• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[QUOTE=perrryz;43691069][url]http://wiki.teamfortress.com/wiki/Villain's_Veil[/url] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=179985854[/url] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=107370510[/url][/QUOTE] showing similar items on other classes doesn't really prove any point. the only one that's the same class clearly has a different feel to it with the torn up look
[QUOTE=perrryz;43691069][url]http://wiki.teamfortress.com/wiki/Villain's_Veil[/url] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=179985854[/url] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=107370510[/url][/QUOTE] Yeah, like I said, similar things have probably been done. The last one is kinda low quality imo, but the 2nd is great.
[QUOTE=Venezuelan;43691132]showing similar items on other classes doesn't really prove any point. the only one that's the same class clearly has a different feel to it with the torn up look[/QUOTE] didn't mean to prove any point. just showing him there are already similar items so he should know where his direction should go to.
[QUOTE=dolphin;43681919]Okay so my friend and I are looking for a little feedback on how to improve these items here. The Shoe attachments and the Shoulder Guard are one item. [t]http://cloud-3.steampowered.com/ugc/723120602376853263/C67C5DA619397665DDAE8F121F081098DBF66ED4/[/t][t]http://cloud-2.steampowered.com/ugc/723121226411519203/5C663C26603EE1567D4ABB7F085C7245F30FF03E/[/t] [t]http://cloud-4.steampowered.com/ugc/723121226411534847/31B0F55ABD06A99EBC448AE5DB040364A8FC9843/[/t][t]http://i.imgur.com/8VovmTQ.png[/t][/QUOTE] Can I see this set with the Heavy Orc teeth? EDIT: With this thing, I mean: [url]http://wiki.teamfortress.com/wiki/Monstrous_Mandible[/url]
[t]http://cloud-3.steampowered.com/ugc/451785526920976239/3BF3BC13B19AD747AB50C0B4115FA6AB9F492B95/[/t] Omolong, your consistant stickybombs mod makes golden stickybomb launchers look like this And game zombie, the golden grenade launcher doesn't show up at all with your 4 slot grenade launcher mod
Came up with a little idea for a Bonk! fanny pack type thing for scout. [IMG]http://i.imgur.com/jineLPK.png[/IMG] Excuse the poorly drawing picture. I imagine it as a combination of both packs listed above, with the pockets and a drink holder for Bonk! [IMG]http://i.imgur.com/RyhFEha.png[/IMG] I don't have any skills in modeling, so I'm just leaving this here in the slight chance that someone is interested in the idea.
[QUOTE=R.M.T.B.;43692019][t]http://cloud-3.steampowered.com/ugc/451785526920976239/3BF3BC13B19AD747AB50C0B4115FA6AB9F492B95/[/t] Omolong, your consistant stickybombs mod makes golden stickybomb launchers look like this And game zombie, the golden grenade launcher doesn't show up at all with your 4 slot grenade launcher mod[/QUOTE] I'm pretty sure it can't be my mod doing this, it doesn't edit the model or those textures. You might have another conflicting mod.
[QUOTE=gebbors;43692142]Came up with a little idea for a Bonk! fanny pack type thing for scout. [IMG]http://i.imgur.com/jineLPK.png[/IMG] Excuse the poorly drawing picture. I imagine it as a combination of both packs listed above, with the pockets and a drink holder for Bonk! [IMG]http://i.imgur.com/RyhFEha.png[/IMG] I don't have any skills in modeling, so I'm just leaving this here in the slight chance that someone is interested in the idea.[/QUOTE] too similar, or different enough ? [IMG]http://cloud-2.steampowered.com/ugc/900999586939743841/796AEE309630EEA04D20C7DEF9F5B8FF9AFF9E78/[/IMG] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=153419903"]itemlink[/URL]
[QUOTE=Omolong;43692177]I'm pretty sure it can't be my mod doing this, it doesn't edit the model or those textures. You might have another conflicting mod.[/QUOTE] The only other mod is the HQ stickybomb launcher by game zombie
[QUOTE=Blaco;43687700]After 10,000 years of procrastination, the Stylish Spy playermodel revamp I talked about way long ago is nearly done. All that's left are LOD's, gibs, and the HUD images. [t]http://i.imgur.com/CBybVYo.png[/t][t]http://i.imgur.com/k6uLd4r.png[/t] I also completely remade the old viewmodel. In addition to actually working with all of TF2's new crap I updated the model quite a bit and gave it some custom animations to eliminate wrist clipping. I plan to completely reanimate the Sharp Dresser since it has both clipping issues and the obvious problem of there being no sleeves, but I'll add it in a post-release update because I need to find someone to help me make a model for the blade mechanism first so it actually makes sense. Will release both the regular version and one with all the maskless stuff I did as soon as it's ready. Like with the maskless pack there's a version with SFM fingers you can optionally install if you wish. Sexy promo by FiveEyes: [t]http://i.imgur.com/nsVeQFI.png[/t] Also hi Ayes.[/QUOTE] That reminds me, I should release the v2 like I said I would...
[QUOTE=Cpt.MEEM;43689589]Does anyone still has HD Flamethrower?(This one [url]http://tf2.gamebanana.com/skins/113172[/url])[/QUOTE] [url]https://dl.dropboxusercontent.com/u/31115055/TF2/Backup/hd_flamethrower_v1_2.zip[/url] That one? [QUOTE=R.M.T.B.;43692351]The only other mod is the HQ stickybomb launcher by game zombie[/QUOTE] Don't worry. I fixed the problem with the killstreaks before you noticed it.
[QUOTE=AyesDyef;43692503]That reminds me, I should release the v2 like I said I would...[/QUOTE] you think you and taco could collab with it?
Hey Jukebox - Is this the kind of thing you were thinking of for holding the kit?: [t]http://assets.outdoorgearlab.com/photos/2/64/147917_17544_XL.jpg[/t] And also about the rope, i am tempted to keep it. I know it's impractical in the real world but i think it's just something cool, that's just silly enough to fit into TF2, especially as the Soldier is tough enough to carry that extra weight.
[QUOTE=Dim;43692328]too similar, or different enough ? [IMG]http://cloud-2.steampowered.com/ugc/900999586939743841/796AEE309630EEA04D20C7DEF9F5B8FF9AFF9E78/[/IMG] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=153419903"]itemlink[/URL][/QUOTE] Shoulda called it "The Nut Sack". You'd be swimming in upvotes
I love kinda subtle but noticable miscs, so this inspired by what gebbors posted. [img]http://i.imgur.com/fULBML1.png[/img]
[QUOTE=Cap'n;43693071]I love kinda subtle but noticable miscs, so this inspired by what gebbors posted. [img]http://i.imgur.com/fULBML1.png[/img][/QUOTE] What miscs? It's just a picture of vanilla Red Heavy
a bandolier on the knee seems at most random and umpractical.
[QUOTE=Metaru;43693513]a bandolier on the knee seems at most random and umpractical.[/QUOTE] Function follows form, who ever let practicality get in the way of their squishy tentacle legs, tower of stacked hats and varsity jackets? nah I just don't know shit about guns and thought it looked neat
[QUOTE=Cap'n;43693588]Function follows form, who ever let practicality get in the way of their squishy tentacle legs, tower of stacked hats and varsity jackets? nah I just don't know shit about guns and thought it looked neat[/QUOTE] Have fun rigging it.
[t]http://i.imgur.com/Ntvh5Iv.jpg[/t] Should i call him Mr. Cuddles or Backbiter
[QUOTE=Cap'n;43693588]Function follows form, who ever let practicality get in the way of their squishy tentacle legs, tower of stacked hats and varsity jackets? nah I just don't know shit about guns and thought it looked neat[/QUOTE] i'd make more sense to have the strap around your thigh(and tahts were people usually puts them anyway). if you put it on your knee, you wont be able to bend it, and therefore not being able to move your leg at all.
[img]http://puu.sh/6AEWK.jpg[/img] almost done, some color tweaking left for the projectiles.
Was looking through old tf2 stuff and found this [t]http://i.imgur.com/1S7y3CX.jpg[/t] I have no idea
make the clotch Team colored. the simbol alone isnt enough.
A grenade launcher with flaming projectiles sounds a bit overpowered but I really wanna see it happen.
[QUOTE=kibbleknight;43693824][img]http://puu.sh/6AEWK.jpg[/img] almost done, some color tweaking left for the projectiles.[/QUOTE] needs stronger team colors on the nades for sure even the loose cannon with just that little bit on the top is more noticable plus if that's not enough it's just boring. (you should really stop automatically disagreeing every suggestion btw, kinda comes off as arrogant and a lot of the time you end up doing them anyway)
[QUOTE=SkyHaddaCG;43692605]Hey Jukebox - Is this the kind of thing you were thinking of for holding the kit?: And also about the rope, i am tempted to keep it. I know it's impractical in the real world but i think it's just something cool, that's just silly enough to fit into TF2, especially as the Soldier is tough enough to carry that extra weight.[/QUOTE] Yep, that works. Okay, fine by me, like I said earlier it's about looking good not accuracy.
we already have an idea on how to fix projectile team coloring, making the cloth team colored would look bad. [img]http://puu.sh/6AL4u.jpg[/img] quick mock-up
[QUOTE=kibbleknight;43693972]we already have an idea on how to fix projectile team coloring, making the cloth team colored would look bad.[/QUOTE] the cloth was just an idea, point is it's a problem personally I think you should make the entire label a watered-down TC
WIP of some chef stuff for Pyro: [img]https://dl.dropboxusercontent.com/u/900111/chefbelt5.PNG[/img] Based on [url=http://puu.sh/3NmwN]_gryn's lovely concept[/url]
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