• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[QUOTE=AyesDyef;43663625] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=220523336][img]https://dl.dropboxusercontent.com/u/1737448/safetyapronpromo720.jpg[/img][/url] The "Full Measure" - When it comes to lab safety, there are no half measures.[/QUOTE] I'm lovin' that teamcolored apron.
[QUOTE=Flubbman;43665980]i accidentally pressed the wrong button in blender and discovered a new function that i don't know the name of [IMG]http://puu.sh/6xCYn.jpg[/IMG][/QUOTE] I'd totally use this if it was a real misc
[img]http://puu.sh/6xHiE.jpg[/img] Tattered Scottish Flag Shield
Hello. It's been a while and I have a problem with exporting a model. I did the usual things that you're supposed to do. I made the model, the textures, made it attach to a bone and I wrote everything correctly in the mdldecompiler.qc However for some reason my GUIStudioMDL keeps saying that the model doesn't has a sequence even though it clearly does and I haven't removed any files. Any ideas what the problem could be? Here's my qc [QUOTE]$cd "C:\Program Files (x86)\Steam\SteamApps\The Lucky Shooter Files\" $modelname "player\items\engineer\engineer_ellis.mdl" $model "Body" "The_Lucky_Shooter.smd" $cdmaterials "\models\player\items\engineer\" $cdmaterials "" $texturegroup skinfamilies $hboxset "default" $hbox 0 "bip_head" -3.854 -9.044 -7.804 3.854 0.000 4.874 // Model uses material "models/player/items/engineer/LS_Hat.vmt" // Model uses material "models/player/items/engineer/LS_Hair.vmt" // Model uses material "models/player/items/engineer/LS_SingleHair.vmt" $surfaceprop "cloth" $illumposition 0.929 0.000 73.268 $sequence idle "idle" fps 30.00 $collisionmodel "phymodel.smd" { $mass 5.0 $inertia 1.00 $damping 0.00 $rotdamping 0.00 } [/QUOTE]
[QUOTE=SediSocks;43665132][IMG]http://cloud-2.steampowered.com/ugc/795184998394260967/4826A0B4BE6EBF66EBD253044BE76D201C50E819/[/IMG] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=220611059"]The Killers Kit[/URL] (Better name suggestions are welcome)[/QUOTE] Maybe "The Camo Kit"?
[URL="https://dl.dropboxusercontent.com/u/9411074/RELEASES/2014/arnie/packed_arniehair.zip"][IMG]https://dl.dropboxusercontent.com/u/9411074/RELEASES/2014/arnie/arniehair.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=220038989"][IMG]https://dl.dropboxusercontent.com/u/9411074/RELEASES/Workshop%20Promo%20Extention.png[/IMG][/URL] [URL="https://dl.dropboxusercontent.com/u/9411074/RELEASES/2014/arnie/packed_arnievest.zip"][IMG]https://dl.dropboxusercontent.com/u/9411074/RELEASES/2014/arnie/arnievest.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=220040093"][IMG]https://dl.dropboxusercontent.com/u/9411074/RELEASES/Workshop%20Promo%20Extention.png[/IMG][/URL] [URL="https://dl.dropboxusercontent.com/u/9411074/RELEASES/2014/arnie/packed_arniepants.zip"][IMG]https://dl.dropboxusercontent.com/u/9411074/RELEASES/2014/arnie/arniepants.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=220039465"][IMG]https://dl.dropboxusercontent.com/u/9411074/RELEASES/Workshop%20Promo%20Extention.png[/IMG][/URL] Replaces some stuff.
[QUOTE=Blase005;43666927]Hello. It's been a while and I have a problem with exporting a model. I did the usual things that you're supposed to do. I made the model, the textures, made it attach to a bone and I wrote everything correctly in the mdldecompiler.qc However for some reason my GUIStudioMDL keeps saying that the model doesn't has a sequence even though it clearly does and I haven't removed any files. Any ideas what the problem could be? Here's my qc[/QUOTE]Replace "idle" and phymodel.smd" with "The_Lucky_Shooter" and "The_Lucky_Shooter.smd" respectively.
[QUOTE=Blase005;43666927]Hello. It's been a while and I have a problem with exporting a model. I did the usual things that you're supposed to do. I made the model, the textures, made it attach to a bone and I wrote everything correctly in the mdldecompiler.qc However for some reason my GUIStudioMDL keeps saying that the model doesn't has a sequence even though it clearly does and I haven't removed any files. Any ideas what the problem could be? Here's my qc[/QUOTE] have you directed $sequence to the model? [QUOTE]$sequence "Idle" "C:\Users\Person\Desktop\Model.smd" fps 30[/QUOTE]
texture progress of the blowtorch: [IMG]http://puu.sh/6xMhi.jpg[/IMG][IMG]http://puu.sh/6xMmk.jpg[/IMG][IMG]http://puu.sh/6xMoy.jpg[/IMG][IMG]http://puu.sh/6xMwD.jpg[/IMG]
Nevermind I got it to work.
[QUOTE=kenshin6;43663164]You DID apply "sappers.tga" or whatever as the material in your modeling program right?[/QUOTE] well i guess i found my problem there, i renamed it from "sapper" so i had to add the s [t]http://puu.sh/6xMYG.png[/t] so how can i make it opaque? $opaque and $mostlyopaque don't seem to do anything and i can't find a command for translucence
[QUOTE=Sexy Robot;43667279][URL="https://dl.dropboxusercontent.com/u/9411074/RELEASES/2014/arnie/packed_arniehair.zip"][IMG]https://dl.dropboxusercontent.com/u/9411074/RELEASES/2014/arnie/arniehair.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=220038989"][IMG]https://dl.dropboxusercontent.com/u/9411074/RELEASES/Workshop%20Promo%20Extention.png[/IMG][/URL] [URL="https://dl.dropboxusercontent.com/u/9411074/RELEASES/2014/arnie/packed_arnievest.zip"][IMG]https://dl.dropboxusercontent.com/u/9411074/RELEASES/2014/arnie/arnievest.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=220040093"][IMG]https://dl.dropboxusercontent.com/u/9411074/RELEASES/Workshop%20Promo%20Extention.png[/IMG][/URL] [URL="https://dl.dropboxusercontent.com/u/9411074/RELEASES/2014/arnie/packed_arniepants.zip"][IMG]https://dl.dropboxusercontent.com/u/9411074/RELEASES/2014/arnie/arniepants.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=220039465"][IMG]https://dl.dropboxusercontent.com/u/9411074/RELEASES/Workshop%20Promo%20Extention.png[/IMG][/URL] Replaces some stuff.[/QUOTE] [img]http://i.imgur.com/f9Ki9cj.png[/img] :v:
Here's what I was making [IMG]http://puu.sh/6xNpB[/IMG] [IMG]http://puu.sh/6xNs0[/IMG] Anyone wanna take a Wild guess on what it's based on? The current name for it is The Lucky Shooter. This is a Hint.
[QUOTE=Flubbman;43665980]i accidentally pressed the wrong button in blender and discovered a new function that i don't know the name of [IMG]http://puu.sh/6xCYn.jpg[/IMG][/QUOTE] Spy: This isn't even my true form! I'm sorry...
[QUOTE=Blase005;43667530] [IMG]http://puu.sh/6xNs0[/IMG] Anyone wanna take a Wild guess on what it's based on? [/QUOTE] texan skrillex
[QUOTE=ThatSwordGuy;43667501][img]http://i.imgur.com/f9Ki9cj.png[/img] :v:[/QUOTE] [url]http://wiki.teamfortress.com/w/images/2/20/Heavy_sf12_badmagic01.wav?t=20121027182841[/url]
I'll give another clue. It's based on a Cartoon Character who lives in the Wild West and is always Lucky.
[QUOTE=Pagliacci;43647692][IMG]http://i.imgur.com/Yr4HOh5.png[/IMG][IMG]http://i.imgur.com/LaCd1nQ.png[/IMG][IMG]http://i.imgur.com/CDMGmSu.png[/IMG] the french fencer[/QUOTE] [t]http://srv2.jpg.co.il/6/52e41467bbd0a.png[/t] Will it be ok if I will use this model as a misc and add you as a creator? I just don't know the process of weapon creating yet so I made a low-poly model. *I know I'm late!
[QUOTE=Blase005;43667847]I'll give another clue. It's based on a Cartoon Character who lives in the Wild West and is always Lucky.[/QUOTE] then it misses a cigarette
[QUOTE=Blase005;43667530]Here's what I was making [IMG]http://puu.sh/6xNpB[/IMG] [IMG]http://puu.sh/6xNs0[/IMG] Anyone wanna take a Wild guess on what it's based on? The current name for it is The Lucky Shooter. This is a Hint.[/QUOTE] [IMG]http://www.pikas.elitas.com/comic/images/Lucky_Luke.gif[/IMG] ?
[img]http://puu.sh/6xQ9i/829a1d4175.png[/img] our top men are still trying to figure out what the fuck this guy is saying
[QUOTE=Dim;43667894][IMG]http://www.pikas.elitas.com/comic/images/Lucky_Luke.gif[/IMG] ?[/QUOTE] Correct! It's called The Lucky Shooter and it's based on Lucky Luke's Hat and Hair. I'm gonna work a bit more on the textures (maybe get some help) to make it look a lot better and after that I'm gonna fix so it's viewable properly in the Model Viewer and give it a proper Physic model (and if I feel like it add a jigglebone to the Hair for fun) [QUOTE=LittleBabyman;43667879]then it misses a cigarette[/QUOTE] He only had a Cigarette before it was censored and replaced by a straw.
Oooookaayyy, anyone who why the Hell this keeps happening? [t]http://i.imgur.com/am2UI7U.jpg[/t]
[QUOTE=Void Skull;43667938][img]http://puu.sh/6xQ9i/829a1d4175.png[/img] our top men are still trying to figure out what the fuck this guy is saying[/QUOTE] I quit after "jast a penis acter"
I dont know what too do with the barrel. agree for: [IMG]http://i.imgur.com/rqoOxKTl.png[/IMG] Disagree for: [IMG]http://i.imgur.com/gxQbttjl.png[/IMG]
[QUOTE=Punchy;43667460]well i guess i found my problem there, i renamed it from "sapper" so i had to add the s [t]http://puu.sh/6xMYG.png[/t] so how can i make it opaque? $opaque and $mostlyopaque don't seem to do anything and i can't find a command for translucence[/QUOTE] i think the opaque stuff is for when your model is see through in sfm. the vmt has to do with translucent stuff, not the qc.
[QUOTE=AyesDyef;43663625] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=220523336][img]https://dl.dropboxusercontent.com/u/1737448/safetyapronpromo720.jpg[/img][/url] The "Full Measure" - When it comes to lab safety, there are no half measures.[/QUOTE] While I am very glad this is back, I think the original colors looked better. [t]http://31.media.tumblr.com/tumblr_m8zrstb6eD1r9do10o2_1280.jpg[/t]
[QUOTE=Templar elf;43667984]Oooookaayyy, anyone who why the Hell this keeps happening? [t]http://i.imgur.com/am2UI7U.jpg[/t][/QUOTE] you likely have a stray face that's facing backwards and throwing the rest of them off that or a loose vertex/edge that doesnt connect to anything and the model doesnt know what to do with it
[QUOTE=Templar elf;43667984]Oooookaayyy, anyone who why the Hell this keeps happening? [t]http://i.imgur.com/am2UI7U.jpg[/t][/QUOTE] Normalize your normals and triangulate all your faces, that works for me. [editline]25th January 2014[/editline] [QUOTE=GibbleMiester;43668006]I dont know what too do with the [B]barrel[/B]. [/QUOTE] :v:
Does anyone know if the [url=killicons.jennybur.net]consistent kill icons pack[/url] was ever updated, maybe in another pack as it's been crashing the game since they added killstreaks and the old installer looks for the pre steampipe tf2 directory.
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