• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[QUOTE=Hideous;43603468][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=218839284"][t]http://cloud-4.steampowered.com/ugc/3407272149111956283/D4F54A1ED63233771B45C659E7B25874A8BC8D8C/[/t][/URL] Went ahead and posted this on the workshop, if you want to vote for it.[/QUOTE] "[I]It makes you look like a cowboy while going beep and bop[/I]"
[QUOTE=Punchy;43602736]i added him, but he's offline. i'm not planning to finish it unless he gives me the thumbs up tomorrow anyways.[/QUOTE] [t]http://puu.sh/6rGmS.png[/t] sure wish he'd come online
[QUOTE=TheHeartsman;43600775]Future things. [IMG]https://31.media.tumblr.com/ad639d5814d7858a244410d329b5989a/tumblr_mzomv3SnqW1qixci7o4_r1_400.png[/IMG] A potentially very exciting event.[/QUOTE] You know, I never said 1999-themed community update would be a bad idea...
Anyone got any good advice about rigging more complex items such as scout jackets/cardigans/vests etc? Are there any guides or is it just a process of importing similar existing items and trying to replicate the way they are rigged? Or is it just a trial and error process? Thanks
[QUOTE=Punchy;43604830][t]http://puu.sh/6rGmS.png[/t] sure wish he'd come online[/QUOTE] it's the morning of mlk day and gibbly is still in school literally no reason for him to be online at this time of day on a day off
[QUOTE=Void Skull;43605057]it's the morning of mlk day and gibbly is still in school literally no reason for him to be online at this time of day on a day off[/QUOTE] alright, i didn't know that.
[QUOTE=Punchy;43602526][t]http://puu.sh/6rsYN.png[/t] ok oh[/QUOTE] looks like the flip flop isn't doing a good job of holding on. It looks like it's slipped on and not held by the big toe.
[IMG]http://puu.sh/6rKxN.png[/IMG] wip texture
[QUOTE=TrevorTheJedi;43605521]looks like the flip flop isn't doing a good job of holding on. It looks like it's slipped on and not held by the big toe.[/QUOTE] you're looking at the older one, but yeah even the new one seems a little loose i guess.
[QUOTE=Punchy;43602526][t]http://puu.sh/6rsYN.png[/t] ok oh[/QUOTE] got claimed hours ago, sorry for the trouble
[QUOTE=GibbleMiester;43605594]got claimed hours ago, sorry for the trouble[/QUOTE] how many? i posted that nearly 10 hours ago and added you. anyways, thanks for the heads up i guess..
[QUOTE=Colteh;43605569][IMG]http://puu.sh/6rKxN.png[/IMG] wip texture[/QUOTE] i really like this for some reason. Wonder what it'll look like with that football helmet item.
[QUOTE=Drury;43604864]You know, I never said 1999-themed community update would be a bad idea...[/QUOTE] I hope there is map where the sky is all purple.
We're still looking for someone to help us with the Textures on this weapon [img]http://i.imgur.com/tKUicNw.png[/img] if you're interested, drop me a PM to send you the files.
[QUOTE=Metaru;43605799]We're still looking for someone to help us with the Textures on this weapon [img]http://i.imgur.com/tKUicNw.png[/img] if you're interested, drop me a PM to send you the files.[/QUOTE] Seems to me you have a pretty solid base, I would only suggest that you make the tip light. As for the textures open up the Short Circuit's and use that as reference then take the leap and go texture it yourselves.
we're on it, but we'd still prefere someone with experience.
[t]http://puu.sh/6rMWd.jpg[/t] i-i guess i'll change the model to feet or something and give it to demo
Why are the toe straps so far out? Shouldn't they come in more?
[QUOTE=TrevorTheJedi;43605521]looks like the flip flop isn't doing a good job of holding on. It looks like it's slipped on and not held by the big toe.[/QUOTE] how do you know he has a big toe? we don't even know if it's human
[IMG]http://puu.sh/6rPiO.png[/IMG] got some complaints about the original vest, your turn to decide which would be better as a riot vest dumb:left late: right
[QUOTE=Colteh;43606437][IMG]http://puu.sh/6rPiO.png[/IMG] got some complaints about the original vest, your turn to decide which would be better as a riot vest dumb:left late: right[/QUOTE] first one was the best :downs: [QUOTE=Pagliacci;43595824][IMG]http://i.imgur.com/y7SDs3C.png[/IMG] nest of bees[/QUOTE] [IMG]http://srv2.jpg.co.il/9/52dd600c350e3.png[/IMG] I fail at life (and not actually going to do anything with the model)
where can i find some info on .qc lines? i want to make this lamp hat somewhat translucent, but the importer option for translucence is a bit too see through
[QUOTE=Punchy;43606679]where can i find some info on .qc lines? i want to make this lamp hat somewhat translucent, but the importer option for translucence is a bit too see through[/QUOTE] sniper's lens have a full gradient of transparency, try using both the .vmt and the .vtf for reference
[QUOTE=DrPyspy;43606991]sniper's lens have a full gradient of transparency, try using both the .vmt and the .vtf for reference[/QUOTE] seems to have its own cube map for the gradient. anyways, i'm trying to make the lamp "solid that's kind of see through" rather than like glass, but i'm not sure if it's possible
[QUOTE=Punchy;43607147]seems to have its own cube map for the gradient. anyways, i'm trying to make the lamp "solid that's kind of see through" rather than like glass, but i'm not sure if it's possible[/QUOTE] I tried doing that several times, but I didn't find any guide to use and I gave up..
[QUOTE=Punchy;43607147]seems to have its own cube map for the gradient. anyways, i'm trying to make the lamp "solid that's kind of see through" rather than like glass, but i'm not sure if it's possible[/QUOTE] just remove the cubemap then? and I'm not saying to use the whole gradient, but maybe sample the center of the texture
[QUOTE=DrPyspy;43607630]just remove the cubemap then? and I'm not saying to use the whole gradient, but maybe sample the center of the texture[/QUOTE] without the cubemap his classes would be light as glass, so would my lamp then
[QUOTE=Hideous;43603468][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=218839284"][IMG]http://cloud-4.steampowered.com/ugc/3407272149111956283/D4F54A1ED63233771B45C659E7B25874A8BC8D8C/[/IMG][/URL] Went ahead and posted this on the workshop, if you want to vote for it.[/QUOTE] That is a sexy looking gun holy shit. Well done on that.
Up for voting :) [URL="http://steamcommunity.com/workshop/filedetails/?id=218959925"][IMG]http://files.gamebanana.com/img/ss/srends/52dd7990c8a55.jpg[/IMG][/URL]
So, i decided too fix this up anyway as far as coloring goes for the trunks , the texture artist can always make it a color they see fit: [IMG]http://i.imgur.com/doWDUp1l.png[/IMG] here's a album showing the process from becoming a joke item too something slightly less joke oriented . [URL="http://imgur.com/a/Kp5pq"]http://imgur.com/a/Kp5pq[/URL]
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