compiler would open a model file. That's the decompiler task.
Help?
[QUOTE=Flubbman;43560417][IMG]http://puu.sh/6nbs5.jpg[/IMG]
clipo[/QUOTE]
This reminds me of:
[IMG]http://images3.wikia.nocookie.net/__cb20111112040018/saintsrow/images/thumb/6/69/Phillipe_promo_image.png/200px-Phillipe_promo_image.png[/IMG]
Did you get the idea from Saints Row 3?
After 5 days in development, hopefully this has been worth the weight.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=217255269"][IMG]http://cloud-4.steampowered.com/ugc/450658993809509313/B8BCF0D0F243D6B17C2E83B903B3CAB972B61FAA/[/IMG][/URL]
EDIT : What's so funny gibbly? :v: But pls do stahp dis thing where you rate everything related to models "funny" It's really annoying me :I
[QUOTE=Flubbman;43560417][IMG]http://puu.sh/6nbs5.jpg[/IMG]
clipo[/QUOTE]
Aw shucklebutts, there goes that redo of the big deal.
[IMG]http://cloud-4.steampowered.com/ugc/577866110946574000/AA573470D2361A87921A9A172D31319412B20052/[/IMG]
good night sweet cigar
^NOooo I love that item
[QUOTE=kidsingrul;43561212]After 5 days in development, hopefully this has been worth the weight.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=217255269"][IMG]http://cloud-4.steampowered.com/ugc/450658993809509313/B8BCF0D0F243D6B17C2E83B903B3CAB972B61FAA/[/IMG][/URL][/QUOTE]
Jeez, 5 days is [I]really quick[/I] for me. You guys blast out items! :v:
[img]http://puu.sh/6nfVJ.png[/img]
The [B]Teutonic Coat[/B] and [B]Chef's Coat[/B]
Chef set for the Medic with some Leonard of Quirm level names.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=217137411"][IMG]http://cloud-2.steampowered.com/ugc/687097974219977685/BB5222AC4183976AE9CA5972428CC26AA2D8AE37/[/IMG][/URL]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=217139473"][IMG]http://cloud-2.steampowered.com/ugc/687097974220171940/9CA50E87033936E9FB380EDCEAFAB8EA19251854/[/IMG][/URL]
Concepts - JayAsh
Model/Texture/Flexes/Rig - Sky
Normal Sculpt on Hat + Vert Normal Editing - donhonk
Here, have a Mod:
[url=http://www.mediafire.com/download/48hpweo4y93yedg/improved_freedom_staff.7z][img]http://www.mediafire.com/convkey/6df9/5dxb8ijv9hxfcrhfg.jpg[/img][/url]
[sp]Gimp promo :)[/sp]
[QUOTE=Zero_;43561006]I'm getting "Error opening C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models/player/items/all_class/sd_shirt_spy.mdl" when trying to compile in guistudiomdl.
Which is confusing, since I don't see why a compiler would open a model file. That's the decompiler task.
Help?[/QUOTE]
i think it shows that when you have not manually created the directory tree (this program can't create folders, apparently)
how many polies would it take to add eagle patches that hide his default class logos? might be a nice touch.
[QUOTE=kibbleknight;43561615]how many polies would it take to add eagle patches that hide his default class logos? might be a nice touch.[/QUOTE]
But then no one could tell what class he is.
The Eagler?
[QUOTE=Pyraax;43561115]This reminds me of:
[IMG]http://images3.wikia.nocookie.net/__cb20111112040018/saintsrow/images/thumb/6/69/Phillipe_promo_image.png/200px-Phillipe_promo_image.png[/IMG]
Did you get the idea from Saints Row 3?[/QUOTE]Yes.
[QUOTE=Constructor;43561290]Aw shucklebutts, there goes that redo of the big deal.
[IMG]http://cloud-4.steampowered.com/ugc/577866110946574000/AA573470D2361A87921A9A172D31319412B20052/[/IMG]
good night sweet cigar[/QUOTE]I never saw this, sorry :(
Also, here's a shot of a possible paint setup. I tested it with purple for obvious reasons.
[IMG]http://puu.sh/6nd3r.jpg[/IMG]
Hey heinous, i only just found your flying pets tutorial, didn't even know it existed! Very Helpful <3
So i made some fixes too the weps, still working on em'
as for the whole cosmetic/weps set, it's up for grabs now if anybody is interested:
[IMG]http://i.imgur.com/zju9ESIl.png[/IMG]
[IMG]http://i.imgur.com/eCirZ7Rl.png[/IMG]
[QUOTE=GibbleMiester;43562041]So i made some fixes too the weps, still working on em'
as for the whole cosmetic/weps set, it's up for grabs now if anybody is interested:
[IMG]http://i.imgur.com/zju9ESIl.png[/IMG]
[IMG]http://i.imgur.com/eCirZ7Rl.png[/IMG][/QUOTE]
I know this has been told many times but I personally think the black is [B]still[/B] too dark for tf2 standards. Try make it more lighter or if you refuse, then I suggest you to use a dark grey.
[sp]At the very least make the band more brighter or in different colour[/sp]
[QUOTE=heinous;43561593]i think it shows that when you have not manually created the directory tree (this program can't create folders, apparently)[/QUOTE]
Directory tree?
I'm afraid I don't understand >_<
What am I supposed to do?
[url=https://dl.dropboxusercontent.com/u/31115055/TF2/tip_revolver.rar][img]https://dl.dropboxusercontent.com/u/31115055/TF2/tip_revolver.png[/img][/url]
Old: [url]https://dl.dropboxusercontent.com/u/31115055/TF2/Images/2014-01-15_00004.jpg[/url]
New: [url]https://dl.dropboxusercontent.com/u/31115055/TF2/Images/2014-01-15_00005.jpg[/url]
[QUOTE=Zero_;43562153]Directory tree?
I'm afraid I don't understand >_<
What am I supposed to do?[/QUOTE]
Just make all the folders that it mentions in the error
[QUOTE=Game Zombie;43562164]
Just make all the folders that it mentions in the error[/QUOTE]
It worked! Thanks!
Although it's the first time I need to create folders; the compiled files always appear automatically.
Maybe it's something in the QC?
Also, I'm guessing the TIP revolver doesn't work with Paysus custom animations, right?
[QUOTE=blaholtzen;43561599][img]https://dl.dropboxusercontent.com/u/39556064/wwsoldier3.jpg[/img]
*eagle scream*[/QUOTE]
[img]https://dl.dropboxusercontent.com/u/39556064/wwsoldierpaint.jpg[/img][img]https://dl.dropboxusercontent.com/u/39556064/wwsoldierpaint2.jpg[/img][img]https://dl.dropboxusercontent.com/u/39556064/wwsoldier131231.jpg[/img]
get a paint job
[QUOTE=FiveEyes;43561635]But then no one could tell what class he is.
The Eagler?[/QUOTE]
It's Team Captain Falcon, obviously.
Hey guys, I wanna get into hat modeling, what are some good programs to use?
[editline]e[/editline]
That are free?
[editline]e[/editline]
Well they don't HAVE to be free, I just don't wanna pay $3000 dollars for one. Any good ones?
[QUOTE=Outro-intro;43562673]Hey guys, I wanna get into hat modeling, what are some good programs to use?
[editline]e[/editline]
That are free?
[editline]e[/editline]
Well they don't HAVE to be free, I just don't wanna pay $3000 dollars for one. Any good ones?[/QUOTE]
Blender is my pick.
[QUOTE=Flubbman;43561690]Yes.
I never saw this, sorry :(
Also, here's a shot of a possible paint setup. I tested it with purple for obvious reasons.[/QUOTE]
Hey uhh, have you started work on the little concept that I've showed you yet? Because I didn't see any pictures of the model(textured or not) yet.
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