• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[QUOTE='[Brn];43723415'] [t]http://i.imgur.com/PNeOKb8.jpg[/t] [/QUOTE] Is that a functioning rotary dial or is it just push buttons? I've only seen push buttons on a rotary dial on pseudo-retro modern phones. Never on genuine 60s phones
[QUOTE=Upgrade;43733011]Is that a functioning rotary dial or is it just push buttons? I've only seen push buttons on a rotary dial on pseudo-retro modern phones. Never on genuine 60s phones[/QUOTE] I'm not sure it really matters. Things don't have to be from the time TF2 is set, as long as they look like they are. That, and Spy isn't going to dial on the thing in-game anyway, so it could pretty much be left up to interpretation.
~*~Its part of the fantasy~*~
Here's a bored mock-up: [t]https://dl.dropboxusercontent.com/u/965202/tf2.jpg[/t] As far as I know, this would be possible with use of VTF's. The way I was thinking about it is anything that controls your character overall goes on the left, anything that regenerates with the help of your weapon goes on the right, and anything that is thrown and regenerating without the help of your weapons goes on the farthest right.
[QUOTE=wauterboi;43733872]Here's a bored mock-up: [t]https://dl.dropboxusercontent.com/u/965202/tf2.jpg[/t] As far as I know, this would be possible with use of VTF's. The way I was thinking about it is anything that controls your character overall goes on the left, anything that regenerates with the help of your weapon goes on the right, and anything that is thrown and regenerating without the help of your weapons goes on the farthest right.[/QUOTE]I think this is pretty do-able, but the minute you step into an sv_pure server things are probably going to hurt.
[img]http://puu.sh/6EBlh.jpg[/img] hairless freak
[QUOTE=wauterboi;43733872]Here's a bored mock-up: [t]https://dl.dropboxusercontent.com/u/965202/tf2.jpg[/t] As far as I know, this would be possible with use of VTF's. The way I was thinking about it is anything that controls your character overall goes on the left, anything that regenerates with the help of your weapon goes on the right, and anything that is thrown and regenerating without the help of your weapons goes on the farthest right.[/QUOTE] [url]http://wiki.teamfortress.com/w/images/d/d1/Engineer_mvm_loot_godlike03.wav?t=20131122053211[/url]
[QUOTE=The Kins;43734043]I think this is pretty do-able, but the minute you step into an sv_pure server things are probably going to hurt.[/QUOTE] Do Valve servers have pure on? Or is pure really common?
[url=https://dl.dropboxusercontent.com/u/31115055/TF2/tip_hp_pyro.rar][img]https://dl.dropboxusercontent.com/u/31115055/TF2/tip_hp_pyro.png[/img][/url] [QUOTE=wauterboi;43734080]Do Valve servers have pure on? Or is pure really common?[/QUOTE] Valve still has it disabled for some reason.
[QUOTE=Game Zombie;43734092] Valve still has it disabled for some reason.[/QUOTE]This is a very good thing. [QUOTE=DrPyspy;43734050][img]http://puu.sh/6EBlh.jpg[/img] hairless freak[/QUOTE]Summer Shades reskin? please
[QUOTE=The Kins;43734043]I think this is pretty do-able, but the minute you step into an sv_pure server things are probably going to hurt.[/QUOTE] I don't see why it would, HUDs aren't disabled by sv_pure. If that is just a hud.
I'm not entirely sure on this point, but the charge bars are arranged vertically. Most huds can edit charge bars and move their positions in the .res files, but they have to be arranged horizontally. Hence the need for a VTF file. In sv_pure, huds are not affected, but like custom mods, the VTF files will be banned and visual errors will show up.
Here, have a CAT rigged HHH: [t]https://dl.dropboxusercontent.com/u/65113316/screenies/models/horsemann_catrig.jpg[/t] I was in desparate need of a rig specific to the Horsemann and couldn't find one, so I made it myself. Gonna release it later today, maybe somebody finds it useful. Still needs some stuff done like the layer setup, an extra headtaker layer and an optional cape rig.
[QUOTE=Deodorant;43729083]Damn that's sexy! Please tell me you're gonna release that on TF2maps as a map prop.[/QUOTE] That is a model included with SFM, re-textured by NassimO. I don't have the files for it myself right now, but I am sure once we've finished up our stuff for arms race we can compile it for TF2 and release it.
[QUOTE=Wolf532;43734439]I don't see why it would, HUDs aren't disabled by sv_pure. If that is just a hud.[/QUOTE]HUDs aren't disabled, yes, but custom materials can be, which is what all those gradients would be... unless he, like, used that custom sprays folder that's usually whitelisted, but that's kind of messy. It's why I've desperately avoided using any custom materials in FrankenHUD even when it'd be really beneficial.
[QUOTE=wauterboi;43733872]Here's a bored mock-up: [t]https://dl.dropboxusercontent.com/u/965202/tf2.jpg[/t] As far as I know, this would be possible with use of VTF's. The way I was thinking about it is anything that controls your character overall goes on the left, anything that regenerates with the help of your weapon goes on the right, and anything that is thrown and regenerating without the help of your weapons goes on the farthest right.[/QUOTE] The only vertical bar in the game is health, the itemeffectmeters for your idea would be impossible.
It's done, I think. [URL=https://dl.dropboxusercontent.com/u/65113316/content/tf_cat_horsemann.zip][IMG]https://dl.dropboxusercontent.com/u/65113316/screenies/emporium_mods/tool_hhhcatrig.png[/IMG][/URL] Dunno if anyone actually needs it, I made it for myself but I'll put it here anyway.
[QUOTE=GibbleMiester;43731542]New WIP claimed by boomsta & InfectedPotato [IMG]http://i.imgur.com/7aup6Ghl.png[/IMG][/QUOTE] EDIT : i found a simliar mask on the workshop [IMG]http://puu.sh/6EO2q.png/[/IMG] EDIT : okay, it looks like i was wrong
[img]http://puu.sh/6EO3f.jpg[/img] You guys don't see ANYTHING wrong with this r-right....? :<
[QUOTE=NapyDaWise;43718724][img]http://puu.sh/6D0R6.jpg[/img][img]http://puu.sh/6D9Cs.jpg[/img][img]http://puu.sh/6D9Dx.jpg[/img] [img]http://puu.sh/6D9Il.gif[/img] Forgot 2 screws when I compiled it, but otherwise I think my job's done.[/QUOTE] Who's texturing this? Cause I'd love to [editline]31st January 2014[/editline] [QUOTE=Swiss;43724519][media]http://www.youtube.com/watch?v=h3rP_qZUGZI[/media][t]http://puu.sh/6DJaT.PNG[/t][t]http://www.jepix.fr/images/1qscilh.png[/t][/QUOTE] Really loving the dedication and effort being put into this
[QUOTE=Game Zombie;43734092][url=https://dl.dropboxusercontent.com/u/31115055/TF2/tip_hp_pyro.rar][img]https://dl.dropboxusercontent.com/u/31115055/TF2/tip_hp_pyro.png[/img][/url] Valve still has it disabled for some reason.[/QUOTE] Hey Gamezombie is there a place where I can get the most up to date TIP collection? The old thread doesn't update much anymore•
Could someone please help me getting back into the modeling business? I've been out of it before the new pipeline, I was still using mdldecompiler and guistudiomdl, but all of that has been changed, right?
Just wondering, how does one use a custom backpack icon as a bucket icon? I've seen some mods done this and wanted to know how.
gimme some lovin' all the set for soldier :) except jacket [t]http://i.imgur.com/scL5UPU.jpg[/t] i will try to draw a concept and post it asap..
Duck Dynasty meets Elvis.
[url]http://steamcommunity.com/workshop/filedetails/?id=3454610[/url] Eitheir Ronin-Psyke are not willing to re-make the kendo set. They're only one kendo set in the workshop btw
[QUOTE=Recurracy;43736497]Could someone please help me getting back into the modeling business? I've been out of it before the new pipeline, I was still using mdldecompiler and guistudiomdl, but all of that has been changed, right?[/QUOTE] crowbar compiler does both of those now [url]https://sites.google.com/site/zeqmacaw/tools/crowbar[/url] also the importer for getting hats/misc in the game [url]http://steamcommunity.com/sharedfiles/filedetails/?id=148063940[/url]
#Arms Race [QUOTE=VernoGuy;43733214]Man this is so great! One recommendation I would make, is changing the SpyTech logo. It doesn't really feel "Techy" enough.[/QUOTE] [t]http://i.imgur.com/0Qbb0HN.jpg[/t]
[QUOTE=Radaghast;43737353][url]http://steamcommunity.com/workshop/filedetails/?id=3454610[/url] Eitheir Ronin-Psyke are not willing to re-make the kendo set. They're only one kendo set in the workshop btw[/QUOTE] I've made this with square and blah, but it's not really kendo inspired I suppose [t]http://cloud-3.steampowered.com/ugc/883004422920455304/DB6F371F166F44A6586434582C9B6F9CD821706E/[/t]
[QUOTE=dongalator;43737441]crowbar compiler does both of those now [url]https://sites.google.com/site/zeqmacaw/tools/crowbar[/url] [/QUOTE] Holy shit. Thankyou <3
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