• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[QUOTE=MultiTrip;43706438][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=221973734"]reference gimmick hat [img]http://cloud-2.steampowered.com/ugc/3282297892702413092/23577CDA5FAC9F7B5246B67E123C2F3B2DDC49A4/[/img][/URL][/QUOTE] 2014, year of the eye scars
Big ol' blue aliens.
[QUOTE=Inspecter;43706581]Just for the record, what's the reference?[/QUOTE] this is before my time. i'm guessing space oddity. gets referenced a lot. [IMG]http://i.imgur.com/sPKClgU.jpg[/IMG]
[QUOTE=Inspecter;43705888]Would go great with this [t]https://dl.dropboxusercontent.com/u/38397602/Pyrosailornew3.png[/t] (claimed by the duke)[/QUOTE] I knew you'd say that...
-snip-
[img]https://dl.dropboxusercontent.com/u/1737448/ohgodsomeonestopme.png[/img] What in the fuck am I even doing, soldier is now super buff heavy scout arms.
[QUOTE=AyesDyef;43707991][img]https://dl.dropboxusercontent.com/u/1737448/ohgodsomeonestopme.png[/img] What in the fuck am I even doing, soldier is now super buff heavy scout arms.[/QUOTE] Didn't someone do that before?
[QUOTE=TheDrunkenOne;43708284]Didn't someone do that before?[/QUOTE] he used an alpha'd soldier base texture to make a faux bodygroup so it's in no way possible to implement in the game
It's technically possible, but for some reason it seems Valve forgot how to make bodygroups.
[QUOTE=SergerantJoe;43708390]It's technically possible, but for some reason it seems Valve forgot how to make bodygroups.[/QUOTE] Well until they remember, we're gonna have to stick with these these massive guns.
[QUOTE=SergerantJoe;43708390]It's technically possible, but for some reason it seems Valve forgot how to make bodygroups.[/QUOTE] oh right, I forgot that was even still technically an option because it is so unlikely to ever happen I even said the word "bodygroup" without ever considering it. It's like a relic of a bygone age.
[QUOTE=DrPyspy;43705977]I received permission to port sgtr007's tourist set to the pyro [img]http://puu.sh/6BUFj.jpg[/img][/QUOTE] Ugh looking back on that set... it all needs so much work.
[t]http://i.imgur.com/5x8yYOf.jpg[/t] Working on texturing this old thing, I can't decide which base color looks best-- vote Funny if you feel I should use a different base color than the ones shown agree = ye old rustic (ish) disagree = cream spirit informative = operator's useful = team spirit
[QUOTE=SergerantJoe;43708390]It's technically possible, but for some reason it seems Valve forgot how to make bodygroups.[/QUOTE] They know, but bodygroups are apparently bad for performance, that's why Dota 2 doesn't use them. Though there was that story where they tried to add glasses bodygroups for medic and sniper, and it resulted in both models being horribly broken.
[img]https://dl.dropboxusercontent.com/u/1737448/yeah%21thenirealisedeveryonesgoingtomistakeitforsomethingelse.png[/img] God damn! Now that I've given it gloves, everyone's going to mistake it for Ryu arms.
[img]https://dl.dropboxusercontent.com/u/57186256/WIPs/ludmilda_10.png[/img] Anything that should be changed with this?
flat texture with not so nice colors
What's the blob on the front supposed to be? Also the shells on top being a different size than the ones in the cylinder is tripping me out.
[QUOTE=NuggetWarmer;43709032]What's the blob on the front supposed to be? Also the shells on top being a different size than the ones in the cylinder is tripping me out.[/QUOTE] Tis supposed to be a bull. Guess I'll go modify that and shrink them bullets.
[img]https://dl.dropboxusercontent.com/u/1737448/notetoself%2Cnevermakehair.png[/img] This is probably why I never make hair items, but whatever, I'll keep at it. I hope you guys have figured out what it is now.
ROCK IT LAWN CHAIR
[QUOTE=AyesDyef;43709780][img]https://dl.dropboxusercontent.com/u/1737448/notetoself%2Cnevermakehair.png[/img] This is probably why I never make hair items, but whatever, I'll keep at it. I hope you guys have figured out what it is now.[/QUOTE] Needs grooves and ridges. Not just a blob shaped like hair.
[QUOTE=TheJukebox;43709986]Needs grooves and ridges. Not just a blob shaped like hair.[/QUOTE] Thats likely the job for the texture.
[QUOTE=kenshin6;43710002]Thats likely the job for the texture.[/QUOTE] *normal map
You could still model in some, not every little ridge but the bigger ones.
[QUOTE=Inspecter;43705505]Will he have a top hat and chinstrap beard to go with this?[/QUOTE] Hat will be hard one,I guess,since there are allready like 56 top hats in-game. Beard? Was thinking about doing shoes and socks over boots,but then they need to be different enough from the Colonial Clogs... So set would be Hat+Shoes+Suit,and maybe something like Mr. Hyde inspired cane as melee: [IMG]http://www.nicholasacciani.com/portfolio/props/JekyllAndHyde/Canes_Broken_04.jpg[/IMG]
[QUOTE=ZoSo;43711370]Hat will be hard one,I guess,since there are allready like 56 top hats in-game. Beard? Was thinking about doing shoes and socks over boots,but then they need to be different enough from the Colonial Clogs... So set would be Hat+Shoes+Suit,and maybe something like Mr. Hyde inspired cane as melee: [t]http://www.nicholasacciani.com/portfolio/props/JekyllAndHyde/Canes_Broken_04.jpg[/t][/QUOTE] it only kills bees though
[QUOTE=ZoSo;43711370]Beard? Was thinking about doing shoes and socks over boots,but then they need to be different enough from the Colonial Clogs.[/QUOTE] Well the suit reminded me of Abraham Lincoln and since Soldier is a crazy America loving American he would obviously wear the clothes of a famous US president, so that's why I said beard and top hat. So since you're not going to do a beard I might as well do one myself.
[QUOTE=TheJukebox;43710097]You could still model in some, not every little ridge but the bigger ones.[/QUOTE] I didn't say I was done with the hair, I'm far from it. I'm going to keep modelling in more detail.
Well Here it is [t]https://dl.dropboxusercontent.com/u/38397602/Soldierhonestabehairbeard.png[/t] Even though the beard is supposed to be separate from the hair, I'm not sure if people would get whose hair it is without his distinct top hat. Should I draw a top hat along with the hair?
Sorry, you need to Log In to post a reply to this thread.