• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[QUOTE=Upgrade;43743991]Wouldn't a 8mm camera use 8mm film? Magnetic tape did exist that could do video recording, but it was rather uncommon. Although the inventor of the digital camera first used a cassette tape as memory storage. I think you may be confusing [URL="http://en.wikipedia.org/wiki/8_mm_film"]8mm Film[/URL] with [URL="http://en.wikipedia.org/wiki/8_mm_video_format"]8mm video[/URL] which came out in the 80s.[/QUOTE] It's supposed to be a K7 (cassette), which came out in 1963
[QUOTE=donhonk;43743902]Man getting sick sucks, anyway hopefully back now. [img]http://i.imgur.com/pLgK8lC.jpg[/img] I posted some progress on a Big Lebowski inspired set a while back, but I got side tracked and wasnt satisfied with it. Decided to really exaggerate the shape, what do you guys think? Too much?[/QUOTE] Why man? Now it just looks a blocky hair, the model you made before was so good, don't waste it
[QUOTE=KayoDuck;43746864]the model you made before was so good[/QUOTE] yeah well that's just like your opinion man
[QUOTE=AyesDyef;43746155][img]https://dl.dropboxusercontent.com/u/1737448/addedsomenoiseandhair.png[/img] I added a little bit of noise, and added a TINY bit of hair. I generally don't like doing hair items or adding hair to the players, I mean going from the rest of the arms in the game, they're not really hairy at all.[/QUOTE] This muscle arms thing is becoming a trend. If someone hadn't just made arms for heavy i would have converted my Heavy Demon arms to normals ones and joined the fun.
[QUOTE=NeoDement;43746054]Do you not feel "gas cans" are a generic enough thing to go with pyro's general theme? for me the problem is more the scale of them and the way the texture only shines nicely from a handful of angles[/QUOTE] you could make the gas cans replace the pocket on his belt, that way it would make way more sense than it does now.
[QUOTE=NeoDement;43746054]Do you not feel "gas cans" are a generic enough thing to go with pyro's general theme? for me the problem is more the scale of them and the way the texture only shines nicely from a handful of angles[/QUOTE] I think the gas cans just don't fit the rest of your chef theme very well. I agree with heinous, maybe try some other cooking item instead. Maybe bottles of hot sauce converted to Molotovs or somthing.
[QUOTE=Cosa8888;43743585]I would take a look at it, but actual hair seems unfitting in the game IMO, maybe try making it more fitting?[/QUOTE] Well I did 2 versions one with detail but not as much as the first: [t]https://dl.dropboxusercontent.com/u/38397602/Soldierseabeard2.png[/t] One with barely any: [t]https://dl.dropboxusercontent.com/u/38397602/Soldierseabeard3.png[/t] Tell me which one you would like best. same thing goes for anyone else interested in it.
[QUOTE=SgtR007;43748777]I think the gas cans just don't fit the rest of your chef theme very well. I agree with heinous, maybe try some other cooking item instead. Maybe bottles of hot sauce converted to Molotovs or somthing.[/QUOTE] You could do jars of spice Neo? (or whatever the hell you put spice in). (pyroprika)
[QUOTE=NeoDement;43746076]Might just move one can to his belt near the shakers, and remove the other can? Expand the belt and make the cans less clunky all in one go?[/QUOTE] Hopefully not too late. Shaking it up a bit. [URL=http://imgur.com/5P1LKuf][T]http://i.imgur.com/5P1LKuf.jpg[/T][/URL] (Sorry for gas can being upside down, I wanted to simulate the perspective.)
[IMG]http://puu.sh/3WiPe[/IMG] all this talk of chef pyro reminds me of this thing i made ages ago
[QUOTE=heinous;43746393]make them translucent jars with yellow liquid inside to resemble olive oil/jarate. being see through will make them look smaller and being oil will fit the chef theme without the forced emblem.[/QUOTE] forced emblem? in what way was the emblem forced? will consider what to do later, thanks people
letting you know, this ideas has been done several times by several people, as far as i remember. not saying it shouldn't be done again, but i'm sure there has to be a better aproach than a grenade replacement. I.E: make the spicers use the bag on his pocket/modify the suit and turn it into a chef uniform, etc.
There was no need to re-iterate, I read all the other posts on this page and will see what variation looks best when I'm more awake.
[QUOTE=NassimO PotatO;43746624]It's supposed to be a K7 (cassette), which came out in 1963[/QUOTE] It took me a tic to realize that K7 was a French abbreviation for cassette (kay-sept). I just find it a little odd that cassette tapes would be used to run a 8mm camera when it was marketed and used for audio recording. I would suggest using something like a Super-8 film cartridge. [t]http://www.jonathangazeley.com/wp-content/uploads/2014/01/Super8_kodachrome_II.jpg[/t] [t]http://3.bp.blogspot.com/_5yn1AV2MAF4/TLI_lQqdG6I/AAAAAAAAAX0/2x_t8fxG3iY/s1600/IMG_9449.JPG[/t]
[t]http://puu.sh/6GhRa.jpg[/t] Any crits for base colours? I know the strap's dark, i'll fix that with edge-highlights or something.
I made [URL="http://p3d.in/j2heh"]a weapon[/URL] (still WIP) and I don't know if it'll fit the TF2 universe/atmosphere.. fits: Agree doesn't fit: Disagree
[QUOTE=perrryz;43750548]I made [URL="http://p3d.in/ImZxW"]a weapon[/URL] (still WIP) and I don't know if it'll fit the TF2 universe.. fits: Agree doesn't fit: Disagree[/QUOTE] Looks like a demoman melee, feels kinda mediaval for me
[QUOTE=perrryz;43750548]I made [URL="http://p3d.in/j2heh"]a weapon[/URL] (still WIP) and I don't know if it'll fit the TF2 universe.. fits: Agree doesn't fit: Disagree[/QUOTE] It's cool, but you're right; it doesn't fit. Too many concentric squares and too much repetition. It also lacks cartoony exaggeration.
[QUOTE=Colteh;43749164][IMG]http://puu.sh/3WiPe[/IMG] all this talk of chef pyro reminds me of this thing i made ages ago[/QUOTE] Is that salt anti-gravity?
alright, thanks guys.. decided to drop it
[QUOTE=NeoDement;43749371]forced emblem? in what way was the emblem forced? will consider what to do later, thanks people[/QUOTE] it just doesn't look right. not even most single class miscs have class emblems so having 2, 3 of them right at the chest looks out of place, and even if it wasn't meant to denote class, it wasn't necessary to denote something flammable. the can's shape itself was indicative enough. i think timberman's idea is on the right track also.
no offense but uh, I don't agree with you. a little logo to add interest and variation is fine in my books :/
none taken, they just bug me somehow, although on the waist like timberman's idea they feel fine for some reason.
[QUOTE=heinous;43751304]none taken, they just bug me somehow[/QUOTE] Time to change the subject, here is a quick concept, please pardon the scale :P [img]http://i.imgur.com/MkQmZT7.jpg[/img]
[QUOTE=KayoDuck;43746864]Why man? Now it just looks a blocky hair, the model you made before was so good, don't waste it[/QUOTE] [img]http://i.imgur.com/TRLxtOX.jpg[/img] Aw man, I like this one better. I dunno, maybe having the goatee now will help. Heres a pic!
[QUOTE=Inspecter;43748875]Well I did 2 versions one with detail but not as much as the first: [t]https://dl.dropboxusercontent.com/u/38397602/Soldierseabeard2.png[/t] One with barely any: [t]https://dl.dropboxusercontent.com/u/38397602/Soldierseabeard3.png[/t] Tell me which one you would like best. same thing goes for anyone else interested in it.[/QUOTE] Both versions look good but the first one is my pick. Would go great with Bill's hat. Kind of reminds me of Bill's beard too.
Some open concepts if anyone wants them: [t]http://i.imgur.com/gtkLyVq.png[/t] [t]http://i.imgur.com/c4qH07L.png[/t][t]http://i.imgur.com/5wLwAic.png[/t][t]http://i.imgur.com/28N7bKM.png[/t]
[IMG]http://i.imgur.com/QNvfYHS.png[/IMG] tried to make a bathrobe, turned into this.
[QUOTE=Cap'n;43691154]Yeah, like I said, similar things have probably been done. The last one is kinda low quality imo, but the 2nd is great.[/QUOTE] hi again [url]http://steamcommunity.com/sharedfiles/filedetails/?id=223363699&searchtext=[/url]
[QUOTE=kenshin6;43745630]When you bake an ao in blender, make sure to tick "normalized" so the bake doesnt come out gray like that.[/QUOTE] Wow I thought it was supposed to be grayish. Oops. Thanks for the help :D
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