• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[QUOTE=SergerantJoe;43769144]Yup, that's the default resolution.[/QUOTE] is there a way to make it higher? i checked it in-game on very high texture settings and it looks way better. is there a way to have that in hlmv?
Try the HWM models maybe?
Update on the Scissor Blade. Nui's blade is textured, I'll be adding brushstrokes later to better fit TF2's art style. [IMG]http://a.pomf.se/mpvpsf.jpg[/IMG]
[QUOTE=SergerantJoe;43769329]Try the HWM models maybe?[/QUOTE] The HWM head textures have the exact same resolution, except that it has slightly more pink colours. I think it's because the VTF has some properties that makes the quality look terrible.
[QUOTE=SergerantJoe;43769329]Try the HWM models maybe?[/QUOTE] thanks, that works. i also checked each models materials and the head textures are different, so that must be why. i guess very high settings ingame uses the hwm one. thanks!
[QUOTE=dongalator;43769026]does anyone know if medics eyebrows and hair is supposed to be this pixely in hlmv? [IMG]http://puu.sh/6IhDy.jpg[/IMG] i did all the steps in this article, but im not sure if it works or not [url]http://wiki.teamfortress.com/wiki/Help:Model_Viewer[/url][/QUOTE] -snip you fixed it-
has anyone here had trouble with hlmv and low res textures when using ati cards? i tried changing settings in its control panel and messing with that dxsupport cfg but nothin seems to work, all textures look blurry. this is on a different pc from earlier btw.
[t]http://srv2.jpg.co.il/6/52efa0d7226a3.png[/t] soldier shoulders thing?.. no one?.. nah.. some ideas should really just stay in my mind. they look so much better over there.
[URL="https://www.youtube.com/watch?v=yt_9qXkcGfM"]So Vincentor made a video of my stupidest test mod I ever made :v:[/URL] Linked because VIDEO tag does not want to work at all.
[QUOTE=KandyMan;43772882][URL="https://www.youtube.com/watch?v=yt_9qXkcGfM"]So Vincentor made a video of my stupidest test mod I ever made :v:[/URL] Linked because VIDEO tag does not want to work at all.[/QUOTE] Here. [video=youtube;yt_9qXkcGfM]http://www.youtube.com/watch?v=yt_9qXkcGfM[/video]
[QUOTE=KandyMan;43772882][URL="https://www.youtube.com/watch?v=yt_9qXkcGfM"]So Vincentor made a video of my stupidest test mod I ever made :v:[/URL] Linked because VIDEO tag does not want to work at all.[/QUOTE] The video tag does not work if the link has "http[b]s[/b]" in it, just remove the "s" and it should work for you just fine in the future.
[QUOTE=AyesDyef;43765077]I'm already working on one ;) Also, the shotgun/rocket launcher/grenade launcher/laser etc etc, are all technically the same gun. Yes, one magical super gun that does it all but double machine gun.[/QUOTE] Actually, in metal slug each one of the special weapons in the game are explained as being attachments to the main assault weapon the character can pick([URL="http://static2.wikia.nocookie.net/__cb20090409192958/metalslug/images/6/6e/047.gif"]The heavy machine gun[/URL]) [img]http://static2.wikia.nocookie.net/__cb20100708140311/metalslug/images/a/a4/Rocketlauncher.gif[/img][IMG]http://static2.wikia.nocookie.net/__cb20090304143142/metalslug/images/4/48/Flameshot.gif[/IMG] speaking of, Metal Slug does have some nice concepts that would look wonderful in TF2 [img]http://static1.wikia.nocookie.net/__cb20090406130425/metalslug/images/f/fb/MURDER.gif[/img]
[QUOTE=LittleBabyman;43772976]Here. [video=youtube;yt_9qXkcGfM]http://www.youtube.com/watch?v=yt_9qXkcGfM[/video][/QUOTE] What's the name of that map? I can't seem to find it anywhere.
[QUOTE=LittleBabyman;43772976]Here. [video=youtube;yt_9qXkcGfM]http://www.youtube.com/watch?v=yt_9qXkcGfM[/video][/QUOTE] unrelated but that green killstreak sheen looks cool as fuck
[QUOTE=ThatSwordGuy;43773452]What's the name of that map? I can't seem to find it anywhere.[/QUOTE] cp_glacier_rc6 I've built a nav file so bots would work though.
[url=https://dl.dropboxusercontent.com/u/20949289/TF2%20Mod%20Files/EngineerHubCap.zip][img]https://dl.dropboxusercontent.com/u/20949289/TF2%20Mod%20Files/engineer_mechanic_Modpromo.png[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=223474365&searchtext=][img]http://i.imgur.com/d72oMlw.png[/img][/url]
[t]http://i.imgur.com/BNBCIWB.png[/t] I'm trying to make the edge closer to the main structure, but when I rotate it to make it so... [t]http://i.imgur.com/p7wPIDS.png[/t] It ends up like this. Is there a way to rotate it without that happening?
move the origin up to the point where the two intersect? if that's possible in blender though I'm having a hard time understand what you mean by "trying to make the edge closer to the main structure"
Something like this: [t]http://gyazo.com/c20a2fc1a1d665bfbd4d132f1c2f99ff.png[/t] Like, to reduce the ratio between the tip and the base.
then yeah, move the transformation origin to the intersection
[QUOTE=KandyMan;43772882][URL="https://www.youtube.com/watch?v=yt_9qXkcGfM"]So Vincentor made a video of my stupidest test mod I ever made :v:[/URL] Linked because VIDEO tag does not want to work at all.[/QUOTE] Where i can find it?Its not on the Gamebanana.
I have absolutely no idea what you're trying to do, but try edge-sliding (select an edge and press "g" twice)
[QUOTE=darkside267;43774190]Where i can find it?Its not on the Gamebanana.[/QUOTE] google it
[QUOTE=Zero_;43774049][t]http://i.imgur.com/BNBCIWB.png[/t] I'm trying to make the edge closer to the main structure, but when I rotate it to make it so... [t]http://i.imgur.com/p7wPIDS.png[/t] It ends up like this. Is there a way to rotate it without that happening?[/QUOTE] i also have no idea what you are trying to do, but you can choose your own center of rotation. find your desired center of rotation. if there's nothing there, put something there. select it. shift s > cursor to selected. now go down to the rows of buttons at the bottom and find the one for pivot point and set it to 3d cursor. and you should be selecting one edge loop less, from the base of rotation, if you don't want the base to move.
Are there any mods for the Bison besides the Superb Soaker and that one that SVDL made eons ago?
[QUOTE=heinous;43774321]i also have no idea what you are trying to do, but you can choose your own center of rotation. find your desired center of rotation. if there's nothing there, put something there. select it. shift s > cursor to selected. now go down to the rows of buttons at the bottom and find the one for pivot point and set it to 3d cursor. and you should be selecting one edge loop less, from the base of rotation, if you don't want the base to move.[/QUOTE] Or you could grab the vertex at the very end of the point with Proportional Editing enabled?
[QUOTE=Mr. Jelly;43774370]Are there any mods for the Bison besides the Superb Soaker and that one that SVDL made eons ago?[/QUOTE] there was this Warhammer bolter, although i dont recall if it was ever rigged to the bison.
Texture update, getting better: [IMG]http://puu.sh/6IRHi.jpg[/IMG]
[QUOTE=Metaru;43773249]Actually, in metal slug each one of the special weapons in the game are explained as being attachments to the main assault weapon the character can pick([URL="http://static2.wikia.nocookie.net/__cb20090409192958/metalslug/images/6/6e/047.gif"]The heavy machine gun[/URL]) [img]http://static2.wikia.nocookie.net/__cb20100708140311/metalslug/images/a/a4/Rocketlauncher.gif[/img][IMG]http://static2.wikia.nocookie.net/__cb20090304143142/metalslug/images/4/48/Flameshot.gif[/IMG] speaking of, Metal Slug does have some nice concepts that would look wonderful in TF2 [img]http://static1.wikia.nocookie.net/__cb20090406130425/metalslug/images/f/fb/MURDER.gif[/img][/QUOTE] Well yes, but because the sprite doesn't actually change and hasn't changed in the entirety of Metal Slug's lifetime, I like to think of it as a magical gun that does it all. That and most official artworks depict it with the shotgun attachment despite it being the Heavy Machine Gun. Infact, the gun doesn't make much sense anyway. Also, those special weapon crates could make for good sentry ideas with a bit of tweaking. I'm making it as a shotgun replacement, I'd love to make it a rocket launcher replacement, but that requires a bit more work involving where the rocket spawns from, and not being able to tell it apart from a shotgun from afar.
Mods time! [url=http://puu.sh/6HKjA.rar][img]http://puu.sh/6J2ku.png[/img][/url] [url=http://puu.sh/6HK8W.rar][img]http://puu.sh/6J2kA.png[/img][/url] [url=http://puu.sh/6HKpJ.rar][img]http://puu.sh/6J2kM.png[/img][/url] Let me know if anything's broken
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