• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[QUOTE=Bapaul;43560694]what kind of peasant lets the buttons of his waistcoat show above his jacket[/QUOTE]everyone on google images
[QUOTE=Batandy;43556898][b]The Lead Spitter[/b] [t]https://dl.dropboxusercontent.com/u/47302011/SOURCE%20FILMMAKER/lead-spitter-teams3.jpg[/t] [/QUOTE] [t]http://i.imgur.com/Pk2vdSu.png[/t] Made ya some BP icons. [URL="https://www.dropbox.com/s/paia39q7ifd9uxp/Lead%20Spitter%20Backpack%20Icons.rar"]Download, anyone?[/URL]
[QUOTE=Cryme Tyme;43560294]Coud someone make this as a fun Mod : [img]http://i.imgur.com/mq09yn8.gif[/img][/QUOTE] [url]http://tf2.gamebanana.com/skins/73200[/url]
[QUOTE=Riley75;43560775][url]http://tf2.gamebanana.com/skins/73200[/url][/QUOTE] that's awful
I'm getting "Error opening C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models/player/items/all_class/sd_shirt_spy.mdl" when trying to compile in guistudiomdl. Which is confusing, since I don't see why a compiler would open a model file. That's the decompiler task. Help?
[QUOTE=Flubbman;43560417][IMG]http://puu.sh/6nbs5.jpg[/IMG] clipo[/QUOTE] This reminds me of: [IMG]http://images3.wikia.nocookie.net/__cb20111112040018/saintsrow/images/thumb/6/69/Phillipe_promo_image.png/200px-Phillipe_promo_image.png[/IMG] Did you get the idea from Saints Row 3?
After 5 days in development, hopefully this has been worth the weight. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=217255269"][IMG]http://cloud-4.steampowered.com/ugc/450658993809509313/B8BCF0D0F243D6B17C2E83B903B3CAB972B61FAA/[/IMG][/URL] EDIT : What's so funny gibbly? :v: But pls do stahp dis thing where you rate everything related to models "funny" It's really annoying me :I
[QUOTE=Flubbman;43560417][IMG]http://puu.sh/6nbs5.jpg[/IMG] clipo[/QUOTE] Aw shucklebutts, there goes that redo of the big deal. [IMG]http://cloud-4.steampowered.com/ugc/577866110946574000/AA573470D2361A87921A9A172D31319412B20052/[/IMG] good night sweet cigar
^NOooo I love that item
[QUOTE=kidsingrul;43561212]After 5 days in development, hopefully this has been worth the weight. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=217255269"][IMG]http://cloud-4.steampowered.com/ugc/450658993809509313/B8BCF0D0F243D6B17C2E83B903B3CAB972B61FAA/[/IMG][/URL][/QUOTE] Jeez, 5 days is [I]really quick[/I] for me. You guys blast out items! :v:
[img]http://puu.sh/6nfVJ.png[/img]
The [B]Teutonic Coat[/B] and [B]Chef's Coat[/B] Chef set for the Medic with some Leonard of Quirm level names. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=217137411"][IMG]http://cloud-2.steampowered.com/ugc/687097974219977685/BB5222AC4183976AE9CA5972428CC26AA2D8AE37/[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=217139473"][IMG]http://cloud-2.steampowered.com/ugc/687097974220171940/9CA50E87033936E9FB380EDCEAFAB8EA19251854/[/IMG][/URL] Concepts - JayAsh Model/Texture/Flexes/Rig - Sky Normal Sculpt on Hat + Vert Normal Editing - donhonk
Here, have a Mod: [url=http://www.mediafire.com/download/48hpweo4y93yedg/improved_freedom_staff.7z][img]http://www.mediafire.com/convkey/6df9/5dxb8ijv9hxfcrhfg.jpg[/img][/url] [sp]Gimp promo :)[/sp]
[QUOTE=Zero_;43561006]I'm getting "Error opening C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models/player/items/all_class/sd_shirt_spy.mdl" when trying to compile in guistudiomdl. Which is confusing, since I don't see why a compiler would open a model file. That's the decompiler task. Help?[/QUOTE] i think it shows that when you have not manually created the directory tree (this program can't create folders, apparently)
[img]https://dl.dropboxusercontent.com/u/39556064/wwsoldier3.jpg[/img] *eagle scream*
how many polies would it take to add eagle patches that hide his default class logos? might be a nice touch.
[QUOTE=kibbleknight;43561615]how many polies would it take to add eagle patches that hide his default class logos? might be a nice touch.[/QUOTE] But then no one could tell what class he is. The Eagler?
[QUOTE=Pyraax;43561115]This reminds me of: [IMG]http://images3.wikia.nocookie.net/__cb20111112040018/saintsrow/images/thumb/6/69/Phillipe_promo_image.png/200px-Phillipe_promo_image.png[/IMG] Did you get the idea from Saints Row 3?[/QUOTE]Yes. [QUOTE=Constructor;43561290]Aw shucklebutts, there goes that redo of the big deal. [IMG]http://cloud-4.steampowered.com/ugc/577866110946574000/AA573470D2361A87921A9A172D31319412B20052/[/IMG] good night sweet cigar[/QUOTE]I never saw this, sorry :( Also, here's a shot of a possible paint setup. I tested it with purple for obvious reasons. [IMG]http://puu.sh/6nd3r.jpg[/IMG]
Hey heinous, i only just found your flying pets tutorial, didn't even know it existed! Very Helpful <3
So i made some fixes too the weps, still working on em' as for the whole cosmetic/weps set, it's up for grabs now if anybody is interested: [IMG]http://i.imgur.com/zju9ESIl.png[/IMG] [IMG]http://i.imgur.com/eCirZ7Rl.png[/IMG]
[QUOTE=GibbleMiester;43562041]So i made some fixes too the weps, still working on em' as for the whole cosmetic/weps set, it's up for grabs now if anybody is interested: [IMG]http://i.imgur.com/zju9ESIl.png[/IMG] [IMG]http://i.imgur.com/eCirZ7Rl.png[/IMG][/QUOTE] I know this has been told many times but I personally think the black is [B]still[/B] too dark for tf2 standards. Try make it more lighter or if you refuse, then I suggest you to use a dark grey. [sp]At the very least make the band more brighter or in different colour[/sp]
[QUOTE=heinous;43561593]i think it shows that when you have not manually created the directory tree (this program can't create folders, apparently)[/QUOTE] Directory tree? I'm afraid I don't understand >_< What am I supposed to do?
[url=https://dl.dropboxusercontent.com/u/31115055/TF2/tip_revolver.rar][img]https://dl.dropboxusercontent.com/u/31115055/TF2/tip_revolver.png[/img][/url] Old: [url]https://dl.dropboxusercontent.com/u/31115055/TF2/Images/2014-01-15_00004.jpg[/url] New: [url]https://dl.dropboxusercontent.com/u/31115055/TF2/Images/2014-01-15_00005.jpg[/url] [QUOTE=Zero_;43562153]Directory tree? I'm afraid I don't understand >_< What am I supposed to do?[/QUOTE] Just make all the folders that it mentions in the error
[QUOTE=Game Zombie;43562164] Just make all the folders that it mentions in the error[/QUOTE] It worked! Thanks! Although it's the first time I need to create folders; the compiled files always appear automatically. Maybe it's something in the QC? Also, I'm guessing the TIP revolver doesn't work with Paysus custom animations, right?
[QUOTE=blaholtzen;43561599][img]https://dl.dropboxusercontent.com/u/39556064/wwsoldier3.jpg[/img] *eagle scream*[/QUOTE] [img]https://dl.dropboxusercontent.com/u/39556064/wwsoldierpaint.jpg[/img][img]https://dl.dropboxusercontent.com/u/39556064/wwsoldierpaint2.jpg[/img][img]https://dl.dropboxusercontent.com/u/39556064/wwsoldier131231.jpg[/img] get a paint job
[QUOTE=FiveEyes;43561635]But then no one could tell what class he is. The Eagler?[/QUOTE] It's Team Captain Falcon, obviously.
[QUOTE=sky_216;43561474][IMG]http://cloud-2.steampowered.com/ugc/687097974219977685/BB5222AC4183976AE9CA5972428CC26AA2D8AE37/[/IMG][/QUOTE] 'An Excellent Hat'
Hey guys, I wanna get into hat modeling, what are some good programs to use? [editline]e[/editline] That are free? [editline]e[/editline] Well they don't HAVE to be free, I just don't wanna pay $3000 dollars for one. Any good ones?
[QUOTE=Outro-intro;43562673]Hey guys, I wanna get into hat modeling, what are some good programs to use? [editline]e[/editline] That are free? [editline]e[/editline] Well they don't HAVE to be free, I just don't wanna pay $3000 dollars for one. Any good ones?[/QUOTE] Blender is my pick.
[QUOTE=Flubbman;43561690]Yes. I never saw this, sorry :( Also, here's a shot of a possible paint setup. I tested it with purple for obvious reasons.[/QUOTE] Hey uhh, have you started work on the little concept that I've showed you yet? Because I didn't see any pictures of the model(textured or not) yet.
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