[t]http://puu.sh/6q41C.png[/t]
soon
[I]who wears epaulettes with overalls anyways[/I]
[QUOTE=Zero_;43584381]Uh....does anyone know of a good tutorial on how to make holes in Blender?
[t]http://i.imgur.com/35TSB3J.png[/t]
I'm trying to go for something like this:
[t]http://everydaylife.globalpost.com/DM-Resize/photos.demandstudios.com/getty/article/151/86/78495625.jpg%3Fw%3D600%26h%3D600%26keep_ratio%3D1[/t][t]https://www.sport-smart.com/brandImages/Ponytail_Adjustable_Hat1.jpg[/t][/QUOTE]
Just curious, but what are you making? :wink:
[QUOTE=AyesDyef;43589806]Just curious, but what are you making? :wink:[/QUOTE]
it's some homestuck model he's been working on (why making a hat from scratch is beyond me)
[QUOTE=Capt. Tin;43589694]That looks really well done. The music was also nice.
Now to wait for the great stat ideas via the workshop
+1000000% crit chance
kills spies instantly
sniper is invincible
and maybe -2 max health for balance[/QUOTE]
Don't forget that "No random critical hits", boy
Well here's another concept I drew up
[t]https://dl.dropboxusercontent.com/u/38397602/Medicjaegercoat.png[/t]
it's based off an old Bavarian Jaeger uniform it's meant to go with the Raupenhelm me and Gadget did a while back.
Hey look, it's a gun!
[URL="http://p3d.in/EDOuN"][IMG]http://farm4.staticflickr.com/3675/12024553415_2669145131_o.png[/IMG][/URL]
Click for 3d and such.
This is for a scout set, sort of themed vaguely around the scout signing up for the army so he can legally kill people, and then being booted out immediately for being himself. Sort of vietnamish for the weapons and hat, since that war was presumably raging at the time TF2 is set in. Pretty much a standard Mauser 1910 run through the TFifier a bit.
So yeah, anything horrendously wrong with it?
the gun looks like an inbreed between a colt and a luger, without really keeping any of the cool desing traits from both weapons.
[QUOTE=Venezuelan;43589820]it's some homestuck model he's been working on (why making a hat from scratch is beyond me)[/QUOTE]
I'm not making hats from scratch.
It would be awesome if I had that amount of skill.
I'm just adapting some cosmetics to fit her.
In the image, I'm trying to make a hole in the back, like from a baseball cap, for the ponytail to not clip.
That hat is the Company Man, btw.
[QUOTE=Zero_;43590378]I'm not making hats from scratch.
It would be awesome if I had that amount of skill.
I'm just adapting some cosmetics to fit her.
In the image, I'm trying to make a hole in the back, like from a baseball cap, for the ponytail to not clip.
That hat is the Company Man, btw.[/QUOTE]
Oh I didn't realize that any in game hats weren't snapbacks already
Why not just lower the ponytail / angle it down?
[QUOTE=Metaru;43590262]the gun looks like an inbreed between a colt and a luger, without really keeping any of the cool desing traits from both weapons.[/QUOTE]
Well in that case, blame mauser
[T]http://pic20.picturetrail.com/VOL68/1624602/21898383/361906795.jpg[/T]
[QUOTE=dongalator;43590834]
edit: i just realized theres a world model and i decompiled the c one. is that why?[/QUOTE]
Scout uses C for view, W for world, and i think engie uses V/C or something like that. he definitely uses a V model if i remember right. bit of a mess really
[IMG]http://i.imgur.com/pibfqm2.png[/IMG]
oh my god not another pyro backpack
[QUOTE=Venezuelan;43590563]Oh I didn't realize that any in game hats weren't snapbacks already
Why not just lower the ponytail / angle it down?[/QUOTE]
Not really comfortable with the idea. Wouldn't look very good.
But I think I will move the horns. They aren't very accurate, and it makes adapting hats super hard.
How they are right now/ How it would look fixed/reference
[t]http://i.imgur.com/KMICZpa.png[/t][t]http://i.imgur.com/p7SCfTT.png[/t] [t]http://img0.etsystatic.com/il_570xN.252810948.jpg[/t]
The character is called vriska, if anyone is interested.
does anyone know how to get a pistol to be in place in both engys and scouts hand? when i decompiled the lugermorph, its out of place in both of their hands, in different places.
[IMG]http://i.imgur.com/9Ao7zgU.png[/IMG]
[IMG]http://i.imgur.com/YHgVJ5A.png[/IMG]
edit: i just realized theres a world model and i decompiled the c one. is that why?
A little update on that article on various contributors around the world and their success stories: as of right now, I've finished 7 and a half interviews of the 14 contributors, with the raw transcripts of the interviews weighing in at a total of 16,462 words.
Once all interviews are done, there's a very large possibility that the raw transcripts would be over 30,000 words, which is nearly 2/3 of a novel by NaNoWriMo-standards.
Lots of editing ahead, but they are all very interesting and fascinating stories about a handful of the people that make TF2 what it is today.
Would you consider including concept art by each person interviewed and bind a few copies? It would be a neat coffee table book.
[QUOTE=dongalator;43590834]does anyone know how to get a pistol to be in place in both engys and scouts hand? when i decompiled the lugermorph, its out of place in both of their hands, in different places.
[IMG]http://i.imgur.com/9Ao7zgU.png[/IMG]
[IMG]http://i.imgur.com/YHgVJ5A.png[/IMG]
edit: i just realized theres a world model and i decompiled the c one. is that why?[/QUOTE]
I thought that model was for pyro as a flargun :v:
[QUOTE=Damoman;43591080]Would you consider including concept art by each person interviewed and bind a few copies? It would be a neat coffee table book.[/QUOTE]
Each spotlight on the contributors will feature shots of some of their work, the main text, information on where to find more of their stuff, and, if they allow it, a picture of themselves.
I didn't think of printing this, merely getting it published online and spread like wildfire to several sites to shine more light on all these fascinating stories.
[QUOTE=Trilby Harlow;43590649]Scout uses C for view, W for world, and i think engie uses V/C or something like that. he definitely uses a V model if i remember right. bit of a mess really[/QUOTE]C for view and W for world. Engineer has to use C for the view because of the Gunslinger.
[QUOTE=Zero_;43590785]Not really comfortable with the idea. Wouldn't look very good.
But I think I will move the horns. They aren't very accurate, and it makes adapting hats super hard.
How they are right now/ How it would look fixed/reference
[t]http://i.imgur.com/KMICZpa.png[/t][t]http://i.imgur.com/p7SCfTT.png[/t] [t]http://img0.etsystatic.com/il_570xN.252810948.jpg[/t]
The character is called vriska, if anyone is interested.[/QUOTE]
Is that whole "Homestuck Fortress 2" project thing still rolling? I thought it died out a while.
[QUOTE=heinous;43587346]whatever you want paintable, just fill the area white in the diffuse alpha. then desaturate and brighten the same places on the actual diffuse map.[/QUOTE]
But how do i keep the item team-coloured, or does that involve the "blend alpha base tint" thing with the RGB values?
[QUOTE=SkyHaddaCG;43591321]But how do i keep the item team-coloured, or does that involve the "blend alpha base tint" thing with the RGB values?[/QUOTE]
No, you can set the team coloring tint in the importer.
[QUOTE=MugenOverlord;43591216]Is that whole "Homestuck Fortress 2" project thing still rolling? I thought it died out a while.[/QUOTE]
It did, but I got in contact with Poe (the one who made most of the mods), and he gave me a redesigned Vriska, and free reigns to edit and publish all the models.
He is a cool guy.
Now, can I get opinions on the horns? It's important.
[QUOTE=Dr. Doughnut;43591699]No, you can set the team coloring tint in the importer.[/QUOTE]
Ooooh, so i don't need to make a red texture and a blue texture? Thankyou very much <3
[QUOTE=Buried at Sea;43586119][Pic]
Anyone know where I could download these skins in the image from?[/QUOTE]
Extremely late reply:
See [URL="http://facepunch.com/showthread.php?t=1250200&p=41735353#post41735353"]my post here.[/URL]
I've decided to make a girlie thing for valentine's day. Leave some votes on the workshop if you like:
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=218426991"][IMG]http://cloud-2.steampowered.com/ugc/685972074358806210/6A492FD091E7FFCCF0274DD8F1DD3BAFC4881520/268x268.resizedimage[/IMG]
[IMG]http://cloud-3.steampowered.com/ugc/685972074358900131/74D6051B0C9F9F5EB005FE3E3933E26BB71026FB/637x358.resizedimage[/IMG][/URL]
edit: nvm
you've got some icky triagles on the buckle there
it gets worse when I try to smoothen it
[t]http://cloud-4.steampowered.com/ugc/579001324599570443/D56EF6C6E21E900ABFE39976AEC609FADF057F1F/[/t]
should I remake this for Valentine's Day y/y
"If you can't find a date, [I]become that date[/I]."
[QUOTE=Kapellmeister;43592648][t]http://cloud-4.steampowered.com/ugc/579001324599570443/D56EF6C6E21E900ABFE39976AEC609FADF057F1F/[/t]
should I remake this for Valentine's Day y/y
"If you can't find a date, [I]become that date[/I]."[/QUOTE]
You should make an alt version that gives him exposed legs (though they'll be fat because they go over the pants) just to see how people react on the workshop. :v:
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