• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[url=https://dl.dropboxusercontent.com/u/14531631/steam%20mods/magic_horn.zip][img]http://i.imgur.com/s7DCEkq.png[/img][/url]
[QUOTE=LonelyRobot;43626980] Alright, here is my rushed, awful concept art: [IMG]http://i1365.photobucket.com/albums/r759/Samurai_Cowboy/Engie_Concept_1copy_zps4678f541.png[/IMG] [/QUOTE] I feel that the waistcoat would look really really bulky, since you'd have to model over the Engi's overalls.
[QUOTE=Simski;43626954]do a shoe phone invisi watch/disguise kit then [img]http://static.tvtropes.org/pmwiki/pub/images/shoephone.jpg[/img][/QUOTE] I think the only problem is besides DR, the others are joined to the wrist. UNLESS of course you can change the c_model (I think thats the right one?) to use the DR's animations. I'm not sure how it all works, I only just started dabbling in 3ds max this week.
so question; what mods/reskins are there for the widowmaker? I feel it's under represented.
[QUOTE=Simski;43626954]do a shoe phone invisi watch/disguise kit then [img]http://static.tvtropes.org/pmwiki/pub/images/shoephone.jpg[/img][/QUOTE] Or as a sapper.
[QUOTE=maxint33;43627556]I feel that the waistcoat would look really really bulky, since you'd have to model over the Engi's overalls.[/QUOTE] I've made a different approach for this now, instead going for a rolled up tie and glasses in his pocket: [IMG]http://i1365.photobucket.com/albums/r759/Samurai_Cowboy/Engie_Concept_2copy_zpsf0c556a5.png[/IMG]
After some testing and screw ups on my end, I have figured out that the face shield will, indeed, flip up and down if I make it replace the hotrod. Unfortunately, its hard coded into the game so my custom animations will not work when it replaces anything else. But look forward to mod version in a day or 2.
[QUOTE=Simski;43626954]do a shoe phone invisi watch/disguise kit then [img]http://static.tvtropes.org/pmwiki/pub/images/shoephone.jpg[/img][/QUOTE] Better hurry, it's already a [URL="http://tf2mods.net/mod.php?id=136#"]hat.[/URL]
[img]https://dl.dropboxusercontent.com/u/57186256/WIPs/ludmilda_8.png[/img] Added some bevels and a guard trigger, based on a bulls horns, as previously suggested. What else should be done to make it look good?
[QUOTE=Zero_;43621454][t]http://i.imgur.com/Oes3gjh.png?1[/t] I need to put the horns on each side in perfect symmetry. Is there a way to do that without moving them millimeter by millimeter?[/QUOTE] Someone?
[QUOTE=Zero_;43629403]Someone?[/QUOTE] looks like just basic math to me. assuming character symmetry is along x. pick a vertex that has a mirror image. move both horns so that their respective mirror vertex is at x origin. move one where it needs to go. jolt down the 3 numbers for the x y z distances moved. instead of moving the other horn you punch those numbers in, with x multiplied by -1 you can punch numbers in when you move something in blender, left click to set it, and the distances show on the left main column and you simply go there to type them in before touching anything else.
~snip I forgot there's the Big Mann on Campus already.
I'd just do them "millimeter by millimeter". They're not symmetrical so it seems like the quickest way really without getting needlessly complicated. I mean, how long is it going to take...? [editline]22nd January 2014[/editline] ah here comes Heinous to make it needlessly complicated B)
i didn't choose the ocd life the ocd life chose me
[QUOTE=StormriderShift;43628090]Better hurry, it's already a [URL="http://tf2mods.net/mod.php?id=136#"]hat.[/URL][/QUOTE] With the whole Arms Race thing going on, what better time than now to try out new ideas for disguise kits/watches/sappers. I think seeing Spy walking around with a shoe in his hand and leaving his shoe behind on a sentry would be pretty amusing. To bad you probably can't have the weapon effect spy's foot model (like the short circuit replaces engies hand) or you could have made it so Spy was walking around with only socks on one foot whenever he's got the weapon out.
[QUOTE=Simski;43630244]With the whole Arms Race thing going on, what better time than now to try out new ideas for disguise kits/watches/sappers. I think seeing Spy walking around with a shoe in his hand and leaving his shoe behind on a sentry would be pretty amusing. To bad you probably can't have the weapon effect spy's foot model (like the short circuit replaces engies hand) or you could have made it so Spy was walking around with only socks on one foot whenever he's got the weapon out.[/QUOTE] Does sapper-attached-to-building in the game refer to the same model as sapper-as-weapon? If it doesn't, shouldn't it be possible to simply model one (large) shoe and one (large) sock on top of the playermodel, rig them to the foot bones and include as part of the weapon model?
[QUOTE=Deodorant;43630313]Does sapper-attached-to-building in the game refer to the same model as sapper-as-weapon? If it doesn't, shouldn't it be possible to simply model one (large) shoe and one (large) sock on top of the playermodel, rig them to the foot bones and include as part of the weapon model?[/QUOTE] The sapper model that attaches to buildings is different from the Spy holds, yeah. So in theory it would be possible to have it look like the Spy had a shoe off.
[QUOTE=Deodorant;43630313]Does sapper-attached-to-building in the game refer to the same model as sapper-as-weapon? If it doesn't, shouldn't it be possible to simply model one (large) shoe and one (large) sock on top of the playermodel, rig them to the foot bones and include as part of the weapon model?[/QUOTE] I'm rather skeptical about how good a sock larger than his shoe would look though, then again some of you modelers are fucking magicians with those kind of things :v:
[QUOTE=Simski;43630405]I'm rather skeptical about how good a sock larger than his shoe would look though, then again some of you modelers are fucking magicians with those kind of things :v:[/QUOTE] Well.. The Scout and Demoman models have bodygroups for the shoes, so making socks for those classes wouldn't be a problem. [IMG]http://i0.kym-cdn.com/photos/images/newsfeed/000/183/766/bush-shoe-throw-03.gif?1318162319[/IMG] Flying guillotine replacement?
[QUOTE=Simski;43626954]do a shoe phone invisi watch/disguise kit then [img]http://static.tvtropes.org/pmwiki/pub/images/shoephone.jpg[/img][/QUOTE] [IMG]http://files.gamebanana.com/img/ss/srends/_2548-.jpg[/IMG] [url]http://tf2.gamebanana.com/skins/108980[/url] I always wanted a reason to re-do this old thing. Edit: Oh fuck I'm late for my own shit. Also did some work on snakey. Contact me Pagliacci so we can talk about changes. [IMG_thumb]http://puu.sh/6tN3c/4b0f7d96d6.png[/IMG_thumb]
Better ? [IMG]http://i.imgur.com/yRh7yFn.png[/IMG]
[QUOTE=Deodorant;43630854]Well.. The Scout and Demoman models have bodygroups for the shoes, so making socks for those classes wouldn't be a problem. [IMG]http://i0.kym-cdn.com/photos/images/newsfeed/000/183/766/bush-shoe-throw-03.gif?1318162319[/IMG] Flying guillotine replacement?[/QUOTE] Who throws a shoe? Honestly?
Anyone know how to decompile animations without corrupting them? I need the scout laughing taunt
[QUOTE=Venezuelan;43631847]Who throws a shoe? Honestly?[/QUOTE] in arabic culture, shoes are seen as unclean and throwing them is an act of disrespect
[QUOTE=Aibaleet;43631998]Anyone know how to decompile animations without corrupting them[/QUOTE] It's literally impossible. No decompiler is capable of decompiling animations properly. They always shit themselves in some way or another. Of course you could export it from SFM more or less intact, but there's a whole different slew of issues associated with that.
taunt_laugh.smd will be screwed beyond repair, but layer_taunt_laugh.smd should be fine (except some bones stretching way off screen) that's the case in engy's anims decompiled with mdldecompiler, anyway
[QUOTE=Aibaleet;43631998]Anyone know how to decompile animations without corrupting them? I need the scout laughing taunt[/QUOTE] Load it up in SFM, export it to .dmx from there, compile it and then decompile it again. That's how I "decompile" L4D2 animations and such.
Shoes are done, soon as i can update my SFM I will upload it! [IMG]http://puu.sh/6ujsZ.jpg[/IMG] [IMG]http://puu.sh/6ujLD.jpg[/IMG] [IMG]http://puu.sh/6ujMn.jpg[/IMG] [IMG]http://puu.sh/6ujN1.jpg[/IMG] [IMG]http://puu.sh/6ujO8.jpg[/IMG]
Nevermind, had an SFM problem but it was because I moved the timeline and didn't realize. Edit: Changed the model and texture/mat settings of my Stalkers Specs. Redoing the SFM shots. Original: [t]http://puu.sh/6uiO4.jpg[/t] New: [t]http://puu.sh/6uiUC.jpg[/t] Edit edit: Updated [B]Stalker's Specs[/B] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=219345416"][img]http://cloud-4.steampowered.com/ugc/3282297892541621326/9A48301922886FE36B6AAD6F8ECE270472624F56/268x268.resizedimage[/img][/URL]
A new item by me and ToxicWeasel, based on a concept i reworked following your votes :) [B]The Schamanenscharlatan[/B] [IMG]http://cloud-3.steampowered.com/ugc/613915113347695387/13C868DDAF200F7F81710084AAE97C51DB03CB34/[/IMG] Side view : [IMG]http://puu.sh/6upjm.png[/IMG] Fits with misc : [IMG]http://puu.sh/6uoLu.png[/IMG] Paintable : [IMG]http://puu.sh/6uoSp.png[/IMG] -> [B][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=219561379"]CLICK HERE[/URL][/B] if you feel like helping us <- Thanks for your support guys :)
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