• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
Reposting old crap for the new emporium [t]https://dl.dropboxusercontent.com/u/38397602/20131017_123516_resized.jpg[/t] [t]https://dl.dropboxusercontent.com/u/38397602/Demopimpitems.pn[/t] [t]https://dl.dropboxusercontent.com/u/38397602/Heavyyeti.png[/t] and of course they're up for grabs.
New thread heh? I'll try to have something finished this time :v:
[QUOTE=kenshin6;42987951]Are you using the bonemerge lod command in your qc?[/QUOTE] I did not realize something like this existed! Can you share the details on what I'd want to include in my QC to merge the last digits of a given classes' hands? [editline]26th November 2013[/editline] Also, the title is rather fitting; I really am a professional procrastinator.
TF2 Emporium 58 : TIP Phlog, Space Operator, and Other Legends
Seeing as there were so many post asking for this in the last thread, do you think it could be added to OP? I know its not a mod or a program, but people have found it useful. [URL="https://dl.dropboxusercontent.com/u/96692528/Class%20Images/Class%20Images%20v3.zip"][IMG]https://dl.dropboxusercontent.com/u/96692528/Class%20Images/Class%20Images%202.png[/IMG][/URL] [URL="https://dl.dropboxusercontent.com/u/96692528/Class%20Images/Class%20Images%20v3.zip"](link)[/URL]
We were discussing it in the emp chat, we didnt know whom the creator was. The idea is to compile my swatches, brushes, vectors and various other resources to one single pack. PM me for details.
[QUOTE=VernoGuy;42988340]Seeing as there was so many post asking for this in the last thread, do you think it could be added to OP? I know its not a mod or a program, but people have found it useful. [URL="https://dl.dropboxusercontent.com/u/96692528/Class%20Images/Class%20Images%20v3.zip"][IMG]https://dl.dropboxusercontent.com/u/96692528/Class%20Images/Class%20Images%202.png[/IMG][/URL] [URL="https://dl.dropboxusercontent.com/u/96692528/Class%20Images/Class%20Images%20v3.zip"](link)[/URL][/QUOTE] Are they orthographic? or a perspective shot? I think an orthographic shot would be better
[QUOTE=Stiffy360;42988389]Are they orthographic? or a perspective shot? I think an orthographic shot would be better[/QUOTE] Right now there perspective, but I've been trying to make orthographic. With winter break coming, I might have to make the switch, though.
[QUOTE=gigazelle;42988202]I did not realize something like this existed! Can you share the details on what I'd want to include in my QC to merge the last digits of a given classes' hands? [editline]26th November 2013[/editline] Also, the title is rather fitting; I really am a professional procrastinator.[/QUOTE] Here be an example [code] $lod 11 { replacemodel "scout_caller_shirt" "scout_caller_shirt_lod1" replacebone "bip_thumb_1_L" "bip_thumb_0_L" replacebone "bip_thumb_2_L" "bip_thumb_0_L" replacebone "bip_thumb_1_R" "bip_thumb_0_R" replacebone "bip_thumb_2_R" "bip_thumb_0_R" replacebone "bip_index_1_L" "bip_index_0_L" replacebone "bip_index_2_L" "bip_index_0_L" replacebone "bip_index_1_R" "bip_index_0_R" replacebone "bip_index_2_R" "bip_index_0_R" replacebone "bip_middle_1_L" "bip_middle_0_L" replacebone "bip_middle_2_L" "bip_middle_0_L" replacebone "bip_middle_1_R" "bip_middle_0_R" replacebone "bip_middle_2_R" "bip_middle_0_R" replacebone "bip_ring_1_L" "bip_ring_0_L" replacebone "bip_ring_2_L" "bip_ring_0_L" replacebone "bip_ring_1_R" "bip_ring_0_R" replacebone "bip_ring_2_R" "bip_ring_0_R" replacebone "bip_pinky_1_L" "bip_pinky_0_L" replacebone "bip_pinky_2_L" "bip_pinky_0_L" replacebone "bip_pinky_1_R" "bip_pinky_0_R" replacebone "bip_pinky_2_R" "bip_pinky_0_R" } $lod 22 { replacemodel "scout_caller_shirt" "scout_caller_shirt_lod2" replacebone "bip_thumb_0_L" "bip_hand_L" replacebone "bip_thumb_1_L" "bip_hand_L" replacebone "bip_thumb_2_L" "bip_hand_L" replacebone "bip_thumb_0_R" "bip_hand_R" replacebone "bip_thumb_1_R" "bip_hand_R" replacebone "bip_thumb_2_R" "bip_hand_R" replacebone "bip_index_0_L" "bip_hand_L" replacebone "bip_index_1_L" "bip_hand_L" replacebone "bip_index_2_L" "bip_hand_L" replacebone "bip_index_0_R" "bip_hand_R" replacebone "bip_index_1_R" "bip_hand_R" replacebone "bip_index_2_R" "bip_hand_R" replacebone "bip_middle_0_L" "bip_hand_L" replacebone "bip_middle_1_L" "bip_hand_L" replacebone "bip_middle_2_L" "bip_hand_L" replacebone "bip_middle_0_R" "bip_hand_R" replacebone "bip_middle_1_R" "bip_hand_R" replacebone "bip_middle_2_R" "bip_hand_R" replacebone "bip_ring_0_L" "bip_hand_L" replacebone "bip_ring_1_L" "bip_hand_L" replacebone "bip_ring_2_L" "bip_hand_L" replacebone "bip_ring_0_R" "bip_hand_R" replacebone "bip_ring_1_R" "bip_hand_R" replacebone "bip_ring_2_R" "bip_hand_R" replacebone "bip_pinky_0_L" "bip_hand_L" replacebone "bip_pinky_1_L" "bip_hand_L" replacebone "bip_pinky_2_L" "bip_hand_L" replacebone "bip_pinky_0_R" "bip_hand_R" replacebone "bip_pinky_1_R" "bip_hand_R" replacebone "bip_pinky_2_R" "bip_hand_R" } [/code]
[QUOTE=kenshin6;42988604]Here be an example [code] $lod 11 { replacemodel "scout_caller_shirt" "scout_caller_shirt_lod1" replacebone "bip_thumb_1_L" "bip_thumb_0_L" replacebone "bip_thumb_2_L" "bip_thumb_0_L" replacebone "bip_thumb_1_R" "bip_thumb_0_R" replacebone "bip_thumb_2_R" "bip_thumb_0_R" replacebone "bip_index_1_L" "bip_index_0_L" replacebone "bip_index_2_L" "bip_index_0_L" replacebone "bip_index_1_R" "bip_index_0_R" replacebone "bip_index_2_R" "bip_index_0_R" replacebone "bip_middle_1_L" "bip_middle_0_L" replacebone "bip_middle_2_L" "bip_middle_0_L" replacebone "bip_middle_1_R" "bip_middle_0_R" replacebone "bip_middle_2_R" "bip_middle_0_R" replacebone "bip_ring_1_L" "bip_ring_0_L" replacebone "bip_ring_2_L" "bip_ring_0_L" replacebone "bip_ring_1_R" "bip_ring_0_R" replacebone "bip_ring_2_R" "bip_ring_0_R" replacebone "bip_pinky_1_L" "bip_pinky_0_L" replacebone "bip_pinky_2_L" "bip_pinky_0_L" replacebone "bip_pinky_1_R" "bip_pinky_0_R" replacebone "bip_pinky_2_R" "bip_pinky_0_R" } $lod 22 { replacemodel "scout_caller_shirt" "scout_caller_shirt_lod2" replacebone "bip_thumb_0_L" "bip_hand_L" replacebone "bip_thumb_1_L" "bip_hand_L" replacebone "bip_thumb_2_L" "bip_hand_L" replacebone "bip_thumb_0_R" "bip_hand_R" replacebone "bip_thumb_1_R" "bip_hand_R" replacebone "bip_thumb_2_R" "bip_hand_R" replacebone "bip_index_0_L" "bip_hand_L" replacebone "bip_index_1_L" "bip_hand_L" replacebone "bip_index_2_L" "bip_hand_L" replacebone "bip_index_0_R" "bip_hand_R" replacebone "bip_index_1_R" "bip_hand_R" replacebone "bip_index_2_R" "bip_hand_R" replacebone "bip_middle_0_L" "bip_hand_L" replacebone "bip_middle_1_L" "bip_hand_L" replacebone "bip_middle_2_L" "bip_hand_L" replacebone "bip_middle_0_R" "bip_hand_R" replacebone "bip_middle_1_R" "bip_hand_R" replacebone "bip_middle_2_R" "bip_hand_R" replacebone "bip_ring_0_L" "bip_hand_L" replacebone "bip_ring_1_L" "bip_hand_L" replacebone "bip_ring_2_L" "bip_hand_L" replacebone "bip_ring_0_R" "bip_hand_R" replacebone "bip_ring_1_R" "bip_hand_R" replacebone "bip_ring_2_R" "bip_hand_R" replacebone "bip_pinky_0_L" "bip_hand_L" replacebone "bip_pinky_1_L" "bip_hand_L" replacebone "bip_pinky_2_L" "bip_hand_L" replacebone "bip_pinky_0_R" "bip_hand_R" replacebone "bip_pinky_1_R" "bip_hand_R" replacebone "bip_pinky_2_R" "bip_hand_R" } [/code][/QUOTE] This can be simplified- [code]$lod 10 { bonetreecollapse "bip_thumb_0_L" bonetreecollapse "bip_index_0_L" bonetreecollapse "bip_middle_0_L" bonetreecollapse "bip_ring_0_L" bonetreecollapse "bip_pinky_0_L" bonetreecollapse "bip_thumb_0_R" bonetreecollapse "bip_index_0_R" bonetreecollapse "bip_middle_0_R" bonetreecollapse "bip_ring_0_R" bonetreecollapse "bip_pinky_0_R" } $lod 20 { bonetreecollapse "bip_hand_L" bonetreecollapse "bip_hand_R" bonetreecollapse "bip_foot_L" bonetreecollapse "bip_foot_R" } [/code] Rather than manually replace each bone, bonetreecollapse will collapse a bone hierarchy down to the named bone.
so, what happen to this [IMG]http://imgur.com/FKx27nU.png[/IMG] and, there was someone modeling this? [IMG]http://th07.deviantart.net/fs70/PRE/i/2011/242/8/0/tf2___lady_pyro_by_superkusokao-d48as38.png[/IMG]
Here's a horrible concept that surprisingly hasn't been made before. [IMG]http://i.imgur.com/tbnLs0z.png[/IMG] Its a multi-class fruitcake grenade replacement with a bow and card attached by a string that says From Medic.
Alright back to making stuff again. I really need help with this hoodie for scout [img]http://imagizer.imageshack.us/v2/1109x684q90/513/xfjb.png[/img] I need someone to rig it and / or someone to texture it (uvs and ao are done) help pls :c
I got this thing done. [IMG]http://i.imgur.com/8AWqII1.png[/IMG] Had to make some minor changes from the concept art to save on polys (Has 1337 polys). Now I just need some one to texture it. If you want to add me on steam or by carrier pigeon.
[QUOTE=UberMunchkin;42988273]I guess the ride [I]did[/I] end :([/QUOTE] don't say such things, you'll scare the children
Doing something [IMG]https://dl.dropboxusercontent.com/u/65113316/screenies/models/headgibs/heavyhead_01.jpg[/IMG] [IMG]https://dl.dropboxusercontent.com/u/65113316/screenies/models/headgibs/heavyhead_02.jpg[/IMG] [IMG]https://dl.dropboxusercontent.com/u/65113316/screenies/models/headgibs/heavyhead_03.jpg[/IMG] [sp]Meet The Soldier styled head gibs for all classes[/sp] Also, anyone has a fixed link to this? [IMG]http://www.majhost.com/gallery/RandomRebelSoldier/Facepunch/neckchop.png[/IMG]
[IMG]http://puu.sh/5u4Wx.jpg[/IMG] Who ordered some PJs? Texture still very WIP, normals coming soon [editline]26th November 2013[/editline] Also too lazy to give the nappers respite a colour
[QUOTE=Vincentor;42989041]Doing something [IMG]https://dl.dropboxusercontent.com/u/65113316/screenies/models/headgibs/heavyhead_01.jpg[/IMG] [IMG]https://dl.dropboxusercontent.com/u/65113316/screenies/models/headgibs/heavyhead_02.jpg[/IMG] [IMG]https://dl.dropboxusercontent.com/u/65113316/screenies/models/headgibs/heavyhead_03.jpg[/IMG] [sp]Meet The Soldier styled head gibs for all classes[/sp] Also, anyone has a fixed link to this? [IMG]http://www.majhost.com/gallery/RandomRebelSoldier/Facepunch/neckchop.png[/IMG][/QUOTE] You know the scout lacks a Meet the Soldier head gib.
[QUOTE=WnR;42988810]This can be simplified- [code]$lod 10 { bonetreecollapse "bip_thumb_0_L" bonetreecollapse "bip_index_0_L" bonetreecollapse "bip_middle_0_L" bonetreecollapse "bip_ring_0_L" bonetreecollapse "bip_pinky_0_L" bonetreecollapse "bip_thumb_0_R" bonetreecollapse "bip_index_0_R" bonetreecollapse "bip_middle_0_R" bonetreecollapse "bip_ring_0_R" bonetreecollapse "bip_pinky_0_R" } $lod 20 { bonetreecollapse "bip_hand_L" bonetreecollapse "bip_hand_R" bonetreecollapse "bip_foot_L" bonetreecollapse "bip_foot_R" } [/code] Rather than manually replace each bone, bonetreecollapse will collapse a bone hierarchy down to the named bone.[/QUOTE] Will this work, even if there's no lod model? My item has exactly 666 tris, and the gold star importer literally will not let me select an lod since apparently it's already "optimized". The trouble is that when you enter lod1, the fingers pop out of the gloves.
Found this while rummaging through my old crap, still up for grabs [t]http://imageshack.com/a/img59/8258/heavyminijetpackconcept.png[/t]
[QUOTE=Vincentor;42989041]Doing something [IMG]https://dl.dropboxusercontent.com/u/65113316/screenies/models/headgibs/heavyhead_01.jpg[/IMG] [IMG]https://dl.dropboxusercontent.com/u/65113316/screenies/models/headgibs/heavyhead_02.jpg[/IMG] [IMG]https://dl.dropboxusercontent.com/u/65113316/screenies/models/headgibs/heavyhead_03.jpg[/IMG] [sp]Meet The Soldier styled head gibs for all classes[/sp] Also, anyone has a fixed link to this? [IMG]http://www.majhost.com/gallery/RandomRebelSoldier/Facepunch/neckchop.png[/IMG][/QUOTE] yes YES!
Ahhh, fresh new emporium! I love the new pics, good job FD!
Also, this is the fixed download for the fancier medic shield by fissionmetroid101 [url]http://www.mediafire.com/download/yc1rnh92fal892v/Fancier+Medic+Projectile+Shield.zip[/url]
Any good Conscientious objector replacements? and by that i mean something which at least had the decal visible on first person
fresh emporium! but i feel like this is all i'll see... [IMG]http://i.imgur.com/sDKUJMql.png[/IMG]
you're forgetting the drama
So has anyone managed to replicate the look of the paint of the Lollichop just through the texture? It's one of those weapons that uses paint for colours, meaning that critglow doesn't work on it. I've almost managed to get it right on my side, but it keeps looking just a little off.
[QUOTE=GibbleMiester;42990710]fresh emporium! but i feel like this is all i'll see... [IMG]http://i.imgur.com/sDKUJMql.png[/IMG][/QUOTE] Yeah, the amount of weapons being posted here has been greatly diminished since the importer came out. I can't blame people though for no longer making them. It makes since seeing as how well made cosmetics are almost guaranteed to get in now a days and how weapons almost never get in. We should have a weapon focused contest to incentivize weapon modeling. I miss seeing them, some of the most interesting designs come from weapons.
[QUOTE=VernoGuy;42990848]Yeah, the amount of weapons being posted here has been greatly diminished since the importer came out. I can't blame people though for no longer making them. It makes since seeing as how well made cosmetics are almost guaranteed to get in now a days and how weapons almost never get in. We should have a weapon focused contest to incentivize weapon modeling. I miss seeing them, some of the most interesting designs come from weapons.[/QUOTE] Well, i have a (reallife) Concept for a Spy Knife, Based on a Broken Champaign Bottle: [t]http://i42.tinypic.com/2m2cl92.jpg[/t][t]http://i44.tinypic.com/adns6a.jpg[/t] I was feard to post it, because i heard you dont get credits for (RL) Concepts Edit: Sorry for my Fat Heavy Hands
You want a weapon? Take a weapon. [IMG]http://i.imgur.com/fB7Gjsy.png[/IMG] Looking for someone to texture it.
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