• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[IMG]http://i.imgur.com/CBOVaZY.png[/IMG] the cozy commie
Hey, so we're going to play The Ship ([url]http://store.steampowered.com/app/2400/[/url]) at 9PM GMT so both US and EU people can play, Hideous has kindly put up a server for us which i'll put the ip to in to the event closer to the time so his dynamic ip doesn't fuck it up, or just come jump into chat to join us ([URL="steam://friends/joinchat/103582791430986324"]steam://friends/joinchat/103582791430986324[/URL]) If you don't have a copy of the game, jump into chat closer to the time of the event and ask for a copy, there may be some spare gift copies about as when getting The Ship is gives you a few free ones and those people a few free ones too IIRC. People who we actually know from the emporium obviously get priority for these over Randoms. We may use Ingame chat or the Steam group voice chat or Mumble or Skype to voice chat, we'll see how it goes. Oh and suggestions for the names the game assigns you would be great too, we need first and last names male and female, PM me or something
[img]http://i.imgur.com/NaCaDPI.jpg[/img]
Cross post from Arms Race: So since I once again bit off more than I could chew, I've switched again... [IMG]http://puu.sh/6GCVz.jpg[/IMG] [IMG]http://puu.sh/6GCTx.jpg[/IMG] Textures are WIPs.
Hey everyone, I'm currently working on a model of the Scissor Blade from "Kill la Kill" and I'm wondering if there's anyone interested in turning it into a replacement for the Half-Zatoichi? [IMG]http://a.pomf.se/gzczrl.jpg[/IMG] I figure, I'll make the Demo's sword Ryuko's, and Soldier's will be Nui's.
Is there a way to paint the texture of a model directly? As if Blender had Paint as a tool. It seems part of the hair texture of a model went into the ears, so they are black now. But I have no idea where the ears are in the VTF.
[QUOTE=UberMunchkin;43754902]Hey guys. A guy I know is looking for a texturer for something he's been working on for a while, this is how it looks right now (excuse the orange): [t]http://i.imgur.com/BDEYBxG.png[/t] If you can help him, please [url=http://steamcommunity.com/id/Leadgame/]add him on Steam[/url], he pretty much has everything set up, and just needs this texture job done.[/QUOTE] [IMG]http://images1.opticsplanet.com/365-240-ffffff/opplanet-atn-ps-15-night-vision-goggles-head-gear-on-helmet.jpg[/IMG] ?
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=223474365&searchtext=][img]http://cloud-2.steampowered.com/ugc/487815051515726231/94D1AD61747D3680EDDDD21A4735B6730738B005/268x268.resizedimage[/img][/url] I'll see if I can do a mod release if you guys like this thing enough
[QUOTE=Mr. Jelly;43755395][IMG]http://images1.opticsplanet.com/365-240-ffffff/opplanet-atn-ps-15-night-vision-goggles-head-gear-on-helmet.jpg[/IMG] ?[/QUOTE] Your point being?
[QUOTE=maxint33;43755663]Your point being?[/QUOTE] I was just asking if that was what it was based on, it looks near identical
[QUOTE=Mr. Jelly;43755855]I was just asking if that was what it was based on, it looks near identical[/QUOTE] what else can it possibly be based on?
Sorry if this is a stupid question but where do I put the separated c_animations folder?
[QUOTE=Nitromonkey;43756523]Sorry if this is a stupid question but where do I put the separated c_animations folder?[/QUOTE] tf\custom
[IMG]http://i.imgur.com/3fx6j4k.png[/IMG] mann o' war
[QUOTE=Pagliacci;43756777][IMG]http://i.imgur.com/3fx6j4k.png[/IMG] mann o' war[/QUOTE] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=218960579"]sorry bro you will never top this[/URL]
[QUOTE=Venezuelan;43756829][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=218960579"]sorry bro you will never top this[/URL][/QUOTE] I resign.
[img]https://dl.dropboxusercontent.com/u/1737448/makesareallygoodryuitem2.jpg[/img] Not quite done yet but I think it makes for a pretty good Street Fighter reference too.
[QUOTE=Zero_;43754828]Is there a way to paint the texture of a model directly? As if Blender had Paint as a tool. It seems part of the hair texture of a model went into the ears, so they are black now. But I have no idea where the ears are in the VTF.[/QUOTE] Yeah, it's here: [url]http://wiki.blender.org/index.php/Doc:2.4/Manual/Textures/Painting[/url] Another way to know what's what is to have the UV/Image editor open whilst you select only a face from the model's ear, and it'll be the only face to show up in the UV/image editor. Then select the whole model and you'll know where the ear is. :)
Have there a little problem with my custom animations for this shotgun replacement: [IMG]http://puu.sh/6H9Wt.jpg[/IMG] In the modelviewer, the animations are working perfeclty but ingame in tf2 they wont get used. Its always using the normal shotgun animations. Anybody know how to fix this? Also, the weapon wont get replaced with a .vpk mod although it uses the right path.
[QUOTE=Rotzloeffel;43758438]Have there a little problem with my custom animations for this shotgun replacement: [IMG]http://puu.sh/6H9Wt.jpg[/IMG] In the modelviewer, the animations are working perfeclty but ingame in tf2 they wont get used. Its always using the normal shotgun animations. Anybody know how to fix this? Also, the weapon wont get replaced with a .vpk mod although it uses the right path.[/QUOTE] You might have some other mod conflicting with yours. Or maybe you aren't using the correct model name.
[QUOTE=Blaco;43758654]You might have some other mod conflicting with yours. Or maybe you aren't using the correct model name.[/QUOTE] Isnt that the normal shotgun model for the pyro? [IMG]http://puu.sh/6HbXW.png[/IMG]
[QUOTE=Rotzloeffel;43758685]Isnt that the normal shotgun model for the pyro? [IMG]http://puu.sh/6HbXW.png[/IMG][/QUOTE] nope the shotgun is now a c_model so you'll need to replace the pyro's c_animation and the c_shotgun but then you're shotgun model would be in every class that uses the shotgun.
[QUOTE=Rotzloeffel;43758685]Isnt that the normal shotgun model for the pyro? [IMG]http://puu.sh/6HbXW.png[/IMG][/QUOTE] C_Models, son.
[QUOTE=donhonk;43751879][t]http://i.imgur.com/TRLxtOX.jpg[/t] Aw man, I like this one better. I dunno, maybe having the goatee now will help. Heres a pic![/QUOTE] hell yeah ;) The Duke is incoming, you are doing it well mate.
nvm
[QUOTE=GintokiSakata;43758714]nope the shotgun is now a c_model so you'll need to replace the pyro's c_animation and the c_shotgun but then you're shotgun model would be in every class that uses the shotgun.[/QUOTE] He could put it on the Reserve Shooter, that has a pyro specific model, but then there's still the issue of Pyro's regular shotgun using the animations of the new one. Actually I think it will work if he compiles the new animations into the Reserve Shooter model instead of editing the c_animations file. Good luck getting it to not spaz out online though.
Made the switch from mudbox to zbrush, must say it went quite well for a first time using it to sculpt these sleeves [IMG]http://puu.sh/6F6Cw[/IMG] Now to wait for blaholtzen to texture this beaut
Well, I'll pack the next 70 Fix pack after 14th Feb Which one you want most? Agree - Scout Disagree - Soldier Funny - Pyro Winner - Demoman Zing - Heavy Informative - Medic Friendly - Sniper Useful - Spy
[QUOTE=AyesDyef;43757879][img]https://dl.dropboxusercontent.com/u/1737448/makesareallygoodryuitem2.jpg[/img] Not quite done yet but I think it makes for a pretty good Street Fighter reference too.[/QUOTE] Seeing this... i should make some weapons based on the ones used in metal slug, the shotgun/rocket launcher and minigun would fit perfectly, let alone a grenade launcher based on the metal slug itself.
[QUOTE=dak1ne;43758866]hell yeah ;) The Duke is incoming[/QUOTE] It's time to kick ass and chew bubble gum, and I'm allllll outta gum.
Sorry, you need to Log In to post a reply to this thread.